421 lines
20 KiB
C
421 lines
20 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/** \file
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* \ingroup bke
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* \brief General operations, lookup, etc. for blender objects.
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*/
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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#include "DNA_object_enums.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Base;
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struct BoundBox;
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struct Depsgraph;
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struct GpencilModifierData;
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struct HookGpencilModifierData;
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struct HookModifierData;
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struct ID;
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struct Main;
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struct Mesh;
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struct ModifierData;
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struct MovieClip;
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struct Object;
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struct RegionView3D;
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struct RigidBodyWorld;
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struct Scene;
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struct ShaderFxData;
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struct View3D;
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struct ViewLayer;
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void BKE_object_workob_clear(struct Object *workob);
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void BKE_object_workob_calc_parent(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct Object *workob);
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void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
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void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src, const int flag);
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struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys, const int flag);
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void BKE_object_copy_particlesystems(struct Object *ob_dst,
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const struct Object *ob_src,
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const int flag);
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void BKE_object_free_particlesystems(struct Object *ob);
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void BKE_object_free_softbody(struct Object *ob);
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void BKE_object_free_curve_cache(struct Object *ob);
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void BKE_object_free_derived_caches(struct Object *ob);
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void BKE_object_free_caches(struct Object *object);
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void BKE_object_modifier_hook_reset(struct Object *ob, struct HookModifierData *hmd);
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void BKE_object_modifier_gpencil_hook_reset(struct Object *ob,
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struct HookGpencilModifierData *hmd);
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bool BKE_object_modifier_gpencil_use_time(struct Object *ob, struct GpencilModifierData *md);
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bool BKE_object_shaderfx_use_time(struct Object *ob, struct ShaderFxData *md);
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bool BKE_object_support_modifier_type_check(const struct Object *ob, int modifier_type);
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bool BKE_object_copy_modifier(struct Object *ob_dst,
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const struct Object *ob_src,
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struct ModifierData *md);
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bool BKE_object_copy_gpencil_modifier(struct Object *ob_dst, struct GpencilModifierData *md);
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void BKE_object_link_modifiers(struct Object *ob_dst, const struct Object *ob_src);
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void BKE_object_free_modifiers(struct Object *ob, const int flag);
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void BKE_object_free_shaderfx(struct Object *ob, const int flag);
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void BKE_object_make_proxy(struct Main *bmain,
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struct Object *ob,
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struct Object *target,
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struct Object *cob);
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void BKE_object_copy_proxy_drivers(struct Object *ob, struct Object *target);
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bool BKE_object_exists_check(struct Main *bmain, const struct Object *obtest);
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bool BKE_object_is_in_editmode(const struct Object *ob);
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bool BKE_object_is_in_editmode_vgroup(const struct Object *ob);
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bool BKE_object_is_in_wpaint_select_vert(const struct Object *ob);
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bool BKE_object_has_mode_data(const struct Object *ob, eObjectMode object_mode);
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bool BKE_object_is_mode_compat(const struct Object *ob, eObjectMode object_mode);
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bool BKE_object_data_is_in_editmode(const struct ID *id);
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char *BKE_object_data_editmode_flush_ptr_get(struct ID *id);
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void BKE_object_update_select_id(struct Main *bmain);
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typedef enum eObjectVisibilityResult {
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OB_VISIBLE_SELF = 1,
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OB_VISIBLE_PARTICLES = 2,
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OB_VISIBLE_INSTANCES = 4,
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OB_VISIBLE_ALL = (OB_VISIBLE_SELF | OB_VISIBLE_PARTICLES | OB_VISIBLE_INSTANCES),
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} eObjectVisibilityResult;
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int BKE_object_visibility(const struct Object *ob, const int dag_eval_mode);
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struct Object *BKE_object_add_only_object(struct Main *bmain, int type, const char *name)
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ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
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struct Object *BKE_object_add(struct Main *bmain,
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struct ViewLayer *view_layer,
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int type,
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const char *name) ATTR_NONNULL(1, 2) ATTR_RETURNS_NONNULL;
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struct Object *BKE_object_add_from(struct Main *bmain,
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struct Scene *scene,
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struct ViewLayer *view_layer,
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int type,
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const char *name,
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struct Object *ob_src)
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ATTR_NONNULL(1, 2, 3, 6) ATTR_RETURNS_NONNULL;
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struct Object *BKE_object_add_for_data(struct Main *bmain,
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struct ViewLayer *view_layer,
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int type,
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const char *name,
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struct ID *data,
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bool do_id_user) ATTR_RETURNS_NONNULL;
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void *BKE_object_obdata_add_from_type(struct Main *bmain, int type, const char *name)
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ATTR_NONNULL(1);
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int BKE_object_obdata_to_type(const struct ID *id) ATTR_NONNULL(1);
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struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
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bool BKE_object_is_libdata(const struct Object *ob);
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bool BKE_object_obdata_is_libdata(const struct Object *ob);
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struct Object *BKE_object_duplicate(struct Main *bmain,
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struct Object *ob,
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uint dupflag,
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const uint duplicate_options);
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void BKE_object_obdata_size_init(struct Object *ob, const float size);
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void BKE_object_scale_to_mat3(struct Object *ob, float r_mat[3][3]);
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void BKE_object_rot_to_mat3(const struct Object *ob, float r_mat[3][3], bool use_drot);
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void BKE_object_mat3_to_rot(struct Object *ob, float r_mat[3][3], bool use_compat);
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void BKE_object_to_mat3(struct Object *ob, float r_mat[3][3]);
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void BKE_object_to_mat4(struct Object *ob, float r_mat[4][4]);
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void BKE_object_apply_mat4(struct Object *ob,
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const float mat[4][4],
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const bool use_compat,
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const bool use_parent);
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void BKE_object_apply_mat4_ex(struct Object *ob,
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const float mat[4][4],
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struct Object *parent,
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const float parentinv[4][4],
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const bool use_compat);
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void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4]);
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bool BKE_object_pose_context_check(const struct Object *ob);
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struct Object *BKE_object_pose_armature_get(struct Object *ob);
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struct Object *BKE_object_pose_armature_get_visible(struct Object *ob,
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struct ViewLayer *view_layer,
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struct View3D *v3d);
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struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer,
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struct View3D *v3d,
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unsigned int *r_objects_len,
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bool unique);
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struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer,
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struct View3D *v3d,
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unsigned int *r_objects_len);
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struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer,
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struct View3D *v3d,
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unsigned int *r_objects_len);
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struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer,
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struct View3D *v3d,
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unsigned int *r_bases_len,
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bool unique);
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struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer,
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struct View3D *v3d,
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unsigned int *r_bases_len);
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struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer,
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struct View3D *v3d,
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unsigned int *r_bases_len);
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void BKE_object_get_parent_matrix(struct Object *ob, struct Object *par, float r_parentmat[4][4]);
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void BKE_object_where_is_calc(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
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void BKE_object_where_is_calc_ex(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct RigidBodyWorld *rbw,
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struct Object *ob,
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float r_originmat[3][3]);
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void BKE_object_where_is_calc_time(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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float ctime);
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void BKE_object_where_is_calc_mat4(struct Object *ob, float r_obmat[4][4]);
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/* Possibly belong in own module? */
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struct BoundBox *BKE_boundbox_alloc_unit(void);
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void BKE_boundbox_init_from_minmax(struct BoundBox *bb, const float min[3], const float max[3]);
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void BKE_boundbox_calc_center_aabb(const struct BoundBox *bb, float r_cent[3]);
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void BKE_boundbox_calc_size_aabb(const struct BoundBox *bb, float r_size[3]);
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void BKE_boundbox_minmax(const struct BoundBox *bb,
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const float obmat[4][4],
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float r_min[3],
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float r_max[3]);
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struct BoundBox *BKE_object_boundbox_get(struct Object *ob);
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void BKE_object_dimensions_get(struct Object *ob, float r_vec[3]);
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void BKE_object_dimensions_set_ex(struct Object *ob,
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const float value[3],
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int axis_mask,
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const float ob_scale_orig[3],
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const float ob_obmat_orig[4][4]);
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void BKE_object_dimensions_set(struct Object *ob, const float value[3], int axis_mask);
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void BKE_object_empty_draw_type_set(struct Object *ob, const int value);
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void BKE_object_boundbox_flag(struct Object *ob, int flag, const bool set);
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void BKE_object_boundbox_calc_from_mesh(struct Object *ob, struct Mesh *me_eval);
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void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
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bool BKE_object_minmax_dupli(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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float r_min[3],
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float r_max[3],
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const bool use_hidden);
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/* sometimes min-max isn't enough, we need to loop over each point */
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void BKE_object_foreach_display_point(struct Object *ob,
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const float obmat[4][4],
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void (*func_cb)(const float[3], void *),
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void *user_data);
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void BKE_scene_foreach_display_point(struct Depsgraph *depsgraph,
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void (*func_cb)(const float[3], void *),
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void *user_data);
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bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob);
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void *BKE_object_tfm_backup(struct Object *ob);
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void BKE_object_tfm_restore(struct Object *ob, void *obtfm_pt);
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typedef struct ObjectTfmProtectedChannels {
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float loc[3], dloc[3];
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float scale[3], dscale[3];
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float rot[3], drot[3];
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float quat[4], dquat[4];
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float rotAxis[3], drotAxis[3];
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float rotAngle, drotAngle;
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} ObjectTfmProtectedChannels;
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void BKE_object_tfm_protected_backup(const struct Object *ob, ObjectTfmProtectedChannels *obtfm);
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void BKE_object_tfm_protected_restore(struct Object *ob,
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const ObjectTfmProtectedChannels *obtfm,
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const short protectflag);
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void BKE_object_tfm_copy(struct Object *object_dst, const struct Object *object_src);
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void BKE_object_eval_reset(struct Object *ob_eval);
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/* Dependency graph evaluation callbacks. */
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void BKE_object_eval_local_transform(struct Depsgraph *depsgraph, struct Object *ob);
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void BKE_object_eval_parent(struct Depsgraph *depsgraph, struct Object *ob);
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void BKE_object_eval_constraints(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob);
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void BKE_object_eval_transform_final(struct Depsgraph *depsgraph, struct Object *ob);
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bool BKE_object_eval_proxy_copy(struct Depsgraph *depsgraph, struct Object *object);
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void BKE_object_eval_uber_transform(struct Depsgraph *depsgraph, struct Object *ob);
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void BKE_object_eval_uber_data(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob);
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void BKE_object_eval_assign_data(struct Object *object, struct ID *data, bool is_owned);
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void BKE_object_eval_boundbox(struct Depsgraph *depsgraph, struct Object *object);
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void BKE_object_sync_to_original(struct Depsgraph *depsgraph, struct Object *object);
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void BKE_object_eval_ptcache_reset(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *object);
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void BKE_object_eval_transform_all(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *object);
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void BKE_object_data_select_update(struct Depsgraph *depsgraph, struct ID *object_data);
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void BKE_object_select_update(struct Depsgraph *depsgraph, struct Object *object);
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void BKE_object_eval_eval_base_flags(struct Depsgraph *depsgraph,
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struct Scene *scene,
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const int view_layer_index,
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struct Object *object,
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int base_index,
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const bool is_from_set);
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void BKE_object_handle_data_update(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob);
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void BKE_object_handle_update(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
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void BKE_object_handle_update_ex(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct RigidBodyWorld *rbw,
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const bool do_proxy_update);
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void BKE_object_sculpt_data_create(struct Object *ob);
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bool BKE_object_obdata_texspace_get(struct Object *ob,
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short **r_texflag,
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float **r_loc,
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float **r_size);
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struct Mesh *BKE_object_get_evaluated_mesh(struct Object *object);
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struct Mesh *BKE_object_get_pre_modified_mesh(struct Object *object);
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struct Mesh *BKE_object_get_original_mesh(struct Object *object);
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int BKE_object_insert_ptcache(struct Object *ob);
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void BKE_object_delete_ptcache(struct Object *ob, int index);
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struct KeyBlock *BKE_object_shapekey_insert(struct Main *bmain,
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struct Object *ob,
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const char *name,
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const bool from_mix);
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bool BKE_object_shapekey_remove(struct Main *bmain, struct Object *ob, struct KeyBlock *kb);
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bool BKE_object_shapekey_free(struct Main *bmain, struct Object *ob);
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bool BKE_object_flag_test_recursive(const struct Object *ob, short flag);
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bool BKE_object_is_child_recursive(const struct Object *ob_parent, const struct Object *ob_child);
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/* return ModifierMode flag */
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int BKE_object_is_modified(struct Scene *scene, struct Object *ob);
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int BKE_object_is_deform_modified(struct Scene *scene, struct Object *ob);
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bool BKE_object_moves_in_time(const struct Object *object, bool recurse_parent);
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int BKE_object_scenes_users_get(struct Main *bmain, struct Object *ob);
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struct MovieClip *BKE_object_movieclip_get(struct Scene *scene,
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struct Object *ob,
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bool use_default);
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void BKE_object_runtime_reset(struct Object *object);
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void BKE_object_runtime_reset_on_copy(struct Object *object, const int flag);
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void BKE_object_batch_cache_dirty_tag(struct Object *ob);
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/* this function returns a superset of the scenes selection based on relationships */
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typedef enum eObRelationTypes {
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OB_REL_NONE = 0, /* just the selection as is */
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OB_REL_PARENT = (1 << 0), /* immediate parent */
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OB_REL_PARENT_RECURSIVE = (1 << 1), /* parents up to root of selection tree*/
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OB_REL_CHILDREN = (1 << 2), /* immediate children */
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OB_REL_CHILDREN_RECURSIVE = (1 << 3), /* All children */
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OB_REL_MOD_ARMATURE = (1 << 4), /* Armatures related to the selected objects */
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/* OB_REL_SCENE_CAMERA = (1 << 5), */ /* you might want the scene camera too even if unselected?
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*/
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} eObRelationTypes;
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typedef enum eObjectSet {
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OB_SET_SELECTED, /* Selected Objects */
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OB_SET_VISIBLE, /* Visible Objects */
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OB_SET_ALL, /* All Objects */
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} eObjectSet;
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struct LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer,
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eObjectSet objectSet,
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eObRelationTypes includeFilter);
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struct LinkNode *BKE_object_groups(struct Main *bmain, struct Scene *scene, struct Object *ob);
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void BKE_object_groups_clear(struct Main *bmain, struct Scene *scene, struct Object *object);
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struct KDTree_3d *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
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bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md);
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bool BKE_object_modifier_update_subframe(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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bool update_mesh,
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int parent_recursion,
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float frame,
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int type);
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bool BKE_object_empty_image_frame_is_visible_in_view3d(const struct Object *ob,
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const struct RegionView3D *rv3d);
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bool BKE_object_empty_image_data_is_visible_in_view3d(const struct Object *ob,
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const struct RegionView3D *rv3d);
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/* This is an utility function for Python's object.to_mesh() (the naming is not very clear though).
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* The result is owned by the object.
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*
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* The mesh will be freed when object is re-evaluated or is destroyed. It is possible to force to
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* clear memory used by this mesh by calling BKE_object_to_mesh_clear().
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*
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* If preserve_all_data_layers is truth then the modifier stack is re-evaluated to ensure it
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* preserves all possible custom data layers.
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*
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* NOTE: Dependency graph argument is required when preserve_all_data_layers is truth, and is
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* ignored otherwise. */
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struct Mesh *BKE_object_to_mesh(struct Depsgraph *depsgraph,
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struct Object *object,
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bool preserve_all_data_layers);
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void BKE_object_to_mesh_clear(struct Object *object);
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void BKE_object_check_uuids_unique_and_report(const struct Object *object);
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#ifdef __cplusplus
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}
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#endif
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