tornavis/source/blender/blenkernel/BKE_global.h

231 lines
8.3 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#ifndef __BKE_GLOBAL_H__
#define __BKE_GLOBAL_H__
/** \file
* \ingroup bke
* \section aboutglobal Global settings
* Global settings, handles, pointers. This is the root for finding
* any data in Blender. This block is not serialized, but built anew
* for every fresh Blender run.
*/
#include "BLI_utildefines.h"
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Main;
typedef struct Global {
/** Active pointers. */
struct Main *main;
/** Strings: last saved */
char ima[1024], lib[1024]; /* 1024 = FILE_MAX */
/** When set: `G_MAIN->name` contains valid relative base path. */
bool relbase_valid;
bool file_loaded;
bool save_over;
/** Strings of recent opened files. */
struct ListBase recent_files;
/** Has escape been pressed or Ctrl+C pressed in background mode, used for render quit. */
bool is_break;
bool background;
bool factory_startup;
short moving;
/** To indicate render is busy, prevent renderwindow events etc. */
bool is_rendering;
/**
* Debug value, can be set from the UI and python, used for testing nonstandard features.
* DO NOT abuse it with generic checks like `if (G.debug_value > 0)`. Do not use it as bitflags.
* Only precise specific values should be checked for, to avoid unpredictable side-effects.
* Please document here the value(s) you are using (or a range of values reserved to some area).
* * -16384 and below: Reserved for python (add-ons) usage.
* * -1: Disable faster motion paths computation (since 08/2018).
* * 1 - 30: EEVEE debug/stats values (01/2018).
* * 101: Enable UI debug drawing of fullscreen area's corner widget (10/2014).
* * 527: Old mysterious switch in behavior of MeshDeform modifier (before 04/2010).
* * 666: Use quicker batch delete for outliners' delete hierarchy (01/2019).
* * 777: Enable UI node panel's sockets polling (11/2011).
* * 799: Enable some mysterious new depsgraph behavior (05/2015).
* * 1112: Disable new Cloth internal springs handling (09/2014).
* * 1234: Disable new dyntopo code fixing skinny faces generation (04/2015).
* * 3001: Enable additional Fluid modifier (Mantaflow) options (02/2020).
* * 16384 and above: Reserved for python (add-ons) usage.
*/
short debug_value;
/** Saved to the blend file as #FileGlobal.globalf,
* however this is now only used for runtime options. */
int f;
struct {
/** Logging vars (different loggers may use). */
int level;
/** FILE handle or use stderr (we own this so close when done). */
void *file;
} log;
/** debug flag, #G_DEBUG, #G_DEBUG_PYTHON & friends, set python or command line args */
int debug;
/** This variable is written to / read from #FileGlobal.fileflags */
int fileflags;
/** Message to use when auto execution fails. */
char autoexec_fail[200];
} Global;
/* **************** GLOBAL ********************* */
/** #Global.f */
enum {
G_FLAG_RENDER_VIEWPORT = (1 << 0),
G_FLAG_PICKSEL = (1 << 2),
/** Support simulating events (for testing). */
G_FLAG_EVENT_SIMULATE = (1 << 3),
G_FLAG_USERPREF_NO_SAVE_ON_EXIT = (1 << 4),
G_FLAG_SCRIPT_AUTOEXEC = (1 << 13),
/** When this flag is set ignore the prefs #USER_SCRIPT_AUTOEXEC_DISABLE. */
G_FLAG_SCRIPT_OVERRIDE_PREF = (1 << 14),
G_FLAG_SCRIPT_AUTOEXEC_FAIL = (1 << 15),
G_FLAG_SCRIPT_AUTOEXEC_FAIL_QUIET = (1 << 16),
};
/** Don't overwrite these flags when reading a file. */
#define G_FLAG_ALL_RUNTIME \
(G_FLAG_SCRIPT_AUTOEXEC | G_FLAG_SCRIPT_OVERRIDE_PREF | G_FLAG_EVENT_SIMULATE | \
G_FLAG_USERPREF_NO_SAVE_ON_EXIT)
/** Flags to read from blend file. */
#define G_FLAG_ALL_READFILE 0
/** #Global.debug */
enum {
G_DEBUG = (1 << 0), /* general debug flag, print more info in unexpected cases */
G_DEBUG_FFMPEG = (1 << 1),
G_DEBUG_PYTHON = (1 << 2), /* extra python info */
G_DEBUG_EVENTS = (1 << 3), /* input/window/screen events */
G_DEBUG_HANDLERS = (1 << 4), /* events handling */
G_DEBUG_WM = (1 << 5), /* operator, undo */
G_DEBUG_JOBS = (1 << 6), /* jobs time profiling */
G_DEBUG_FREESTYLE = (1 << 7), /* freestyle messages */
G_DEBUG_DEPSGRAPH_BUILD = (1 << 8), /* depsgraph construction messages */
G_DEBUG_DEPSGRAPH_EVAL = (1 << 9), /* depsgraph evaluation messages */
G_DEBUG_DEPSGRAPH_TAG = (1 << 10), /* depsgraph tagging messages */
G_DEBUG_DEPSGRAPH_TIME = (1 << 11), /* depsgraph timing statistics and messages */
G_DEBUG_DEPSGRAPH_NO_THREADS = (1 << 12), /* single threaded depsgraph */
G_DEBUG_DEPSGRAPH_PRETTY = (1 << 13), /* use pretty colors in depsgraph messages */
G_DEBUG_DEPSGRAPH = (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_EVAL | G_DEBUG_DEPSGRAPH_TAG |
G_DEBUG_DEPSGRAPH_TIME),
G_DEBUG_SIMDATA = (1 << 14), /* sim debug data display */
G_DEBUG_GPU_MEM = (1 << 15), /* gpu memory in status bar */
G_DEBUG_GPU = (1 << 16), /* gpu debug */
G_DEBUG_IO = (1 << 17), /* IO Debugging (for Collada, ...)*/
G_DEBUG_GPU_SHADERS = (1 << 18), /* GLSL shaders */
G_DEBUG_GPU_FORCE_WORKAROUNDS = (1 << 19), /* force gpu workarounds bypassing detections. */
G_DEBUG_XR = (1 << 20), /* XR/OpenXR messages */
G_DEBUG_XR_TIME = (1 << 21), /* XR/OpenXR timing messages */
G_DEBUG_GHOST = (1 << 20), /* Debug GHOST module. */
};
#define G_DEBUG_ALL \
(G_DEBUG | G_DEBUG_FFMPEG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | \
G_DEBUG_FREESTYLE | G_DEBUG_DEPSGRAPH | G_DEBUG_GPU_MEM | G_DEBUG_IO | G_DEBUG_GPU_SHADERS | \
G_DEBUG_GHOST)
/** #Global.fileflags */
enum {
G_FILE_AUTOPACK = (1 << 0),
G_FILE_COMPRESS = (1 << 1),
G_FILE_USERPREFS = (1 << 9),
G_FILE_NO_UI = (1 << 10),
/* Bits 11 to 22 (inclusive) are deprecated & need to be cleared */
/** On read, use #FileGlobal.filename instead of the real location on-disk,
* needed for recovering temp files so relative paths resolve */
G_FILE_RECOVER = (1 << 23),
/** On write, remap relative file paths to the new file location. */
G_FILE_RELATIVE_REMAP = (1 << 24),
/** On write, make backup `.blend1`, `.blend2` ... files, when the users preference is enabled */
G_FILE_HISTORY = (1 << 25),
/** BMesh option to save as older mesh format */
/* #define G_FILE_MESH_COMPAT (1 << 26) */
/** On write, restore paths after editing them (G_FILE_RELATIVE_REMAP) */
G_FILE_SAVE_COPY = (1 << 27),
/* #define G_FILE_GLSL_NO_ENV_LIGHTING (1 << 28) */ /* deprecated */
};
/** Don't overwrite these flags when reading a file. */
#define G_FILE_FLAG_ALL_RUNTIME (G_FILE_NO_UI | G_FILE_RELATIVE_REMAP | G_FILE_SAVE_COPY)
/** ENDIAN_ORDER: indicates what endianness the platform where the file was written had. */
#if !defined(__BIG_ENDIAN__) && !defined(__LITTLE_ENDIAN__)
# error Either __BIG_ENDIAN__ or __LITTLE_ENDIAN__ must be defined.
#endif
#define L_ENDIAN 1
#define B_ENDIAN 0
#ifdef __BIG_ENDIAN__
# define ENDIAN_ORDER B_ENDIAN
#else
# define ENDIAN_ORDER L_ENDIAN
#endif
/** #Global.moving, signals drawing in (3d) window to denote transform */
enum {
G_TRANSFORM_OBJ = (1 << 0),
G_TRANSFORM_EDIT = (1 << 1),
G_TRANSFORM_SEQ = (1 << 2),
G_TRANSFORM_FCURVES = (1 << 3),
G_TRANSFORM_WM = (1 << 4),
};
/** Defined in blender.c */
extern Global G;
/**
* Stupid macro to hide the few *valid* usages of `G.main` (from startup/exit code e.g.),
* helps with cleanup task.
*/
#define G_MAIN (G).main
#ifdef __cplusplus
}
#endif
#endif