tornavis/scripts/modules/sys_info.py

235 lines
10 KiB
Python

# SPDX-FileCopyrightText: 2010-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# classes for extracting info from blenders internal classes
def write_sysinfo(filepath):
import sys
import platform
import subprocess
import bpy
import gpu
# pretty repr
def prepr(v):
r = repr(v)
vt = type(v)
if vt is bytes:
r = r[2:-1]
elif vt is list or vt is tuple:
r = r[1:-1]
return r
with open(filepath, 'w', encoding="utf-8") as output:
try:
header = "= Blender %s System Information =\n" % bpy.app.version_string
lilies = "%s\n\n" % ((len(header) - 1) * "=")
output.write(lilies[:-1])
output.write(header)
output.write(lilies)
def title(text):
return "\n%s:\n%s" % (text, lilies)
# build info
output.write(title("Blender"))
output.write(
"version: %s, branch: %s, commit date: %s %s, hash: %s, type: %s\n" %
(bpy.app.version_string,
prepr(bpy.app.build_branch),
prepr(bpy.app.build_commit_date),
prepr(bpy.app.build_commit_time),
prepr(bpy.app.build_hash),
prepr(bpy.app.build_type),
))
output.write("build date: %s, %s\n" % (prepr(bpy.app.build_date), prepr(bpy.app.build_time)))
output.write("platform: %s\n" % prepr(platform.platform()))
output.write("binary path: %s\n" % prepr(bpy.app.binary_path))
output.write("build cflags: %s\n" % prepr(bpy.app.build_cflags))
output.write("build cxxflags: %s\n" % prepr(bpy.app.build_cxxflags))
output.write("build linkflags: %s\n" % prepr(bpy.app.build_linkflags))
output.write("build system: %s\n" % prepr(bpy.app.build_system))
# Windowing Environment (include when dynamically selectable).
from _bpy import _ghost_backend
ghost_backend = _ghost_backend()
if ghost_backend not in {'NONE', 'DEFAULT'}:
output.write("windowing environment: %s\n" % prepr(ghost_backend))
del _ghost_backend, ghost_backend
# Python info.
output.write(title("Python"))
output.write("version: %s\n" % (sys.version.replace("\n", " ")))
output.write("file system encoding: %s:%s\n" % (
sys.getfilesystemencoding(),
sys.getfilesystemencodeerrors(),
))
output.write("paths:\n")
for p in sys.path:
output.write("\t%r\n" % p)
output.write(title("Python (External Binary)"))
output.write("binary path: %s\n" % prepr(sys.executable))
try:
py_ver = prepr(subprocess.check_output([
sys.executable,
"--version",
]).strip())
except BaseException as ex:
py_ver = str(ex)
output.write("version: %s\n" % py_ver)
del py_ver
output.write(title("Directories"))
output.write("scripts:\n")
for p in bpy.utils.script_paths():
output.write("\t%r\n" % p)
output.write("user scripts: %r\n" % (bpy.utils.script_path_user()))
output.write("pref scripts:\n")
for p in bpy.utils.script_paths_pref():
output.write("\t%r\n" % p)
output.write("datafiles: %r\n" % (bpy.utils.user_resource('DATAFILES')))
output.write("config: %r\n" % (bpy.utils.user_resource('CONFIG')))
output.write("scripts: %r\n" % (bpy.utils.user_resource('SCRIPTS')))
output.write("autosave: %r\n" % (bpy.utils.user_resource('AUTOSAVE')))
output.write("tempdir: %r\n" % (bpy.app.tempdir))
output.write(title("FFmpeg"))
ffmpeg = bpy.app.ffmpeg
if ffmpeg.supported:
for lib in ("avcodec", "avdevice", "avformat", "avutil", "swscale"):
output.write(
"%s:%s%r\n" % (lib, " " * (10 - len(lib)),
getattr(ffmpeg, lib + "_version_string")))
else:
output.write("Blender was built without FFmpeg support\n")
if bpy.app.build_options.sdl:
output.write(title("SDL"))
output.write("Version: %s\n" % bpy.app.sdl.version_string)
output.write("Loading method: ")
if bpy.app.build_options.sdl_dynload:
output.write("dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)\n")
else:
output.write("linked (WITH_SDL_DYNLOAD=OFF)\n")
if not bpy.app.sdl.available:
output.write("WARNING: Blender could not load SDL library\n")
output.write(title("Other Libraries"))
ocio = bpy.app.ocio
output.write("OpenColorIO: ")
if ocio.supported:
if ocio.version_string == "fallback":
output.write("Blender was built with OpenColorIO, "
"but it currently uses fallback color management.\n")
else:
output.write("%s\n" % (ocio.version_string))
else:
output.write("Blender was built without OpenColorIO support\n")
oiio = bpy.app.oiio
output.write("OpenImageIO: ")
if ocio.supported:
output.write("%s\n" % (oiio.version_string))
else:
output.write("Blender was built without OpenImageIO support\n")
output.write("OpenShadingLanguage: ")
if bpy.app.build_options.cycles:
if bpy.app.build_options.cycles_osl:
from _cycles import osl_version_string
output.write("%s\n" % (osl_version_string))
else:
output.write("Blender was built without OpenShadingLanguage support in Cycles\n")
else:
output.write("Blender was built without Cycles support\n")
opensubdiv = bpy.app.opensubdiv
output.write("OpenSubdiv: ")
if opensubdiv.supported:
output.write("%s\n" % opensubdiv.version_string)
else:
output.write("Blender was built without OpenSubdiv support\n")
openvdb = bpy.app.openvdb
output.write("OpenVDB: ")
if openvdb.supported:
output.write("%s\n" % openvdb.version_string)
else:
output.write("Blender was built without OpenVDB support\n")
alembic = bpy.app.alembic
output.write("Alembic: ")
if alembic.supported:
output.write("%s\n" % alembic.version_string)
else:
output.write("Blender was built without Alembic support\n")
usd = bpy.app.usd
output.write("USD: ")
if usd.supported:
output.write("%s\n" % usd.version_string)
else:
output.write("Blender was built without USD support\n")
if not bpy.app.build_options.sdl:
output.write("SDL: Blender was built without SDL support\n")
if bpy.app.background:
output.write("\nOpenGL: missing, background mode\n")
else:
output.write(title("GPU"))
output.write("renderer:\t%r\n" % gpu.platform.renderer_get())
output.write("vendor:\t\t%r\n" % gpu.platform.vendor_get())
output.write("version:\t%r\n" % gpu.platform.version_get())
output.write("device type:\t%r\n" % gpu.platform.device_type_get())
output.write("backend type:\t%r\n" % gpu.platform.backend_type_get())
output.write("extensions:\n")
glext = sorted(gpu.capabilities.extensions_get())
for l in glext:
output.write("\t%s\n" % l)
output.write(title("Implementation Dependent GPU Limits"))
output.write("Maximum Batch Vertices:\t%d\n" % gpu.capabilities.max_batch_vertices_get())
output.write("Maximum Batch Indices:\t%d\n" % gpu.capabilities.max_batch_indices_get())
output.write("\nGLSL:\n")
output.write("Maximum Varying Floats:\t%d\n" % gpu.capabilities.max_varying_floats_get())
output.write("Maximum Vertex Attributes:\t%d\n" % gpu.capabilities.max_vertex_attribs_get())
output.write("Maximum Vertex Uniform Components:\t%d\n" % gpu.capabilities.max_uniforms_vert_get())
output.write("Maximum Fragment Uniform Components:\t%d\n" % gpu.capabilities.max_uniforms_frag_get())
output.write("Maximum Vertex Image Units:\t%d\n" % gpu.capabilities.max_textures_vert_get())
output.write("Maximum Fragment Image Units:\t%d\n" % gpu.capabilities.max_textures_frag_get())
output.write("Maximum Pipeline Image Units:\t%d\n" % gpu.capabilities.max_textures_get())
output.write("\nFeatures:\n")
output.write("Compute Shader Support: \t%d\n" %
gpu.capabilities.compute_shader_support_get())
output.write("Image Load/Store Support: \t%d\n" %
gpu.capabilities.shader_image_load_store_support_get())
if bpy.app.build_options.cycles:
import cycles
output.write(title("Cycles"))
output.write(cycles.engine.system_info())
import addon_utils
addon_utils.modules()
output.write(title("Enabled add-ons"))
for addon in bpy.context.preferences.addons.keys():
addon_mod = addon_utils.addons_fake_modules.get(addon, None)
if addon_mod is None:
output.write("%s (MISSING)\n" % (addon))
else:
output.write("%s (version: %s, path: %s)\n" %
(addon, addon_mod.bl_info.get('version', "UNKNOWN"), addon_mod.__file__))
except BaseException as ex:
output.write("ERROR: %s\n" % ex)