Our own implementation was behaving different comparing to OSL and GPU, namely on the border pixels OSL and CUDA was doing interpolation with black, but we were clamping coordinate. This partially fixes issue reported in T53452. Similar change should also be done for 3D interpolation perhaps, but this is to be investigated separately. |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
kernel | ||
render | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |