tornavis/source/blender/makesdna/DNA_meta_types.h

118 lines
3.1 KiB
C

/**
* blenlib/DNA_meta_types.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DNA_META_TYPES_H
#define DNA_META_TYPES_H
#include "DNA_listBase.h"
#include "DNA_ID.h"
struct BoundBox;
struct Ipo;
struct Material;
typedef struct MetaElem {
struct MetaElem *next, *prev;
struct BoundBox *bb; /* Bound Box of MetaElem */
int i1,j1,k1, i2,j2,k2; /* corners of Bounding Box in lattice */
short type, flag, selcol1, selcol2;
float x, y, z; /* Position of center of MetaElem */
float quat[4]; /* Rotation of MetaElem */
float expx, expy, expz; /* dimension parameters, used for some types like cubes */
float rad; /* radius of the meta element */
float rad2; /* temp field, used only while processing */
float s; /* stiffness, how much of the element to fill */
float len; /* old, only used for backwards compat. use dimensions now */
float *mat, *imat; /* matrix and inverted matrix */
} MetaElem;
typedef struct MetaBall {
ID id;
struct BoundBox *bb;
ListBase elems;
ListBase disp;
struct Ipo *ipo;
/* material of the mother ball will define the material used of all others */
struct Material **mat;
short flag, totcol;
int texflag; /* used to store MB_AUTOSPACE */
/* texture space, copied as one block in editobject.c */
float loc[3];
float size[3];
float rot[3];
float wiresize, rendersize; /* display and render res */
/* bias elements to have an offset volume.
mother ball changes will effect other objects thresholds,
but these may also have their own thresh as an offset */
float thresh;
} MetaBall;
/* **************** METABALL ********************* */
/* texflag */
#define MB_AUTOSPACE 1
/* mb->flag */
#define MB_UPDATE_ALWAYS 0
#define MB_UPDATE_HALFRES 1
#define MB_UPDATE_FAST 2
#define MB_UPDATE_NEVER 3
/* ml->type */
#define MB_BALL 0
#define MB_TUBEX 1 /* depercated */
#define MB_TUBEY 2 /* depercated */
#define MB_TUBEZ 3 /* depercated */
#define MB_TUBE 4
#define MB_PLANE 5
#define MB_ELIPSOID 6
#define MB_CUBE 7
/* ml->flag */
#define MB_NEGATIVE 2
#define MB_HIDE 8
#define MB_SCALE_RAD 16
#endif