tornavis/source/blender/makesdna/DNA_view3d_defaults.h

107 lines
3.1 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
/* Struct members on own line. */
/* clang-format off */
/* -------------------------------------------------------------------- */
/** \name Viewport Struct
* \{ */
#define _DNA_DEFAULT_View3DShading \
{ \
.type = OB_SOLID, \
.prev_type = OB_SOLID, \
.flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_WIREFRAME | \
V3D_SHADING_SCENE_LIGHTS_RENDER | V3D_SHADING_SCENE_WORLD_RENDER, \
.light = V3D_LIGHTING_STUDIO, \
.shadow_intensity = 0.5f, \
.xray_alpha = 0.5f, \
.xray_alpha_wire = 0.5f, \
.cavity_valley_factor = 1.0f, \
.cavity_ridge_factor = 1.0f, \
.cavity_type = V3D_SHADING_CAVITY_CURVATURE, \
.curvature_ridge_factor = 1.0f, \
.curvature_valley_factor = 1.0f, \
.single_color = {0.8f, 0.8f, 0.8f}, \
.background_color = {0.05f, 0.05f, 0.05f}, \
.studiolight_intensity = 1.0f, \
.render_pass = SCE_PASS_COMBINED, \
}
#define _DNA_DEFAULT_View3DOverlay \
{ \
.wireframe_threshold = 1.0f, \
.wireframe_opacity = 1.0f, \
.xray_alpha_bone = 0.5f, \
.bone_wire_alpha = 1.0f, \
.fade_alpha = 0.40f, \
.texture_paint_mode_opacity = 1.0f, \
.weight_paint_mode_opacity = 1.0f, \
.vertex_paint_mode_opacity = 1.0f, \
/* Intentionally different to vertex/paint mode, \
* we typically want to see shading too. */ \
.sculpt_mode_mask_opacity = 0.75f, \
.sculpt_mode_face_sets_opacity = 1.0f, \
\
.edit_flag = V3D_OVERLAY_EDIT_FACES | V3D_OVERLAY_EDIT_SEAMS | \
V3D_OVERLAY_EDIT_SHARP | V3D_OVERLAY_EDIT_FREESTYLE_EDGE | \
V3D_OVERLAY_EDIT_FREESTYLE_FACE | V3D_OVERLAY_EDIT_EDGES | \
V3D_OVERLAY_EDIT_CREASES | V3D_OVERLAY_EDIT_BWEIGHTS, \
.handle_display = CURVE_HANDLE_SELECTED, \
\
.gpencil_paper_opacity = 0.5f, \
.gpencil_grid_opacity = 0.9f, \
.gpencil_vertex_paint_opacity = 1.0f, \
.normals_constant_screen_size = 7.0f, \
}
#define _DNA_DEFAULT_View3DCursor \
{ \
.rotation_mode = ROT_MODE_XYZ, \
.rotation_quaternion = {1, 0, 0, 0}, \
.rotation_axis = {0, 1, 0}, \
}
#define _DNA_DEFAULT_View3D \
{ \
.spacetype = SPACE_VIEW3D, \
.scenelock = true, \
.grid = 1.0f, \
.gridlines = 16, \
.gridsubdiv = 10, \
.shading = _DNA_DEFAULT_View3DShading, \
.overlay = _DNA_DEFAULT_View3DOverlay, \
\
.gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR | V3D_SHOW_ORTHO_GRID, \
\
.flag = V3D_SELECT_OUTLINE, \
.flag2 = V3D_SHOW_RECONSTRUCTION | V3D_SHOW_ANNOTATION, \
\
.lens = 50.0f, \
.clip_start = 0.01f, \
.clip_end = 1000.0f, \
\
.bundle_size = 0.2f, \
.bundle_drawtype = OB_PLAINAXES, \
\
/* stereo */ \
.stereo3d_camera = STEREO_3D_ID, \
.stereo3d_flag = V3D_S3D_DISPPLANE, \
.stereo3d_convergence_alpha = 0.15f, \
.stereo3d_volume_alpha = 0.05f, \
\
/* Grease pencil settings. */ \
.vertex_opacity = 1.0f, \
.gp_flag = V3D_GP_SHOW_EDIT_LINES, \
}
/** \} */
/* clang-format on */