tornavis/source/blender/blenkernel/BKE_paint.h

106 lines
2.8 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_PAINT_H
#define BKE_PAINT_H
#include "DNA_vec_types.h"
struct Brush;
struct MFace;
struct MultireModifierData;
struct MVert;
struct Object;
struct Paint;
struct PBVH;
struct Scene;
struct StrokeCache;
extern const char PAINT_CURSOR_SCULPT[3];
extern const char PAINT_CURSOR_VERTEX_PAINT[3];
extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
void paint_init(struct Paint *p, const char col[3]);
void free_paint(struct Paint *p);
void copy_paint(struct Paint *src, struct Paint *tar);
struct Paint *paint_get_active(struct Scene *sce);
struct Brush *paint_brush(struct Paint *paint);
void paint_brush_set(struct Paint *paint, struct Brush *br);
/* testing face select mode
* Texture paint could be removed since selected faces are not used
* however hiding faces is useful */
int paint_facesel_test(struct Object *ob);
/* Session data (mode-specific) */
typedef struct SculptSession {
struct ProjVert *projverts;
/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
struct MultiresModifierData *multires; /* Special handling for multires meshes */
struct MVert *mvert;
struct MFace *mface;
int totvert, totface;
float *face_normals;
struct Object *ob;
struct KeyBlock *kb;
/* Mesh connectivity */
struct ListBase *fmap;
/* PBVH acceleration structure */
struct PBVH *pbvh;
/* Used temporarily per-stroke */
float *vertexcosnos;
/* Partial redraw */
int partial_redraw;
/* Used to cache the render of the active texture */
unsigned int texcache_side, *texcache, texcache_actual;
/* Layer brush persistence between strokes */
float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
struct SculptStroke *stroke;
struct StrokeCache *cache;
struct GPUDrawObject *drawobject;
int modifiers_active;
rcti previous_r;
} SculptSession;
void free_sculptsession(struct Object *ob);
#endif