tornavis/source/blender/makesdna/DNA_scene_types.h

2449 lines
65 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup DNA
*/
#pragma once
#include "DNA_defs.h"
/* XXX, temp feature - campbell */
#define DURIAN_CAMERA_SWITCH
/* check for cyclic set-scene,
* libs can cause this case which is normally prevented, see (T#####) */
#define USE_SETSCENE_CHECK
#include "DNA_ID.h"
#include "DNA_color_types.h" /* color management */
#include "DNA_customdata_types.h" /* Scene's runtime cddata masks. */
#include "DNA_layer_types.h"
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
#include "DNA_view3d_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct AnimData;
struct Brush;
struct Collection;
struct ColorSpace;
struct CurveMapping;
struct CurveProfile;
struct CustomData_MeshMasks;
struct Editing;
struct Image;
struct MovieClip;
struct Object;
struct Scene;
struct SceneCollection;
struct World;
struct bGPdata;
struct bNodeTree;
/* ************************************************************* */
/* Scene Data */
/* ************************************************************* */
/* Output Format Data */
typedef struct AviCodecData {
/** Save format. */
void *lpFormat;
/** Compressor options. */
void *lpParms;
/** Size of lpFormat buffer. */
unsigned int cbFormat;
/** Size of lpParms buffer. */
unsigned int cbParms;
/** Stream type, for consistency. */
unsigned int fccType;
/** Compressor. */
unsigned int fccHandler;
/** Keyframe rate. */
unsigned int dwKeyFrameEvery;
/** Compress quality 0-10,000. */
unsigned int dwQuality;
/** Bytes per second. */
unsigned int dwBytesPerSecond;
/** Flags... see below. */
unsigned int dwFlags;
/** For non-video streams only. */
unsigned int dwInterleaveEvery;
char _pad[4];
char avicodecname[128];
} AviCodecData;
typedef enum eFFMpegPreset {
FFM_PRESET_NONE = 0,
#ifdef DNA_DEPRECATED_ALLOW
/* Previously used by h.264 to control encoding speed vs. file size. */
FFM_PRESET_ULTRAFAST = 1, /* DEPRECATED */
FFM_PRESET_SUPERFAST = 2, /* DEPRECATED */
FFM_PRESET_VERYFAST = 3, /* DEPRECATED */
FFM_PRESET_FASTER = 4, /* DEPRECATED */
FFM_PRESET_FAST = 5, /* DEPRECATED */
FFM_PRESET_MEDIUM = 6, /* DEPRECATED */
FFM_PRESET_SLOW = 7, /* DEPRECATED */
FFM_PRESET_SLOWER = 8, /* DEPRECATED */
FFM_PRESET_VERYSLOW = 9, /* DEPRECATED */
#endif
/* Used by WEBM/VP9 and h.264 to control encoding speed vs. file size.
* WEBM/VP9 use these values directly, whereas h.264 map those to
* respectively the MEDIUM, SLOWER, and SUPERFAST presets.
*/
/** the default and recommended for most applications */
FFM_PRESET_GOOD = 10,
/** recommended if you have lots of time and want the best compression efficiency */
FFM_PRESET_BEST = 11,
/** recommended for live / fast encoding */
FFM_PRESET_REALTIME = 12,
} eFFMpegPreset;
/* Mapping from easily-understandable descriptions to CRF values.
* Assumes we output 8-bit video. Needs to be remapped if 10-bit
* is output.
* We use a slightly wider than "subjectively sane range" according
* to https://trac.ffmpeg.org/wiki/Encode/H.264#a1.ChooseaCRFvalue
*/
typedef enum eFFMpegCrf {
FFM_CRF_NONE = -1,
FFM_CRF_LOSSLESS = 0,
FFM_CRF_PERC_LOSSLESS = 17,
FFM_CRF_HIGH = 20,
FFM_CRF_MEDIUM = 23,
FFM_CRF_LOW = 26,
FFM_CRF_VERYLOW = 29,
FFM_CRF_LOWEST = 32,
} eFFMpegCrf;
typedef enum eFFMpegAudioChannels {
FFM_CHANNELS_MONO = 1,
FFM_CHANNELS_STEREO = 2,
FFM_CHANNELS_SURROUND4 = 4,
FFM_CHANNELS_SURROUND51 = 6,
FFM_CHANNELS_SURROUND71 = 8,
} eFFMpegAudioChannels;
typedef struct FFMpegCodecData {
int type;
int codec;
int audio_codec;
int video_bitrate;
int audio_bitrate;
int audio_mixrate;
int audio_channels;
char _pad0[4];
float audio_volume;
int gop_size;
/** Only used if FFMPEG_USE_MAX_B_FRAMES flag is set. */
int max_b_frames;
int flags;
int constant_rate_factor;
/** See eFFMpegPreset. */
int ffmpeg_preset;
int rc_min_rate;
int rc_max_rate;
int rc_buffer_size;
int mux_packet_size;
int mux_rate;
char _pad1[4];
IDProperty *properties;
} FFMpegCodecData;
/* ************************************************************* */
/* Audio */
typedef struct AudioData {
int mixrate; /* 2.5: now in FFMpegCodecData: audio_mixrate */
float main; /* 2.5: now in FFMpegCodecData: audio_volume */
float speed_of_sound;
float doppler_factor;
int distance_model;
short flag;
char _pad[2];
float volume;
char _pad2[4];
} AudioData;
/* *************************************************************** */
/* Render Layers */
/* Render Layer */
typedef struct SceneRenderLayer {
struct SceneRenderLayer *next, *prev;
/** MAX_NAME. */
char name[64] DNA_DEPRECATED;
/** Converted to ViewLayer setting. */
struct Material *mat_override DNA_DEPRECATED;
/** Converted to LayerCollection cycles camera visibility override. */
unsigned int lay DNA_DEPRECATED;
/** Converted to LayerCollection cycles holdout override. */
unsigned int lay_zmask DNA_DEPRECATED;
unsigned int lay_exclude DNA_DEPRECATED;
/** Converted to ViewLayer layflag and flag. */
int layflag DNA_DEPRECATED;
/* pass_xor has to be after passflag */
/** Pass_xor has to be after passflag. */
int passflag DNA_DEPRECATED;
/** Converted to ViewLayer passflag and flag. */
int pass_xor DNA_DEPRECATED;
/** Converted to ViewLayer setting. */
int samples DNA_DEPRECATED;
/** Converted to ViewLayer pass_alpha_threshold. */
float pass_alpha_threshold DNA_DEPRECATED;
/** Converted to ViewLayer id_properties. */
IDProperty *prop DNA_DEPRECATED;
/** Converted to ViewLayer freestyleConfig. */
struct FreestyleConfig freestyleConfig DNA_DEPRECATED;
} SceneRenderLayer;
/** #SceneRenderLayer.layflag */
#define SCE_LAY_SOLID (1 << 0)
#define SCE_LAY_ZTRA (1 << 1)
#define SCE_LAY_HALO (1 << 2)
#define SCE_LAY_EDGE (1 << 3)
#define SCE_LAY_SKY (1 << 4)
#define SCE_LAY_STRAND (1 << 5)
#define SCE_LAY_FRS (1 << 6)
#define SCE_LAY_AO (1 << 7)
#define SCE_LAY_VOLUMES (1 << 8)
#define SCE_LAY_MOTION_BLUR (1 << 9)
/* flags between (1 << 9) and (1 << 15) are set to 1 already, for future options */
#define SCE_LAY_ALL_Z (1 << 15)
/* #define SCE_LAY_XOR (1 << 16) */ /* UNUSED */
#define SCE_LAY_DISABLE (1 << 17)
#define SCE_LAY_ZMASK (1 << 18)
#define SCE_LAY_NEG_ZMASK (1 << 19)
/** #SceneRenderLayer.passflag */
typedef enum eScenePassType {
SCE_PASS_COMBINED = (1 << 0),
SCE_PASS_Z = (1 << 1),
SCE_PASS_UNUSED_1 = (1 << 2), /* RGBA */
SCE_PASS_UNUSED_2 = (1 << 3), /* DIFFUSE */
SCE_PASS_UNUSED_3 = (1 << 4), /* SPEC */
SCE_PASS_SHADOW = (1 << 5),
SCE_PASS_AO = (1 << 6),
SCE_PASS_UNUSED_4 = (1 << 7), /* REFLECT */
SCE_PASS_NORMAL = (1 << 8),
SCE_PASS_VECTOR = (1 << 9),
SCE_PASS_UNUSED_5 = (1 << 10), /* REFRACT */
SCE_PASS_INDEXOB = (1 << 11),
SCE_PASS_UV = (1 << 12),
SCE_PASS_UNUSED_6 = (1 << 13), /* INDIRECT */
SCE_PASS_MIST = (1 << 14),
SCE_PASS_RAYHITS = (1 << 15),
SCE_PASS_EMIT = (1 << 16),
SCE_PASS_ENVIRONMENT = (1 << 17),
SCE_PASS_INDEXMA = (1 << 18),
SCE_PASS_DIFFUSE_DIRECT = (1 << 19),
SCE_PASS_DIFFUSE_INDIRECT = (1 << 20),
SCE_PASS_DIFFUSE_COLOR = (1 << 21),
SCE_PASS_GLOSSY_DIRECT = (1 << 22),
SCE_PASS_GLOSSY_INDIRECT = (1 << 23),
SCE_PASS_GLOSSY_COLOR = (1 << 24),
SCE_PASS_TRANSM_DIRECT = (1 << 25),
SCE_PASS_TRANSM_INDIRECT = (1 << 26),
SCE_PASS_TRANSM_COLOR = (1 << 27),
SCE_PASS_SUBSURFACE_DIRECT = (1 << 28),
SCE_PASS_SUBSURFACE_INDIRECT = (1 << 29),
SCE_PASS_SUBSURFACE_COLOR = (1 << 30),
SCE_PASS_ROUGHNESS = (1u << 31u),
} eScenePassType;
#define RE_PASSNAME_DEPRECATED "Deprecated"
#define RE_PASSNAME_COMBINED "Combined"
#define RE_PASSNAME_Z "Depth"
#define RE_PASSNAME_VECTOR "Vector"
#define RE_PASSNAME_NORMAL "Normal"
#define RE_PASSNAME_UV "UV"
#define RE_PASSNAME_EMIT "Emit"
#define RE_PASSNAME_SHADOW "Shadow"
#define RE_PASSNAME_AO "AO"
#define RE_PASSNAME_ENVIRONMENT "Env"
#define RE_PASSNAME_INDEXOB "IndexOB"
#define RE_PASSNAME_INDEXMA "IndexMA"
#define RE_PASSNAME_MIST "Mist"
#define RE_PASSNAME_RAYHITS "RayHits"
#define RE_PASSNAME_DIFFUSE_DIRECT "DiffDir"
#define RE_PASSNAME_DIFFUSE_INDIRECT "DiffInd"
#define RE_PASSNAME_DIFFUSE_COLOR "DiffCol"
#define RE_PASSNAME_GLOSSY_DIRECT "GlossDir"
#define RE_PASSNAME_GLOSSY_INDIRECT "GlossInd"
#define RE_PASSNAME_GLOSSY_COLOR "GlossCol"
#define RE_PASSNAME_TRANSM_DIRECT "TransDir"
#define RE_PASSNAME_TRANSM_INDIRECT "TransInd"
#define RE_PASSNAME_TRANSM_COLOR "TransCol"
#define RE_PASSNAME_SUBSURFACE_DIRECT "SubsurfaceDir"
#define RE_PASSNAME_SUBSURFACE_INDIRECT "SubsurfaceInd"
#define RE_PASSNAME_SUBSURFACE_COLOR "SubsurfaceCol"
#define RE_PASSNAME_FREESTYLE "Freestyle"
#define RE_PASSNAME_BLOOM "BloomCol"
#define RE_PASSNAME_VOLUME_LIGHT "VolumeDir"
/* View - MultiView */
typedef struct SceneRenderView {
struct SceneRenderView *next, *prev;
/** MAX_NAME. */
char name[64];
/** MAX_NAME. */
char suffix[64];
int viewflag;
char _pad2[4];
} SceneRenderView;
/** #SceneRenderView.viewflag */
#define SCE_VIEW_DISABLE (1 << 0)
/** #RenderData.views_format */
enum {
SCE_VIEWS_FORMAT_STEREO_3D = 0,
SCE_VIEWS_FORMAT_MULTIVIEW = 1,
};
/** #ImageFormatData.views_format (also used for #Sequence.views_format) */
enum {
R_IMF_VIEWS_INDIVIDUAL = 0,
R_IMF_VIEWS_STEREO_3D = 1,
R_IMF_VIEWS_MULTIVIEW = 2,
};
typedef struct Stereo3dFormat {
short flag;
/** Encoding mode. */
char display_mode;
/** Anaglyph scheme for the user display. */
char anaglyph_type;
/** Interlace type for the user display. */
char interlace_type;
char _pad[3];
} Stereo3dFormat;
/** #Stereo3dFormat.display_mode */
typedef enum eStereoDisplayMode {
S3D_DISPLAY_ANAGLYPH = 0,
S3D_DISPLAY_INTERLACE = 1,
S3D_DISPLAY_PAGEFLIP = 2,
S3D_DISPLAY_SIDEBYSIDE = 3,
S3D_DISPLAY_TOPBOTTOM = 4,
} eStereoDisplayMode;
/** #Stereo3dFormat.flag */
typedef enum eStereo3dFlag {
S3D_INTERLACE_SWAP = (1 << 0),
S3D_SIDEBYSIDE_CROSSEYED = (1 << 1),
S3D_SQUEEZED_FRAME = (1 << 2),
} eStereo3dFlag;
/** #Stereo3dFormat.anaglyph_type */
typedef enum eStereo3dAnaglyphType {
S3D_ANAGLYPH_REDCYAN = 0,
S3D_ANAGLYPH_GREENMAGENTA = 1,
S3D_ANAGLYPH_YELLOWBLUE = 2,
} eStereo3dAnaglyphType;
/** #Stereo3dFormat.interlace_type */
typedef enum eStereo3dInterlaceType {
S3D_INTERLACE_ROW = 0,
S3D_INTERLACE_COLUMN = 1,
S3D_INTERLACE_CHECKERBOARD = 2,
} eStereo3dInterlaceType;
/* *************************************************************** */
/* Generic image format settings,
* this is used for NodeImageFile and IMAGE_OT_save_as operator too.
*
* note: its a bit strange that even though this is an image format struct
* the imtype can still be used to select video formats.
* RNA ensures these enum's are only selectable for render output.
*/
typedef struct ImageFormatData {
/**
* R_IMF_IMTYPE_PNG, R_...
* \note Video types should only ever be set from this structure when used from #RenderData.
*/
char imtype;
/**
* bits per channel, R_IMF_CHAN_DEPTH_8 -> 32,
* not a flag, only set 1 at a time. */
char depth;
/** R_IMF_PLANES_BW, R_IMF_PLANES_RGB, R_IMF_PLANES_RGBA. */
char planes;
/** Generic options for all image types, alpha zbuffer. */
char flag;
/** (0 - 100), eg: jpeg quality. */
char quality;
/** (0 - 100), eg: png compression. */
char compress;
/* --- format specific --- */
/* OpenEXR */
char exr_codec;
/* Cineon */
char cineon_flag;
short cineon_white, cineon_black;
float cineon_gamma;
/* Jpeg2000 */
char jp2_flag;
char jp2_codec;
/* TIFF */
char tiff_codec;
char _pad[4];
/* Multiview */
char views_format;
Stereo3dFormat stereo3d_format;
/* color management */
ColorManagedViewSettings view_settings;
ColorManagedDisplaySettings display_settings;
} ImageFormatData;
/** #ImageFormatData.imtype */
#define R_IMF_IMTYPE_TARGA 0
#define R_IMF_IMTYPE_IRIS 1
/* #define R_HAMX 2 */ /* DEPRECATED */
/* #define R_FTYPE 3 */ /* DEPRECATED */
#define R_IMF_IMTYPE_JPEG90 4
/* #define R_MOVIE 5 */ /* DEPRECATED */
#define R_IMF_IMTYPE_IRIZ 7
#define R_IMF_IMTYPE_RAWTGA 14
#define R_IMF_IMTYPE_AVIRAW 15
#define R_IMF_IMTYPE_AVIJPEG 16
#define R_IMF_IMTYPE_PNG 17
/* #define R_IMF_IMTYPE_AVICODEC 18 */ /* DEPRECATED */
/* #define R_IMF_IMTYPE_QUICKTIME 19 */ /* DEPRECATED */
#define R_IMF_IMTYPE_BMP 20
#define R_IMF_IMTYPE_RADHDR 21
#define R_IMF_IMTYPE_TIFF 22
#define R_IMF_IMTYPE_OPENEXR 23
#define R_IMF_IMTYPE_FFMPEG 24
/* #define R_IMF_IMTYPE_FRAMESERVER 25 */ /* DEPRECATED */
#define R_IMF_IMTYPE_CINEON 26
#define R_IMF_IMTYPE_DPX 27
#define R_IMF_IMTYPE_MULTILAYER 28
#define R_IMF_IMTYPE_DDS 29
#define R_IMF_IMTYPE_JP2 30
#define R_IMF_IMTYPE_H264 31
#define R_IMF_IMTYPE_XVID 32
#define R_IMF_IMTYPE_THEORA 33
#define R_IMF_IMTYPE_PSD 34
#define R_IMF_IMTYPE_INVALID 255
/** #ImageFormatData.flag */
#define R_IMF_FLAG_ZBUF (1 << 0) /* was R_OPENEXR_ZBUF */
#define R_IMF_FLAG_PREVIEW_JPG (1 << 1) /* was R_PREVIEW_JPG */
/* Return values from #BKE_imtype_valid_depths, note this is depths per channel. */
/** #ImageFormatData.depth */
typedef enum eImageFormatDepth {
/* 1bits (unused) */
R_IMF_CHAN_DEPTH_1 = (1 << 0),
/* 8bits (default) */
R_IMF_CHAN_DEPTH_8 = (1 << 1),
/* 10bits (uncommon, Cineon/DPX support) */
R_IMF_CHAN_DEPTH_10 = (1 << 2),
/* 12bits (uncommon, jp2/DPX support) */
R_IMF_CHAN_DEPTH_12 = (1 << 3),
/* 16bits (tiff, half float exr) */
R_IMF_CHAN_DEPTH_16 = (1 << 4),
/* 24bits (unused) */
R_IMF_CHAN_DEPTH_24 = (1 << 5),
/* 32bits (full float exr) */
R_IMF_CHAN_DEPTH_32 = (1 << 6),
} eImageFormatDepth;
/** #ImageFormatData.planes */
#define R_IMF_PLANES_RGB 24
#define R_IMF_PLANES_RGBA 32
#define R_IMF_PLANES_BW 8
/** #ImageFormatData.exr_codec */
#define R_IMF_EXR_CODEC_NONE 0
#define R_IMF_EXR_CODEC_PXR24 1
#define R_IMF_EXR_CODEC_ZIP 2
#define R_IMF_EXR_CODEC_PIZ 3
#define R_IMF_EXR_CODEC_RLE 4
#define R_IMF_EXR_CODEC_ZIPS 5
#define R_IMF_EXR_CODEC_B44 6
#define R_IMF_EXR_CODEC_B44A 7
#define R_IMF_EXR_CODEC_DWAA 8
#define R_IMF_EXR_CODEC_DWAB 9
#define R_IMF_EXR_CODEC_MAX 10
/** #ImageFormatData.jp2_flag */
#define R_IMF_JP2_FLAG_YCC (1 << 0) /* when disabled use RGB */ /* was R_JPEG2K_YCC */
#define R_IMF_JP2_FLAG_CINE_PRESET (1 << 1) /* was R_JPEG2K_CINE_PRESET */
#define R_IMF_JP2_FLAG_CINE_48 (1 << 2) /* was R_JPEG2K_CINE_48FPS */
/** #ImageFormatData.jp2_codec */
#define R_IMF_JP2_CODEC_JP2 0
#define R_IMF_JP2_CODEC_J2K 1
/** #ImageFormatData.cineon_flag */
#define R_IMF_CINEON_FLAG_LOG (1 << 0) /* was R_CINEON_LOG */
/** #ImageFormatData.tiff_codec */
enum {
R_IMF_TIFF_CODEC_DEFLATE = 0,
R_IMF_TIFF_CODEC_LZW = 1,
R_IMF_TIFF_CODEC_PACKBITS = 2,
R_IMF_TIFF_CODEC_NONE = 3,
};
typedef struct BakeData {
struct ImageFormatData im_format;
/** FILE_MAX. */
char filepath[1024];
short width, height;
short margin, flag;
float cage_extrusion;
float max_ray_distance;
int pass_filter;
char normal_swizzle[3];
char normal_space;
char target;
char save_mode;
char _pad[6];
struct Object *cage_object;
} BakeData;
/** #BakeData.normal_swizzle (char) */
typedef enum eBakeNormalSwizzle {
R_BAKE_POSX = 0,
R_BAKE_POSY = 1,
R_BAKE_POSZ = 2,
R_BAKE_NEGX = 3,
R_BAKE_NEGY = 4,
R_BAKE_NEGZ = 5,
} eBakeNormalSwizzle;
/** #BakeData.target (char) */
typedef enum eBakeTarget {
R_BAKE_TARGET_IMAGE_TEXTURES = 0,
R_BAKE_TARGET_VERTEX_COLORS = 1,
} eBakeTarget;
/** #BakeData.save_mode (char) */
typedef enum eBakeSaveMode {
R_BAKE_SAVE_INTERNAL = 0,
R_BAKE_SAVE_EXTERNAL = 1,
} eBakeSaveMode;
/** #BakeData.pass_filter */
typedef enum eBakePassFilter {
R_BAKE_PASS_FILTER_NONE = 0,
R_BAKE_PASS_FILTER_AO = (1 << 0),
R_BAKE_PASS_FILTER_EMIT = (1 << 1),
R_BAKE_PASS_FILTER_DIFFUSE = (1 << 2),
R_BAKE_PASS_FILTER_GLOSSY = (1 << 3),
R_BAKE_PASS_FILTER_TRANSM = (1 << 4),
R_BAKE_PASS_FILTER_SUBSURFACE = (1 << 5),
R_BAKE_PASS_FILTER_DIRECT = (1 << 6),
R_BAKE_PASS_FILTER_INDIRECT = (1 << 7),
R_BAKE_PASS_FILTER_COLOR = (1 << 8),
} eBakePassFilter;
#define R_BAKE_PASS_FILTER_ALL (~0)
/* *************************************************************** */
/* Render Data */
typedef struct RenderData {
struct ImageFormatData im_format;
struct AviCodecData *avicodecdata;
struct FFMpegCodecData ffcodecdata;
/** Frames as in 'images'. */
int cfra, sfra, efra;
/** Subframe offset from cfra, in 0.0-1.0. */
float subframe;
/** Start+end frames of preview range. */
int psfra, pefra;
int images, framapto;
short flag, threads;
float framelen, blurfac;
/** Frames to jump during render/playback. */
int frame_step;
/** Standalone player stereo settings */ /* XXX deprecated since .2.5 */
short stereomode DNA_DEPRECATED;
/** For the dimensions presets menu. */
short dimensionspreset;
/** Size in %. */
short size;
char _pad6[2];
/* from buttons: */
/**
* The desired number of pixels in the x direction
*/
int xsch;
/**
* The desired number of pixels in the y direction
*/
int ysch;
/**
* render tile dimensions
*/
int tilex, tiley;
short planes DNA_DEPRECATED;
short imtype DNA_DEPRECATED;
short subimtype DNA_DEPRECATED;
short quality DNA_DEPRECATED;
char use_lock_interface;
char _pad7[3];
/**
* Flags for render settings. Use bit-masking to access the settings.
*/
int scemode;
/**
* Flags for render settings. Use bit-masking to access the settings.
*/
int mode;
short frs_sec;
/**
* What to do with the sky/background.
* Picks sky/premul blending for the background.
*/
char alphamode;
char _pad0[1];
/** Render border to render sub-resions. */
rctf border;
/* information on different layers to be rendered */
/** Converted to Scene->view_layers. */
ListBase layers DNA_DEPRECATED;
/** Converted to Scene->active_layer. */
short actlay DNA_DEPRECATED;
char _pad1[2];
/**
* Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
*/
float xasp, yasp;
float frs_sec_base;
/**
* Value used to define filter size for all filter options.
*/
float gauss;
/* color management settings - color profiles, gamma correction, etc */
int color_mgt_flag;
/* Dither noise intensity */
float dither_intensity;
/* Bake Render options */
short bake_mode, bake_flag;
short bake_filter, bake_samples;
float bake_biasdist, bake_user_scale;
/* path to render output */
/** 1024 = FILE_MAX. */
char pic[1024];
/* stamps flags. */
int stamp;
/** Select one of blenders bitmap fonts. */
short stamp_font_id;
char _pad3[2];
/* stamp info user data. */
char stamp_udata[768];
/* foreground/background color. */
float fg_stamp[4];
float bg_stamp[4];
/* sequencer options */
char seq_prev_type;
/** UNUSED!. */
char seq_rend_type;
/** Flag use for sequence render/draw. */
char seq_flag;
char _pad5[3];
/* render simplify */
short simplify_subsurf;
short simplify_subsurf_render;
short simplify_gpencil;
float simplify_particles;
float simplify_particles_render;
float simplify_volumes;
/* Freestyle line thickness options */
int line_thickness_mode;
/** In pixels. */
float unit_line_thickness;
/* render engine */
char engine[32];
char _pad2[2];
/* Performance Options */
short perf_flag;
/* Cycles baking */
struct BakeData bake;
int preview_start_resolution;
short preview_pixel_size;
/* Type of the debug pass to use.
* Only used when built with debug passes support.
*/
short debug_pass_type;
/* MultiView */
/** SceneRenderView. */
ListBase views;
short actview;
short views_format;
/* Hair Display */
short hair_type, hair_subdiv;
/* Motion blur shutter */
struct CurveMapping mblur_shutter_curve;
} RenderData;
/* RenderData.quality_flag */
typedef enum eQualityOption {
SCE_PERF_HQ_NORMALS = (1 << 0),
} eQualityOption;
/* RenderData.hair_type */
typedef enum eHairType {
SCE_HAIR_SHAPE_STRAND = 0,
SCE_HAIR_SHAPE_STRIP = 1,
} eHairType;
/* *************************************************************** */
/* Render Conversion/Simplification Settings */
/* control render convert and shading engine */
typedef struct RenderProfile {
struct RenderProfile *next, *prev;
char name[32];
short particle_perc;
short subsurf_max;
short shadbufsample_max;
char _pad1[2];
float ao_error;
char _pad2[4];
} RenderProfile;
/* UV Paint */
/** #ToolSettings.uv_sculpt_settings */
#define UV_SCULPT_LOCK_BORDERS 1
#define UV_SCULPT_ALL_ISLANDS 2
/** #ToolSettings.uv_relax_method */
#define UV_SCULPT_TOOL_RELAX_LAPLACIAN 1
#define UV_SCULPT_TOOL_RELAX_HC 2
/* Stereo Flags */
#define STEREO_RIGHT_NAME "right"
#define STEREO_LEFT_NAME "left"
#define STEREO_RIGHT_SUFFIX "_R"
#define STEREO_LEFT_SUFFIX "_L"
/* View3D.stereo3d_camera / View3D.multiview_eye / ImageUser.multiview_eye */
typedef enum eStereoViews {
STEREO_LEFT_ID = 0,
STEREO_RIGHT_ID = 1,
STEREO_3D_ID = 2,
STEREO_MONO_ID = 3,
} eStereoViews;
/* *************************************************************** */
/* Markers */
typedef struct TimeMarker {
struct TimeMarker *next, *prev;
int frame;
char name[64];
unsigned int flag;
struct Object *camera;
struct IDProperty *prop;
} TimeMarker;
/* *************************************************************** */
/* Paint Mode/Tool Data */
#define PAINT_MAX_INPUT_SAMPLES 64
typedef struct Paint_Runtime {
/* Avoid having to compare with scene pointer everywhere. */
unsigned int tool_offset;
unsigned short ob_mode;
char _pad[2];
} Paint_Runtime;
/* We might want to store other things here. */
typedef struct PaintToolSlot {
struct Brush *brush;
} PaintToolSlot;
/* Paint Tool Base */
typedef struct Paint {
struct Brush *brush;
/* Each tool has its own active brush,
* The currently active tool is defined by the current 'brush'. */
struct PaintToolSlot *tool_slots;
int tool_slots_len;
char _pad1[4];
struct Palette *palette;
/** Cavity curve. */
struct CurveMapping *cavity_curve;
/* WM Paint cursor */
void *paint_cursor;
unsigned char paint_cursor_col[4];
/* enum ePaintFlags */
int flags;
/* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES inputs to
* smooth the stroke */
int num_input_samples;
/* flags used for symmetry */
int symmetry_flags;
float tile_offset[3];
char _pad2[4];
struct Paint_Runtime runtime;
} Paint;
/* ------------------------------------------- */
/* Image Paint */
/* Texture/Image Editor */
typedef struct ImagePaintSettings {
Paint paint;
short flag, missing_data;
/* for projection painting only */
short seam_bleed, normal_angle;
/** Capture size for re-projection. */
short screen_grab_size[2];
/** Mode used for texture painting. */
int mode;
/** Workaround until we support true layer masks. */
struct Image *stencil;
/** Clone layer for image mode for projective texture painting. */
struct Image *clone;
/** Canvas when the explicit system is used for painting. */
struct Image *canvas;
float stencil_col[3];
/** Dither amount used when painting on byte images. */
float dither;
/** Display texture interpolation method. */
int interp;
char _pad[4];
} ImagePaintSettings;
/* ------------------------------------------- */
/* Particle Edit */
/* Settings for a Particle Editing Brush */
typedef struct ParticleBrushData {
/** Common setting. */
short size;
/** For specific brushes only. */
short step, invert, count;
int flag;
float strength;
} ParticleBrushData;
/* Particle Edit Mode Settings */
typedef struct ParticleEditSettings {
short flag;
short totrekey;
short totaddkey;
short brushtype;
ParticleBrushData brush[7];
/** Runtime. */
void *paintcursor;
float emitterdist;
char _pad0[4];
int selectmode;
int edittype;
int draw_step, fade_frames;
struct Scene *scene;
struct Object *object;
struct Object *shape_object;
} ParticleEditSettings;
/* ------------------------------------------- */
/* Sculpt */
/* Sculpt */
typedef struct Sculpt {
Paint paint;
/* For rotating around a pivot point */
// float pivot[3]; XXX not used?
int flags;
int automasking_flags;
/* Control tablet input */
// char tablet_size, tablet_strength; XXX not used?
int radial_symm[3];
/* Maximum edge length for dynamic topology sculpting (in pixels) */
float detail_size;
/* Direction used for SCULPT_OT_symmetrize operator */
int symmetrize_direction;
/* gravity factor for sculpting */
float gravity_factor;
/* scale for constant detail size */
/** Constant detail resolution (Blender unit / constant_detail). */
float constant_detail;
float detail_percent;
struct Object *gravity_object;
} Sculpt;
typedef struct UvSculpt {
Paint paint;
} UvSculpt;
/* grease pencil drawing brushes */
typedef struct GpPaint {
Paint paint;
int flag;
/* Mode of paint (Materials or Vertex Color). */
int mode;
} GpPaint;
/** #GpPaint.flag */
enum {
GPPAINT_FLAG_USE_MATERIAL = 0,
GPPAINT_FLAG_USE_VERTEXCOLOR = 1,
};
/* Grease pencil vertex paint. */
typedef struct GpVertexPaint {
Paint paint;
int flag;
char _pad[4];
} GpVertexPaint;
/* Grease pencil sculpt paint. */
typedef struct GpSculptPaint {
Paint paint;
int flag;
char _pad[4];
} GpSculptPaint;
/* Grease pencil weight paint. */
typedef struct GpWeightPaint {
Paint paint;
int flag;
char _pad[4];
} GpWeightPaint;
/* ------------------------------------------- */
/* Vertex Paint */
/* Vertex Paint */
typedef struct VPaint {
Paint paint;
char flag;
char _pad[3];
/** For mirrored painting. */
int radial_symm[3];
} VPaint;
/** #VPaint.flag */
enum {
/* weight paint only */
VP_FLAG_VGROUP_RESTRICT = (1 << 7),
};
/* ------------------------------------------- */
/* GPencil Stroke Sculpting */
/* GP_Sculpt_Settings.lock_axis */
typedef enum eGP_Lockaxis_Types {
GP_LOCKAXIS_VIEW = 0,
GP_LOCKAXIS_X = 1,
GP_LOCKAXIS_Y = 2,
GP_LOCKAXIS_Z = 3,
GP_LOCKAXIS_CURSOR = 4,
} eGP_Lockaxis_Types;
/* Settings for a GPencil Speed Guide */
typedef struct GP_Sculpt_Guide {
char use_guide;
char use_snapping;
char reference_point;
char type;
char _pad2[4];
float angle;
float angle_snap;
float spacing;
float location[3];
struct Object *reference_object;
} GP_Sculpt_Guide;
/* GPencil Stroke Sculpting Settings */
typedef struct GP_Sculpt_Settings {
/** Runtime. */
void *paintcursor;
/** #eGP_Sculpt_SettingsFlag. */
int flag;
/** #eGP_Lockaxis_Types lock drawing to one axis. */
int lock_axis;
/** Threshold for intersections */
float isect_threshold;
char _pad[4];
/** Multiframe edit falloff effect by frame. */
struct CurveMapping *cur_falloff;
/** Curve used for primitive tools. */
struct CurveMapping *cur_primitive;
/** Guides used for paint tools */
struct GP_Sculpt_Guide guide;
} GP_Sculpt_Settings;
/** #GP_Sculpt_Settings.flag */
typedef enum eGP_Sculpt_SettingsFlag {
/** Enable falloff for multi-frame editing. */
GP_SCULPT_SETT_FLAG_FRAME_FALLOFF = (1 << 0),
/** Apply primitive curve. */
GP_SCULPT_SETT_FLAG_PRIMITIVE_CURVE = (1 << 1),
/** Scale thickness. */
GP_SCULPT_SETT_FLAG_SCALE_THICKNESS = (1 << 3),
} eGP_Sculpt_SettingsFlag;
/** #GP_Sculpt_Settings.gpencil_selectmode_sculpt */
typedef enum eGP_Sculpt_SelectMaskFlag {
/** Only affect selected points. */
GP_SCULPT_MASK_SELECTMODE_POINT = (1 << 0),
/** Only affect selected strokes. */
GP_SCULPT_MASK_SELECTMODE_STROKE = (1 << 1),
/** only affect selected segments. */
GP_SCULPT_MASK_SELECTMODE_SEGMENT = (1 << 2),
} eGP_Sculpt_SelectMaskFlag;
/** #GP_Sculpt_Settings.gpencil_selectmode_vertex */
typedef enum eGP_vertex_SelectMaskFlag {
/** Only affect selected points. */
GP_VERTEX_MASK_SELECTMODE_POINT = (1 << 0),
/** Only affect selected strokes. */
GP_VERTEX_MASK_SELECTMODE_STROKE = (1 << 1),
/** Only affect selected segments. */
GP_VERTEX_MASK_SELECTMODE_SEGMENT = (1 << 2),
} eGP_Vertex_SelectMaskFlag;
/* Settings for GP Interpolation Operators */
typedef struct GP_Interpolate_Settings {
/** Custom interpolation curve (for use with GP_IPO_CURVEMAP). */
struct CurveMapping *custom_ipo;
} GP_Interpolate_Settings;
/** #GP_Interpolate_Settings.flag */
typedef enum eGP_Interpolate_SettingsFlag {
/* apply interpolation to all layers */
GP_TOOLFLAG_INTERPOLATE_ALL_LAYERS = (1 << 0),
/* apply interpolation to only selected */
GP_TOOLFLAG_INTERPOLATE_ONLY_SELECTED = (1 << 1),
} eGP_Interpolate_SettingsFlag;
/** #GP_Interpolate_Settings.type */
typedef enum eGP_Interpolate_Type {
/* Traditional Linear Interpolation */
GP_IPO_LINEAR = 0,
/* CurveMap Defined Interpolation */
GP_IPO_CURVEMAP = 1,
/* Easing Equations */
GP_IPO_BACK = 3,
GP_IPO_BOUNCE = 4,
GP_IPO_CIRC = 5,
GP_IPO_CUBIC = 6,
GP_IPO_ELASTIC = 7,
GP_IPO_EXPO = 8,
GP_IPO_QUAD = 9,
GP_IPO_QUART = 10,
GP_IPO_QUINT = 11,
GP_IPO_SINE = 12,
} eGP_Interpolate_Type;
/* *************************************************************** */
/* Unified Paint Settings
*/
/* These settings can override the equivalent fields in the active
* Brush for any paint mode; the flag field controls whether these
* values are used */
typedef struct UnifiedPaintSettings {
/* unified radius of brush in pixels */
int size;
/* unified radius of brush in Blender units */
float unprojected_radius;
/* unified strength of brush */
float alpha;
/* unified brush weight, [0, 1] */
float weight;
/* unified brush color */
float rgb[3];
/* unified brush secondary color */
float secondary_rgb[3];
/* user preferences for sculpt and paint */
int flag;
/* rake rotation */
/* record movement of mouse so that rake can start at an intuitive angle */
float last_rake[2];
float last_rake_angle;
int last_stroke_valid;
float average_stroke_accum[3];
int average_stroke_counter;
float brush_rotation;
float brush_rotation_sec;
/*******************************************************************************
* all data below are used to communicate with cursor drawing and tex sampling *
*******************************************************************************/
int anchored_size;
/**
* Normalization factor due to accumulated value of curve along spacing.
* Calculated when brush spacing changes to dampen strength of stroke
* if space attenuation is used.
*/
float overlap_factor;
char draw_inverted;
/* check is there an ongoing stroke right now */
char stroke_active;
char draw_anchored;
char do_linear_conversion;
/* store last location of stroke or whether the mesh was hit.
* Valid only while stroke is active */
float last_location[3];
int last_hit;
float anchored_initial_mouse[2];
/* radius of brush, premultiplied with pressure.
* In case of anchored brushes contains the anchored radius */
float pixel_radius;
float initial_pixel_radius;
char _pad[4];
/* drawing pressure */
float size_pressure_value;
/* position of mouse, used to sample the texture */
float tex_mouse[2];
/* position of mouse, used to sample the mask texture */
float mask_tex_mouse[2];
/* ColorSpace cache to avoid locking up during sampling */
struct ColorSpace *colorspace;
} UnifiedPaintSettings;
/* UnifiedPaintSettings.flag */
typedef enum {
UNIFIED_PAINT_SIZE = (1 << 0),
UNIFIED_PAINT_ALPHA = (1 << 1),
UNIFIED_PAINT_WEIGHT = (1 << 5),
UNIFIED_PAINT_COLOR = (1 << 6),
/* only used if unified size is enabled, mirrors the brush flag BRUSH_LOCK_SIZE */
UNIFIED_PAINT_BRUSH_LOCK_SIZE = (1 << 2),
UNIFIED_PAINT_FLAG_UNUSED_0 = (1 << 3),
UNIFIED_PAINT_FLAG_UNUSED_1 = (1 << 4),
} eUnifiedPaintSettingsFlags;
typedef struct CurvePaintSettings {
char curve_type;
char flag;
char depth_mode;
char surface_plane;
char fit_method;
char _pad;
short error_threshold;
float radius_min, radius_max;
float radius_taper_start, radius_taper_end;
float surface_offset;
float corner_angle;
} CurvePaintSettings;
/** #CurvePaintSettings.flag */
enum {
CURVE_PAINT_FLAG_CORNERS_DETECT = (1 << 0),
CURVE_PAINT_FLAG_PRESSURE_RADIUS = (1 << 1),
CURVE_PAINT_FLAG_DEPTH_STROKE_ENDPOINTS = (1 << 2),
CURVE_PAINT_FLAG_DEPTH_STROKE_OFFSET_ABS = (1 << 3),
};
/** #CurvePaintSettings.fit_method */
enum {
CURVE_PAINT_FIT_METHOD_REFIT = 0,
CURVE_PAINT_FIT_METHOD_SPLIT = 1,
};
/** #CurvePaintSettings.depth_mode */
enum {
CURVE_PAINT_PROJECT_CURSOR = 0,
CURVE_PAINT_PROJECT_SURFACE = 1,
};
/** #CurvePaintSettings.surface_plane */
enum {
CURVE_PAINT_SURFACE_PLANE_NORMAL_VIEW = 0,
CURVE_PAINT_SURFACE_PLANE_NORMAL_SURFACE = 1,
CURVE_PAINT_SURFACE_PLANE_VIEW = 2,
};
/* *************************************************************** */
/* Stats */
/* Stats for Meshes */
typedef struct MeshStatVis {
char type;
char _pad1[2];
/* overhang */
char overhang_axis;
float overhang_min, overhang_max;
/* thickness */
float thickness_min, thickness_max;
char thickness_samples;
char _pad2[3];
/* distort */
float distort_min, distort_max;
/* sharp */
float sharp_min, sharp_max;
} MeshStatVis;
typedef struct SequencerToolSettings {
/* eSeqImageFitMethod */
int fit_method;
} SequencerToolSettings;
typedef enum eSeqImageFitMethod {
SEQ_SCALE_TO_FIT,
SEQ_SCALE_TO_FILL,
SEQ_STRETCH_TO_FILL,
SEQ_USE_ORIGINAL_SIZE,
} eSeqImageFitMethod;
/* *************************************************************** */
/* Tool Settings */
/** #CurvePaintSettings.surface_plane */
enum {
AUTO_MERGE = 1 << 0,
AUTO_MERGE_AND_SPLIT = 1 << 1,
};
typedef struct ToolSettings {
/** Vertex paint. */
VPaint *vpaint;
/** Weight paint. */
VPaint *wpaint;
Sculpt *sculpt;
/** Uv smooth. */
UvSculpt *uvsculpt;
/** Gpencil paint. */
GpPaint *gp_paint;
/** Gpencil vertex paint. */
GpVertexPaint *gp_vertexpaint;
/** Gpencil sculpt paint. */
GpSculptPaint *gp_sculptpaint;
/** Gpencil weight paint. */
GpWeightPaint *gp_weightpaint;
/* Vertex group weight - used only for editmode, not weight
* paint */
float vgroup_weight;
/** Remove doubles limit. */
float doublimit;
char automerge;
char object_flag;
/* Selection Mode for Mesh */
short selectmode;
/* UV Calculation */
char unwrapper;
char uvcalc_flag;
char uv_flag;
char uv_selectmode;
float uvcalc_margin;
/* Auto-IK */
/** Runtime only. */
short autoik_chainlen;
/* Grease Pencil */
/** Flags/options for how the tool works. */
char gpencil_flags;
/** Stroke placement settings: 3D View. */
char gpencil_v3d_align;
/** General 2D Editor. */
char gpencil_v2d_align;
/** Sequencer Preview. */
char gpencil_seq_align;
/** Image Editor. */
char gpencil_ima_align;
/* Annotations */
/** Stroke placement settings - 3D View. */
char annotate_v3d_align;
/** Default stroke thickness for annotation strokes. */
short annotate_thickness;
/** Stroke selection mode for Edit. */
char gpencil_selectmode_edit;
/** Stroke selection mode for Sculpt. */
char gpencil_selectmode_sculpt;
/* Grease Pencil Sculpt */
struct GP_Sculpt_Settings gp_sculpt;
/* Grease Pencil Interpolation Tool(s) */
struct GP_Interpolate_Settings gp_interpolate;
/* Image Paint (8 bytes aligned please!) */
struct ImagePaintSettings imapaint;
/* Particle Editing */
struct ParticleEditSettings particle;
/* Transform Proportional Area of Effect */
float proportional_size;
/* Select Group Threshold */
float select_thresh;
/* Auto-Keying Mode */
/** Defines in DNA_userdef_types.h. */
short autokey_flag;
char autokey_mode;
/** Keyframe type (see DNA_curve_types.h). */
char keyframe_type;
/* Multires */
char multires_subdiv_type;
/* Edge tagging, store operator settings (no UI access). */
char edge_mode;
char edge_mode_live_unwrap;
char _pad1[1];
/* Transform */
char transform_pivot_point;
char transform_flag;
char snap_mode, snap_node_mode;
char snap_uv_mode;
char snap_flag;
char snap_target;
char snap_transform_mode_flag;
char proportional_edit, prop_mode;
/** Proportional edit, object mode. */
char proportional_objects;
/** Proportional edit, mask editing. */
char proportional_mask;
/** Proportional edit, action editor. */
char proportional_action;
/** Proportional edit, graph editor. */
char proportional_fcurve;
/** Lock marker editing. */
char lock_markers;
/** Auto normalizing mode in wpaint. */
char auto_normalize;
/** Present weights as if all locked vertex groups were
* deleted, and the remaining deform groups normalized. */
char wpaint_lock_relative;
/** Paint multiple bones in wpaint. */
char multipaint;
char weightuser;
/** Subset selection filter in wpaint. */
char vgroupsubset;
/** Stroke selection mode for Vertex Paint. */
char gpencil_selectmode_vertex;
/* UV painting */
char _pad2[1];
char uv_sculpt_settings;
char uv_relax_method;
/* XXX: these sculpt_paint_* fields are deprecated, use the
* unified_paint_settings field instead! */
short sculpt_paint_settings DNA_DEPRECATED;
char workspace_tool_type;
char _pad5[1];
int sculpt_paint_unified_size DNA_DEPRECATED;
float sculpt_paint_unified_unprojected_radius DNA_DEPRECATED;
float sculpt_paint_unified_alpha DNA_DEPRECATED;
/* Unified Paint Settings */
struct UnifiedPaintSettings unified_paint_settings;
struct CurvePaintSettings curve_paint_settings;
struct MeshStatVis statvis;
/* Normal Editing */
float normal_vector[3];
char _pad6[4];
/* Custom Curve Profile for bevel tool:
* Temporary until there is a proper preset system that stores the profiles or maybe stores
* entire bevel configurations. */
struct CurveProfile *custom_bevel_profile_preset;
struct SequencerToolSettings *sequencer_tool_settings;
} ToolSettings;
/* *************************************************************** */
/* Assorted Scene Data */
/* ------------------------------------------- */
/* Unit Settings */
typedef struct UnitSettings {
/* Display/Editing unit options for each scene */
/** Maybe have other unit conversions?. */
float scale_length;
/** Imperial, metric etc. */
char system;
/** Not implemented as a proper unit system yet. */
char system_rotation;
short flag;
char length_unit;
char mass_unit;
char time_unit;
char temperature_unit;
char _pad[4];
} UnitSettings;
/* ------------------------------------------- */
/* Global/Common Physics Settings */
typedef struct PhysicsSettings {
float gravity[3];
int flag, quick_cache_step;
char _pad0[4];
} PhysicsSettings;
/* ------------------------------------------- */
/* Safe Area options used in Camera View & Sequencer
*/
typedef struct DisplaySafeAreas {
/* each value represents the (x,y) margins as a multiplier.
* 'center' in this context is just the name for a different kind of safe-area */
/** Title Safe. */
float title[2];
/** Image/Graphics Safe. */
float action[2];
/* use for alternate aspect ratio */
float title_center[2];
float action_center[2];
} DisplaySafeAreas;
/* ------------------------------------------- */
/* Scene Display - used for store scene specific display settings for the 3d view */
typedef struct SceneDisplay {
/** Light direction for shadows/highlight. */
float light_direction[3];
float shadow_shift, shadow_focus;
/** Settings for Cavity Shader. */
float matcap_ssao_distance;
float matcap_ssao_attenuation;
int matcap_ssao_samples;
/** Method of AA for viewport rendering and image rendering */
char viewport_aa;
char render_aa;
char _pad[6];
/** OpenGL render engine settings. */
View3DShading shading;
} SceneDisplay;
typedef struct SceneEEVEE {
int flag;
int gi_diffuse_bounces;
int gi_cubemap_resolution;
int gi_visibility_resolution;
float gi_irradiance_smoothing;
float gi_glossy_clamp;
float gi_filter_quality;
float gi_cubemap_draw_size;
float gi_irradiance_draw_size;
int taa_samples;
int taa_render_samples;
int sss_samples;
float sss_jitter_threshold;
float ssr_quality;
float ssr_max_roughness;
float ssr_thickness;
float ssr_border_fade;
float ssr_firefly_fac;
float volumetric_start;
float volumetric_end;
int volumetric_tile_size;
int volumetric_samples;
float volumetric_sample_distribution;
float volumetric_light_clamp;
int volumetric_shadow_samples;
float gtao_distance;
float gtao_factor;
float gtao_quality;
float bokeh_overblur;
float bokeh_max_size;
float bokeh_threshold;
float bokeh_neighbor_max;
float bokeh_denoise_fac;
float bloom_color[3];
float bloom_threshold;
float bloom_knee;
float bloom_intensity;
float bloom_radius;
float bloom_clamp;
int motion_blur_samples DNA_DEPRECATED;
int motion_blur_max;
int motion_blur_steps;
int motion_blur_position;
float motion_blur_shutter;
float motion_blur_depth_scale;
int shadow_method DNA_DEPRECATED;
int shadow_cube_size;
int shadow_cascade_size;
struct LightCache *light_cache DNA_DEPRECATED;
struct LightCache *light_cache_data;
char light_cache_info[64];
float overscan;
float light_threshold;
} SceneEEVEE;
typedef struct SceneGpencil {
float smaa_threshold;
char _pad[4];
} SceneGpencil;
/* *************************************************************** */
/* Scene ID-Block */
typedef struct TransformOrientationSlot {
int type;
int index_custom;
char flag;
char _pad0[7];
} TransformOrientationSlot;
/** Indices when used in #Scene.orientation_slots */
enum {
SCE_ORIENT_DEFAULT = 0,
SCE_ORIENT_TRANSLATE = 1,
SCE_ORIENT_ROTATE = 2,
SCE_ORIENT_SCALE = 3,
};
typedef struct Scene {
ID id;
/** Animation data (must be immediately after id for utilities to use it). */
struct AnimData *adt;
struct Object *camera;
struct World *world;
struct Scene *set;
ListBase base DNA_DEPRECATED;
/** Active base. */
struct Base *basact DNA_DEPRECATED;
void *_pad1;
/** 3d cursor location. */
View3DCursor cursor;
/** Bitflags for layer visibility (deprecated). */
unsigned int lay DNA_DEPRECATED;
/** Active layer (deprecated) */
int layact DNA_DEPRECATED;
char _pad2[4];
/** Various settings. */
short flag;
char use_nodes;
char _pad3[1];
struct bNodeTree *nodetree;
/** Sequence editor data is allocated here. */
struct Editing *ed;
/** Default allocated now. */
struct ToolSettings *toolsettings;
void *_pad4;
struct DisplaySafeAreas safe_areas;
/* migrate or replace? depends on some internal things... */
/* no, is on the right place (ton) */
struct RenderData r;
struct AudioData audio;
ListBase markers;
ListBase transform_spaces;
/** First is the [scene, translate, rotate, scale]. */
TransformOrientationSlot orientation_slots[4];
void *sound_scene;
void *playback_handle;
void *sound_scrub_handle;
void *speaker_handles;
/** (runtime) info/cache used for presenting playback framerate info to the user. */
void *fps_info;
/* none of the dependency graph vars is mean to be saved */
struct GHash *depsgraph_hash;
char _pad7[4];
/* User-Defined KeyingSets */
/**
* Index of the active KeyingSet.
* first KeyingSet has index 1, 'none' active is 0, 'add new' is -1
*/
int active_keyingset;
/** KeyingSets for this scene */
ListBase keyingsets;
/* Units */
struct UnitSettings unit;
/** Grease Pencil - Annotations */
struct bGPdata *gpd;
/* Movie Tracking */
/** Active movie clip. */
struct MovieClip *clip;
/* Physics simulation settings */
struct PhysicsSettings physics_settings;
void *_pad8;
/* XXX. runtime flag for drawing, actually belongs in the window,
* only used by BKE_object_handle_update() */
struct CustomData_MeshMasks customdata_mask;
/* XXX. same as above but for temp operator use (gl renders) */
struct CustomData_MeshMasks customdata_mask_modal;
/* Color Management */
ColorManagedViewSettings view_settings;
ColorManagedDisplaySettings display_settings;
ColorManagedColorspaceSettings sequencer_colorspace_settings;
/* RigidBody simulation world+settings */
struct RigidBodyWorld *rigidbody_world;
struct PreviewImage *preview;
ListBase view_layers;
/* Not an actual datablock, but memory owned by scene. */
struct Collection *master_collection;
struct SceneCollection *collection DNA_DEPRECATED;
/** Settings to be override by workspaces. */
IDProperty *layer_properties;
void *_pad9;
struct SceneDisplay display;
struct SceneEEVEE eevee;
struct SceneGpencil grease_pencil_settings;
} Scene;
/* **************** RENDERDATA ********************* */
/** #RenderData.flag */
/* use preview range */
#define SCER_PRV_RANGE (1 << 0)
#define SCER_LOCK_FRAME_SELECTION (1 << 1)
/* show/use subframes (for checking motion blur) */
#define SCER_SHOW_SUBFRAME (1 << 3)
/** #RenderData.mode */
#define R_MODE_UNUSED_0 (1 << 0) /* dirty */
#define R_MODE_UNUSED_1 (1 << 1) /* cleared */
#define R_MODE_UNUSED_2 (1 << 2) /* cleared */
#define R_MODE_UNUSED_3 (1 << 3) /* cleared */
#define R_MODE_UNUSED_4 (1 << 4) /* cleared */
#define R_MODE_UNUSED_5 (1 << 5) /* cleared */
#define R_MODE_UNUSED_6 (1 << 6) /* cleared */
#define R_MODE_UNUSED_7 (1 << 7) /* cleared */
#define R_MODE_UNUSED_8 (1 << 8) /* cleared */
#define R_BORDER (1 << 9)
#define R_MODE_UNUSED_10 (1 << 10) /* cleared */
#define R_CROP (1 << 11)
/* Disable camera switching: runtime (DURIAN_CAMERA_SWITCH) */
#define R_NO_CAMERA_SWITCH (1 << 12)
#define R_MODE_UNUSED_13 (1 << 13) /* cleared */
#define R_MBLUR (1 << 14)
/* unified was here */
#define R_MODE_UNUSED_16 (1 << 16) /* cleared */
#define R_MODE_UNUSED_17 (1 << 17) /* cleared */
#define R_MODE_UNUSED_18 (1 << 18) /* cleared */
#define R_MODE_UNUSED_19 (1 << 19) /* cleared */
#define R_FIXED_THREADS (1 << 19)
#define R_MODE_UNUSED_20 (1 << 20) /* cleared */
#define R_MODE_UNUSED_21 (1 << 21) /* cleared */
#define R_NO_OVERWRITE (1 << 22) /* skip existing files */
#define R_TOUCH (1 << 23) /* touch files before rendering */
#define R_SIMPLIFY (1 << 24)
#define R_EDGE_FRS (1 << 25) /* R_EDGE reserved for Freestyle */
#define R_PERSISTENT_DATA (1 << 26) /* keep data around for re-render */
#define R_MODE_UNUSED_27 (1 << 27) /* cleared */
/** #RenderData.seq_flag */
enum {
R_SEQ_UNUSED_0 = (1 << 0), /* cleared */
R_SEQ_UNUSED_1 = (1 << 1), /* cleared */
R_SEQ_UNUSED_2 = (1 << 2), /* cleared */
R_SEQ_UNUSED_3 = (1 << 3), /* cleared */
R_SEQ_UNUSED_4 = (1 << 4), /* cleared */
R_SEQ_OVERRIDE_SCENE_SETTINGS = (1 << 5),
};
/** #RenderData.filtertype (used for nodes) */
#define R_FILTER_BOX 0
#define R_FILTER_TENT 1
#define R_FILTER_QUAD 2
#define R_FILTER_CUBIC 3
#define R_FILTER_CATROM 4
#define R_FILTER_GAUSS 5
#define R_FILTER_MITCH 6
#define R_FILTER_FAST_GAUSS 7
/** #RenderData.scemode */
#define R_DOSEQ (1 << 0)
#define R_BG_RENDER (1 << 1)
/* passepartout is camera option now, keep this for backward compatibility */
#define R_PASSEPARTOUT (1 << 2)
#define R_BUTS_PREVIEW (1 << 3)
#define R_EXTENSION (1 << 4)
#define R_MATNODE_PREVIEW (1 << 5)
#define R_DOCOMP (1 << 6)
#define R_COMP_CROP (1 << 7)
#define R_SCEMODE_UNUSED_8 (1 << 8) /* cleared */
#define R_SINGLE_LAYER (1 << 9)
#define R_EXR_TILE_FILE (1 << 10)
#define R_SCEMODE_UNUSED_11 (1 << 11) /* cleared */
#define R_NO_IMAGE_LOAD (1 << 12)
#define R_SCEMODE_UNUSED_13 (1 << 13) /* cleared */
#define R_NO_FRAME_UPDATE (1 << 14)
#define R_FULL_SAMPLE (1 << 15)
#define R_SCEMODE_UNUSED_16 (1 << 16) /* cleared */
#define R_SCEMODE_UNUSED_17 (1 << 17) /* cleared */
#define R_TEXNODE_PREVIEW (1 << 18)
#define R_SCEMODE_UNUSED_19 (1 << 19) /* cleared */
#define R_EXR_CACHE_FILE (1 << 20)
#define R_MULTIVIEW (1 << 21)
/** #RenderData.stamp */
#define R_STAMP_TIME (1 << 0)
#define R_STAMP_FRAME (1 << 1)
#define R_STAMP_DATE (1 << 2)
#define R_STAMP_CAMERA (1 << 3)
#define R_STAMP_SCENE (1 << 4)
#define R_STAMP_NOTE (1 << 5)
#define R_STAMP_DRAW (1 << 6) /* draw in the image */
#define R_STAMP_MARKER (1 << 7)
#define R_STAMP_FILENAME (1 << 8)
#define R_STAMP_SEQSTRIP (1 << 9)
#define R_STAMP_RENDERTIME (1 << 10)
#define R_STAMP_CAMERALENS (1 << 11)
#define R_STAMP_STRIPMETA (1 << 12)
#define R_STAMP_MEMORY (1 << 13)
#define R_STAMP_HIDE_LABELS (1 << 14)
#define R_STAMP_FRAME_RANGE (1 << 15)
#define R_STAMP_HOSTNAME (1 << 16)
#define R_STAMP_ALL \
(R_STAMP_TIME | R_STAMP_FRAME | R_STAMP_DATE | R_STAMP_CAMERA | R_STAMP_SCENE | R_STAMP_NOTE | \
R_STAMP_MARKER | R_STAMP_FILENAME | R_STAMP_SEQSTRIP | R_STAMP_RENDERTIME | \
R_STAMP_CAMERALENS | R_STAMP_MEMORY | R_STAMP_HIDE_LABELS | R_STAMP_FRAME_RANGE | \
R_STAMP_HOSTNAME)
/** #RenderData.alphamode */
enum {
R_ADDSKY = 0,
R_ALPHAPREMUL = 1,
};
/** #RenderData.color_mgt_flag */
enum {
/** deprecated, should only be used in versioning code only */
R_COLOR_MANAGEMENT = (1 << 0),
R_COLOR_MANAGEMENT_UNUSED_1 = (1 << 1),
};
/* bake_mode: same as RE_BAKE_xxx defines */
/** #RenderData.bake_flag */
#define R_BAKE_CLEAR (1 << 0)
/* #define R_BAKE_OSA (1 << 1) */ /* deprecated */
#define R_BAKE_TO_ACTIVE (1 << 2)
/* #define R_BAKE_NORMALIZE (1 << 3) */ /* deprecated */
#define R_BAKE_MULTIRES (1 << 4)
#define R_BAKE_LORES_MESH (1 << 5)
/* #define R_BAKE_VCOL (1 << 6) */ /* deprecated */
#define R_BAKE_USERSCALE (1 << 7)
#define R_BAKE_CAGE (1 << 8)
#define R_BAKE_SPLIT_MAT (1 << 9)
#define R_BAKE_AUTO_NAME (1 << 10)
/** #RenderData.bake_normal_space */
#define R_BAKE_SPACE_CAMERA 0
#define R_BAKE_SPACE_WORLD 1
#define R_BAKE_SPACE_OBJECT 2
#define R_BAKE_SPACE_TANGENT 3
/** #RenderData.line_thickness_mode */
#define R_LINE_THICKNESS_ABSOLUTE 1
#define R_LINE_THICKNESS_RELATIVE 2
/* sequencer seq_prev_type seq_rend_type */
/** #RenderData.engine (scene.c) */
extern const char *RE_engine_id_BLENDER_EEVEE;
extern const char *RE_engine_id_BLENDER_WORKBENCH;
extern const char *RE_engine_id_CYCLES;
/* **************** SCENE ********************* */
/* note that much higher maxframes give imprecise sub-frames, see: T46859 */
/* Current precision is 16 for the sub-frames closer to MAXFRAME. */
/* for general use */
#define MAXFRAME 1048574
#define MAXFRAMEF 1048574.0f
#define MINFRAME 0
#define MINFRAMEF 0.0f
/* (minimum frame number for current-frame) */
#define MINAFRAME -1048574
#define MINAFRAMEF -1048574.0f
#define BASE_VISIBLE(v3d, base) BKE_base_is_visible(v3d, base)
#define BASE_SELECTABLE(v3d, base) \
(BASE_VISIBLE(v3d, base) && \
((v3d == NULL) || (((1 << (base)->object->type) & (v3d)->object_type_exclude_select) == 0)) && \
(((base)->flag & BASE_SELECTABLE) != 0))
#define BASE_SELECTED(v3d, base) (BASE_VISIBLE(v3d, base) && (((base)->flag & BASE_SELECTED) != 0))
#define BASE_EDITABLE(v3d, base) (BASE_VISIBLE(v3d, base) && ((base)->object->id.lib == NULL))
#define BASE_SELECTED_EDITABLE(v3d, base) \
(BASE_EDITABLE(v3d, base) && (((base)->flag & BASE_SELECTED) != 0))
/* deprecate this! */
#define FIRSTBASE(_view_layer) ((_view_layer)->object_bases.first)
#define LASTBASE(_view_layer) ((_view_layer)->object_bases.last)
#define BASACT(_view_layer) ((_view_layer)->basact)
#define OBACT(_view_layer) (BASACT(_view_layer) ? BASACT(_view_layer)->object : NULL)
#define OBEDIT_FROM_WORKSPACE(workspace, _view_layer) \
(((workspace)->object_mode & OD_MODE_EDIT) ? OBACT(_view_layer) : NULL)
#define OBEDIT_FROM_OBACT(ob) ((ob) ? (((ob)->mode & OB_MODE_EDIT) ? ob : NULL) : NULL)
#define OBPOSE_FROM_OBACT(ob) ((ob) ? (((ob)->mode & OB_MODE_POSE) ? ob : NULL) : NULL)
#define OBWEIGHTPAINT_FROM_OBACT(ob) \
((ob) ? (((ob)->mode & OB_MODE_WEIGHT_PAINT) ? ob : NULL) : NULL)
#define OBEDIT_FROM_VIEW_LAYER(view_layer) OBEDIT_FROM_OBACT(OBACT(view_layer))
#define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
#define V3D_CAMERA_SCENE(scene, v3d) \
((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)
#define CFRA (scene->r.cfra)
#define SUBFRA (scene->r.subframe)
#define SFRA (scene->r.sfra)
#define EFRA (scene->r.efra)
#define PRVRANGEON (scene->r.flag & SCER_PRV_RANGE)
#define PSFRA ((PRVRANGEON) ? (scene->r.psfra) : (scene->r.sfra))
#define PEFRA ((PRVRANGEON) ? (scene->r.pefra) : (scene->r.efra))
#define FRA2TIME(a) ((((double)scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec)
#define TIME2FRA(a) ((((double)scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base)
#define FPS (((double)scene->r.frs_sec) / (double)scene->r.frs_sec_base)
/* Base.flag is in DNA_object_types.h */
/** #ToolSettings.transform_flag */
enum {
SCE_XFORM_AXIS_ALIGN = (1 << 0),
SCE_XFORM_DATA_ORIGIN = (1 << 1),
SCE_XFORM_SKIP_CHILDREN = (1 << 2),
};
/** #ToolSettings.object_flag */
enum {
SCE_OBJECT_MODE_LOCK = (1 << 0),
};
/** #ToolSettings.workspace_tool_flag */
enum {
SCE_WORKSPACE_TOOL_FALLBACK = 0,
SCE_WORKSPACE_TOOL_DEFAULT = 1,
};
/** #ToolSettings.snap_flag */
#define SCE_SNAP (1 << 0)
#define SCE_SNAP_ROTATE (1 << 1)
#define SCE_SNAP_PEEL_OBJECT (1 << 2)
#define SCE_SNAP_PROJECT (1 << 3)
#define SCE_SNAP_NO_SELF (1 << 4)
#define SCE_SNAP_ABS_GRID (1 << 5)
#define SCE_SNAP_BACKFACE_CULLING (1 << 6)
/** #ToolSettings.snap_target */
#define SCE_SNAP_TARGET_CLOSEST 0
#define SCE_SNAP_TARGET_CENTER 1
#define SCE_SNAP_TARGET_MEDIAN 2
#define SCE_SNAP_TARGET_ACTIVE 3
/** #ToolSettings.snap_mode */
#define SCE_SNAP_MODE_VERTEX (1 << 0)
#define SCE_SNAP_MODE_EDGE (1 << 1)
#define SCE_SNAP_MODE_FACE (1 << 2)
#define SCE_SNAP_MODE_VOLUME (1 << 3)
#define SCE_SNAP_MODE_INCREMENT (1 << 4)
#define SCE_SNAP_MODE_EDGE_MIDPOINT (1 << 5)
#define SCE_SNAP_MODE_EDGE_PERPENDICULAR (1 << 6)
/** #ToolSettings.snap_node_mode */
#define SCE_SNAP_MODE_NODE_X (1 << 5)
#define SCE_SNAP_MODE_NODE_Y (1 << 6)
/** #ToolSettings.snap_mode and #ToolSettings.snap_node_mode */
#define SCE_SNAP_MODE_GRID (1 << 7)
/** #ToolSettings.snap_transform_mode_flag */
enum {
SCE_SNAP_TRANSFORM_MODE_TRANSLATE = (1 << 0),
SCE_SNAP_TRANSFORM_MODE_ROTATE = (1 << 1),
SCE_SNAP_TRANSFORM_MODE_SCALE = (1 << 2),
};
/** #ToolSettings.selectmode */
#define SCE_SELECT_VERTEX (1 << 0) /* for mesh */
#define SCE_SELECT_EDGE (1 << 1)
#define SCE_SELECT_FACE (1 << 2)
/** #MeshStatVis.type */
#define SCE_STATVIS_OVERHANG 0
#define SCE_STATVIS_THICKNESS 1
#define SCE_STATVIS_INTERSECT 2
#define SCE_STATVIS_DISTORT 3
#define SCE_STATVIS_SHARP 4
/** #ParticleEditSettings.selectmode for particles */
#define SCE_SELECT_PATH (1 << 0)
#define SCE_SELECT_POINT (1 << 1)
#define SCE_SELECT_END (1 << 2)
/** #ToolSettings.prop_mode (proportional falloff) */
#define PROP_SMOOTH 0
#define PROP_SPHERE 1
#define PROP_ROOT 2
#define PROP_SHARP 3
#define PROP_LIN 4
#define PROP_CONST 5
#define PROP_RANDOM 6
#define PROP_INVSQUARE 7
#define PROP_MODE_MAX 8
/** #ToolSettings.proportional_edit & similarly named members. */
enum {
PROP_EDIT_USE = (1 << 0),
PROP_EDIT_CONNECTED = (1 << 1),
PROP_EDIT_PROJECTED = (1 << 2),
};
/** #ToolSettings.weightuser */
enum {
OB_DRAW_GROUPUSER_NONE = 0,
OB_DRAW_GROUPUSER_ACTIVE = 1,
OB_DRAW_GROUPUSER_ALL = 2,
};
/* object_vgroup.c */
/** #ToolSettings.vgroupsubset */
typedef enum eVGroupSelect {
WT_VGROUP_ALL = 0,
WT_VGROUP_ACTIVE = 1,
WT_VGROUP_BONE_SELECT = 2,
WT_VGROUP_BONE_DEFORM = 3,
WT_VGROUP_BONE_DEFORM_OFF = 4,
} eVGroupSelect;
#define WT_VGROUP_MASK_ALL \
((1 << WT_VGROUP_ACTIVE) | (1 << WT_VGROUP_BONE_SELECT) | (1 << WT_VGROUP_BONE_DEFORM) | \
(1 << WT_VGROUP_BONE_DEFORM_OFF) | (1 << WT_VGROUP_ALL))
/** #Scene.flag */
#define SCE_DS_SELECTED (1 << 0)
#define SCE_DS_COLLAPSED (1 << 1)
#define SCE_NLA_EDIT_ON (1 << 2)
#define SCE_FRAME_DROP (1 << 3)
#define SCE_KEYS_NO_SELONLY (1 << 4)
#define SCE_READFILE_LIBLINK_NEED_SETSCENE_CHECK (1 << 5)
/* return flag BKE_scene_base_iter_next functions */
/* #define F_ERROR -1 */ /* UNUSED */
#define F_START 0
#define F_SCENE 1
#define F_DUPLI 3
/** #AudioData.flag */
#define AUDIO_MUTE (1 << 0)
#define AUDIO_SYNC (1 << 1)
#define AUDIO_SCRUB (1 << 2)
#define AUDIO_VOLUME_ANIMATED (1 << 3)
/** #FFMpegCodecData.flags */
enum {
#ifdef DNA_DEPRECATED_ALLOW
FFMPEG_MULTIPLEX_AUDIO = (1 << 0), /* deprecated, you can choose none as audiocodec now */
#endif
FFMPEG_AUTOSPLIT_OUTPUT = (1 << 1),
FFMPEG_LOSSLESS_OUTPUT = (1 << 2),
FFMPEG_USE_MAX_B_FRAMES = (1 << 3),
};
/** #Paint.flags */
typedef enum ePaintFlags {
PAINT_SHOW_BRUSH = (1 << 0),
PAINT_FAST_NAVIGATE = (1 << 1),
PAINT_SHOW_BRUSH_ON_SURFACE = (1 << 2),
PAINT_USE_CAVITY_MASK = (1 << 3),
PAINT_SCULPT_DELAY_UPDATES = (1 << 4),
} ePaintFlags;
/**
* #Paint.symmetry_flags
* (for now just a duplicate of sculpt symmetry flags).
*/
typedef enum ePaintSymmetryFlags {
PAINT_SYMM_X = (1 << 0),
PAINT_SYMM_Y = (1 << 1),
PAINT_SYMM_Z = (1 << 2),
PAINT_SYMMETRY_FEATHER = (1 << 3),
PAINT_TILE_X = (1 << 4),
PAINT_TILE_Y = (1 << 5),
PAINT_TILE_Z = (1 << 6),
} ePaintSymmetryFlags;
#define PAINT_SYMM_AXIS_ALL (PAINT_SYMM_X | PAINT_SYMM_Y | PAINT_SYMM_Z)
/**
* #Sculpt.flags
* These can eventually be moved to paint flags?
*/
typedef enum eSculptFlags {
SCULPT_FLAG_UNUSED_0 = (1 << 0), /* cleared */
SCULPT_FLAG_UNUSED_1 = (1 << 1), /* cleared */
SCULPT_FLAG_UNUSED_2 = (1 << 2), /* cleared */
SCULPT_LOCK_X = (1 << 3),
SCULPT_LOCK_Y = (1 << 4),
SCULPT_LOCK_Z = (1 << 5),
SCULPT_FLAG_UNUSED_6 = (1 << 6), /* cleared */
SCULPT_FLAG_UNUSED_7 = (1 << 7), /* cleared */
SCULPT_ONLY_DEFORM = (1 << 8),
// SCULPT_SHOW_DIFFUSE = (1 << 9), /* deprecated */
/* If set, the mesh will be drawn with smooth-shading in
* dynamic-topology mode */
SCULPT_DYNTOPO_SMOOTH_SHADING = (1 << 10),
/* If set, dynamic-topology brushes will subdivide short edges */
SCULPT_DYNTOPO_SUBDIVIDE = (1 << 12),
/* If set, dynamic-topology brushes will collapse short edges */
SCULPT_DYNTOPO_COLLAPSE = (1 << 11),
/* If set, dynamic-topology detail size will be constant in object space */
SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13),
SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14),
SCULPT_DYNTOPO_DETAIL_MANUAL = (1 << 16),
/* Don't display mask in viewport, but still use it for strokes. */
SCULPT_HIDE_MASK = (1 << 15),
/* Don't display face sets in viewport. */
SCULPT_HIDE_FACE_SETS = (1 << 17),
} eSculptFlags;
/** #ImagePaintSettings.mode */
typedef enum eImagePaintMode {
IMAGEPAINT_MODE_MATERIAL = 0, /* detect texture paint slots from the material */
IMAGEPAINT_MODE_IMAGE = 1, /* select texture paint image directly */
} eImagePaintMode;
/** #ImagePaintSettings.interp */
enum {
IMAGEPAINT_INTERP_LINEAR = 0,
IMAGEPAINT_INTERP_CLOSEST = 1,
};
/** #ImagePaintSettings.flag */
#define IMAGEPAINT_DRAWING (1 << 0)
// #define IMAGEPAINT_DRAW_TOOL (1 << 1) /* deprecated */
// #define IMAGEPAINT_DRAW_TOOL_DRAWING (1 << 2) /* deprecated */
/* projection painting only */
/** #ImagePaintSettings.flag */
#define IMAGEPAINT_PROJECT_XRAY (1 << 4)
#define IMAGEPAINT_PROJECT_BACKFACE (1 << 5)
#define IMAGEPAINT_PROJECT_FLAT (1 << 6)
#define IMAGEPAINT_PROJECT_LAYER_CLONE (1 << 7)
#define IMAGEPAINT_PROJECT_LAYER_STENCIL (1 << 8)
#define IMAGEPAINT_PROJECT_LAYER_STENCIL_INV (1 << 9)
/** #ImagePaintSettings.missing_data */
#define IMAGEPAINT_MISSING_UVS (1 << 0)
#define IMAGEPAINT_MISSING_MATERIAL (1 << 1)
#define IMAGEPAINT_MISSING_TEX (1 << 2)
#define IMAGEPAINT_MISSING_STENCIL (1 << 3)
/** #ToolSettings.uvcalc_flag */
#define UVCALC_FILLHOLES (1 << 0)
/** would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
#define UVCALC_NO_ASPECT_CORRECT (1 << 1)
/** Adjust UV's while transforming with Vert or Edge Slide. */
#define UVCALC_TRANSFORM_CORRECT_SLIDE (1 << 2)
/** Use mesh data after subsurf to compute UV's. */
#define UVCALC_USESUBSURF (1 << 3)
/** adjust UV's while transforming to avoid distortion */
#define UVCALC_TRANSFORM_CORRECT (1 << 4)
/** Keep equal values merged while correcting custom-data. */
#define UVCALC_TRANSFORM_CORRECT_KEEP_CONNECTED (1 << 5)
/** #ToolSettings.uv_flag */
#define UV_SYNC_SELECTION 1
#define UV_SHOW_SAME_IMAGE 2
/** #ToolSettings.uv_selectmode */
#define UV_SELECT_VERTEX 1
#define UV_SELECT_EDGE 2
#define UV_SELECT_FACE 4
#define UV_SELECT_ISLAND 8
/** #ToolSettings.gpencil_flags */
typedef enum eGPencil_Flags {
/* When creating new frames, the last frame gets used as the basis for the new one */
GP_TOOL_FLAG_RETAIN_LAST = (1 << 1),
/* Add the strokes below all strokes in the layer */
GP_TOOL_FLAG_PAINT_ONBACK = (1 << 2),
/* Show compact list of colors */
GP_TOOL_FLAG_THUMBNAIL_LIST = (1 << 3),
/* Generate wheight data for new strokes */
GP_TOOL_FLAG_CREATE_WEIGHTS = (1 << 4),
/* Automerge with last stroke */
GP_TOOL_FLAG_AUTOMERGE_STROKE = (1 << 5),
} eGPencil_Flags;
/** #Scene.r.simplify_gpencil */
typedef enum eGPencil_SimplifyFlags {
/* Simplify */
SIMPLIFY_GPENCIL_ENABLE = (1 << 0),
/* Simplify on play */
SIMPLIFY_GPENCIL_ON_PLAY = (1 << 1),
/* Simplify fill on viewport */
SIMPLIFY_GPENCIL_FILL = (1 << 2),
/* Simplify modifier on viewport */
SIMPLIFY_GPENCIL_MODIFIER = (1 << 3),
/* Simplify Shader FX */
SIMPLIFY_GPENCIL_FX = (1 << 5),
/* Simplify layer tint */
SIMPLIFY_GPENCIL_TINT = (1 << 7),
/* Simplify Antialiasing */
SIMPLIFY_GPENCIL_AA = (1 << 8),
} eGPencil_SimplifyFlags;
/** `ToolSettings.gpencil_*_align` - Stroke Placement mode flags */
typedef enum eGPencil_Placement_Flags {
/* New strokes are added in viewport/data space (i.e. not screen space) */
GP_PROJECT_VIEWSPACE = (1 << 0),
/* Viewport space, but relative to render canvas (Sequencer Preview Only) */
/* GP_PROJECT_CANVAS = (1 << 1), */ /* UNUSED */
/* Project into the screen's Z values */
GP_PROJECT_DEPTH_VIEW = (1 << 2),
GP_PROJECT_DEPTH_STROKE = (1 << 3),
/* "Use Endpoints" */
GP_PROJECT_DEPTH_STROKE_ENDPOINTS = (1 << 4),
GP_PROJECT_CURSOR = (1 << 5),
GP_PROJECT_DEPTH_STROKE_FIRST = (1 << 6),
} eGPencil_Placement_Flags;
/** #ToolSettings.gpencil_selectmode */
typedef enum eGPencil_Selectmode_types {
GP_SELECTMODE_POINT = 0,
GP_SELECTMODE_STROKE = 1,
GP_SELECTMODE_SEGMENT = 2,
} eGPencil_Selectmode_types;
/** #ToolSettings.gpencil_guide_types */
typedef enum eGPencil_GuideTypes {
GP_GUIDE_CIRCULAR = 0,
GP_GUIDE_RADIAL = 1,
GP_GUIDE_PARALLEL = 2,
GP_GUIDE_GRID = 3,
GP_GUIDE_ISO = 4,
} eGPencil_GuideTypes;
/** #ToolSettings.gpencil_guide_references */
typedef enum eGPencil_Guide_Reference {
GP_GUIDE_REF_CURSOR = 0,
GP_GUIDE_REF_CUSTOM = 1,
GP_GUIDE_REF_OBJECT = 2,
} eGPencil_Guide_Reference;
/** #ToolSettings.particle flag */
#define PE_KEEP_LENGTHS (1 << 0)
#define PE_LOCK_FIRST (1 << 1)
#define PE_DEFLECT_EMITTER (1 << 2)
#define PE_INTERPOLATE_ADDED (1 << 3)
#define PE_DRAW_PART (1 << 4)
#define PE_UNUSED_6 (1 << 6) /* cleared */
#define PE_FADE_TIME (1 << 7)
#define PE_AUTO_VELOCITY (1 << 8)
/** #ParticleEditSettings.brushtype */
#define PE_BRUSH_NONE -1
#define PE_BRUSH_COMB 0
#define PE_BRUSH_CUT 1
#define PE_BRUSH_LENGTH 2
#define PE_BRUSH_PUFF 3
#define PE_BRUSH_ADD 4
#define PE_BRUSH_SMOOTH 5
#define PE_BRUSH_WEIGHT 6
/** #ParticleBrushData.flag */
#define PE_BRUSH_DATA_PUFF_VOLUME 1
/** #ParticleBrushData.edittype */
#define PE_TYPE_PARTICLES 0
#define PE_TYPE_SOFTBODY 1
#define PE_TYPE_CLOTH 2
/** #PhysicsSettings.flag */
#define PHYS_GLOBAL_GRAVITY 1
/* UnitSettings */
#define USER_UNIT_ADAPTIVE 0xFF
/* UnitSettings.system */
#define USER_UNIT_NONE 0
#define USER_UNIT_METRIC 1
#define USER_UNIT_IMPERIAL 2
/* UnitSettings.flag */
#define USER_UNIT_OPT_SPLIT 1
#define USER_UNIT_ROT_RADIANS 2
/** #SceneEEVEE.flag */
enum {
// SCE_EEVEE_VOLUMETRIC_ENABLED = (1 << 0), /* Unused */
SCE_EEVEE_VOLUMETRIC_LIGHTS = (1 << 1),
SCE_EEVEE_VOLUMETRIC_SHADOWS = (1 << 2),
// SCE_EEVEE_VOLUMETRIC_COLORED = (1 << 3), /* Unused */
SCE_EEVEE_GTAO_ENABLED = (1 << 4),
SCE_EEVEE_GTAO_BENT_NORMALS = (1 << 5),
SCE_EEVEE_GTAO_BOUNCE = (1 << 6),
// SCE_EEVEE_DOF_ENABLED = (1 << 7), /* Moved to camera->dof.flag */
SCE_EEVEE_BLOOM_ENABLED = (1 << 8),
SCE_EEVEE_MOTION_BLUR_ENABLED = (1 << 9),
SCE_EEVEE_SHADOW_HIGH_BITDEPTH = (1 << 10),
SCE_EEVEE_TAA_REPROJECTION = (1 << 11),
// SCE_EEVEE_SSS_ENABLED = (1 << 12), /* Unused */
// SCE_EEVEE_SSS_SEPARATE_ALBEDO = (1 << 13), /* Unused */
SCE_EEVEE_SSR_ENABLED = (1 << 14),
SCE_EEVEE_SSR_REFRACTION = (1 << 15),
SCE_EEVEE_SSR_HALF_RESOLUTION = (1 << 16),
SCE_EEVEE_SHOW_IRRADIANCE = (1 << 17),
SCE_EEVEE_SHOW_CUBEMAPS = (1 << 18),
SCE_EEVEE_GI_AUTOBAKE = (1 << 19),
SCE_EEVEE_SHADOW_SOFT = (1 << 20),
SCE_EEVEE_OVERSCAN = (1 << 21),
SCE_EEVEE_DOF_HQ_SLIGHT_FOCUS = (1 << 22),
SCE_EEVEE_DOF_JITTER = (1 << 23),
};
/** #SceneEEVEE.shadow_method */
enum {
SHADOW_ESM = 1,
/* SHADOW_VSM = 2, */ /* UNUSED */
/* SHADOW_METHOD_MAX = 3, */ /* UNUSED */
};
/** #SceneEEVEE.motion_blur_position */
enum {
SCE_EEVEE_MB_CENTER = 0,
SCE_EEVEE_MB_START = 1,
SCE_EEVEE_MB_END = 2,
};
/** #SceneDisplay->render_aa and #SceneDisplay->viewport_aa */
enum {
SCE_DISPLAY_AA_OFF = 0,
SCE_DISPLAY_AA_FXAA = 1,
SCE_DISPLAY_AA_SAMPLES_5 = 5,
SCE_DISPLAY_AA_SAMPLES_8 = 8,
SCE_DISPLAY_AA_SAMPLES_11 = 11,
SCE_DISPLAY_AA_SAMPLES_16 = 16,
SCE_DISPLAY_AA_SAMPLES_32 = 32,
};
#ifdef __cplusplus
}
#endif