tornavis/source/blender/makesdna/DNA_ID.h

991 lines
34 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup DNA
* \brief ID and Library types, which are fundamental for sdna.
*/
#pragma once
#include "DNA_ID_enums.h"
#include "DNA_defs.h"
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct FileData;
struct GHash;
struct GPUTexture;
struct ID;
struct Library;
struct PackedFile;
/* Runtime display data */
struct DrawData;
typedef void (*DrawDataInitCb)(struct DrawData *engine_data);
typedef void (*DrawDataFreeCb)(struct DrawData *engine_data);
#
#
typedef struct DrawData {
struct DrawData *next, *prev;
struct DrawEngineType *engine_type;
/* Only nested data, NOT the engine data itself. */
DrawDataFreeCb free;
/* Accumulated recalc flags, which corresponds to ID->recalc flags. */
int recalc;
} DrawData;
typedef struct DrawDataList {
struct DrawData *first, *last;
} DrawDataList;
typedef struct IDPropertyUIData {
/** Tooltip / property description pointer. Owned by the IDProperty. */
char *description;
/** RNA subtype, used for every type except string properties (PropertySubType). */
int rna_subtype;
char _pad[4];
} IDPropertyUIData;
/* IDP_UI_DATA_TYPE_INT */
typedef struct IDPropertyUIDataInt {
IDPropertyUIData base;
int *default_array; /* Only for array properties. */
int default_array_len;
char _pad[4];
int min;
int max;
int soft_min;
int soft_max;
int step;
int default_value;
} IDPropertyUIDataInt;
/* IDP_UI_DATA_TYPE_FLOAT */
typedef struct IDPropertyUIDataFloat {
IDPropertyUIData base;
double *default_array; /* Only for array properties. */
int default_array_len;
char _pad[4];
float step;
int precision;
double min;
double max;
double soft_min;
double soft_max;
double default_value;
} IDPropertyUIDataFloat;
/* IDP_UI_DATA_TYPE_STRING */
typedef struct IDPropertyUIDataString {
IDPropertyUIData base;
char *default_value;
} IDPropertyUIDataString;
/* IDP_UI_DATA_TYPE_ID */
typedef struct IDPropertyUIDataID {
IDPropertyUIData base;
} IDPropertyUIDataID;
typedef struct IDPropertyData {
void *pointer;
ListBase group;
/** NOTE: we actually fit a double into these two 32bit integers. */
int val, val2;
} IDPropertyData;
typedef struct IDProperty {
struct IDProperty *next, *prev;
char type, subtype;
short flag;
/** MAX_IDPROP_NAME. */
char name[64];
/* saved is used to indicate if this struct has been saved yet.
* seemed like a good idea as a '_pad' var was needed anyway :) */
int saved;
/** NOTE: alignment for 64 bits. */
IDPropertyData data;
/* Array length, also (this is important!) string length + 1.
* the idea is to be able to reuse array realloc functions on strings. */
int len;
/* Strings and arrays are both buffered, though the buffer isn't saved. */
/* totallen is total length of allocated array/string, including a buffer.
* Note that the buffering is mild; the code comes from python's list implementation. */
int totallen;
IDPropertyUIData *ui_data;
} IDProperty;
#define MAX_IDPROP_NAME 64
#define DEFAULT_ALLOC_FOR_NULL_STRINGS 64
/*->type*/
enum {
IDP_STRING = 0,
IDP_INT = 1,
IDP_FLOAT = 2,
IDP_ARRAY = 5,
IDP_GROUP = 6,
IDP_ID = 7,
IDP_DOUBLE = 8,
IDP_IDPARRAY = 9,
IDP_NUMTYPES = 10,
};
/** Used by some IDP utils, keep values in sync with type enum above. */
enum {
IDP_TYPE_FILTER_STRING = 1 << 0,
IDP_TYPE_FILTER_INT = 1 << 1,
IDP_TYPE_FILTER_FLOAT = 1 << 2,
IDP_TYPE_FILTER_ARRAY = 1 << 5,
IDP_TYPE_FILTER_GROUP = 1 << 6,
IDP_TYPE_FILTER_ID = 1 << 7,
IDP_TYPE_FILTER_DOUBLE = 1 << 8,
IDP_TYPE_FILTER_IDPARRAY = 1 << 9,
};
/*->subtype */
/* IDP_STRING */
enum {
IDP_STRING_SUB_UTF8 = 0, /* default */
IDP_STRING_SUB_BYTE = 1, /* arbitrary byte array, _not_ null terminated */
};
/*->flag*/
enum {
/** This IDProp may be statically overridden.
* Should only be used/be relevant for custom properties. */
IDP_FLAG_OVERRIDABLE_LIBRARY = 1 << 0,
/** This collection item IDProp has been inserted in a local override.
* This is used by internal code to distinguish between library-originated items and
* local-inserted ones, as many operations are not allowed on the former. */
IDP_FLAG_OVERRIDELIBRARY_LOCAL = 1 << 1,
/** This means the property is set but RNA will return false when checking
* 'RNA_property_is_set', currently this is a runtime flag */
IDP_FLAG_GHOST = 1 << 7,
};
/* add any future new id property types here. */
/* Static ID override structs. */
typedef struct IDOverrideLibraryPropertyOperation {
struct IDOverrideLibraryPropertyOperation *next, *prev;
/* Type of override. */
short operation;
short flag;
/** Runtime, tags are common to both IDOverrideProperty and IDOverridePropertyOperation. */
short tag;
char _pad0[2];
/* Sub-item references, if needed (for arrays or collections only).
* We need both reference and local values to allow e.g. insertion into RNA collections
* (constraints, modifiers...).
* In RNA collection case, if names are defined, they are used in priority.
* Names are pointers (instead of char[64]) to save some space, NULL or empty string when unset.
* Indices are -1 when unset.
*
* NOTE: For insertion operations in RNA collections, reference may not actually exist in the
* linked reference data. It is used to identify the anchor of the insertion operation (i.e. the
* item after or before which the new local item should be inserted), in the local override. */
char *subitem_reference_name;
char *subitem_local_name;
int subitem_reference_index;
int subitem_local_index;
} IDOverrideLibraryPropertyOperation;
/* IDOverrideLibraryPropertyOperation->operation. */
enum {
/* Basic operations. */
IDOVERRIDE_LIBRARY_OP_NOOP = 0, /* Special value, forbids any overriding. */
IDOVERRIDE_LIBRARY_OP_REPLACE = 1, /* Fully replace local value by reference one. */
/* Numeric-only operations. */
IDOVERRIDE_LIBRARY_OP_ADD = 101, /* Add local value to reference one. */
/* Subtract local value from reference one (needed due to unsigned values etc.). */
IDOVERRIDE_LIBRARY_OP_SUBTRACT = 102,
/* Multiply reference value by local one (more useful than diff for scales and the like). */
IDOVERRIDE_LIBRARY_OP_MULTIPLY = 103,
/* Collection-only operations. */
IDOVERRIDE_LIBRARY_OP_INSERT_AFTER = 201, /* Insert after given reference's subitem. */
IDOVERRIDE_LIBRARY_OP_INSERT_BEFORE = 202, /* Insert before given reference's subitem. */
/* We can add more if needed (move, delete, ...). */
};
/* IDOverrideLibraryPropertyOperation->flag. */
enum {
/** User cannot remove that override operation. */
IDOVERRIDE_LIBRARY_FLAG_MANDATORY = 1 << 0,
/** User cannot change that override operation. */
IDOVERRIDE_LIBRARY_FLAG_LOCKED = 1 << 1,
/** For overrides of ID pointers: this override still matches (follows) the hierarchy of the
* reference linked data. */
IDOVERRIDE_LIBRARY_FLAG_IDPOINTER_MATCH_REFERENCE = 1 << 8,
};
/** A single overridden property, contain all operations on this one. */
typedef struct IDOverrideLibraryProperty {
struct IDOverrideLibraryProperty *next, *prev;
/**
* Path from ID to overridden property.
* *Does not* include indices/names for final arrays/collections items.
*/
char *rna_path;
/**
* List of overriding operations (IDOverrideLibraryPropertyOperation) applied to this property.
*/
ListBase operations;
/**
* Runtime, tags are common to both IDOverrideLibraryProperty and
* IDOverrideLibraryPropertyOperation. */
short tag;
char _pad[2];
/** The property type matching the rna_path. */
unsigned int rna_prop_type;
} IDOverrideLibraryProperty;
/* IDOverrideLibraryProperty->tag and IDOverrideLibraryPropertyOperation->tag. */
enum {
/** This override property (operation) is unused and should be removed by cleanup process. */
IDOVERRIDE_LIBRARY_TAG_UNUSED = 1 << 0,
};
#
#
typedef struct IDOverrideLibraryRuntime {
struct GHash *rna_path_to_override_properties;
uint tag;
} IDOverrideLibraryRuntime;
/* IDOverrideLibraryRuntime->tag. */
enum {
/** This override needs to be reloaded. */
IDOVERRIDE_LIBRARY_RUNTIME_TAG_NEEDS_RELOAD = 1 << 0,
};
/* Main container for all overriding data info of a data-block. */
typedef struct IDOverrideLibrary {
/** Reference linked ID which this one overrides. */
struct ID *reference;
/** List of IDOverrideLibraryProperty structs. */
ListBase properties;
/* Read/write data. */
/* Temp ID storing extra override data (used for differential operations only currently).
* Always NULL outside of read/write context. */
struct ID *storage;
IDOverrideLibraryRuntime *runtime;
} IDOverrideLibrary;
/* watch it: Sequence has identical beginning. */
/**
* ID is the first thing included in all serializable types. It
* provides a common handle to place all data in double-linked lists.
*/
/* 2 characters for ID code and 64 for actual name */
#define MAX_ID_NAME 66
/* There's a nasty circular dependency here.... 'void *' to the rescue! I
* really wonder why this is needed. */
typedef struct ID {
void *next, *prev;
struct ID *newid;
struct Library *lib;
/** If the ID is an asset, this pointer is set. Owning pointer. */
struct AssetMetaData *asset_data;
/** MAX_ID_NAME. */
char name[66];
/**
* LIB_... flags report on status of the data-block this ID belongs to
* (persistent, saved to and read from .blend).
*/
short flag;
/**
* LIB_TAG_... tags (runtime only, cleared at read time).
*/
int tag;
int us;
int icon_id;
int recalc;
/**
* Used by undo code. recalc_after_undo_push contains the changes between the
* last undo push and the current state. This is accumulated as IDs are tagged
* for update in the depsgraph, and only cleared on undo push.
*
* recalc_up_to_undo_push is saved to undo memory, and is the value of
* recalc_after_undo_push at the time of the undo push. This means it can be
* used to find the changes between undo states.
*/
int recalc_up_to_undo_push;
int recalc_after_undo_push;
/**
* A session-wide unique identifier for a given ID, that remain the same across potential
* re-allocations (e.g. due to undo/redo steps).
*/
unsigned int session_uuid;
IDProperty *properties;
/** Reference linked ID which this one overrides. */
IDOverrideLibrary *override_library;
/**
* Only set for data-blocks which are coming from copy-on-write, points to
* the original version of it.
* Also used temporarily during memfile undo to keep a reference to old ID when found.
*/
struct ID *orig_id;
/**
* Holds the #PyObject reference to the ID (initialized on demand).
*
* This isn't essential, it could be removed however it gives some advantages:
*
* - Every time the #ID is accessed a #BPy_StructRNA doesn't have to be created & destroyed
* (consider all the polling and drawing functions that access ID's).
*
* - When this #ID is deleted, the #BPy_StructRNA can be invalidated
* so accessing it from Python raises an exception instead of crashing.
*
* This is of limited benefit though, as it doesn't apply to non #ID data
* that references this ID (the bones of an armature or the modifiers of an object for e.g.).
*/
void *py_instance;
/**
* Weak reference to an ID in a given library file, used to allow re-using already appended data
* in some cases, instead of appending it again.
*
* May be NULL.
*/
struct LibraryWeakReference *library_weak_reference;
} ID;
/**
* For each library file used, a Library struct is added to Main
* WARNING: readfile.c, expand_doit() reads this struct without DNA check!
*/
typedef struct Library {
ID id;
struct FileData *filedata;
/** Path name used for reading, can be relative and edited in the outliner. */
char filepath[1024];
/**
* Run-time only, absolute file-path (set on read).
* This is only for convenience, `filepath` is the real path
* used on file read but in some cases its useful to access the absolute one.
*
* Use #BKE_library_filepath_set() rather than setting `filepath`
* directly and it will be kept in sync - campbell
*/
char filepath_abs[1024];
/** Set for indirectly linked libs, used in the outliner and while reading. */
struct Library *parent;
struct PackedFile *packedfile;
/* Temp data needed by read/write code, and liboverride recursive resync. */
int temp_index;
/** See BLENDER_FILE_VERSION, BLENDER_FILE_SUBVERSION, needed for do_versions. */
short versionfile, subversionfile;
} Library;
/**
* A weak library/ID reference for local data that has been appended, to allow re-using that local
* data instead of creating a new copy of it in future appends.
*
* NOTE: This is by design a week reference, in other words code should be totally fine and perform
* a regular append if it cannot find a valid matching local ID.
*
* NOTE: There should always be only one single ID in current Main matching a given linked
* reference.
*/
typedef struct LibraryWeakReference {
/** Expected to match a `Library.filepath`. */
char library_filepath[1024];
/** MAX_ID_NAME. May be different from the current local ID name. */
char library_id_name[66];
char _pad[2];
} LibraryWeakReference;
/* for PreviewImage->flag */
enum ePreviewImage_Flag {
PRV_CHANGED = (1 << 0),
PRV_USER_EDITED = (1 << 1), /* if user-edited, do not auto-update this anymore! */
PRV_RENDERING = (1 << 2), /* Rendering was invoked. Cleared on file read. */
};
/* for PreviewImage->tag */
enum {
PRV_TAG_DEFFERED = (1 << 0), /* Actual loading of preview is deferred. */
PRV_TAG_DEFFERED_RENDERING = (1 << 1), /* Deferred preview is being loaded. */
PRV_TAG_DEFFERED_DELETE = (1 << 2), /* Deferred preview should be deleted asap. */
};
typedef struct PreviewImage {
/* All values of 2 are really NUM_ICON_SIZES */
unsigned int w[2];
unsigned int h[2];
short flag[2];
short changed_timestamp[2];
unsigned int *rect[2];
/* Runtime-only data. */
struct GPUTexture *gputexture[2];
/** Used by previews outside of ID context. */
int icon_id;
/** Runtime data. */
short tag;
char _pad[2];
} PreviewImage;
#define PRV_DEFERRED_DATA(prv) \
(CHECK_TYPE_INLINE(prv, PreviewImage *), \
BLI_assert((prv)->tag & PRV_TAG_DEFFERED), \
(void *)((prv) + 1))
#define ID_FAKE_USERS(id) ((((const ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0)
#define ID_REAL_USERS(id) (((const ID *)id)->us - ID_FAKE_USERS(id))
#define ID_EXTRA_USERS(id) (((const ID *)id)->tag & LIB_TAG_EXTRAUSER ? 1 : 0)
#define ID_CHECK_UNDO(id) \
((GS((id)->name) != ID_SCR) && (GS((id)->name) != ID_WM) && (GS((id)->name) != ID_WS))
#define ID_BLEND_PATH(_bmain, _id) \
((_id)->lib ? (_id)->lib->filepath_abs : BKE_main_blendfile_path((_bmain)))
#define ID_BLEND_PATH_FROM_GLOBAL(_id) \
((_id)->lib ? (_id)->lib->filepath_abs : BKE_main_blendfile_path_from_global())
#define ID_MISSING(_id) ((((const ID *)(_id))->tag & LIB_TAG_MISSING) != 0)
#define ID_IS_LINKED(_id) (((const ID *)(_id))->lib != NULL)
/* Note that this is a fairly high-level check, should be used at user interaction level, not in
* BKE_library_override typically (especially due to the check on LIB_TAG_EXTERN). */
#define ID_IS_OVERRIDABLE_LIBRARY(_id) \
(ID_IS_LINKED(_id) && !ID_MISSING(_id) && (((const ID *)(_id))->tag & LIB_TAG_EXTERN) != 0 && \
(BKE_idtype_get_info_from_id((const ID *)(_id))->flags & IDTYPE_FLAGS_NO_LIBLINKING) == 0 && \
!ELEM(GS(((ID *)(_id))->name), ID_SCE))
/* NOTE: The three checks below do not take into account whether given ID is linked or not (when
* chaining overrides over several libraries). User must ensure the ID is not linked itself
* currently. */
/* TODO: add `_EDITABLE` versions of those macros (that would check if ID is linked or not)? */
#define ID_IS_OVERRIDE_LIBRARY_REAL(_id) \
(((const ID *)(_id))->override_library != NULL && \
((const ID *)(_id))->override_library->reference != NULL)
#define ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id) \
((((const ID *)(_id))->flag & LIB_EMBEDDED_DATA_LIB_OVERRIDE) != 0)
#define ID_IS_OVERRIDE_LIBRARY(_id) \
(ID_IS_OVERRIDE_LIBRARY_REAL(_id) || ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id))
#define ID_IS_OVERRIDE_LIBRARY_TEMPLATE(_id) \
(((ID *)(_id))->override_library != NULL && ((ID *)(_id))->override_library->reference == NULL)
#define ID_IS_ASSET(_id) (((const ID *)(_id))->asset_data != NULL)
/* Check whether datablock type is covered by copy-on-write. */
#define ID_TYPE_IS_COW(_id_type) \
(!ELEM(_id_type, ID_LI, ID_IP, ID_SCR, ID_VF, ID_BR, ID_WM, ID_PAL, ID_PC, ID_WS, ID_IM))
/* Check whether data-block type requires copy-on-write from #ID_RECALC_PARAMETERS.
* Keep in sync with #BKE_id_eval_properties_copy. */
#define ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW(id_type) ELEM(id_type, ID_ME)
#ifdef GS
# undef GS
#endif
#define GS(a) \
(CHECK_TYPE_ANY(a, char *, const char *, char[66], const char[66]), \
(ID_Type)(*((const short *)(a))))
#define ID_NEW_SET(_id, _idn) \
(((ID *)(_id))->newid = (ID *)(_idn), \
((ID *)(_id))->newid->tag |= LIB_TAG_NEW, \
(void *)((ID *)(_id))->newid)
#define ID_NEW_REMAP(a) \
if ((a) && (a)->id.newid) { \
(a) = (void *)(a)->id.newid; \
} \
((void)0)
/** id->flag (persistent). */
enum {
/** Don't delete the datablock even if unused. */
LIB_FAKEUSER = 1 << 9,
/**
* The data-block is a sub-data of another one.
* Direct persistent references are not allowed.
*/
LIB_EMBEDDED_DATA = 1 << 10,
/**
* Datablock is from a library and linked indirectly, with LIB_TAG_INDIRECT
* tag set. But the current .blend file also has a weak pointer to it that
* we want to restore if possible, and silently drop if it's missing.
*/
LIB_INDIRECT_WEAK_LINK = 1 << 11,
/**
* The data-block is a sub-data of another one, which is an override.
* Note that this also applies to shapekeys, even though they are not 100% embedded data...
*/
LIB_EMBEDDED_DATA_LIB_OVERRIDE = 1 << 12,
/**
* The override data-block appears to not be needed anymore after resync with linked data, but it
* was kept around (because e.g. detected as user-edited).
*/
LIB_LIB_OVERRIDE_RESYNC_LEFTOVER = 1 << 13,
};
/**
* id->tag (runtime-only).
*
* Those flags belong to three different categories,
* which have different expected handling in code:
*
* - RESET_BEFORE_USE: piece of code that wants to use such flag
* has to ensure they are properly 'reset' first.
* - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly
* 'reset' after usage
* (though 'lifetime' of those flags is a bit fuzzy, e.g. _RECALC ones are reset on depsgraph
* evaluation...).
* - RESET_NEVER: those flags are 'status' one, and never actually need any reset
* (except on initialization during .blend file reading).
*/
enum {
/* RESET_NEVER Datablock is from current .blend file. */
LIB_TAG_LOCAL = 0,
/* RESET_NEVER Datablock is from a library,
* but is used (linked) directly by current .blend file. */
LIB_TAG_EXTERN = 1 << 0,
/* RESET_NEVER Datablock is from a library,
* and is only used (linked) indirectly through other libraries. */
LIB_TAG_INDIRECT = 1 << 1,
/* RESET_AFTER_USE Flag used internally in readfile.c,
* to mark IDs needing to be expanded (only done once). */
LIB_TAG_NEED_EXPAND = 1 << 3,
/* RESET_AFTER_USE Flag used internally in readfile.c to mark ID
* placeholders for linked data-blocks needing to be read. */
LIB_TAG_ID_LINK_PLACEHOLDER = 1 << 4,
/* RESET_AFTER_USE */
LIB_TAG_NEED_LINK = 1 << 5,
/* RESET_NEVER tag data-block as a place-holder
* (because the real one could not be linked from its library e.g.). */
LIB_TAG_MISSING = 1 << 6,
/* RESET_NEVER tag data-block as being up-to-date regarding its reference. */
LIB_TAG_OVERRIDE_LIBRARY_REFOK = 1 << 9,
/* RESET_NEVER tag data-block as needing an auto-override execution, if enabled. */
LIB_TAG_OVERRIDE_LIBRARY_AUTOREFRESH = 1 << 17,
/* tag data-block as having an extra user. */
LIB_TAG_EXTRAUSER = 1 << 2,
/* tag data-block as having actually increased user-count for the extra virtual user. */
LIB_TAG_EXTRAUSER_SET = 1 << 7,
/* RESET_AFTER_USE tag newly duplicated/copied IDs (see #ID_NEW_SET macro above).
* Also used internally in readfile.c to mark data-blocks needing do_versions. */
LIB_TAG_NEW = 1 << 8,
/* RESET_BEFORE_USE free test flag.
* TODO: make it a RESET_AFTER_USE too. */
LIB_TAG_DOIT = 1 << 10,
/* RESET_AFTER_USE tag existing data before linking so we know what is new. */
LIB_TAG_PRE_EXISTING = 1 << 11,
/**
* The data-block is a copy-on-write/localized version.
*
* RESET_NEVER
*
* \warning This should not be cleared on existing data.
* If support for this is needed, see T88026 as this flag controls memory ownership
* of physics *shared* pointers.
*/
LIB_TAG_COPIED_ON_WRITE = 1 << 12,
/**
* The data-block is not the original COW ID created by the depsgraph, but has be re-allocated
* during the evaluation process of another ID.
*
* RESET_NEVER
*
* Typical example is object data, when evaluating the object's modifier stack the final obdata
* can be different than the COW initial obdata ID.
*/
LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT = 1 << 13,
/**
* The data-block is fully outside of any ID management area, and should be considered as a
* purely independent data.
*
* RESET_NEVER
*
* NOTE: Only used by node-groups currently.
*/
LIB_TAG_LOCALIZED = 1 << 14,
/* RESET_NEVER tag data-block for freeing etc. behavior
* (usually set when copying real one into temp/runtime one). */
LIB_TAG_NO_MAIN = 1 << 15, /* Datablock is not listed in Main database. */
LIB_TAG_NO_USER_REFCOUNT = 1 << 16, /* Datablock does not refcount usages of other IDs. */
/* Datablock was not allocated by standard system (BKE_libblock_alloc), do not free its memory
* (usual type-specific freeing is called though). */
LIB_TAG_NOT_ALLOCATED = 1 << 18,
/* RESET_AFTER_USE Used by undo system to tag unchanged IDs re-used from old Main (instead of
* read from memfile). */
LIB_TAG_UNDO_OLD_ID_REUSED = 1 << 19,
/* This ID is part of a temporary #Main which is expected to be freed in a short time-frame.
* Don't allow assigning this to non-temporary members (since it's likely to cause errors).
* When set #ID.session_uuid isn't initialized, since the data isn't part of the session. */
LIB_TAG_TEMP_MAIN = 1 << 20,
/**
* The data-block is a library override that needs re-sync to its linked reference.
*/
LIB_TAG_LIB_OVERRIDE_NEED_RESYNC = 1 << 21,
};
/* Tag given ID for an update in all the dependency graphs. */
typedef enum IDRecalcFlag {
/***************************************************************************
* Individual update tags, this is what ID gets tagged for update with. */
/* ** Object transformation changed. ** */
ID_RECALC_TRANSFORM = (1 << 0),
/* ** Geometry changed. **
*
* When object of armature type gets tagged with this flag, its pose is
* re-evaluated.
*
* When object of other type is tagged with this flag it makes the modifier
* stack to be re-evaluated.
*
* When object data type (mesh, curve, ...) gets tagged with this flag it
* makes all objects which shares this data-block to be updated.
*
* Note that the evaluation depends on the object-mode.
* So edit-mesh data for example only reevaluate with the updated edit-mesh.
* When geometry in the original ID has been modified #ID_RECALC_GEOMETRY_ALL_MODES
* must be used instead.
*
* When a collection gets tagged with this flag, all objects depending on the geometry and
* transforms on any of the objects in the collection are updated. */
ID_RECALC_GEOMETRY = (1 << 1),
/* ** Animation or time changed and animation is to be re-evaluated. ** */
ID_RECALC_ANIMATION = (1 << 2),
/* ** Particle system changed. ** */
/* Only do pathcache etc. */
ID_RECALC_PSYS_REDO = (1 << 3),
/* Reset everything including pointcache. */
ID_RECALC_PSYS_RESET = (1 << 4),
/* Only child settings changed. */
ID_RECALC_PSYS_CHILD = (1 << 5),
/* Physics type changed. */
ID_RECALC_PSYS_PHYS = (1 << 6),
/* ** Material and shading ** */
/* For materials and node trees this means that topology of the shader tree
* changed, and the shader is to be recompiled.
* For objects it means that the draw batch cache is to be redone. */
ID_RECALC_SHADING = (1 << 7),
/* TODO(sergey): Consider adding an explicit ID_RECALC_SHADING_PARAMATERS
* which can be used for cases when only socket value changed, to speed up
* redraw update in that case. */
/* Selection of the ID itself or its components (for example, vertices) did
* change, and all the drawing data is to be updated. */
ID_RECALC_SELECT = (1 << 9),
/* Flags on the base did change, and is to be copied onto all the copies of
* corresponding objects. */
ID_RECALC_BASE_FLAGS = (1 << 10),
ID_RECALC_POINT_CACHE = (1 << 11),
/* Only inform editors about the change. Is used to force update of editors
* when data-block which is not a part of dependency graph did change.
*
* For example, brush texture did change and the preview is to be
* re-rendered. */
ID_RECALC_EDITORS = (1 << 12),
/* ** Update copy on write component. **
* This is most generic tag which should only be used when nothing else
* matches.
*/
ID_RECALC_COPY_ON_WRITE = (1 << 13),
/* Sequences in the sequencer did change.
* Use this tag with a scene ID which owns the sequences. */
ID_RECALC_SEQUENCER_STRIPS = (1 << 14),
ID_RECALC_AUDIO_SEEK = (1 << 15),
ID_RECALC_AUDIO_FPS = (1 << 16),
ID_RECALC_AUDIO_VOLUME = (1 << 17),
ID_RECALC_AUDIO_MUTE = (1 << 18),
ID_RECALC_AUDIO_LISTENER = (1 << 19),
ID_RECALC_AUDIO = (1 << 20),
/* NOTE: This triggers copy on write for types that require it.
* Exceptions to this can be added using #ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW,
* this has the advantage that large arrays stored in the idea data don't
* have to be copied on every update. */
ID_RECALC_PARAMETERS = (1 << 21),
/* Input has changed and datablock is to be reload from disk.
* Applies to movie clips to inform that copy-on-written version is to be refreshed for the new
* input file or for color space changes. */
ID_RECALC_SOURCE = (1 << 23),
/* Virtual recalc tag/marker required for undo in some cases, where actual data does not change
* and hence do not require an update, but conceptually we are dealing with something new.
*
* Current known case: linked IDs made local without requiring any copy. While their users do not
* require any update, they have actually been 'virtually' remapped from the linked ID to the
* local one.
*/
ID_RECALC_TAG_FOR_UNDO = (1 << 24),
/***************************************************************************
* Pseudonyms, to have more semantic meaning in the actual code without
* using too much low-level and implementation specific tags. */
/* Update animation data-block itself, without doing full re-evaluation of
* all dependent objects. */
ID_RECALC_ANIMATION_NO_FLUSH = ID_RECALC_COPY_ON_WRITE,
/* Ensure geometry of object and edit modes are both up-to-date in the evaluated data-block.
* Example usage is when mesh validation modifies the non-edit-mode data,
* which we want to be copied over to the evaluated data-block. */
ID_RECALC_GEOMETRY_ALL_MODES = ID_RECALC_GEOMETRY | ID_RECALC_COPY_ON_WRITE,
/***************************************************************************
* Aggregate flags, use only for checks on runtime.
* Do NOT use those for tagging. */
/* Identifies that SOMETHING has been changed in this ID. */
ID_RECALC_ALL = ~(0),
/* Identifies that something in particle system did change. */
ID_RECALC_PSYS_ALL = (ID_RECALC_PSYS_REDO | ID_RECALC_PSYS_RESET | ID_RECALC_PSYS_CHILD |
ID_RECALC_PSYS_PHYS),
} IDRecalcFlag;
/* To filter ID types (filter_id). 64 bit to fit all types. */
#define FILTER_ID_AC (1ULL << 0)
#define FILTER_ID_AR (1ULL << 1)
#define FILTER_ID_BR (1ULL << 2)
#define FILTER_ID_CA (1ULL << 3)
#define FILTER_ID_CU (1ULL << 4)
#define FILTER_ID_GD (1ULL << 5)
#define FILTER_ID_GR (1ULL << 6)
#define FILTER_ID_IM (1ULL << 7)
#define FILTER_ID_LA (1ULL << 8)
#define FILTER_ID_LS (1ULL << 9)
#define FILTER_ID_LT (1ULL << 10)
#define FILTER_ID_MA (1ULL << 11)
#define FILTER_ID_MB (1ULL << 12)
#define FILTER_ID_MC (1ULL << 13)
#define FILTER_ID_ME (1ULL << 14)
#define FILTER_ID_MSK (1ULL << 15)
#define FILTER_ID_NT (1ULL << 16)
#define FILTER_ID_OB (1ULL << 17)
#define FILTER_ID_PAL (1ULL << 18)
#define FILTER_ID_PC (1ULL << 19)
#define FILTER_ID_SCE (1ULL << 20)
#define FILTER_ID_SPK (1ULL << 21)
#define FILTER_ID_SO (1ULL << 22)
#define FILTER_ID_TE (1ULL << 23)
#define FILTER_ID_TXT (1ULL << 24)
#define FILTER_ID_VF (1ULL << 25)
#define FILTER_ID_WO (1ULL << 26)
#define FILTER_ID_PA (1ULL << 27)
#define FILTER_ID_CF (1ULL << 28)
#define FILTER_ID_WS (1ULL << 29)
#define FILTER_ID_LP (1ULL << 31)
#define FILTER_ID_HA (1ULL << 32)
#define FILTER_ID_PT (1ULL << 33)
#define FILTER_ID_VO (1ULL << 34)
#define FILTER_ID_SIM (1ULL << 35)
#define FILTER_ID_ALL \
(FILTER_ID_AC | FILTER_ID_AR | FILTER_ID_BR | FILTER_ID_CA | FILTER_ID_CU | FILTER_ID_GD | \
FILTER_ID_GR | FILTER_ID_IM | FILTER_ID_LA | FILTER_ID_LS | FILTER_ID_LT | FILTER_ID_MA | \
FILTER_ID_MB | FILTER_ID_MC | FILTER_ID_ME | FILTER_ID_MSK | FILTER_ID_NT | FILTER_ID_OB | \
FILTER_ID_PA | FILTER_ID_PAL | FILTER_ID_PC | FILTER_ID_SCE | FILTER_ID_SPK | FILTER_ID_SO | \
FILTER_ID_TE | FILTER_ID_TXT | FILTER_ID_VF | FILTER_ID_WO | FILTER_ID_CF | FILTER_ID_WS | \
FILTER_ID_LP | FILTER_ID_HA | FILTER_ID_PT | FILTER_ID_VO | FILTER_ID_SIM)
/**
* This enum defines the index assigned to each type of IDs in the array returned by
* #set_listbasepointers, and by extension, controls the default order in which each ID type is
* processed during standard 'foreach' looping over all IDs of a #Main data-base.
*
* About Order:
* ------------
*
* This is (loosely) defined with a relationship order in mind, from lowest level (ID types using,
* referencing almost no other ID types) to highest level (ID types potentially using many other ID
* types).
*
* So e.g. it ensures that this dependency chain is respected:
* #Material <- #Mesh <- #Object <- #Collection <- #Scene
*
* Default order of processing of IDs in 'foreach' macros (#FOREACH_MAIN_ID_BEGIN and the like),
* built on top of #set_listbasepointers, is actually reversed compared to the order defined here,
* since processing usually needs to happen on users before it happens on used IDs (when freeing
* e.g.).
*
* DO NOT rely on this order as being full-proofed dependency order, there are many cases were it
* can be violated (most obvious cases being custom properties and drivers, which can reference any
* other ID types).
*
* However, this order can be considered as an optimization heuristic, especially when processing
* relationships in a non-recursive pattern: in typical cases, a vast majority of those
* relationships can be processed fine in the first pass, and only few additional passes are
* required to address all remaining relationship cases.
* See e.g. how #BKE_library_unused_linked_data_set_tag is doing this.
*/
enum {
/* Special case: Library, should never ever depend on any other type. */
INDEX_ID_LI = 0,
/* Animation types, might be used by almost all other types. */
INDEX_ID_IP, /* Deprecated. */
INDEX_ID_AC,
/* Grease Pencil, special case, should be with the other obdata, but it can also be used by many
* other ID types, including node trees e.g.
* So there is no proper place for those, for now keep close to the lower end of the processing
* hierarchy, but we may want to re-evaluate that at some point. */
INDEX_ID_GD,
/* Node trees, abstraction for procedural data, potentially used by many other ID types.
*
* NOTE: While node trees can also use many other ID types, they should not /own/ any of those,
* while they are being owned by many other ID types. This is why they are placed here. */
INDEX_ID_NT,
/* File-wrapper types, those usually 'embed' external files in Blender, with no dependencies to
* other ID types. */
INDEX_ID_VF,
INDEX_ID_TXT,
INDEX_ID_SO,
/* Image/movie types, can be used by shading ID types, but also directly by Objects, Scenes, etc.
*/
INDEX_ID_MSK,
INDEX_ID_IM,
INDEX_ID_MC,
/* Shading types. */
INDEX_ID_TE,
INDEX_ID_MA,
INDEX_ID_LS,
INDEX_ID_WO,
/* Simulation-related types. */
INDEX_ID_CF,
INDEX_ID_SIM,
INDEX_ID_PA,
/* Shape Keys snow-flake, can be used by several obdata types. */
INDEX_ID_KE,
/* Object data types. */
INDEX_ID_AR,
INDEX_ID_ME,
INDEX_ID_CU,
INDEX_ID_MB,
INDEX_ID_HA,
INDEX_ID_PT,
INDEX_ID_VO,
INDEX_ID_LT,
INDEX_ID_LA,
INDEX_ID_CA,
INDEX_ID_SPK,
INDEX_ID_LP,
/* Collection and object types. */
INDEX_ID_OB,
INDEX_ID_GR,
/* Preset-like, not-really-data types, can use many other ID types but should never be used by
* any actual data type (besides Scene, due to tool settings). */
INDEX_ID_PAL,
INDEX_ID_PC,
INDEX_ID_BR,
/* Scene, after preset-like ID types because of tool settings. */
INDEX_ID_SCE,
/* UI-related types, should never be used by any other data type. */
INDEX_ID_SCR,
INDEX_ID_WS,
INDEX_ID_WM,
/* Special values. */
INDEX_ID_NULL,
INDEX_ID_MAX,
};
#ifdef __cplusplus
}
#endif