106 lines
2.8 KiB
C
106 lines
2.8 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_PAINT_H
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#define BKE_PAINT_H
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#include "DNA_vec_types.h"
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struct Brush;
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struct MFace;
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struct MultireModifierData;
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struct MVert;
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struct Object;
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struct Paint;
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struct PBVH;
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struct Scene;
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struct StrokeCache;
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extern const char PAINT_CURSOR_SCULPT[3];
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extern const char PAINT_CURSOR_VERTEX_PAINT[3];
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extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
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extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
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void paint_init(struct Paint *p, const char col[3]);
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void free_paint(struct Paint *p);
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void copy_paint(struct Paint *src, struct Paint *tar);
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struct Paint *paint_get_active(struct Scene *sce);
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struct Brush *paint_brush(struct Paint *paint);
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void paint_brush_set(struct Paint *paint, struct Brush *br);
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/* testing face select mode
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* Texture paint could be removed since selected faces are not used
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* however hiding faces is useful */
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int paint_facesel_test(struct Object *ob);
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/* Session data (mode-specific) */
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typedef struct SculptSession {
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struct ProjVert *projverts;
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/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
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struct MultiresModifierData *multires; /* Special handling for multires meshes */
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struct MVert *mvert;
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struct MFace *mface;
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int totvert, totface;
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float *face_normals;
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struct Object *ob;
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struct KeyBlock *kb;
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/* Mesh connectivity */
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struct ListBase *fmap;
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/* PBVH acceleration structure */
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struct PBVH *pbvh;
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/* Used temporarily per-stroke */
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float *vertexcosnos;
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/* Partial redraw */
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int partial_redraw;
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/* Used to cache the render of the active texture */
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unsigned int texcache_side, *texcache, texcache_actual;
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/* Layer brush persistence between strokes */
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float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
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struct SculptStroke *stroke;
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struct StrokeCache *cache;
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struct GPUDrawObject *drawobject;
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int modifiers_active;
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rcti previous_r;
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} SculptSession;
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void free_sculptsession(struct Object *ob);
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#endif
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