tornavis/intern/opencolorio
Clément Foucault a6185e4fa5 OCIO: Make GLSL implementation use GPUUniformBuf to avoid debug errors
Now that we use internal state info, we require drawing that uses the
GPU api to use it throughout the whole pipeline. This is in order to
track the GL state and do our own error checking.
2020-09-01 12:03:52 +02:00
..
CMakeLists.txt CMake: Refactor external dependencies handling 2020-01-23 16:59:18 +01:00
fallback_impl.cc Cleanup: `make format` after SortedIncludes change 2020-03-19 09:33:58 +01:00
gpu_shader_display_transform.glsl Overlay: Fix overlays being washed out by render colors 2020-02-25 13:58:28 +01:00
gpu_shader_display_transform_vertex.glsl ClangFormat: apply to source, most of intern 2019-04-17 06:21:24 +02:00
ocio_capi.cc DRW: Color Management improvement 2020-02-11 15:19:04 +01:00
ocio_capi.h DRW: Color Management improvement 2020-02-11 15:19:04 +01:00
ocio_impl.cc Cleanup: `make format` after SortedIncludes change 2020-03-19 09:33:58 +01:00
ocio_impl.h DRW: Color Management improvement 2020-02-11 15:19:04 +01:00
ocio_impl_glsl.cc OCIO: Make GLSL implementation use GPUUniformBuf to avoid debug errors 2020-09-01 12:03:52 +02:00