tornavis/source/blender/makesdna/DNA_image_types.h

315 lines
7.8 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup DNA
*/
#pragma once
#include "DNA_ID.h"
#include "DNA_color_types.h" /* for color management */
#include "DNA_defs.h"
#ifdef __cplusplus
extern "C" {
#endif
struct GPUTexture;
struct MovieCache;
struct PackedFile;
struct RenderResult;
struct Scene;
struct anim;
/* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
/* should be used in conjunction with an ID * to Image. */
typedef struct ImageUser {
/** To retrieve render result. */
struct Scene *scene;
/** Movies, sequences: current to display. */
int framenr;
/** Total amount of frames to use. */
int frames;
/** Offset within movie, start frame in global time. */
int offset, sfra;
/** Cyclic flag. */
char cycl;
/** Multiview current eye - for internal use of drawing routines. */
char multiview_eye;
short pass;
int tile;
/** Listbase indices, for menu browsing or retrieve buffer. */
short multi_index, view, layer;
short flag;
} ImageUser;
typedef struct ImageAnim {
struct ImageAnim *next, *prev;
struct anim *anim;
} ImageAnim;
typedef struct ImageView {
struct ImageView *next, *prev;
/** MAX_NAME. */
char name[64];
/** 1024 = FILE_MAX. */
char filepath[1024];
} ImageView;
typedef struct ImagePackedFile {
struct ImagePackedFile *next, *prev;
struct PackedFile *packedfile;
/** 1024 = FILE_MAX. */
char filepath[1024];
} ImagePackedFile;
typedef struct RenderSlot {
struct RenderSlot *next, *prev;
/** 64 = MAX_NAME. */
char name[64];
struct RenderResult *render;
} RenderSlot;
typedef struct ImageTile_RuntimeTextureSlot {
int tilearray_layer;
int _pad;
int tilearray_offset[2];
int tilearray_size[2];
} ImageTile_RuntimeTextureSlot;
typedef struct ImageTile_Runtime {
/* Data per `eImageTextureResolution`.
* Should match `IMA_TEXTURE_RESOLUTION_LEN` */
ImageTile_RuntimeTextureSlot slots[2];
} ImageTile_Runtime;
typedef struct ImageTile {
struct ImageTile *next, *prev;
struct ImageTile_Runtime runtime;
char _pad[4];
int tile_number;
char label[64];
} ImageTile;
/* iuser->flag */
#define IMA_ANIM_ALWAYS (1 << 0)
/* #define IMA_UNUSED_1 (1 << 1) */
/* #define IMA_UNUSED_2 (1 << 2) */
#define IMA_NEED_FRAME_RECALC (1 << 3)
#define IMA_SHOW_STEREO (1 << 4)
/* Do not limit the resolution by the limit texture size option in the user preferences.
* Images in the image editor or used as a backdrop are always shown using the maximum
* possible resolution. */
#define IMA_SHOW_MAX_RESOLUTION (1 << 5)
/* Used to get the correct gpu texture from an Image datablock. */
typedef enum eGPUTextureTarget {
TEXTARGET_2D = 0,
TEXTARGET_2D_ARRAY,
TEXTARGET_TILE_MAPPING,
TEXTARGET_COUNT,
} eGPUTextureTarget;
/* Resolution variations that can be cached for an image. */
typedef enum eImageTextureResolution {
IMA_TEXTURE_RESOLUTION_FULL = 0,
IMA_TEXTURE_RESOLUTION_LIMITED,
/* Not an option, but holds the number of options defined for this struct. */
IMA_TEXTURE_RESOLUTION_LEN
} eImageTextureResolution;
/* Defined in BKE_image.h. */
struct PartialUpdateRegister;
struct PartialUpdateUser;
typedef struct Image_Runtime {
/* Mutex used to guarantee thread-safe access to the cached ImBuf of the corresponding image ID.
*/
void *cache_mutex;
/** \brief Register containing partial updates. */
struct PartialUpdateRegister *partial_update_register;
/** \brief Partial update user for GPUTextures stored inside the Image. */
struct PartialUpdateUser *partial_update_user;
} Image_Runtime;
typedef struct Image {
ID id;
/** File path, 1024 = FILE_MAX. */
char filepath[1024];
/** Not written in file. */
struct MovieCache *cache;
/** Not written in file 3 = TEXTARGET_COUNT, 2 = stereo eyes, 2 = IMA_TEXTURE_RESOLUTION_LEN. */
struct GPUTexture *gputexture[3][2][2];
/* sources from: */
ListBase anims;
struct RenderResult *rr;
ListBase renderslots;
short render_slot, last_render_slot;
int flag;
short source, type;
int lastframe;
/* GPU texture flag. */
int gpuframenr;
short gpuflag;
short gpu_pass;
short gpu_layer;
short gpu_view;
char _pad2[4];
/** Deprecated. */
struct PackedFile *packedfile DNA_DEPRECATED;
struct ListBase packedfiles;
struct PreviewImage *preview;
int lastused;
/* for generated images */
int gen_x, gen_y;
char gen_type, gen_flag;
short gen_depth;
float gen_color[4];
/* display aspect - for UV editing images resized for faster openGL display */
float aspx, aspy;
/* color management */
ColorManagedColorspaceSettings colorspace_settings;
char alpha_mode;
char _pad;
/* Multiview */
/** For viewer node stereoscopy. */
char eye;
char views_format;
/* ImageTile list for UDIMs. */
int active_tile_index;
ListBase tiles;
/** ImageView. */
ListBase views;
struct Stereo3dFormat *stereo3d_format;
Image_Runtime runtime;
} Image;
/* **************** IMAGE ********************* */
/* Image.flag */
enum {
IMA_HIGH_BITDEPTH = (1 << 0),
IMA_FLAG_UNUSED_1 = (1 << 1), /* cleared */
#ifdef DNA_DEPRECATED_ALLOW
IMA_DO_PREMUL = (1 << 2),
#endif
IMA_FLAG_UNUSED_4 = (1 << 4), /* cleared */
IMA_NOCOLLECT = (1 << 5),
IMA_FLAG_UNUSED_6 = (1 << 6), /* cleared */
IMA_OLD_PREMUL = (1 << 7),
IMA_FLAG_UNUSED_8 = (1 << 8), /* cleared */
IMA_USED_FOR_RENDER = (1 << 9),
/** For image user, but these flags are mixed. */
IMA_USER_FRAME_IN_RANGE = (1 << 10),
IMA_VIEW_AS_RENDER = (1 << 11),
IMA_FLAG_UNUSED_12 = (1 << 12), /* cleared */
IMA_DEINTERLACE = (1 << 13),
IMA_USE_VIEWS = (1 << 14),
IMA_FLAG_UNUSED_15 = (1 << 15), /* cleared */
IMA_FLAG_UNUSED_16 = (1 << 16), /* cleared */
};
/* Image.gpuflag */
enum {
/** GPU texture needs to be refreshed. */
IMA_GPU_REFRESH = (1 << 0),
/** All mipmap levels in OpenGL texture set? */
IMA_GPU_MIPMAP_COMPLETE = (1 << 1),
/* Reuse the max resolution textures as they fit in the limited scale. */
IMA_GPU_REUSE_MAX_RESOLUTION = (1 << 2),
/* Has any limited scale textures been allocated.
* Adds additional checks to reuse max resolution images when they fit inside limited scale. */
IMA_GPU_HAS_LIMITED_SCALE_TEXTURES = (1 << 3),
};
/* Image.source, where the image comes from */
typedef enum eImageSource {
/* IMA_SRC_CHECK = 0, */ /* UNUSED */
IMA_SRC_FILE = 1,
IMA_SRC_SEQUENCE = 2,
IMA_SRC_MOVIE = 3,
IMA_SRC_GENERATED = 4,
IMA_SRC_VIEWER = 5,
IMA_SRC_TILED = 6,
} eImageSource;
/* Image.type, how to handle or generate the image */
typedef enum eImageType {
IMA_TYPE_IMAGE = 0,
IMA_TYPE_MULTILAYER = 1,
/* generated */
IMA_TYPE_UV_TEST = 2,
/* viewers */
IMA_TYPE_R_RESULT = 4,
IMA_TYPE_COMPOSITE = 5,
} eImageType;
/* Image.gen_type */
enum {
IMA_GENTYPE_BLANK = 0,
IMA_GENTYPE_GRID = 1,
IMA_GENTYPE_GRID_COLOR = 2,
};
/* render */
#define IMA_MAX_RENDER_TEXT (1 << 9)
/* Image.gen_flag */
enum {
IMA_GEN_FLOAT = 1,
};
/* Image.alpha_mode */
enum {
IMA_ALPHA_STRAIGHT = 0,
IMA_ALPHA_PREMUL = 1,
IMA_ALPHA_CHANNEL_PACKED = 2,
IMA_ALPHA_IGNORE = 3,
};
#ifdef __cplusplus
}
#endif