118 lines
4.0 KiB
C
118 lines
4.0 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include <stdbool.h>
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#include "DNA_scene_types.h"
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#include "DNA_vec_types.h"
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GLA_PIXEL_OFS 0.375f
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typedef struct GHash GHash;
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typedef struct GPUViewport GPUViewport;
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struct DRWData;
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struct DefaultFramebufferList;
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struct DefaultTextureList;
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struct GPUFrameBuffer;
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GPUViewport *GPU_viewport_create(void);
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GPUViewport *GPU_viewport_stereo_create(void);
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void GPU_viewport_bind(GPUViewport *viewport, int view, const rcti *rect);
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void GPU_viewport_unbind(GPUViewport *viewport);
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/**
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* Merge and draw the buffers of \a viewport into the currently active framebuffer, performing
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* color transform to display space.
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*
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* \param rect: Coordinates to draw into. By swapping min and max values, drawing can be done
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* with inversed axis coordinates (upside down or sideways).
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*/
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void GPU_viewport_draw_to_screen(GPUViewport *viewport, int view, const rcti *rect);
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/**
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* Version of #GPU_viewport_draw_to_screen() that lets caller decide if display colorspace
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* transform should be performed.
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*/
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void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport,
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int view,
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const rcti *rect,
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bool display_colorspace,
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bool do_overlay_merge);
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/**
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* Must be executed inside Draw-manager OpenGL Context.
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*/
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void GPU_viewport_free(GPUViewport *viewport);
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void GPU_viewport_colorspace_set(GPUViewport *viewport,
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ColorManagedViewSettings *view_settings,
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const ColorManagedDisplaySettings *display_settings,
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float dither);
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/**
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* Should be called from DRW after DRW_opengl_context_enable.
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*/
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void GPU_viewport_bind_from_offscreen(GPUViewport *viewport,
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struct GPUOffScreen *ofs,
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bool is_xr_surface);
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/**
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* Clear vars assigned from offscreen, so we don't free data owned by `GPUOffScreen`.
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*/
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void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport,
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struct GPUOffScreen *ofs,
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bool display_colorspace,
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bool do_overlay_merge);
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struct DRWData **GPU_viewport_data_get(GPUViewport *viewport);
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/**
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* Merge the stereo textures. `color` and `overlay` texture will be modified.
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*/
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void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo_format);
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void GPU_viewport_tag_update(GPUViewport *viewport);
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bool GPU_viewport_do_update(GPUViewport *viewport);
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int GPU_viewport_active_view_get(GPUViewport *viewport);
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bool GPU_viewport_is_stereo_get(GPUViewport *viewport);
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GPUTexture *GPU_viewport_color_texture(GPUViewport *viewport, int view);
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GPUTexture *GPU_viewport_overlay_texture(GPUViewport *viewport, int view);
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GPUTexture *GPU_viewport_depth_texture(GPUViewport *viewport);
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/**
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* Overlay frame-buffer for drawing outside of DRW module.
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*/
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GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport);
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#ifdef __cplusplus
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}
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#endif
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