139 lines
5.1 KiB
C
139 lines
5.1 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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#ifndef __BKE_MATERIAL_H__
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#define __BKE_MATERIAL_H__
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/** \file
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* \ingroup bke
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* \brief General operations, lookup, etc. for materials.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ID;
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struct Main;
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struct Material;
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struct Object;
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struct Scene;
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struct bNode;
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/* Module */
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void BKE_materials_init(void);
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void BKE_materials_exit(void);
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/* Materials */
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void BKE_object_materials_test(struct Main *bmain, struct Object *ob, struct ID *id);
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void BKE_objects_materials_test_all(struct Main *bmain, struct ID *id);
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void BKE_object_material_resize(struct Main *bmain,
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struct Object *ob,
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const short totcol,
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bool do_id_user);
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void BKE_object_material_remap(struct Object *ob, const unsigned int *remap);
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void BKE_object_material_remap_calc(struct Object *ob_dst,
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struct Object *ob_src,
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short *remap_src_to_dst);
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struct Material *BKE_material_add(struct Main *bmain, const char *name);
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struct Material *BKE_gpencil_material_add(struct Main *bmain, const char *name);
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struct Material *BKE_material_copy(struct Main *bmain, const struct Material *ma);
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struct Material *BKE_material_localize(struct Material *ma);
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void BKE_gpencil_material_attr_init(struct Material *ma);
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/* UNUSED */
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// void automatname(struct Material *);
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/* material slots */
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struct Material ***BKE_object_material_array_p(struct Object *ob);
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short *BKE_object_material_len_p(struct Object *ob);
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struct Material ***BKE_id_material_array_p(struct ID *id); /* same but for ID's */
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short *BKE_id_material_len_p(struct ID *id);
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enum {
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/* use existing link option */
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BKE_MAT_ASSIGN_EXISTING,
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BKE_MAT_ASSIGN_USERPREF,
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BKE_MAT_ASSIGN_OBDATA,
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BKE_MAT_ASSIGN_OBJECT,
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};
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struct Material **BKE_object_material_get_p(struct Object *ob, short act);
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struct Material *BKE_object_material_get(struct Object *ob, short act);
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void BKE_id_material_assign(struct Main *bmain, struct ID *id, struct Material *ma, short act);
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void BKE_object_material_assign(
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struct Main *bmain, struct Object *ob, struct Material *ma, short act, int assign_type);
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void BKE_object_material_array_assign(struct Main *bmain,
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struct Object *ob,
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struct Material ***matar,
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short totcol);
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short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma);
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bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
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bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
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bool BKE_object_material_slot_used(struct ID *id, short actcol);
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struct Material *BKE_gpencil_material(struct Object *ob, short act);
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struct MaterialGPencilStyle *BKE_gpencil_material_settings(struct Object *ob, short act);
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void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
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void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);
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struct bNode *BKE_texpaint_slot_material_find_node(struct Material *ma, short texpaint_slot);
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/* rna api */
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void BKE_id_material_resize(struct Main *bmain, struct ID *id, short totcol, bool do_id_user);
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void BKE_id_material_append(struct Main *bmain, struct ID *id, struct Material *ma);
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struct Material *BKE_id_material_pop(struct Main *bmain,
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struct ID *id,
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/* index is an int because of RNA. */
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int index);
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void BKE_id_material_clear(struct Main *bmain, struct ID *id);
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/* rendering */
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void ramp_blend(int type, float r_col[3], const float fac, const float col[3]);
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/* copy/paste */
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void BKE_material_copybuf_clear(void);
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void BKE_material_copybuf_free(void);
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void BKE_material_copybuf_copy(struct Main *bmain, struct Material *ma);
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void BKE_material_copybuf_paste(struct Main *bmain, struct Material *ma);
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/* Default Materials */
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struct Material *BKE_material_default_empty(void);
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struct Material *BKE_material_default_surface(void);
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struct Material *BKE_material_default_volume(void);
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struct Material *BKE_material_default_gpencil(void);
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void BKE_material_defaults_free_gpu(void);
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/* Dependency graph evaluation. */
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struct Depsgraph;
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void BKE_material_eval(struct Depsgraph *depsgraph, struct Material *material);
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#ifdef __cplusplus
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}
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#endif
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#endif
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