1064 lines
43 KiB
C
1064 lines
43 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Bob Holcomb.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_NODE_H__
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#define __BKE_NODE_H__
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/** \file BKE_node.h
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* \ingroup bke
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*/
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "DNA_listBase.h"
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/* for FOREACH_NODETREE */
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_world_types.h"
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#include "DNA_linestyle_types.h"
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#include "RNA_types.h"
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/* not very important, but the stack solver likes to know a maximum */
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#define MAX_SOCKET 512
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struct bContext;
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struct bNode;
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struct bNodeLink;
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struct bNodeSocket;
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struct bNodeStack;
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struct bNodeTree;
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struct bNodeTreeType;
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struct bNodeTreeExec;
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struct bNodeExecContext;
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struct bNodeExecData;
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struct GPUMaterial;
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struct GPUNodeStack;
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struct ID;
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struct ImBuf;
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struct ImageFormatData;
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struct ListBase;
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struct Main;
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struct uiLayout;
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struct MTex;
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struct PointerRNA;
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struct RenderData;
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struct Scene;
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struct Tex;
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struct ViewRender;
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struct SpaceNode;
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struct ARegion;
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struct ColorManagedViewSettings;
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struct ColorManagedDisplaySettings;
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struct bNodeInstanceHash;
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/* -------------------------------------------------------------------- */
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/** \name Node Type Definitions
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* \{ */
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/** Compact definition of a node socket.
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* Can be used to quickly define a list of static sockets for a node,
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* which are added to each new node of that type.
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*
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* \deprecated This struct is used by C nodes to define templates as simple
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* static struct lists. These are converted to the new template collections
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* in RNA types automatically.
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*/
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typedef struct bNodeSocketTemplate {
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int type, limit;
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char name[64]; /* MAX_NAME */
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float val1, val2, val3, val4; /* default alloc value for inputs */
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float min, max;
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int subtype; /* would use PropertySubType but this is a bad level include to use RNA */
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int flag;
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/* after this line is used internal only */
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struct bNodeSocket *sock; /* used to hold verified socket */
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char identifier[64]; /* generated from name */
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} bNodeSocketTemplate;
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/** Defines a socket type.
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* Defines the appearance and behavior of a socket in the UI.
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*/
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typedef struct bNodeSocketType {
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char idname[64]; /* identifier name */
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void (*draw)(struct bContext *C, struct uiLayout *layout, struct PointerRNA *ptr, struct PointerRNA *node_ptr, const char *text);
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void (*draw_color)(struct bContext *C, struct PointerRNA *ptr, struct PointerRNA *node_ptr, float *r_color);
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void (*interface_draw)(struct bContext *C, struct uiLayout *layout, struct PointerRNA *ptr);
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void (*interface_draw_color)(struct bContext *C, struct PointerRNA *ptr, float *r_color);
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void (*interface_register_properties)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct StructRNA *data_srna);
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void (*interface_init_socket)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct bNode *node, struct bNodeSocket *sock, const char *data_path);
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void (*interface_verify_socket)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct bNode *node, struct bNodeSocket *sock, const char *data_path);
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void (*interface_from_socket)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct bNode *node, struct bNodeSocket *sock);
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/* RNA integration */
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ExtensionRNA ext_socket;
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ExtensionRNA ext_interface;
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/* for standard socket types in C */
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int type, subtype;
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} bNodeSocketType;
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typedef void *(*NodeInitExecFunction)(struct bNodeExecContext *context, struct bNode *node, bNodeInstanceKey key);
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typedef void (*NodeFreeExecFunction)(void *nodedata);
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typedef void (*NodeExecFunction)(void *data, int thread, struct bNode *, struct bNodeExecData *execdata, struct bNodeStack **in, struct bNodeStack **out);
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typedef int (*NodeGPUExecFunction)(struct GPUMaterial *mat, struct bNode *node, struct bNodeExecData *execdata, struct GPUNodeStack *in, struct GPUNodeStack *out);
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/** Defines a node type.
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* Initial attributes and constants for a node as well as callback functions
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* implementing the node behavior.
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*/
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typedef struct bNodeType {
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void *next, *prev;
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short needs_free; /* set for allocated types that need to be freed */
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char idname[64]; /* identifier name */
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int type;
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char ui_name[64]; /* MAX_NAME */
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char ui_description[256];
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int ui_icon;
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float width, minwidth, maxwidth;
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float height, minheight, maxheight;
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short nclass, flag, compatibility;
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/* templates for static sockets */
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bNodeSocketTemplate *inputs, *outputs;
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char storagename[64]; /* struct name for DNA */
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/* Main draw function for the node */
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void (*draw_nodetype)(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode,
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struct bNodeTree *ntree, struct bNode *node, bNodeInstanceKey key);
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/* Updates the node geometry attributes according to internal state before actual drawing */
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void (*draw_nodetype_prepare)(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node);
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/* Draw the option buttons on the node */
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void (*draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
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/* Additional parameters in the side panel */
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void (*draw_buttons_ex)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
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/* Additional drawing on backdrop */
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void (*draw_backdrop)(struct SpaceNode *snode, struct ImBuf *backdrop, struct bNode *node, int x, int y);
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/**
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* Optional custom label function for the node header.
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* \note Used as a fallback when #bNode.label isn't set.
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*/
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void (*labelfunc)(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
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/// Optional custom resize handle polling.
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int (*resize_area_func)(struct bNode *node, int x, int y);
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/// Optional selection area polling.
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int (*select_area_func)(struct bNode *node, int x, int y);
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/// Optional tweak area polling (for grabbing).
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int (*tweak_area_func)(struct bNode *node, int x, int y);
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/// Called when the node is updated in the editor.
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void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node);
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/// Check and update if internal ID data has changed.
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void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id);
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/// Initialize a new node instance of this type after creation.
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void (*initfunc)(struct bNodeTree *ntree, struct bNode *node);
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/// Free the node instance.
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void (*freefunc)(struct bNode *node);
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/// Make a copy of the node instance.
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void (*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, struct bNode *src_node);
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/* Registerable API callback versions, called in addition to C callbacks */
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void (*initfunc_api)(const struct bContext *C, struct PointerRNA *ptr);
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void (*freefunc_api)(struct PointerRNA *ptr);
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void (*copyfunc_api)(struct PointerRNA *ptr, struct bNode *src_node);
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/* can this node type be added to a node tree */
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int (*poll)(struct bNodeType *ntype, struct bNodeTree *nodetree);
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/* can this node be added to a node tree */
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int (*poll_instance)(struct bNode *node, struct bNodeTree *nodetree);
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/* optional handling of link insertion */
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void (*insert_link)(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link);
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/* Update the internal links list, for muting and disconnect operators. */
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void (*update_internal_links)(struct bNodeTree *, struct bNode *node);
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/* **** execution callbacks **** */
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NodeInitExecFunction initexecfunc;
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NodeFreeExecFunction freeexecfunc;
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NodeExecFunction execfunc;
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/* gpu */
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NodeGPUExecFunction gpufunc;
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/* RNA integration */
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ExtensionRNA ext;
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} bNodeType;
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/* nodetype->nclass, for add-menu and themes */
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#define NODE_CLASS_INPUT 0
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#define NODE_CLASS_OUTPUT 1
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#define NODE_CLASS_OP_COLOR 3
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#define NODE_CLASS_OP_VECTOR 4
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#define NODE_CLASS_OP_FILTER 5
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#define NODE_CLASS_GROUP 6
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// #define NODE_CLASS_FILE 7
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#define NODE_CLASS_CONVERTOR 8
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#define NODE_CLASS_MATTE 9
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#define NODE_CLASS_DISTORT 10
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// #define NODE_CLASS_OP_DYNAMIC 11 /* deprecated */
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#define NODE_CLASS_PATTERN 12
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#define NODE_CLASS_TEXTURE 13
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// #define NODE_CLASS_EXECUTION 14
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// #define NODE_CLASS_GETDATA 15
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// #define NODE_CLASS_SETDATA 16
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// #define NODE_CLASS_MATH 17
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// #define NODE_CLASS_MATH_VECTOR 18
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// #define NODE_CLASS_MATH_ROTATION 19
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// #define NODE_CLASS_PARTICLES 25
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// #define NODE_CLASS_TRANSFORM 30
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// #define NODE_CLASS_COMBINE 31
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#define NODE_CLASS_SCRIPT 32
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#define NODE_CLASS_INTERFACE 33
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#define NODE_CLASS_SHADER 40
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#define NODE_CLASS_LAYOUT 100
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/* nodetype->compatibility */
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#define NODE_OLD_SHADING (1 << 0)
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#define NODE_NEW_SHADING (1 << 1)
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#define NODE_NEWER_SHADING (1 << 2)
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/* node resize directions */
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#define NODE_RESIZE_TOP 1
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#define NODE_RESIZE_BOTTOM 2
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#define NODE_RESIZE_RIGHT 4
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#define NODE_RESIZE_LEFT 8
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typedef enum eNodeSizePreset {
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NODE_SIZE_DEFAULT,
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NODE_SIZE_SMALL,
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NODE_SIZE_MIDDLE,
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NODE_SIZE_LARGE
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} eNodeSizePreset;
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struct bNodeTreeExec;
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typedef void (*bNodeClassCallback)(void *calldata, int nclass, const char *name);
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typedef struct bNodeTreeType {
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int type; /* type identifier */
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char idname[64]; /* identifier name */
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char ui_name[64];
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char ui_description[256];
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int ui_icon;
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/* callbacks */
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void (*free_cache)(struct bNodeTree *ntree);
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void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node);
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void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func); /* iteration over all node classes */
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/* Check visibility in the node editor */
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int (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype);
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/* Select a node tree from the context */
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void (*get_from_context)(const struct bContext *C, struct bNodeTreeType *ntreetype,
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struct bNodeTree **r_ntree, struct ID **r_id, struct ID **r_from);
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/* calls allowing threaded composite */
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void (*localize)(struct bNodeTree *localtree, struct bNodeTree *ntree);
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void (*local_sync)(struct bNodeTree *localtree, struct bNodeTree *ntree);
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void (*local_merge)(struct Main *bmain, struct bNodeTree *localtree, struct bNodeTree *ntree);
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/* Tree update. Overrides nodetype->updatetreefunc! */
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void (*update)(struct bNodeTree *ntree);
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int (*validate_link)(struct bNodeTree *ntree, struct bNodeLink *link);
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void (*node_add_init)(struct bNodeTree *ntree, struct bNode *bnode);
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/* RNA integration */
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ExtensionRNA ext;
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} bNodeTreeType;
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic API, Trees
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* \{ */
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struct bNodeTreeType *ntreeTypeFind(const char *idname);
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void ntreeTypeAdd(struct bNodeTreeType *nt);
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void ntreeTypeFreeLink(const struct bNodeTreeType *nt);
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bool ntreeIsRegistered(struct bNodeTree *ntree);
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struct GHashIterator *ntreeTypeGetIterator(void);
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/* helper macros for iterating over tree types */
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#define NODE_TREE_TYPES_BEGIN(ntype) \
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{ \
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GHashIterator *__node_tree_type_iter__ = ntreeTypeGetIterator(); \
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for (; !BLI_ghashIterator_done(__node_tree_type_iter__); BLI_ghashIterator_step(__node_tree_type_iter__)) { \
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bNodeTreeType *ntype = BLI_ghashIterator_getValue(__node_tree_type_iter__);
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#define NODE_TREE_TYPES_END \
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} \
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BLI_ghashIterator_free(__node_tree_type_iter__); \
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} (void)0
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void ntreeSetTypes(const struct bContext *C, struct bNodeTree *ntree);
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void ntreeInitDefault(struct bNodeTree *ntree);
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struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, const char *idname);
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/* copy/free funcs, need to manage ID users */
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void ntreeFreeTree(struct bNodeTree *ntree);
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void BKE_node_tree_copy_data(struct Main *bmain, struct bNodeTree *ntree_dst, const struct bNodeTree *ntree_src, const int flag);
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struct bNodeTree *ntreeCopyTree_ex(const struct bNodeTree *ntree, struct Main *bmain, const bool do_id_user);
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struct bNodeTree *ntreeCopyTree(struct Main *bmain, const struct bNodeTree *ntree);
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/* node->id user count */
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void ntreeUserIncrefID(struct bNodeTree *ntree);
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void ntreeUserDecrefID(struct bNodeTree *ntree);
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struct bNodeTree *ntreeFromID(const struct ID *id);
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void ntreeMakeLocal(struct Main *bmain, struct bNodeTree *ntree, bool id_in_mainlist, const bool lib_local);
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struct bNode *ntreeFindType(const struct bNodeTree *ntree, int type);
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bool ntreeHasType(const struct bNodeTree *ntree, int type);
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bool ntreeHasTree(const struct bNodeTree *ntree, const struct bNodeTree *lookup);
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void ntreeUpdateTree(struct Main *main, struct bNodeTree *ntree);
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/* XXX Currently each tree update call does call to ntreeVerifyNodes too.
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* Some day this should be replaced by a decent depsgraph automatism!
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*/
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void ntreeVerifyNodes(struct Main *main, struct ID *id);
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void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes);
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/* XXX old trees handle output flags automatically based on special output node types and last active selection.
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* new tree types have a per-output socket flag to indicate the final output to use explicitly.
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*/
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void ntreeSetOutput(struct bNodeTree *ntree);
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void ntreeFreeCache(struct bNodeTree *ntree);
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int ntreeNodeExists(struct bNodeTree *ntree, struct bNode *testnode);
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int ntreeOutputExists(struct bNode *node, struct bNodeSocket *testsock);
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void ntreeNodeFlagSet(const bNodeTree *ntree, const int flag, const bool enable);
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struct bNodeTree *ntreeLocalize(struct bNodeTree *ntree);
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void ntreeLocalSync(struct bNodeTree *localtree, struct bNodeTree *ntree);
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void ntreeLocalMerge(struct Main *bmain, struct bNodeTree *localtree, struct bNodeTree *ntree);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Node Tree Interface
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* \{ */
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struct bNodeSocket *ntreeFindSocketInterface(struct bNodeTree *ntree, int in_out, const char *identifier);
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struct bNodeSocket *ntreeAddSocketInterface(struct bNodeTree *ntree, int in_out, const char *idname, const char *name);
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struct bNodeSocket *ntreeInsertSocketInterface(struct bNodeTree *ntree, int in_out, const char *idname,
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struct bNodeSocket *next_sock, const char *name);
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struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(struct bNodeTree *ntree, struct bNode *from_node, struct bNodeSocket *from_sock);
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struct bNodeSocket *ntreeInsertSocketInterfaceFromSocket(struct bNodeTree *ntree, struct bNodeSocket *next_sock,
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struct bNode *from_node, struct bNodeSocket *from_sock);
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void ntreeRemoveSocketInterface(struct bNodeTree *ntree, struct bNodeSocket *sock);
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struct StructRNA *ntreeInterfaceTypeGet(struct bNodeTree *ntree, int create);
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void ntreeInterfaceTypeFree(struct bNodeTree *ntree);
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void ntreeInterfaceTypeUpdate(struct bNodeTree *ntree);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic API, Nodes
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* \{ */
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struct bNodeType *nodeTypeFind(const char *idname);
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void nodeRegisterType(struct bNodeType *ntype);
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void nodeUnregisterType(struct bNodeType *ntype);
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bool nodeIsRegistered(struct bNode *node);
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struct GHashIterator *nodeTypeGetIterator(void);
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/* helper macros for iterating over node types */
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#define NODE_TYPES_BEGIN(ntype) \
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{ \
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GHashIterator *__node_type_iter__ = nodeTypeGetIterator(); \
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for (; !BLI_ghashIterator_done(__node_type_iter__); BLI_ghashIterator_step(__node_type_iter__)) { \
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bNodeType *ntype = BLI_ghashIterator_getValue(__node_type_iter__);
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#define NODE_TYPES_END \
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} \
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BLI_ghashIterator_free(__node_type_iter__); \
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}
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struct bNodeSocketType *nodeSocketTypeFind(const char *idname);
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void nodeRegisterSocketType(struct bNodeSocketType *stype);
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void nodeUnregisterSocketType(struct bNodeSocketType *stype);
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bool nodeSocketIsRegistered(struct bNodeSocket *sock);
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struct GHashIterator *nodeSocketTypeGetIterator(void);
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const char *nodeStaticSocketType(int type, int subtype);
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const char *nodeStaticSocketInterfaceType(int type, int subtype);
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/* helper macros for iterating over node types */
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#define NODE_SOCKET_TYPES_BEGIN(stype) \
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{ \
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GHashIterator *__node_socket_type_iter__ = nodeSocketTypeGetIterator(); \
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for (; !BLI_ghashIterator_done(__node_socket_type_iter__); BLI_ghashIterator_step(__node_socket_type_iter__)) { \
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bNodeSocketType *stype = BLI_ghashIterator_getValue(__node_socket_type_iter__);
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#define NODE_SOCKET_TYPES_END \
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} \
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BLI_ghashIterator_free(__node_socket_type_iter__); \
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}
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struct bNodeSocket *nodeFindSocket(struct bNode *node, int in_out, const char *identifier);
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struct bNodeSocket *nodeAddSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, const char *idname,
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const char *identifier, const char *name);
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struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, const char *idname,
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struct bNodeSocket *next_sock, const char *identifier, const char *name);
|
|
struct bNodeSocket *nodeAddStaticSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, int type, int subtype,
|
|
const char *identifier, const char *name);
|
|
struct bNodeSocket *nodeInsertStaticSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, int type, int subtype,
|
|
struct bNodeSocket *next_sock, const char *identifier, const char *name);
|
|
void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
|
|
void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
|
|
void nodeModifySocketType(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock, int type, int subtype);
|
|
|
|
struct bNode *nodeAddNode(const struct bContext *C, struct bNodeTree *ntree, const char *idname);
|
|
struct bNode *nodeAddStaticNode(const struct bContext *C, struct bNodeTree *ntree, int type);
|
|
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
|
|
void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
void nodeFreeNode(struct bNodeTree *ntree, struct bNode *node);
|
|
struct bNode *BKE_node_copy_ex(struct bNodeTree *ntree, struct bNode *node_src, const int flag);
|
|
struct bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
struct bNodeLink *nodeAddLink(struct bNodeTree *ntree, struct bNode *fromnode, struct bNodeSocket *fromsock, struct bNode *tonode, struct bNodeSocket *tosock);
|
|
void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link);
|
|
void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
|
|
bool nodeLinkIsHidden(struct bNodeLink *link);
|
|
void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
void nodeToView(struct bNode *node, float x, float y, float *rx, float *ry);
|
|
void nodeFromView(struct bNode *node, float x, float y, float *rx, float *ry);
|
|
bool nodeAttachNodeCheck(struct bNode *node, struct bNode *parent);
|
|
void nodeAttachNode(struct bNode *node, struct bNode *parent);
|
|
void nodeDetachNode(struct bNode *node);
|
|
|
|
struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name);
|
|
int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex);
|
|
struct bNode *nodeFindRootParent(bNode *node);
|
|
|
|
bool nodeIsChildOf(const bNode *parent, const bNode *child);
|
|
|
|
void nodeChainIter(
|
|
const bNodeTree *ntree, const bNode *node_start,
|
|
bool (*callback)(bNode *, bNode *, void *, const bool), void *userdata,
|
|
const bool reversed);
|
|
void nodeParentsIter(bNode *node, bool (*callback)(bNode *, void *), void *userdata);
|
|
|
|
struct bNodeLink *nodeFindLink(struct bNodeTree *ntree, struct bNodeSocket *from, struct bNodeSocket *to);
|
|
int nodeCountSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
|
|
|
|
void nodeSetSelected(struct bNode *node, bool select);
|
|
void nodeSetActive(struct bNodeTree *ntree, struct bNode *node);
|
|
struct bNode *nodeGetActive(struct bNodeTree *ntree);
|
|
struct bNode *nodeGetActiveID(struct bNodeTree *ntree, short idtype);
|
|
bool nodeSetActiveID(struct bNodeTree *ntree, short idtype, struct ID *id);
|
|
void nodeClearActive(struct bNodeTree *ntree);
|
|
void nodeClearActiveID(struct bNodeTree *ntree, short idtype);
|
|
struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree);
|
|
|
|
void nodeUpdate(struct bNodeTree *ntree, struct bNode *node);
|
|
bool nodeUpdateID(struct bNodeTree *ntree, struct ID *id);
|
|
void nodeUpdateInternalLinks(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
int nodeSocketIsHidden(struct bNodeSocket *sock);
|
|
void ntreeTagUsedSockets(struct bNodeTree *ntree);
|
|
|
|
/* Node Clipboard */
|
|
void BKE_node_clipboard_init(struct bNodeTree *ntree);
|
|
void BKE_node_clipboard_clear(void);
|
|
bool BKE_node_clipboard_validate(void);
|
|
void BKE_node_clipboard_add_node(struct bNode *node);
|
|
void BKE_node_clipboard_add_link(struct bNodeLink *link);
|
|
const struct ListBase *BKE_node_clipboard_get_nodes(void);
|
|
const struct ListBase *BKE_node_clipboard_get_links(void);
|
|
int BKE_node_clipboard_get_type(void);
|
|
|
|
/* Node Instance Hash */
|
|
typedef struct bNodeInstanceHash {
|
|
GHash *ghash; /* XXX should be made a direct member, GHash allocation needs to support it */
|
|
} bNodeInstanceHash;
|
|
|
|
typedef void (*bNodeInstanceValueFP)(void *value);
|
|
|
|
extern const bNodeInstanceKey NODE_INSTANCE_KEY_BASE;
|
|
extern const bNodeInstanceKey NODE_INSTANCE_KEY_NONE;
|
|
|
|
bNodeInstanceKey BKE_node_instance_key(bNodeInstanceKey parent_key, struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
bNodeInstanceHash *BKE_node_instance_hash_new(const char *info);
|
|
void BKE_node_instance_hash_free(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
|
|
void BKE_node_instance_hash_insert(bNodeInstanceHash *hash, bNodeInstanceKey key, void *value);
|
|
void *BKE_node_instance_hash_lookup(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
int BKE_node_instance_hash_remove(bNodeInstanceHash *hash, bNodeInstanceKey key, bNodeInstanceValueFP valfreefp);
|
|
void BKE_node_instance_hash_clear(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
|
|
void *BKE_node_instance_hash_pop(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
int BKE_node_instance_hash_haskey(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
int BKE_node_instance_hash_size(bNodeInstanceHash *hash);
|
|
|
|
void BKE_node_instance_hash_clear_tags(bNodeInstanceHash *hash);
|
|
void BKE_node_instance_hash_tag(bNodeInstanceHash *hash, void *value);
|
|
bool BKE_node_instance_hash_tag_key(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
void BKE_node_instance_hash_remove_untagged(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
|
|
|
|
typedef GHashIterator bNodeInstanceHashIterator;
|
|
|
|
BLI_INLINE bNodeInstanceHashIterator *BKE_node_instance_hash_iterator_new(bNodeInstanceHash *hash) { return BLI_ghashIterator_new(hash->ghash); }
|
|
BLI_INLINE void BKE_node_instance_hash_iterator_init(bNodeInstanceHashIterator *iter, bNodeInstanceHash *hash) { BLI_ghashIterator_init(iter, hash->ghash); }
|
|
BLI_INLINE void BKE_node_instance_hash_iterator_free(bNodeInstanceHashIterator *iter) { BLI_ghashIterator_free(iter); }
|
|
BLI_INLINE bNodeInstanceKey BKE_node_instance_hash_iterator_get_key(bNodeInstanceHashIterator *iter) { return *(bNodeInstanceKey *)BLI_ghashIterator_getKey(iter); }
|
|
BLI_INLINE void *BKE_node_instance_hash_iterator_get_value(bNodeInstanceHashIterator *iter) { return BLI_ghashIterator_getValue(iter); }
|
|
BLI_INLINE void BKE_node_instance_hash_iterator_step(bNodeInstanceHashIterator *iter) { BLI_ghashIterator_step(iter); }
|
|
BLI_INLINE bool BKE_node_instance_hash_iterator_done(bNodeInstanceHashIterator *iter) { return BLI_ghashIterator_done(iter); }
|
|
|
|
#define NODE_INSTANCE_HASH_ITER(iter_, hash_) \
|
|
for (BKE_node_instance_hash_iterator_init(&iter_, hash_); \
|
|
BKE_node_instance_hash_iterator_done(&iter_) == false; \
|
|
BKE_node_instance_hash_iterator_step(&iter_))
|
|
|
|
|
|
/* Node Previews */
|
|
|
|
int BKE_node_preview_used(struct bNode *node);
|
|
bNodePreview *BKE_node_preview_verify(struct bNodeInstanceHash *previews, bNodeInstanceKey key, int xsize, int ysize, bool create);
|
|
bNodePreview *BKE_node_preview_copy(struct bNodePreview *preview);
|
|
void BKE_node_preview_free(struct bNodePreview *preview);
|
|
void BKE_node_preview_init_tree(struct bNodeTree *ntree, int xsize, int ysize, int create_previews);
|
|
void BKE_node_preview_free_tree(struct bNodeTree *ntree);
|
|
void BKE_node_preview_remove_unused(struct bNodeTree *ntree);
|
|
void BKE_node_preview_clear(struct bNodePreview *preview);
|
|
void BKE_node_preview_clear_tree(struct bNodeTree *ntree);
|
|
|
|
void BKE_node_preview_sync_tree(struct bNodeTree *to_ntree, struct bNodeTree *from_ntree);
|
|
void BKE_node_preview_merge_tree(struct bNodeTree *to_ntree, struct bNodeTree *from_ntree, bool remove_old);
|
|
|
|
void BKE_node_preview_set_pixel(struct bNodePreview *preview, const float col[4], int x, int y, bool do_manage);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Type Access
|
|
* \{ */
|
|
|
|
void nodeLabel(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
|
|
|
|
int nodeGroupPoll(struct bNodeTree *nodetree, struct bNodeTree *grouptree);
|
|
|
|
/* Init a new node type struct with default values and callbacks */
|
|
void node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
|
|
void node_type_base_custom(struct bNodeType *ntype, const char *idname, const char *name, short nclass, short flag);
|
|
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs);
|
|
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth);
|
|
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size);
|
|
void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node));
|
|
void node_type_storage(struct bNodeType *ntype,
|
|
const char *storagename,
|
|
void (*freefunc)(struct bNode *node),
|
|
void (*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, struct bNode *src_node));
|
|
void node_type_label(struct bNodeType *ntype, void (*labelfunc)(struct bNodeTree *ntree, struct bNode *, char *label, int maxlen));
|
|
void node_type_update(struct bNodeType *ntype,
|
|
void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node),
|
|
void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id));
|
|
|
|
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction initexecfunc, NodeFreeExecFunction freeexecfunc, NodeExecFunction execfunc);
|
|
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpufunc);
|
|
void node_type_internal_links(struct bNodeType *ntype, void (*update_internal_links)(struct bNodeTree *, struct bNode *));
|
|
void node_type_compatibility(struct bNodeType *ntype, short compatibility);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Generic Functions
|
|
* \{ */
|
|
|
|
bool BKE_node_is_connected_to_output(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
/* ************** COMMON NODES *************** */
|
|
|
|
#define NODE_UNDEFINED -2 /* node type is not registered */
|
|
#define NODE_CUSTOM -1 /* for dynamically registered custom types */
|
|
#define NODE_GROUP 2
|
|
// #define NODE_FORLOOP 3 /* deprecated */
|
|
// #define NODE_WHILELOOP 4 /* deprecated */
|
|
#define NODE_FRAME 5
|
|
#define NODE_REROUTE 6
|
|
#define NODE_GROUP_INPUT 7
|
|
#define NODE_GROUP_OUTPUT 8
|
|
|
|
void BKE_node_tree_unlink_id(ID *id, struct bNodeTree *ntree);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Tree Iterator
|
|
*
|
|
* Utility macro for visiting every node tree in the library data, including local bNodeTree blocks in other IDs.
|
|
* This avoids the need for callback functions and allows executing code in a single inner code block.
|
|
*
|
|
* Variables:
|
|
*
|
|
* nodetree: The actual bNodeTree data block.
|
|
* Check nodetree->idname or nodetree->typeinfo to use only specific types.
|
|
*
|
|
* id: The owner of the bNodeTree data block.
|
|
* Same as nodetree if it's a linkable node tree from the library.
|
|
*
|
|
* Examples:
|
|
*
|
|
* \code{.c}
|
|
* FOREACH_NODETREE(bmain, nodetree, id) {
|
|
* if (id == nodetree)
|
|
* printf("This is a linkable node tree");
|
|
* } FOREACH_NODETREE_END
|
|
*
|
|
* FOREACH_NODETREE(bmain, nodetree, id) {
|
|
* if (nodetree->idname == "ShaderNodeTree")
|
|
* printf("This is a shader node tree);
|
|
* if (GS(id) == ID_MA)
|
|
* printf(" and it's owned by a material");
|
|
* } FOREACH_NODETREE_END
|
|
* \endcode
|
|
*
|
|
* \{
|
|
*/
|
|
|
|
/* should be an opaque type, only for internal use by BKE_node_tree_iter_*** */
|
|
struct NodeTreeIterStore {
|
|
bNodeTree *ngroup;
|
|
Scene *scene;
|
|
Material *mat;
|
|
Tex *tex;
|
|
Lamp *lamp;
|
|
World *world;
|
|
FreestyleLineStyle *linestyle;
|
|
};
|
|
|
|
void BKE_node_tree_iter_init(struct NodeTreeIterStore *ntreeiter, struct Main *bmain);
|
|
bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
|
|
struct bNodeTree **r_nodetree, struct ID **r_id);
|
|
|
|
#define FOREACH_NODETREE(bmain, _nodetree, _id) \
|
|
{ \
|
|
struct NodeTreeIterStore _nstore; \
|
|
bNodeTree *_nodetree; \
|
|
ID *_id; \
|
|
/* avoid compiler warning about unused variables */ \
|
|
BKE_node_tree_iter_init(&_nstore, bmain); \
|
|
while (BKE_node_tree_iter_step(&_nstore, &_nodetree, &_id) == true) { \
|
|
if (_nodetree) {
|
|
|
|
#define FOREACH_NODETREE_END \
|
|
} \
|
|
} \
|
|
}
|
|
/** \} */
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Tree
|
|
*/
|
|
|
|
void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, const int layer_index);
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Shader Nodes
|
|
* \{ */
|
|
|
|
/* note: types are needed to restore callbacks, don't change values */
|
|
/* range 1 - 100 is reserved for common nodes */
|
|
/* using toolbox, we add node groups by assuming the values below don't exceed NODE_GROUP_MENU for now */
|
|
|
|
//#define SH_NODE_OUTPUT 1
|
|
|
|
//#define SH_NODE_MATERIAL 100
|
|
#define SH_NODE_RGB 101
|
|
#define SH_NODE_VALUE 102
|
|
#define SH_NODE_MIX_RGB 103
|
|
#define SH_NODE_VALTORGB 104
|
|
#define SH_NODE_RGBTOBW 105
|
|
#define SH_NODE_SHADERTORGB 106
|
|
//#define SH_NODE_TEXTURE 106
|
|
#define SH_NODE_NORMAL 107
|
|
//#define SH_NODE_GEOMETRY 108
|
|
#define SH_NODE_MAPPING 109
|
|
#define SH_NODE_CURVE_VEC 110
|
|
#define SH_NODE_CURVE_RGB 111
|
|
#define SH_NODE_CAMERA 114
|
|
#define SH_NODE_MATH 115
|
|
#define SH_NODE_VECT_MATH 116
|
|
#define SH_NODE_SQUEEZE 117
|
|
//#define SH_NODE_MATERIAL_EXT 118
|
|
#define SH_NODE_INVERT 119
|
|
#define SH_NODE_SEPRGB 120
|
|
#define SH_NODE_COMBRGB 121
|
|
#define SH_NODE_HUE_SAT 122
|
|
#define NODE_DYNAMIC 123
|
|
|
|
#define SH_NODE_OUTPUT_MATERIAL 124
|
|
#define SH_NODE_OUTPUT_WORLD 125
|
|
#define SH_NODE_OUTPUT_LAMP 126
|
|
#define SH_NODE_FRESNEL 127
|
|
#define SH_NODE_MIX_SHADER 128
|
|
#define SH_NODE_ATTRIBUTE 129
|
|
#define SH_NODE_BACKGROUND 130
|
|
#define SH_NODE_BSDF_ANISOTROPIC 131
|
|
#define SH_NODE_BSDF_DIFFUSE 132
|
|
#define SH_NODE_BSDF_GLOSSY 133
|
|
#define SH_NODE_BSDF_GLASS 134
|
|
#define SH_NODE_BSDF_TRANSLUCENT 137
|
|
#define SH_NODE_BSDF_TRANSPARENT 138
|
|
#define SH_NODE_BSDF_VELVET 139
|
|
#define SH_NODE_EMISSION 140
|
|
#define SH_NODE_NEW_GEOMETRY 141
|
|
#define SH_NODE_LIGHT_PATH 142
|
|
#define SH_NODE_TEX_IMAGE 143
|
|
#define SH_NODE_TEX_SKY 145
|
|
#define SH_NODE_TEX_GRADIENT 146
|
|
#define SH_NODE_TEX_VORONOI 147
|
|
#define SH_NODE_TEX_MAGIC 148
|
|
#define SH_NODE_TEX_WAVE 149
|
|
#define SH_NODE_TEX_NOISE 150
|
|
#define SH_NODE_TEX_MUSGRAVE 152
|
|
#define SH_NODE_TEX_COORD 155
|
|
#define SH_NODE_ADD_SHADER 156
|
|
#define SH_NODE_TEX_ENVIRONMENT 157
|
|
#define SH_NODE_OUTPUT_TEXTURE 158
|
|
#define SH_NODE_HOLDOUT 159
|
|
#define SH_NODE_LAYER_WEIGHT 160
|
|
#define SH_NODE_VOLUME_ABSORPTION 161
|
|
#define SH_NODE_VOLUME_SCATTER 162
|
|
#define SH_NODE_GAMMA 163
|
|
#define SH_NODE_TEX_CHECKER 164
|
|
#define SH_NODE_BRIGHTCONTRAST 165
|
|
#define SH_NODE_LIGHT_FALLOFF 166
|
|
#define SH_NODE_OBJECT_INFO 167
|
|
#define SH_NODE_PARTICLE_INFO 168
|
|
#define SH_NODE_TEX_BRICK 169
|
|
#define SH_NODE_BUMP 170
|
|
#define SH_NODE_SCRIPT 171
|
|
#define SH_NODE_AMBIENT_OCCLUSION 172
|
|
#define SH_NODE_BSDF_REFRACTION 173
|
|
#define SH_NODE_TANGENT 174
|
|
#define SH_NODE_NORMAL_MAP 175
|
|
#define SH_NODE_HAIR_INFO 176
|
|
#define SH_NODE_SUBSURFACE_SCATTERING 177
|
|
#define SH_NODE_WIREFRAME 178
|
|
#define SH_NODE_BSDF_TOON 179
|
|
#define SH_NODE_WAVELENGTH 180
|
|
#define SH_NODE_BLACKBODY 181
|
|
#define SH_NODE_VECT_TRANSFORM 182
|
|
#define SH_NODE_SEPHSV 183
|
|
#define SH_NODE_COMBHSV 184
|
|
#define SH_NODE_BSDF_HAIR 185
|
|
#define SH_NODE_LAMP 186
|
|
#define SH_NODE_UVMAP 187
|
|
#define SH_NODE_SEPXYZ 188
|
|
#define SH_NODE_COMBXYZ 189
|
|
#define SH_NODE_OUTPUT_LINESTYLE 190
|
|
#define SH_NODE_UVALONGSTROKE 191
|
|
#define SH_NODE_TEX_POINTDENSITY 192
|
|
#define SH_NODE_BSDF_PRINCIPLED 193
|
|
#define SH_NODE_TEX_IES 194
|
|
#define SH_NODE_EEVEE_SPECULAR 195
|
|
#define SH_NODE_BEVEL 197
|
|
#define SH_NODE_DISPLACEMENT 198
|
|
#define SH_NODE_VECTOR_DISPLACEMENT 199
|
|
#define SH_NODE_VOLUME_PRINCIPLED 200
|
|
|
|
/* custom defines options for Material node */
|
|
#define SH_NODE_MAT_DIFF 1
|
|
#define SH_NODE_MAT_SPEC 2
|
|
#define SH_NODE_MAT_NEG 4
|
|
|
|
/* API */
|
|
|
|
struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
|
|
void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
|
|
bool ntreeShaderExecTree(struct bNodeTree *ntree, int thread);
|
|
|
|
void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat, short compatibility);
|
|
void ntreeGPUMaterialDomain(struct bNodeTree *ntree, bool *has_surface_output, bool *has_volume_output);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Composite Nodes
|
|
* \{ */
|
|
|
|
/* output socket defines */
|
|
#define RRES_OUT_IMAGE 0
|
|
#define RRES_OUT_ALPHA 1
|
|
#define RRES_OUT_Z 2
|
|
#define RRES_OUT_NORMAL 3
|
|
#define RRES_OUT_UV 4
|
|
#define RRES_OUT_VEC 5
|
|
#define RRES_OUT_RGBA 6
|
|
#define RRES_OUT_DIFF 7
|
|
#define RRES_OUT_SPEC 8
|
|
#define RRES_OUT_SHADOW 9
|
|
#define RRES_OUT_AO 10
|
|
#define RRES_OUT_REFLECT 11
|
|
#define RRES_OUT_REFRACT 12
|
|
#define RRES_OUT_INDIRECT 13
|
|
#define RRES_OUT_INDEXOB 14
|
|
#define RRES_OUT_INDEXMA 15
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#define RRES_OUT_MIST 16
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#define RRES_OUT_EMIT 17
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#define RRES_OUT_ENV 18
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#define RRES_OUT_DIFF_DIRECT 19
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#define RRES_OUT_DIFF_INDIRECT 20
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#define RRES_OUT_DIFF_COLOR 21
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#define RRES_OUT_GLOSSY_DIRECT 22
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#define RRES_OUT_GLOSSY_INDIRECT 23
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#define RRES_OUT_GLOSSY_COLOR 24
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#define RRES_OUT_TRANSM_DIRECT 25
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|
#define RRES_OUT_TRANSM_INDIRECT 26
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#define RRES_OUT_TRANSM_COLOR 27
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#define RRES_OUT_SUBSURFACE_DIRECT 28
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|
#define RRES_OUT_SUBSURFACE_INDIRECT 29
|
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#define RRES_OUT_SUBSURFACE_COLOR 30
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#define RRES_OUT_DEBUG 31
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/* note: types are needed to restore callbacks, don't change values */
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#define CMP_NODE_VIEWER 201
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#define CMP_NODE_RGB 202
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#define CMP_NODE_VALUE 203
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#define CMP_NODE_MIX_RGB 204
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#define CMP_NODE_VALTORGB 205
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#define CMP_NODE_RGBTOBW 206
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#define CMP_NODE_NORMAL 207
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#define CMP_NODE_CURVE_VEC 208
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#define CMP_NODE_CURVE_RGB 209
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#define CMP_NODE_ALPHAOVER 210
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#define CMP_NODE_BLUR 211
|
|
#define CMP_NODE_FILTER 212
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#define CMP_NODE_MAP_VALUE 213
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#define CMP_NODE_TIME 214
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#define CMP_NODE_VECBLUR 215
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#define CMP_NODE_SEPRGBA 216
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#define CMP_NODE_SEPHSVA 217
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#define CMP_NODE_SETALPHA 218
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|
#define CMP_NODE_HUE_SAT 219
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#define CMP_NODE_IMAGE 220
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|
#define CMP_NODE_R_LAYERS 221
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#define CMP_NODE_COMPOSITE 222
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#define CMP_NODE_OUTPUT_FILE 223
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#define CMP_NODE_TEXTURE 224
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|
#define CMP_NODE_TRANSLATE 225
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#define CMP_NODE_ZCOMBINE 226
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#define CMP_NODE_COMBRGBA 227
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|
#define CMP_NODE_DILATEERODE 228
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#define CMP_NODE_ROTATE 229
|
|
#define CMP_NODE_SCALE 230
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|
#define CMP_NODE_SEPYCCA 231
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|
#define CMP_NODE_COMBYCCA 232
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|
#define CMP_NODE_SEPYUVA 233
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|
#define CMP_NODE_COMBYUVA 234
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|
#define CMP_NODE_DIFF_MATTE 235
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|
#define CMP_NODE_COLOR_SPILL 236
|
|
#define CMP_NODE_CHROMA_MATTE 237
|
|
#define CMP_NODE_CHANNEL_MATTE 238
|
|
#define CMP_NODE_FLIP 239
|
|
#define CMP_NODE_SPLITVIEWER 240
|
|
// #define CMP_NODE_INDEX_MASK 241
|
|
#define CMP_NODE_MAP_UV 242
|
|
#define CMP_NODE_ID_MASK 243
|
|
#define CMP_NODE_DEFOCUS 244
|
|
#define CMP_NODE_DISPLACE 245
|
|
#define CMP_NODE_COMBHSVA 246
|
|
#define CMP_NODE_MATH 247
|
|
#define CMP_NODE_LUMA_MATTE 248
|
|
#define CMP_NODE_BRIGHTCONTRAST 249
|
|
#define CMP_NODE_GAMMA 250
|
|
#define CMP_NODE_INVERT 251
|
|
#define CMP_NODE_NORMALIZE 252
|
|
#define CMP_NODE_CROP 253
|
|
#define CMP_NODE_DBLUR 254
|
|
#define CMP_NODE_BILATERALBLUR 255
|
|
#define CMP_NODE_PREMULKEY 256
|
|
#define CMP_NODE_DIST_MATTE 257
|
|
#define CMP_NODE_VIEW_LEVELS 258
|
|
#define CMP_NODE_COLOR_MATTE 259
|
|
#define CMP_NODE_COLORBALANCE 260
|
|
#define CMP_NODE_HUECORRECT 261
|
|
#define CMP_NODE_MOVIECLIP 262
|
|
#define CMP_NODE_STABILIZE2D 263
|
|
#define CMP_NODE_TRANSFORM 264
|
|
#define CMP_NODE_MOVIEDISTORTION 265
|
|
#define CMP_NODE_DOUBLEEDGEMASK 266
|
|
#define CMP_NODE_OUTPUT_MULTI_FILE__DEPRECATED 267 /* DEPRECATED multi file node has been merged into regular CMP_NODE_OUTPUT_FILE */
|
|
#define CMP_NODE_MASK 268
|
|
#define CMP_NODE_KEYINGSCREEN 269
|
|
#define CMP_NODE_KEYING 270
|
|
#define CMP_NODE_TRACKPOS 271
|
|
#define CMP_NODE_INPAINT 272
|
|
#define CMP_NODE_DESPECKLE 273
|
|
|
|
#define CMP_NODE_GLARE 301
|
|
#define CMP_NODE_TONEMAP 302
|
|
#define CMP_NODE_LENSDIST 303
|
|
#define CMP_NODE_SUNBEAMS 304
|
|
|
|
#define CMP_NODE_COLORCORRECTION 312
|
|
#define CMP_NODE_MASK_BOX 313
|
|
#define CMP_NODE_MASK_ELLIPSE 314
|
|
#define CMP_NODE_BOKEHIMAGE 315
|
|
#define CMP_NODE_BOKEHBLUR 316
|
|
#define CMP_NODE_SWITCH 317
|
|
#define CMP_NODE_PIXELATE 318
|
|
|
|
#define CMP_NODE_MAP_RANGE 319
|
|
#define CMP_NODE_PLANETRACKDEFORM 320
|
|
#define CMP_NODE_CORNERPIN 321
|
|
#define CMP_NODE_SWITCH_VIEW 322
|
|
|
|
/* channel toggles */
|
|
#define CMP_CHAN_RGB 1
|
|
#define CMP_CHAN_A 2
|
|
|
|
/* filter types */
|
|
#define CMP_FILT_SOFT 0
|
|
#define CMP_FILT_SHARP 1
|
|
#define CMP_FILT_LAPLACE 2
|
|
#define CMP_FILT_SOBEL 3
|
|
#define CMP_FILT_PREWITT 4
|
|
#define CMP_FILT_KIRSCH 5
|
|
#define CMP_FILT_SHADOW 6
|
|
|
|
/* scale node type, in custom1 */
|
|
#define CMP_SCALE_RELATIVE 0
|
|
#define CMP_SCALE_ABSOLUTE 1
|
|
#define CMP_SCALE_SCENEPERCENT 2
|
|
#define CMP_SCALE_RENDERPERCENT 3
|
|
/* custom2 */
|
|
#define CMP_SCALE_RENDERSIZE_FRAME_ASPECT (1 << 0)
|
|
#define CMP_SCALE_RENDERSIZE_FRAME_CROP (1 << 1)
|
|
|
|
/* track position node, in custom1 */
|
|
#define CMP_TRACKPOS_ABSOLUTE 0
|
|
#define CMP_TRACKPOS_RELATIVE_START 1
|
|
#define CMP_TRACKPOS_RELATIVE_FRAME 2
|
|
#define CMP_TRACKPOS_ABSOLUTE_FRAME 3
|
|
|
|
/* API */
|
|
void ntreeCompositExecTree(struct Scene *scene, struct bNodeTree *ntree, struct RenderData *rd, int rendering, int do_previews,
|
|
const struct ColorManagedViewSettings *view_settings, const struct ColorManagedDisplaySettings *display_settings,
|
|
const char *view_name);
|
|
void ntreeCompositTagRender(struct Scene *sce);
|
|
int ntreeCompositTagAnimated(struct bNodeTree *ntree);
|
|
void ntreeCompositTagGenerators(struct bNodeTree *ntree);
|
|
void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
|
|
void ntreeCompositRegisterPass(struct bNodeTree *ntree, struct Scene *scene, struct ViewLayer *view_layer, const char *name, int type);
|
|
void ntreeCompositClearTags(struct bNodeTree *ntree);
|
|
|
|
struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree, struct bNode *node,
|
|
const char *name, struct ImageFormatData *im_format);
|
|
int ntreeCompositOutputFileRemoveActiveSocket(struct bNodeTree *ntree, struct bNode *node);
|
|
void ntreeCompositOutputFileSetPath(struct bNode *node, struct bNodeSocket *sock, const char *name);
|
|
void ntreeCompositOutputFileSetLayer(struct bNode *node, struct bNodeSocket *sock, const char *name);
|
|
/* needed in do_versions */
|
|
void ntreeCompositOutputFileUniquePath(struct ListBase *list, struct bNodeSocket *sock, const char defname[], char delim);
|
|
void ntreeCompositOutputFileUniqueLayer(struct ListBase *list, struct bNodeSocket *sock, const char defname[], char delim);
|
|
|
|
void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node);
|
|
void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Texture Nodes
|
|
* \{ */
|
|
|
|
struct TexResult;
|
|
|
|
#define TEX_NODE_OUTPUT 401
|
|
#define TEX_NODE_CHECKER 402
|
|
#define TEX_NODE_TEXTURE 403
|
|
#define TEX_NODE_BRICKS 404
|
|
#define TEX_NODE_MATH 405
|
|
#define TEX_NODE_MIX_RGB 406
|
|
#define TEX_NODE_RGBTOBW 407
|
|
#define TEX_NODE_VALTORGB 408
|
|
#define TEX_NODE_IMAGE 409
|
|
#define TEX_NODE_CURVE_RGB 410
|
|
#define TEX_NODE_INVERT 411
|
|
#define TEX_NODE_HUE_SAT 412
|
|
#define TEX_NODE_CURVE_TIME 413
|
|
#define TEX_NODE_ROTATE 414
|
|
#define TEX_NODE_VIEWER 415
|
|
#define TEX_NODE_TRANSLATE 416
|
|
#define TEX_NODE_COORD 417
|
|
#define TEX_NODE_DISTANCE 418
|
|
#define TEX_NODE_COMPOSE 419
|
|
#define TEX_NODE_DECOMPOSE 420
|
|
#define TEX_NODE_VALTONOR 421
|
|
#define TEX_NODE_SCALE 422
|
|
#define TEX_NODE_AT 423
|
|
|
|
/* 501-599 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
|
|
#define TEX_NODE_PROC 500
|
|
#define TEX_NODE_PROC_MAX 600
|
|
|
|
/* API */
|
|
int ntreeTexTagAnimated(struct bNodeTree *ntree);
|
|
void ntreeTexCheckCyclics(struct bNodeTree *ntree);
|
|
|
|
struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
|
|
void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
|
|
int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target,
|
|
float coord[3], float dxt[3], float dyt[3], int osatex, const short thread,
|
|
struct Tex *tex, short which_output, int cfra, int preview, struct MTex *mtex);
|
|
/** \} */
|
|
|
|
void init_nodesystem(void);
|
|
void free_nodesystem(void);
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/* evaluation support, */
|
|
|
|
struct Depsgraph;
|
|
|
|
void BKE_nodetree_shading_params_eval(struct Depsgraph *depsgraph,
|
|
struct bNodeTree *ntree_dst,
|
|
const struct bNodeTree *ntree_src);
|
|
|
|
#endif /* __BKE_NODE_H__ */
|