Now that we use internal state info, we require drawing that uses the GPU api to use it throughout the whole pipeline. This is in order to track the GL state and do our own error checking. |
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.. | ||
CMakeLists.txt | ||
fallback_impl.cc | ||
gpu_shader_display_transform.glsl | ||
gpu_shader_display_transform_vertex.glsl | ||
ocio_capi.cc | ||
ocio_capi.h | ||
ocio_impl.cc | ||
ocio_impl.h | ||
ocio_impl_glsl.cc |