Trivial change, just move all the code from `BKE_node.h` to `BKE_node.hh` header top. No mixing code from different headers or namespace changes. Part of #117773 Pull Request: https://projects.blender.org/blender/blender/pulls/118407 |
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.. | ||
materialx | ||
nodes | ||
CMakeLists.txt | ||
node_shader_register.cc | ||
node_shader_register.hh | ||
node_shader_tree.cc | ||
node_shader_util.cc | ||
node_shader_util.hh |