80 lines
2.5 KiB
C
80 lines
2.5 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BlendDataReader;
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struct BlendWriter;
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struct Object;
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struct ReportList;
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struct Scene;
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struct bAnimVizSettings;
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struct bMotionPath;
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struct bPoseChannel;
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/* ---------------------------------------------------- */
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/* Animation Visualization */
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/**
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* Initialize the default settings for animation visualization.
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*/
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void animviz_settings_init(struct bAnimVizSettings *avs);
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/**
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* Make a copy of motion-path data, so that viewing with copy on write works.
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*/
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struct bMotionPath *animviz_copy_motionpath(const struct bMotionPath *mpath_src);
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/**
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* Free the given motion path's cache.
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*/
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void animviz_free_motionpath_cache(struct bMotionPath *mpath);
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/**
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* Free the given motion path instance and its data.
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* \note this frees the motion path given!
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*/
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void animviz_free_motionpath(struct bMotionPath *mpath);
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/**
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* Setup motion paths for the given data.
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* \note Only used when explicitly calculating paths on bones which may/may not be consider already
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*
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* \param scene: Current scene (for frame ranges, etc.)
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* \param ob: Object to add paths for (must be provided)
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* \param pchan: Posechannel to add paths for (optional; if not provided, object-paths are assumed)
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*/
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struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports,
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struct Scene *scene,
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struct Object *ob,
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struct bPoseChannel *pchan);
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void animviz_motionpath_blend_write(struct BlendWriter *writer, struct bMotionPath *mpath);
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void animviz_motionpath_blend_read_data(struct BlendDataReader *reader, struct bMotionPath *mpath);
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#ifdef __cplusplus
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}
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#endif
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