tornavis/source/blender/blenkernel/depsgraph_private.h

134 lines
3.4 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DEPSGRAPH_PRIVATE
#define DEPSGRAPH_PRIVATE
#include "BKE_depsgraph.h"
#include "DNA_constraint_types.h"
#include "BKE_constraint.h"
#define DEPSX 5.0f
#define DEPSY 1.8f
#define DAGQUEUEALLOC 50
enum {
DAG_WHITE = 0,
DAG_GRAY = 1,
DAG_BLACK = 2
};
typedef struct DagAdjList
{
struct DagNode *node;
short type;
int count; // number of identical arcs
unsigned int lay; // for flushing redraw/rebuild events
char *name;
struct DagAdjList *next;
} DagAdjList;
typedef struct DagNode
{
int color;
short type;
float x, y, k;
void * ob;
void * first_ancestor;
int ancestor_count;
int lay; // accumulated layers of its relations + itself
int scelay; // layers due to being in scene
int lasttime; // if lasttime != DagForest->time, this node was not evaluated yet for flushing
int BFS_dist; // BFS distance
int DFS_dist; // DFS distance
int DFS_dvtm; // DFS discovery time
int DFS_fntm; // DFS Finishing time
struct DagAdjList *child;
struct DagAdjList *parent;
struct DagNode *next;
} DagNode;
typedef struct DagNodeQueueElem {
struct DagNode *node;
struct DagNodeQueueElem *next;
} DagNodeQueueElem;
typedef struct DagNodeQueue
{
DagNodeQueueElem *first;
DagNodeQueueElem *last;
int count;
int maxlevel;
struct DagNodeQueue *freenodes;
} DagNodeQueue;
// forest as we may have more than one DAG unnconected
typedef struct DagForest
{
ListBase DagNode;
struct GHash *nodeHash;
int numNodes;
int is_acyclic;
int time; // for flushing/tagging, compare with node->lasttime
} DagForest;
// queue operations
DagNodeQueue * queue_create (int slots);
void queue_raz(DagNodeQueue *queue);
void push_queue(DagNodeQueue *queue, DagNode *node);
void push_stack(DagNodeQueue *queue, DagNode *node);
DagNode * pop_queue(DagNodeQueue *queue);
DagNode * get_top_node_queue(DagNodeQueue *queue);
// Dag management
DagForest *getMainDag(void);
void setMainDag(DagForest *dag);
DagForest * dag_init(void);
DagNode * dag_find_node (DagForest *forest,void * fob);
DagNode * dag_add_node (DagForest *forest,void * fob);
DagNode * dag_get_node (DagForest *forest,void * fob);
DagNode * dag_get_sub_node (DagForest *forest,void * fob);
void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, char *name);
void graph_bfs(void);
DagNodeQueue * graph_dfs(void);
void set_node_xy(DagNode *node, float x, float y);
void graph_print_queue(DagNodeQueue *nqueue);
void graph_print_queue_dist(DagNodeQueue *nqueue);
void graph_print_adj_list(void);
int build_deps(short mask);
#endif