tornavis/source/blender/blenkernel
Germano Cavalcante e43d482cc9 Fix T80426: Crash when deleting custom orientation
Indices referencing other orientations were not being updated,
2020-09-04 15:01:04 -03:00
..
intern Fix T80426: Crash when deleting custom orientation 2020-09-04 15:01:04 -03:00
BKE_DerivedMesh.h Cleanup: use bool instead of int in various places 2020-09-02 19:10:40 +02:00
BKE_action.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_addon.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_anim_data.h Cleanup: improve function names 2020-08-28 13:18:24 +02:00
BKE_anim_path.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_anim_visualization.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_animsys.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_appdir.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_armature.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_autoexec.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_blender.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_blender_copybuffer.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_blender_undo.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_blender_user_menu.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_blender_version.h UI: Remove panel X axis closing code 2020-08-19 11:37:21 -04:00
BKE_blendfile.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_boids.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_bpath.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_brush.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_bvhutils.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_cachefile.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_callbacks.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_camera.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_ccg.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_cdderivedmesh.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_cloth.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_collection.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_collision.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_colorband.h Cleanup: use bool instead of int in various places 2020-09-02 19:10:40 +02:00
BKE_colortools.h Cleanup: use bool instead of int in various places 2020-09-02 19:10:40 +02:00
BKE_constraint.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_context.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_crazyspace.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_curve.h Object: add BKE_object_obdata_to_type utility function 2020-09-03 16:27:15 +10:00
BKE_curveprofile.h Curve Profile: Miscellaneous cleanup 2020-09-04 10:56:56 -05:00
BKE_customdata.h Refactor: move CustomData .blend I/O to blenkernel 2020-08-28 14:30:45 +02:00
BKE_customdata_file.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_data_transfer.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_deform.h Refactor: move defvert .blend IO to blenkernel 2020-08-28 14:30:45 +02:00
BKE_displist.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_displist_tangent.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_duplilist.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_dynamicpaint.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_editlattice.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_editmesh.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_editmesh_bvh.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_editmesh_cache.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_editmesh_tangent.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_effect.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_fcurve.h Cleanup: use bool instead of int in various places 2020-09-02 19:10:40 +02:00
BKE_fcurve_driver.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_fluid.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_font.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_freestyle.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_global.h Cleanup: remove G.debug_value check for old mesh-deform behavior 2020-08-26 21:04:00 +10:00
BKE_gpencil.h GPencil: Move merge similar materials code to BKE 2020-08-12 22:48:10 +02:00
BKE_gpencil_curve.h GPencil: Remove unused parameter and fix warning 2020-08-13 08:39:46 +02:00
BKE_gpencil_geom.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_gpencil_modifier.h Fix T63125: Gpencil: bones cannot be selected in weightpaint mode 2020-09-03 15:01:50 +02:00
BKE_hair.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_icons.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_idprop.h Cleanup: improve function names 2020-08-28 13:18:24 +02:00
BKE_idtype.h IDTypeInfo: add .blend file io callbacks 2020-08-28 13:05:48 +02:00
BKE_image.h Cleanup: use bool instead of int in various places 2020-09-02 19:10:40 +02:00
BKE_image_save.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_ipo.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_kelvinlet.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_key.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_keyconfig.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_lattice.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_layer.h Object: add ED_object_array_in_mode_or_selected 2020-08-30 18:53:19 +10:00
BKE_lib_id.h Refactor: move Mesh .blend I/O to IDTypeInfo callbacks 2020-08-28 15:49:14 +02:00
BKE_lib_override.h LibOverride: Add 'delete and use linked data' operation. 2020-08-20 12:35:16 +02:00
BKE_lib_query.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_lib_remap.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_library.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_light.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_lightprobe.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_linestyle.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_main.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_main_idmap.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_mask.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_material.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_mball.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_mball_tessellate.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_mesh.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_mesh_iterators.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_mesh_mapping.h Cleanup: remove unused UvVertMap.flag 2020-08-26 21:01:28 +10:00
BKE_mesh_mirror.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_mesh_remap.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_mesh_remesh_voxel.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_mesh_runtime.h Cleanup: clang-format 2020-08-20 16:09:48 +10:00
BKE_mesh_tangent.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_mesh_wrapper.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_modifier.h Modifier: Maintain per-modifier session UUID 2020-08-11 12:17:13 +02:00
BKE_movieclip.h Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
BKE_multires.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_nla.h Cleanup: improve function names 2020-08-28 13:18:24 +02:00
BKE_node.h Cleanup: general cleanup of node.c 2020-09-02 18:28:17 +02:00
BKE_object.h Object: add BKE_object_obdata_to_type utility function 2020-09-03 16:27:15 +10:00
BKE_object_deform.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_object_facemap.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_ocean.h Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
BKE_outliner_treehash.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_packedFile.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_paint.h Sculpt: Cloth Snake Hook Brush 2020-08-24 23:28:01 +02:00
BKE_particle.h Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
BKE_pbvh.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_persistent_data_handle.hh Cleanup: use C++ style casts in various places 2020-08-07 18:42:21 +02:00
BKE_pointcache.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_pointcloud.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_report.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_rigidbody.h Fix Rigidbody depsgraph passive and constraint transform relations. 2020-08-28 14:55:59 +02:00
BKE_scene.h Cleanup: split `BKE_scene_get_depsgraph()` into two functions 2020-08-21 12:23:13 +02:00
BKE_screen.h Sculpt: Face Set Extract Operator 2020-09-03 17:26:12 +02:00
BKE_sequencer.h Cleanup: rename iterators over sequences to be more clear about what they do. 2020-08-21 18:55:27 +02:00
BKE_sequencer_offscreen.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_shader_fx.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_shrinkwrap.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_simulation.h Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
BKE_softbody.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_sound.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_speaker.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_studiolight.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_subdiv.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_subdiv_ccg.h Sculpt: Multires Displacement Eraser Brush 2020-08-12 18:26:56 +02:00
BKE_subdiv_deform.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_subdiv_eval.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_subdiv_foreach.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_subdiv_mesh.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_subdiv_topology.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_subsurf.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_text.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_text_suggestions.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_texture.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_tracking.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_undo_system.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_unit.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_volume.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_volume_render.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_workspace.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_world.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_writeavi.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
BKE_writeffmpeg.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
CMakeLists.txt Make rigidbody simulation handle animated objects gracefully 2020-09-02 14:20:41 +02:00
nla_private.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
particle_private.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00
tracking_private.h Code Style: use "#pragma once" in source directory 2020-08-07 09:50:34 +02:00