315 lines
11 KiB
C
315 lines
11 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#ifndef __BKE_SUBDIV_CCG_H__
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#define __BKE_SUBDIV_CCG_H__
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#include "BKE_DerivedMesh.h"
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#include "BKE_customdata.h"
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#include "BLI_bitmap.h"
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CCGElem;
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struct CCGFace;
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struct CCGKey;
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struct DMFlagMat;
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struct Mesh;
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struct Subdiv;
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/* =============================================================================
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* Masks.
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*/
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/* Functor which evaluates mask value at a given (u, v) of given ptex face. */
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typedef struct SubdivCCGMaskEvaluator {
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float (*eval_mask)(struct SubdivCCGMaskEvaluator *mask_evaluator,
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const int ptex_face_index,
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const float u,
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const float v);
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/* Free the data, not the evaluator itself. */
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void (*free)(struct SubdivCCGMaskEvaluator *mask_evaluator);
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void *user_data;
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} SubdivCCGMaskEvaluator;
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/* Return true if mesh has mask and evaluator can be used. */
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bool BKE_subdiv_ccg_mask_init_from_paint(SubdivCCGMaskEvaluator *mask_evaluator,
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const struct Mesh *mesh);
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/* =============================================================================
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* Materials.
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*/
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/* Functor which evaluates material and flags of a given coarse face. */
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typedef struct SubdivCCGMaterialFlagsEvaluator {
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DMFlagMat (*eval_material_flags)(
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struct SubdivCCGMaterialFlagsEvaluator *material_flags_evaluator,
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const int coarse_face_index);
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/* Free the data, not the evaluator itself. */
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void (*free)(struct SubdivCCGMaterialFlagsEvaluator *material_flags_evaluator);
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void *user_data;
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} SubdivCCGMaterialFlagsEvaluator;
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void BKE_subdiv_ccg_material_flags_init_from_mesh(
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SubdivCCGMaterialFlagsEvaluator *material_flags_evaluator, const struct Mesh *mesh);
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/* =============================================================================
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* SubdivCCG.
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*/
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typedef struct SubdivToCCGSettings {
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/* Resolution at which regular ptex (created for quad polygon) are being
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* evaluated. This defines how many vertices final mesh will have: every
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* regular ptex has resolution^2 vertices. Special (irregular, or ptex
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* created for a corner of non-quad polygon) will have resolution of
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* `resolution - 1`. */
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int resolution;
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/* Denotes which extra layers to be added to CCG elements. */
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bool need_normal;
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bool need_mask;
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} SubdivToCCGSettings;
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typedef struct SubdivCCGCoord {
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/* Index of the grid within SubdivCCG::grids array. */
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int grid_index;
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/* Coordinate within the grid. */
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short x, y;
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} SubdivCCGCoord;
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/* This is actually a coarse face, which consists of multiple CCG grids. */
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typedef struct SubdivCCGFace {
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/* Total number of grids in this face.
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*
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* This 1:1 corresponds to a number of corners (or loops) from a coarse
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* face. */
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int num_grids;
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/* Index of first grid from this face in SubdivCCG->grids array. */
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int start_grid_index;
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} SubdivCCGFace;
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/* Definition of an edge which is adjacent to at least one of the faces. */
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typedef struct SubdivCCGAdjacentEdge {
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int num_adjacent_faces;
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/* Indexed by adjacent face index, then by point index on the edge.
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* points to a coordinate into the grids. */
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struct SubdivCCGCoord **boundary_coords;
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} SubdivCCGAdjacentEdge;
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/* Definition of a vertex which is adjacent to at least one of the faces. */
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typedef struct SubdivCCGAdjacentVertex {
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int num_adjacent_faces;
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/* Indexed by adjacent face index, points to a coordinate in the grids. */
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struct SubdivCCGCoord *corner_coords;
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} SubdivCCGAdjacentVertex;
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/* Representation of subdivision surface which uses CCG grids. */
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typedef struct SubdivCCG {
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/* This is a subdivision surface this CCG was created for.
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*
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* TODO(sergey): Make sure the whole descriptor is valid, including all the
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* displacement attached to the surface. */
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struct Subdiv *subdiv;
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/* A level at which geometry was subdivided. This is what defines grid
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* resolution. It is NOT the topology refinement level. */
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int level;
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/* Resolution of grid. All grids have matching resolution, and resolution
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* is same as ptex created for non-quad polygons. */
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int grid_size;
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/* Size of a single element of a grid (including coordinate and all the other layers).
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* Measured in bytes. */
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int grid_element_size;
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/* Grids represent limit surface, with displacement applied. Grids are
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* corresponding to face-corners of coarse mesh, each grid has
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* grid_size^2 elements.
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*/
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/* Indexed by a grid index, points to a grid data which is stored in
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* grids_storage. */
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struct CCGElem **grids;
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/* Flat array of all grids' data. */
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unsigned char *grids_storage;
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int num_grids;
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/* Loose edges, each array element contains grid_size elements
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* corresponding to vertices created by subdividing coarse edges. */
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struct CCGElem **edges;
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int num_edges;
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/* Loose vertices. Every element corresponds to a loose vertex from a coarse
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* mesh, every coarse loose vertex corresponds to a single subdivided
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* element. */
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struct CCGElem *vertices;
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int num_vertices;
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/* Denotes which layers present in the elements.
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*
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* Grids always has coordinates, followed by extra layers which are set to
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* truth here.
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*/
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bool has_normal;
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bool has_mask;
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/* Offsets of corresponding data layers in the elements. */
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int normal_offset;
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int mask_offset;
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/* Faces from which grids are emitted. */
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int num_faces;
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SubdivCCGFace *faces;
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/* Indexed by grid index, points to corresponding face from `faces`. */
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SubdivCCGFace **grid_faces;
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/* Edges which are adjacent to faces.
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* Used for faster grid stitching, in the cost of extra memory.
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*/
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int num_adjacent_edges;
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SubdivCCGAdjacentEdge *adjacent_edges;
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/* Vertices which are adjacent to faces
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* Used for faster grid stitching, in the cost of extra memory.
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*/
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int num_adjacent_vertices;
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SubdivCCGAdjacentVertex *adjacent_vertices;
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struct DMFlagMat *grid_flag_mats;
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BLI_bitmap **grid_hidden;
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/* TODO(sergey): Consider adding some accessors to a "decoded" geometry,
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* to make integration with draw manager and such easy.
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*/
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/* TODO(sergey): Consider adding CD layers here, so we can draw final mesh
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* from grids, and have UVs and such work.
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*/
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/* Integration with sculpting. */
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/* TODO(sergey): Is this really best way to go? Kind of annoying to have
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* such use-related flags in a more or less generic structure. */
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struct {
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/* Corresponds to MULTIRES_COORDS_MODIFIED. */
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bool coords;
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/* Corresponds to MULTIRES_HIDDEN_MODIFIED. */
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bool hidden;
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} dirty;
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} SubdivCCG;
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/* Create CCG representation of subdivision surface.
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*
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* NOTE: CCG stores dense vertices in a grid-like storage. There is no edges or
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* polygons information's for the high-poly surface.
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*
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* NOTE: Subdiv is expected to be refined and ready for evaluation.
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* NOTE: CCG becomes an owner of subdiv.
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*
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* TODO(sergey): Allow some user-counter or more explicit control over who owns
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* the Subdiv. The goal should be to allow viewport GL Mesh and CCG to share
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* same Subsurf without conflicts. */
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struct SubdivCCG *BKE_subdiv_to_ccg(struct Subdiv *subdiv,
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const SubdivToCCGSettings *settings,
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SubdivCCGMaskEvaluator *mask_evaluator,
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SubdivCCGMaterialFlagsEvaluator *material_flags_evaluator);
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/* Destroy CCG representation of subdivision surface. */
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void BKE_subdiv_ccg_destroy(SubdivCCG *subdiv_ccg);
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/* Helper function, creates Mesh structure which is properly setup to use
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* grids.
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*/
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struct Mesh *BKE_subdiv_to_ccg_mesh(struct Subdiv *subdiv,
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const SubdivToCCGSettings *settings,
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const struct Mesh *coarse_mesh);
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/* Create a key for accessing grid elements at a given level. */
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void BKE_subdiv_ccg_key(struct CCGKey *key, const SubdivCCG *subdiv_ccg, int level);
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void BKE_subdiv_ccg_key_top_level(struct CCGKey *key, const SubdivCCG *subdiv_ccg);
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/* Recalculate all normals based on grid element coordinates. */
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void BKE_subdiv_ccg_recalc_normals(SubdivCCG *subdiv_ccg);
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/* Update normals of affected faces. */
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void BKE_subdiv_ccg_update_normals(SubdivCCG *subdiv_ccg,
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struct CCGFace **effected_faces,
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int num_effected_faces);
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/* Average grid coordinates and normals along the grid boundatries. */
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void BKE_subdiv_ccg_average_grids(SubdivCCG *subdiv_ccg);
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/* Similar to above, but only updates given faces. */
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void BKE_subdiv_ccg_average_stitch_faces(SubdivCCG *subdiv_ccg,
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struct CCGFace **effected_faces,
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int num_effected_faces);
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/* Get geometry counters at the current subdivision level. */
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void BKE_subdiv_ccg_topology_counters(const SubdivCCG *subdiv_ccg,
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int *r_num_vertices,
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int *r_num_edges,
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int *r_num_faces,
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int *r_num_loops);
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typedef struct SubdivCCGNeighbors {
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SubdivCCGCoord *coords;
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int size;
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int num_duplicates;
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SubdivCCGCoord coords_fixed[256];
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} SubdivCCGNeighbors;
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void BKE_subdiv_ccg_print_coord(const char *message, const SubdivCCGCoord *coord);
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bool BKE_subdiv_ccg_check_coord_valid(const SubdivCCG *subdiv_ccg, const SubdivCCGCoord *coord);
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/* CCG element neighbors.
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*
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* Neighbors are considered:
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*
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* - For an inner elements of a grid other elements which are sharing same row or column (4
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* neighbor elements in total).
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*
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* - For the corner element a single neighboring element on every adjacent edge, single from
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* every gird.
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*
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* - For the boundary element two neighbor elements on the boundary (from same grid) and one
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* element inside of every neighboring grid. */
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/* Get actual neighbors of the given coordinate.
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*
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* SubdivCCGNeighbors.neighbors must be freed if it is not equal to
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* SubdivCCGNeighbors.fixed_neighbors.
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*
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* If include_duplicates is true, vertices in other grids that match
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* the current vertex are added at the end of the coords array. */
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void BKE_subdiv_ccg_neighbor_coords_get(const SubdivCCG *subdiv_ccg,
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const SubdivCCGCoord *coord,
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const bool include_duplicates,
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SubdivCCGNeighbors *r_neighbors);
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int BKE_subdiv_cgg_grid_to_face_index(const SubdivCCG *subdiv_ccg, const int grid_index);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BKE_SUBDIV_CCG_H__ */
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