Patches to Bf Blender for CAD development. https://tornavis.org/
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Julian Eisel c25e031049 Asset System: "Mark Asset" & "Clear Asset" operators and UI integration
This makes it possible to turn data-blocks into assets and back into normal
data-blocks. A core design decision made for the asset system is that not every
data-block should be an asset, because not every data-block is made for reuse.
Users have to explicitly mark data-blocks as assets.

Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID
Data submenu) and button context menus. We are still not too happy with the
names, they may change.

This uses the new context members to pass data-blocks to operators, added in
af008f5532 and 0c1d476923.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9717

Reviewed by: Brecht Van Lommel
2020-12-15 17:03:00 +01:00
.github Add Probot Stale configuration file 2019-10-11 14:13:29 +02:00
build_files Fix several issues with handling of numpy in CMake. 2020-12-14 16:44:55 +01:00
doc Asset System: "Mark Asset" & "Clear Asset" operators and UI integration 2020-12-15 17:03:00 +01:00
extern Fix several issues with handling of numpy in CMake. 2020-12-14 16:44:55 +01:00
intern Cleanup: make format 2020-12-15 12:01:45 +01:00
release Move Point Cloud object back to Experimental Features 2020-12-15 13:07:55 +01:00
source Asset System: "Mark Asset" & "Clear Asset" operators and UI integration 2020-12-15 17:03:00 +01:00
tests Tests: fix 'ctest -j' running multiple tests at once 2020-12-10 17:18:38 +11:00
.arcconfig Fix .arcconfig not working with latest arcanist version 2020-03-01 22:35:31 +01:00
.clang-format Cleanup: add SEQ_ALL_BEGIN, SEQ_CURRENT_BEGIN to .clang-format 2020-08-26 09:59:15 +10:00
.clang-tidy Cleanup: Clang-Tidy, modernize-use-using 2020-12-04 12:46:43 +01:00
.editorconfig editorconfig: correct indent size 2019-04-17 13:34:46 +02:00
.git-blame-ignore-revs Cleanup: add commits to .git-blame-ignore-revs. 2020-12-02 13:20:43 +05:30
.gitignore Fluid: Added wavelet noise tile to the gitignore 2020-01-29 19:21:52 +01:00
.gitmodules Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
CMakeLists.txt Fix several issues with handling of numpy in CMake. 2020-12-14 16:44:55 +01:00
COPYING
GNUmakefile Cleanup: spelling in comments 2020-10-19 09:27:32 +02:00
make.bat Build: add "make test" command for Windows, output log file 2019-09-12 20:23:03 +02:00
readme.rst readme: separate development links 2019-04-13 14:45:51 +02:00

readme.rst

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.