tornavis/source/blender/makesdna/DNA_light_types.h

152 lines
3.8 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup DNA
*/
#pragma once
#include "DNA_ID.h"
#include "DNA_defs.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifndef MAX_MTEX
# define MAX_MTEX 18
#endif
struct AnimData;
struct CurveMapping;
struct Ipo;
struct bNodeTree;
typedef struct Light {
DNA_DEFINE_CXX_METHODS(Light)
ID id;
/** Animation data (must be immediately after id for utilities to use it). */
struct AnimData *adt;
short type, flag;
int mode;
float r, g, b, k;
float shdwr, shdwg, shdwb, shdwpad;
float energy, dist, spotsize, spotblend;
/** Quad1 and Quad2 attenuation. */
float att1, att2;
float coeff_const, coeff_lin, coeff_quad;
char _pad0[4];
struct CurveMapping *curfalloff;
short falloff_type;
char _pad2[2];
float clipsta, clipend;
float bias;
float soft; /* DEPRECATED kept for compatibility. */
float bleedbias; /* DEPRECATED kept for compatibility. */
float bleedexp; /* DEPRECATED kept for compatibility. */
short bufsize, samp, buffers, filtertype;
char bufflag, buftype;
short area_shape;
float area_size, area_sizey, area_sizez;
float area_spread;
float sun_angle;
/* texact is for buttons */
short texact, shadhalostep;
/** Old animation system, deprecated for 2.5. */
struct Ipo *ipo DNA_DEPRECATED;
short pr_texture, use_nodes;
char _pad6[4];
/* Eevee */
float cascade_max_dist;
float cascade_exponent;
float cascade_fade;
int cascade_count;
float contact_dist;
float contact_bias;
float contact_spread; /* DEPRECATED kept for compatibility. */
float contact_thickness;
float diff_fac, volume_fac;
float spec_fac, att_dist;
/* preview */
struct PreviewImage *preview;
/* nodes */
struct bNodeTree *nodetree;
} Light;
/* **************** LIGHT ********************* */
/* flag */
#define LA_DS_EXPAND (1 << 0)
/* NOTE: this must have the same value as MA_DS_SHOW_TEXS,
* otherwise anim-editors will not read correctly
*/
#define LA_DS_SHOW_TEXS (1 << 2)
/* type */
#define LA_LOCAL 0
#define LA_SUN 1
#define LA_SPOT 2
/* #define LA_HEMI 3 */ /* not used anymore */
#define LA_AREA 4
/* mode */
#define LA_SHADOW (1 << 0)
/* #define LA_HALO (1 << 1) */ /* not used anymore */
/* #define LA_LAYER (1 << 2) */ /* not used anymore */
/* #define LA_QUAD (1 << 3) */ /* not used anymore */
/* #define LA_NEG (1 << 4) */ /* not used anymore */
/* #define LA_ONLYSHADOW(1 << 5) */ /* not used anymore */
/* #define LA_SPHERE (1 << 6) */ /* not used anymore */
#define LA_SQUARE (1 << 7)
/* #define LA_TEXTURE (1 << 8) */ /* not used anymore */
/* #define LA_OSATEX (1 << 9) */ /* not used anymore */
/* #define LA_DEEP_SHADOW (1 << 10) */ /* not used anywhere */
/* #define LA_NO_DIFF (1 << 11) */ /* not used anywhere */
/* #define LA_NO_SPEC (1 << 12) */ /* not used anywhere */
/* #define LA_SHAD_RAY (1 << 13) */ /* not used anywhere - cleaned */
/* yafray: light shadowbuffer flag, softlight */
/* Since it is used with LOCAL light, can't use LA_SHAD */
/* #define LA_YF_SOFT (1 << 14) */ /* not used anymore */
/* #define LA_LAYER_SHADOW (1 << 15) */ /* not used anymore */
/* #define LA_SHAD_TEX (1 << 16) */ /* not used anymore */
#define LA_SHOW_CONE (1 << 17)
/* #define LA_SHOW_SHADOW_BOX (1 << 18) */
#define LA_SHAD_CONTACT (1 << 19)
#define LA_CUSTOM_ATTENUATION (1 << 20)
/* falloff_type */
#define LA_FALLOFF_CONSTANT 0
#define LA_FALLOFF_INVLINEAR 1
#define LA_FALLOFF_INVSQUARE 2
#define LA_FALLOFF_CURVE 3
#define LA_FALLOFF_SLIDERS 4
#define LA_FALLOFF_INVCOEFFICIENTS 5
/* area shape */
#define LA_AREA_SQUARE 0
#define LA_AREA_RECT 1
/* #define LA_AREA_CUBE 2 */ /* UNUSED */
/* #define LA_AREA_BOX 3 */ /* UNUSED */
#define LA_AREA_DISK 4
#define LA_AREA_ELLIPSE 5
#ifdef __cplusplus
}
#endif