tornavis/source/blender/blenkernel/BKE_animsys.h

264 lines
11 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*/
#ifndef __BKE_ANIMSYS_H__
#define __BKE_ANIMSYS_H__
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_sys_types.h" /* for bool */
struct AnimData;
struct Depsgraph;
struct FCurve;
struct ID;
struct KS_Path;
struct KeyingSet;
struct ListBase;
struct Main;
struct NlaKeyframingContext;
struct PathResolvedRNA;
struct PointerRNA;
struct PropertyRNA;
struct ReportList;
struct Scene;
struct bAction;
struct bActionGroup;
struct bContext;
/* ************************************* */
/* KeyingSets API */
/* Used to create a new 'custom' KeyingSet for the user,
* that will be automatically added to the stack */
struct KeyingSet *BKE_keyingset_add(
struct ListBase *list, const char idname[], const char name[], short flag, short keyingflag);
/* Add a path to a KeyingSet */
struct KS_Path *BKE_keyingset_add_path(struct KeyingSet *ks,
struct ID *id,
const char group_name[],
const char rna_path[],
int array_index,
short flag,
short groupmode);
/* Find the destination matching the criteria given */
struct KS_Path *BKE_keyingset_find_path(struct KeyingSet *ks,
struct ID *id,
const char group_name[],
const char rna_path[],
int array_index,
int group_mode);
/* Copy all KeyingSets in the given list */
void BKE_keyingsets_copy(struct ListBase *newlist, const struct ListBase *list);
/* Free the given Keying Set path */
void BKE_keyingset_free_path(struct KeyingSet *ks, struct KS_Path *ksp);
/* Free data for KeyingSet but not set itself */
void BKE_keyingset_free(struct KeyingSet *ks);
/* Free all the KeyingSets in the given list */
void BKE_keyingsets_free(struct ListBase *list);
/* ************************************* */
/* Path Fixing API */
/* Get a "fixed" version of the given path (oldPath) */
char *BKE_animsys_fix_rna_path_rename(struct ID *owner_id,
char *old_path,
const char *prefix,
const char *oldName,
const char *newName,
int oldSubscript,
int newSubscript,
bool verify_paths);
/* Fix all the paths for the given ID + Action */
void BKE_action_fix_paths_rename(struct ID *owner_id,
struct bAction *act,
const char *prefix,
const char *oldName,
const char *newName,
int oldSubscript,
int newSubscript,
bool verify_paths);
/* Fix all the paths for the given ID+AnimData */
void BKE_animdata_fix_paths_rename(struct ID *owner_id,
struct AnimData *adt,
struct ID *ref_id,
const char *prefix,
const char *oldName,
const char *newName,
int oldSubscript,
int newSubscript,
bool verify_paths);
/* Fix all the paths for the entire database... */
void BKE_animdata_fix_paths_rename_all(struct ID *ref_id,
const char *prefix,
const char *oldName,
const char *newName);
/* Fix the path after removing elements that are not ID (e.g., node).
* Return true if any animation data was affected. */
bool BKE_animdata_fix_paths_remove(struct ID *id, const char *path);
/* -------------------------------------- */
/* Move animation data from src to destination if it's paths are based on basepaths */
void BKE_animdata_separate_by_basepath(struct Main *bmain,
struct ID *srcID,
struct ID *dstID,
struct ListBase *basepaths);
/* Move F-Curves from src to destination if it's path is based on basepath */
void action_move_fcurves_by_basepath(struct bAction *srcAct,
struct bAction *dstAct,
const char basepath[]);
char *BKE_animdata_driver_path_hack(struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
char *base_path);
/* ************************************* */
/* Batch AnimData API */
/* Define for callback looper used in BKE_animdata_main_cb */
typedef void (*ID_AnimData_Edit_Callback)(struct ID *id, struct AnimData *adt, void *user_data);
/* Define for callback looper used in BKE_fcurves_main_cb */
typedef void (*ID_FCurve_Edit_Callback)(struct ID *id, struct FCurve *fcu, void *user_data);
/* Loop over all datablocks applying callback */
void BKE_animdata_main_cb(struct Main *bmain, ID_AnimData_Edit_Callback func, void *user_data);
/* Loop over all datablocks applying callback to all its F-Curves */
void BKE_fcurves_main_cb(struct Main *bmain, ID_FCurve_Edit_Callback func, void *user_data);
/* Look over all f-curves of a given ID. */
void BKE_fcurves_id_cb(struct ID *id, ID_FCurve_Edit_Callback func, void *user_data);
/* ************************************* */
// TODO: overrides, remapping, and path-finding api's
/* ------------ NLA Keyframing --------------- */
typedef struct NlaKeyframingContext NlaKeyframingContext;
struct NlaKeyframingContext *BKE_animsys_get_nla_keyframing_context(struct ListBase *cache,
struct PointerRNA *ptr,
struct AnimData *adt,
float ctime,
const bool flush_to_original);
bool BKE_animsys_nla_remap_keyframe_values(struct NlaKeyframingContext *context,
struct PointerRNA *prop_ptr,
struct PropertyRNA *prop,
float *values,
int count,
int index,
bool *r_force_all);
void BKE_animsys_free_nla_keyframing_context_cache(struct ListBase *cache);
/* ************************************* */
/* Evaluation API */
/* ------------- Main API -------------------- */
/* In general, these ones should be called to do all animation evaluation */
/* Flags for recalc parameter, indicating which part to recalculate. */
typedef enum eAnimData_Recalc {
ADT_RECALC_DRIVERS = (1 << 0),
ADT_RECALC_ANIM = (1 << 1),
ADT_RECALC_ALL = (ADT_RECALC_DRIVERS | ADT_RECALC_ANIM),
} eAnimData_Recalc;
bool BKE_animsys_store_rna_setting(struct PointerRNA *ptr,
const char *rna_path,
const int array_index,
struct PathResolvedRNA *r_result);
bool BKE_animsys_read_rna_setting(struct PathResolvedRNA *anim_rna, float *r_value);
bool BKE_animsys_write_rna_setting(struct PathResolvedRNA *anim_rna, const float value);
/* Evaluation loop for evaluating animation data */
void BKE_animsys_evaluate_animdata(struct Scene *scene,
struct ID *id,
struct AnimData *adt,
float ctime,
short recalc,
const bool flush_to_original);
/* Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only */
void BKE_animsys_evaluate_all_animation(struct Main *main,
struct Depsgraph *depsgraph,
struct Scene *scene,
float ctime);
/* ------------ Specialized API --------------- */
/* There are a few special tools which require these following functions. They are NOT to be used
* for standard animation evaluation UNDER ANY CIRCUMSTANCES!
*
* i.e. Pose Library (PoseLib) uses some of these for selectively applying poses, but
* Particles/Sequencer performing funky time manipulation is not ok.
*/
/* Evaluate Action (F-Curve Bag) */
void animsys_evaluate_action(struct PointerRNA *ptr,
struct bAction *act,
float ctime,
const bool flush_to_original);
/* Evaluate Action Group */
void animsys_evaluate_action_group(struct PointerRNA *ptr,
struct bAction *act,
struct bActionGroup *agrp,
float ctime);
/* ************************************* */
/* ------------ Evaluation API --------------- */
struct Depsgraph;
void BKE_animsys_eval_animdata(struct Depsgraph *depsgraph, struct ID *id);
void BKE_animsys_eval_driver(struct Depsgraph *depsgraph,
struct ID *id,
int driver_index,
struct FCurve *fcu_orig);
void BKE_animsys_update_driver_array(struct ID *id);
/* ************************************* */
#ifdef __cplusplus
}
#endif
#endif /* __BKE_ANIMSYS_H__*/