tornavis/source/blender/blenkernel/BKE_subdiv.h

305 lines
12 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_compiler_compat.h"
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Mesh;
struct MultiresModifierData;
struct OpenSubdiv_Converter;
struct OpenSubdiv_Evaluator;
struct OpenSubdiv_TopologyRefiner;
struct Subdiv;
typedef enum eSubdivVtxBoundaryInterpolation {
/* Do not interpolate boundaries. */
SUBDIV_VTX_BOUNDARY_NONE,
/* Sharpen edges. */
SUBDIV_VTX_BOUNDARY_EDGE_ONLY,
/* sharpen edges and corners, */
SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER,
} eSubdivVtxBoundaryInterpolation;
typedef enum eSubdivFVarLinearInterpolation {
SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS,
SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE,
SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES,
SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL,
} eSubdivFVarLinearInterpolation;
typedef struct SubdivSettings {
/* Simple subdivision corresponds to "Simple" option in the interface. When it's enabled the
* subdivided mesh is not "smoothed": new vertices are added uniformly on the existing surface.
*
* On an OpenSubdiv implementation level this translates to a subdivision scheme:
* when is_simple is true OSD_SCHEME_BILINEAR is used, otherwise OSD_SCHEME_CATMARK. */
bool is_simple;
/* This refers to an adaptive isolation when creating patches for the subdivided surface.
*
* When is set to false (aka uniform subdivision) fixed depth of isolation is used, which
* allows to iteratively add more subdivisions (uniform subdivision level 2 = uniform subdivision
* level 1 + uniform subdivision level 1). Uniform subdivisions will progressively go to a limit
* surface.
*
* Adaptive isolation generates patches at a limit surface (aka as if infinite number of uniform
* subdivisions have been applied). This setting allows to have matches normal and tangent space
* the same independent of number of subdivisions set in modifier settings. */
bool is_adaptive;
/* Corresponds to Quality option in modifier settings: higher values means the final surface
* will be more accurately represented by patches.
*
* On an OpenSubdiv implementation level this is an isolation level. */
int level;
bool use_creases;
eSubdivVtxBoundaryInterpolation vtx_boundary_interpolation;
eSubdivFVarLinearInterpolation fvar_linear_interpolation;
} SubdivSettings;
/* NOTE: Order of enumerators MUST match order of values in SubdivStats. */
typedef enum eSubdivStatsValue {
SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME = 0,
SUBDIV_STATS_SUBDIV_TO_MESH,
SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY,
SUBDIV_STATS_EVALUATOR_CREATE,
SUBDIV_STATS_EVALUATOR_REFINE,
SUBDIV_STATS_SUBDIV_TO_CCG,
SUBDIV_STATS_SUBDIV_TO_CCG_ELEMENTS,
SUBDIV_STATS_TOPOLOGY_COMPARE,
NUM_SUBDIV_STATS_VALUES,
} eSubdivStatsValue;
typedef struct SubdivStats {
union {
struct {
/* Time spend on creating topology refiner, which includes time
* spend on conversion from Blender data to OpenSubdiv data, and
* time spend on topology orientation on OpenSubdiv C-API side. */
double topology_refiner_creation_time;
/* Total time spent in BKE_subdiv_to_mesh(). */
double subdiv_to_mesh_time;
/* Geometry (MVert and co) creation time during SUBDIV_TYO_MESH. */
double subdiv_to_mesh_geometry_time;
/* Time spent on evaluator creation from topology refiner. */
double evaluator_creation_time;
/* Time spent on evaluator->refine(). */
double evaluator_refine_time;
/* Total time spent on whole CCG creation. */
double subdiv_to_ccg_time;
/* Time spent on CCG elements evaluation/initialization. */
double subdiv_to_ccg_elements_time;
/* Time spent on CCG elements evaluation/initialization. */
double topology_compare_time;
};
double values_[NUM_SUBDIV_STATS_VALUES];
};
/* Per-value timestamp on when corresponding BKE_subdiv_stats_begin() was
* called. */
double begin_timestamp_[NUM_SUBDIV_STATS_VALUES];
} SubdivStats;
/* Functor which evaluates displacement at a given (u, v) of given ptex face. */
typedef struct SubdivDisplacement {
/* Initialize displacement evaluator.
*
* Is called right before evaluation is actually needed. This allows to do
* some lazy initialization, like allocate evaluator from a main thread but
* then do actual evaluation from background job. */
void (*initialize)(struct SubdivDisplacement *displacement);
/* Return displacement which is to be added to the original coordinate.
*
* NOTE: This function is supposed to return "continuous" displacement for
* each pf PTex faces created for special (non-quad) polygon. This means,
* if displacement is stored on per-corner manner (like MDisps for multires)
* this is up the displacement implementation to average boundaries of the
* displacement grids if needed.
*
* Averaging of displacement for vertices created for over coarse vertices
* and edges is done by subdiv code. */
void (*eval_displacement)(struct SubdivDisplacement *displacement,
const int ptex_face_index,
const float u,
const float v,
const float dPdu[3],
const float dPdv[3],
float r_D[3]);
/* Free the data, not the evaluator itself. */
void (*free)(struct SubdivDisplacement *displacement);
void *user_data;
} SubdivDisplacement;
/* This structure contains everything needed to construct subdivided surface.
* It does not specify storage, memory layout or anything else.
* It is possible to create different storage's (like, grid based CPU side
* buffers, GPU subdivision mesh, CPU side fully qualified mesh) from the same
* Subdiv structure. */
typedef struct Subdiv {
/* Settings this subdivision surface is created for.
*
* It is read-only after assignment in BKE_subdiv_new_from_FOO(). */
SubdivSettings settings;
/* Topology refiner includes all the glue logic to feed Blender side
* topology to OpenSubdiv. It can be shared by both evaluator and GL mesh
* drawer. */
struct OpenSubdiv_TopologyRefiner *topology_refiner;
/* CPU side evaluator. */
struct OpenSubdiv_Evaluator *evaluator;
/* Optional displacement evaluator. */
struct SubdivDisplacement *displacement_evaluator;
/* Statistics for debugging. */
SubdivStats stats;
/* Cached values, are not supposed to be accessed directly. */
struct {
/* Indexed by base face index, element indicates total number of ptex
* faces created for preceding base faces. */
int *face_ptex_offset;
} cache_;
} Subdiv;
/* =================----====--===== MODULE ==========================------== */
/* (De)initialize the entire subdivision surface module. */
void BKE_subdiv_init(void);
void BKE_subdiv_exit(void);
/* ========================== CONVERSION HELPERS ============================ */
/* NOTE: uv_smooth is eSubsurfUVSmooth. */
eSubdivFVarLinearInterpolation BKE_subdiv_fvar_interpolation_from_uv_smooth(int uv_smooth);
eSubdivVtxBoundaryInterpolation BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
int boundary_smooth);
/* =============================== STATISTICS =============================== */
void BKE_subdiv_stats_init(SubdivStats *stats);
void BKE_subdiv_stats_begin(SubdivStats *stats, eSubdivStatsValue value);
void BKE_subdiv_stats_end(SubdivStats *stats, eSubdivStatsValue value);
void BKE_subdiv_stats_reset(SubdivStats *stats, eSubdivStatsValue value);
void BKE_subdiv_stats_print(const SubdivStats *stats);
/* ================================ SETTINGS ================================ */
bool BKE_subdiv_settings_equal(const SubdivSettings *settings_a, const SubdivSettings *settings_b);
/* ============================== CONSTRUCTION ============================== */
/* Construct new subdivision surface descriptor, from scratch, using given
* settings and topology. */
Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings,
struct OpenSubdiv_Converter *converter);
Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings, const struct Mesh *mesh);
/* Similar to above, but will not re-create descriptor if it was created for the
* same settings and topology.
* If settings or topology did change, the existing descriptor is freed and a
* new one is created from scratch.
*
* NOTE: It is allowed to pass NULL as an existing subdivision surface
* descriptor. This will create a new descriptor without any extra checks.
*/
Subdiv *BKE_subdiv_update_from_converter(Subdiv *subdiv,
const SubdivSettings *settings,
struct OpenSubdiv_Converter *converter);
Subdiv *BKE_subdiv_update_from_mesh(Subdiv *subdiv,
const SubdivSettings *settings,
const struct Mesh *mesh);
void BKE_subdiv_free(Subdiv *subdiv);
/* ============================ DISPLACEMENT API ============================ */
void BKE_subdiv_displacement_attach_from_multires(Subdiv *subdiv,
struct Mesh *mesh,
const struct MultiresModifierData *mmd);
void BKE_subdiv_displacement_detach(Subdiv *subdiv);
/* ============================ TOPOLOGY HELPERS ============================ */
int *BKE_subdiv_face_ptex_offset_get(Subdiv *subdiv);
/* =========================== PTEX FACES AND GRIDS ========================= */
/* For a given (ptex_u, ptex_v) within a ptex face get corresponding
* (grid_u, grid_v) within a grid. */
BLI_INLINE void BKE_subdiv_ptex_face_uv_to_grid_uv(const float ptex_u,
const float ptex_v,
float *r_grid_u,
float *r_grid_v);
/* Inverse of above. */
BLI_INLINE void BKE_subdiv_grid_uv_to_ptex_face_uv(const float grid_u,
const float grid_v,
float *r_ptex_u,
float *r_ptex_v);
/* For a given subdivision level (which is NOT refinement level) get size of
* CCG grid (number of grid points on a side).
*/
BLI_INLINE int BKE_subdiv_grid_size_from_level(const int level);
/* Simplified version of mdisp_rot_face_to_crn, only handles quad and
* works in normalized coordinates.
*
* NOTE: Output coordinates are in ptex coordinates. */
BLI_INLINE int BKE_subdiv_rotate_quad_to_corner(const float quad_u,
const float quad_v,
float *r_corner_u,
float *r_corner_v);
/* Converts (u, v) coordinate from within a grid to a quad coordinate in
* normalized ptex coordinates. */
BLI_INLINE void BKE_subdiv_rotate_grid_to_quad(
const int corner, const float grid_u, const float grid_v, float *r_quad_u, float *r_quad_v);
/* Convert Blender edge crease value to OpenSubdiv sharpness. */
BLI_INLINE float BKE_subdiv_edge_crease_to_sharpness_f(float edge_crease);
BLI_INLINE float BKE_subdiv_edge_crease_to_sharpness_char(char edge_crease);
#ifdef __cplusplus
}
#endif
#include "intern/subdiv_inline.h"