100 lines
2.9 KiB
C
100 lines
2.9 KiB
C
/**
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* sound.h (mar-2001 nzc)
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_SOUND_H
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#define BKE_SOUND_H
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struct PackedFile;
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struct bSound;
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struct bContext;
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struct ListBase;
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struct Main;
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struct Sequence;
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void sound_init_once();
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void sound_init(struct Main *main);
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void sound_exit();
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void sound_force_device(int device);
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int sound_define_from_str(char *str);
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struct bSound* sound_new_file(struct Main *main, char* filename);
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// XXX unused currently
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#if 0
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struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source);
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struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end);
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#endif
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void sound_delete(struct bContext *C, struct bSound* sound);
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void sound_cache(struct bSound* sound, int ignore);
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void sound_delete_cache(struct bSound* sound);
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void sound_load(struct Main *main, struct bSound* sound);
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void sound_free(struct bSound* sound);
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#ifdef AUD_CAPI
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AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
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#endif
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void sound_create_scene(struct Scene *scene);
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void sound_destroy_scene(struct Scene *scene);
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void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
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void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
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void sound_remove_scene_sound(struct Scene *scene, void* handle);
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void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute);
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void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);
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void sound_play_scene(struct Scene *scene);
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void sound_stop_scene(struct Scene *scene);
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void sound_seek_scene(struct bContext *C);
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float sound_sync_scene(struct Scene *scene);
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int sound_scene_playing(struct Scene *scene);
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int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length, float start, float end);
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#endif
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