tornavis/source/blender/imbuf
Richard Antalik 95fcb41841 Fix T95378: Seek problems when timecodes are used
Function `IMB_indexer_get_seek_pos()` can return non 0 seek position for
frame index 0. This causes seeking to incorrect GOP and scanning ends
with failiure.

Hard-code first frame index seek position to 0.

Differential Revision: https://developer.blender.org/D13974
2022-02-01 22:53:24 +01:00
..
intern Fix T95378: Seek problems when timecodes are used 2022-02-01 22:53:24 +01:00
CMakeLists.txt Cleanup: moved IMB_transform to transform.cc. 2021-12-08 09:54:52 +01:00
IMB_colormanagement.h Cleanup: remove redundant const qualifiers for POD types 2022-01-07 14:16:26 +11:00
IMB_imbuf.h VSE: Build proxies only for slow movies 2022-01-25 22:06:46 +01:00
IMB_imbuf_types.h Cleanup: correct unbalanced doxygen groups 2021-12-14 16:17:10 +11:00
IMB_metadata.h Revert "BLI: Refactor vector types & functions to use templates" 2022-01-12 12:50:02 +01:00
IMB_moviecache.h Cleanup: move public doc-strings into headers for 'imbuf' 2021-12-09 20:01:45 +11:00
IMB_thumbs.h Cleanup: move public doc-strings into headers for 'imbuf' 2021-12-09 20:01:45 +11:00
readme.txt

readme.txt

The following 4 steps to adding a new image format to blender, its
probably easiest to look at the png code for a clean clear example,
animation formats are a bit more complicated but very similar:

Step 1:
create a new file named after the format for example lets say we were
creating an openexr read/writer  use openexr.c
It should contain functions to match the following prototypes:

struct ImBuf *imb_loadopenexr(unsigned char *mem,int size,int flags);
/* Use one of the following depending on what's easier for your file format */
short imb_saveopenexr(struct ImBuf *ibuf, FILE myfile, int flags);
short imb_saveopenexr(struct ImBuf *ibuf, char *myfile, int flags);

/* Used to test if its the correct format
int IMB_is_openexr(void *buf);

Step 2:
Add your hooks to read and write the image format these go in
	writeimage.c and readimage.c  just look at how the others are done

Step 3:
Add in IS_openexr to blender/source/blender/imbuf/IMB_imbuf_types.h
Add in R_openexr to source/blender/makesdna/DNA_scene_types.h

Step 4:
Add your hooks to the gui.
source/blender/src/buttons_scene.c
source/blender/src/toets.c
source/blender/src/writeimage.c

Step 5:
edit the following files:
blender/source/blender/imbuf/intern/util.c
blender/source/blender/src/filesel.c
blender/source/blender/src/screendump.c
and add your extension so that your format gets recognized in the thumbnails.

Step 6:
Alter the build process:
For cmake you need to edit blender/source/blender/imbuf/CMakeLists.txt
and add in your additional files to source_files.
If you have any external library info you will also need to add that
to the various build processes.

Step 7:
Its also good to add your image format to:
makepicstring in blender/source/blender/blenkernel/intern/image.c