tornavis/source/blender/blenkernel/intern/texture.c

799 lines
19 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/texture.c
* \ingroup bke
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_kdopbvh.h"
#include "BLI_utildefines.h"
#include "BLI_math_color.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_brush_types.h"
#include "DNA_node_types.h"
#include "DNA_color_types.h"
#include "DNA_particle_types.h"
#include "DNA_linestyle_types.h"
#include "IMB_imbuf.h"
#include "BKE_main.h"
#include "BKE_colorband.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
#include "BKE_image.h"
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_key.h"
#include "BKE_icons.h"
#include "BKE_node.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_scene.h"
#include "RE_shader_ext.h"
/* ****************** Mapping ******************* */
TexMapping *BKE_texture_mapping_add(int type)
{
TexMapping *texmap = MEM_callocN(sizeof(TexMapping), "TexMapping");
BKE_texture_mapping_default(texmap, type);
return texmap;
}
void BKE_texture_mapping_default(TexMapping *texmap, int type)
{
memset(texmap, 0, sizeof(TexMapping));
texmap->size[0] = texmap->size[1] = texmap->size[2] = 1.0f;
texmap->max[0] = texmap->max[1] = texmap->max[2] = 1.0f;
unit_m4(texmap->mat);
texmap->projx = PROJ_X;
texmap->projy = PROJ_Y;
texmap->projz = PROJ_Z;
texmap->mapping = MTEX_FLAT;
texmap->type = type;
}
void BKE_texture_mapping_init(TexMapping *texmap)
{
float smat[4][4], rmat[4][4], tmat[4][4], proj[4][4], size[3];
if (texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z &&
is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size))
{
unit_m4(texmap->mat);
texmap->flag |= TEXMAP_UNIT_MATRIX;
}
else {
/* axis projection */
zero_m4(proj);
proj[3][3] = 1.0f;
if (texmap->projx != PROJ_N)
proj[texmap->projx - 1][0] = 1.0f;
if (texmap->projy != PROJ_N)
proj[texmap->projy - 1][1] = 1.0f;
if (texmap->projz != PROJ_N)
proj[texmap->projz - 1][2] = 1.0f;
/* scale */
copy_v3_v3(size, texmap->size);
if (ELEM(texmap->type, TEXMAP_TYPE_TEXTURE, TEXMAP_TYPE_NORMAL)) {
/* keep matrix invertible */
if (fabsf(size[0]) < 1e-5f)
size[0] = signf(size[0]) * 1e-5f;
if (fabsf(size[1]) < 1e-5f)
size[1] = signf(size[1]) * 1e-5f;
if (fabsf(size[2]) < 1e-5f)
size[2] = signf(size[2]) * 1e-5f;
}
size_to_mat4(smat, texmap->size);
/* rotation */
eul_to_mat4(rmat, texmap->rot);
/* translation */
unit_m4(tmat);
copy_v3_v3(tmat[3], texmap->loc);
if (texmap->type == TEXMAP_TYPE_TEXTURE) {
/* to transform a texture, the inverse transform needs
* to be applied to the texture coordinate */
mul_m4_series(texmap->mat, tmat, rmat, smat);
invert_m4(texmap->mat);
}
else if (texmap->type == TEXMAP_TYPE_POINT) {
/* forward transform */
mul_m4_series(texmap->mat, tmat, rmat, smat);
}
else if (texmap->type == TEXMAP_TYPE_VECTOR) {
/* no translation for vectors */
mul_m4_m4m4(texmap->mat, rmat, smat);
}
else if (texmap->type == TEXMAP_TYPE_NORMAL) {
/* no translation for normals, and inverse transpose */
mul_m4_m4m4(texmap->mat, rmat, smat);
invert_m4(texmap->mat);
transpose_m4(texmap->mat);
}
/* projection last */
mul_m4_m4m4(texmap->mat, texmap->mat, proj);
texmap->flag &= ~TEXMAP_UNIT_MATRIX;
}
}
ColorMapping *BKE_texture_colormapping_add(void)
{
ColorMapping *colormap = MEM_callocN(sizeof(ColorMapping), "ColorMapping");
BKE_texture_colormapping_default(colormap);
return colormap;
}
void BKE_texture_colormapping_default(ColorMapping *colormap)
{
memset(colormap, 0, sizeof(ColorMapping));
BKE_colorband_init(&colormap->coba, true);
colormap->bright = 1.0;
colormap->contrast = 1.0;
colormap->saturation = 1.0;
colormap->blend_color[0] = 0.8f;
colormap->blend_color[1] = 0.8f;
colormap->blend_color[2] = 0.8f;
colormap->blend_type = MA_RAMP_BLEND;
colormap->blend_factor = 0.0f;
}
/* ******************* TEX ************************ */
/** Free (or release) any data used by this texture (does not free the texure itself). */
void BKE_texture_free(Tex *tex)
{
BKE_animdata_free((ID *)tex, false);
/* is no lib link block, but texture extension */
if (tex->nodetree) {
ntreeFreeTree(tex->nodetree);
MEM_freeN(tex->nodetree);
tex->nodetree = NULL;
}
MEM_SAFE_FREE(tex->coba);
BKE_icon_id_delete((ID *)tex);
BKE_previewimg_free(&tex->preview);
}
/* ------------------------------------------------------------------------- */
void BKE_texture_default(Tex *tex)
{
/* BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(tex, id)); */ /* Not here, can be called with some pointers set. :/ */
tex->type = TEX_IMAGE;
tex->ima = NULL;
tex->stype = 0;
tex->flag = TEX_CHECKER_ODD;
tex->imaflag = TEX_INTERPOL | TEX_MIPMAP | TEX_USEALPHA;
tex->extend = TEX_REPEAT;
tex->cropxmin = tex->cropymin = 0.0;
tex->cropxmax = tex->cropymax = 1.0;
tex->texfilter = TXF_EWA;
tex->afmax = 8;
tex->xrepeat = tex->yrepeat = 1;
tex->fie_ima = 2;
tex->sfra = 1;
tex->frames = 0;
tex->offset = 0;
tex->noisesize = 0.25;
tex->noisedepth = 2;
tex->turbul = 5.0;
tex->nabla = 0.025; // also in do_versions
tex->bright = 1.0;
tex->contrast = 1.0;
tex->saturation = 1.0;
tex->filtersize = 1.0;
tex->rfac = 1.0;
tex->gfac = 1.0;
tex->bfac = 1.0;
/* newnoise: init. */
tex->noisebasis = 0;
tex->noisebasis2 = 0;
/* musgrave */
tex->mg_H = 1.0;
tex->mg_lacunarity = 2.0;
tex->mg_octaves = 2.0;
tex->mg_offset = 1.0;
tex->mg_gain = 1.0;
tex->ns_outscale = 1.0;
/* distnoise */
tex->dist_amount = 1.0;
/* voronoi */
tex->vn_w1 = 1.0;
tex->vn_w2 = tex->vn_w3 = tex->vn_w4 = 0.0;
tex->vn_mexp = 2.5;
tex->vn_distm = 0;
tex->vn_coltype = 0;
tex->iuser.fie_ima = 2;
tex->iuser.ok = 1;
tex->iuser.frames = 100;
tex->iuser.sfra = 1;
tex->preview = NULL;
}
void BKE_texture_type_set(Tex *tex, int type)
{
tex->type = type;
}
/* ------------------------------------------------------------------------- */
Tex *BKE_texture_add(Main *bmain, const char *name)
{
Tex *tex;
tex = BKE_libblock_alloc(bmain, ID_TE, name, 0);
BKE_texture_default(tex);
return tex;
}
/* ------------------------------------------------------------------------- */
void BKE_texture_mtex_default(MTex *mtex)
{
mtex->texco = TEXCO_UV;
mtex->mapto = MAP_COL;
mtex->object = NULL;
mtex->projx = PROJ_X;
mtex->projy = PROJ_Y;
mtex->projz = PROJ_Z;
mtex->mapping = MTEX_FLAT;
mtex->ofs[0] = 0.0;
mtex->ofs[1] = 0.0;
mtex->ofs[2] = 0.0;
mtex->size[0] = 1.0;
mtex->size[1] = 1.0;
mtex->size[2] = 1.0;
mtex->tex = NULL;
mtex->texflag = MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE | MTEX_MAPTO_BOUNDS;
mtex->colormodel = 0;
mtex->r = 1.0;
mtex->g = 0.0;
mtex->b = 1.0;
mtex->k = 1.0;
mtex->def_var = 1.0;
mtex->blendtype = MTEX_BLEND;
mtex->colfac = 1.0;
mtex->norfac = 1.0;
mtex->varfac = 1.0;
mtex->dispfac = 0.2;
mtex->colspecfac = 1.0f;
mtex->mirrfac = 1.0f;
mtex->alphafac = 1.0f;
mtex->difffac = 1.0f;
mtex->specfac = 1.0f;
mtex->emitfac = 1.0f;
mtex->hardfac = 1.0f;
mtex->raymirrfac = 1.0f;
mtex->translfac = 1.0f;
mtex->ambfac = 1.0f;
mtex->colemitfac = 1.0f;
mtex->colreflfac = 1.0f;
mtex->coltransfac = 1.0f;
mtex->densfac = 1.0f;
mtex->scatterfac = 1.0f;
mtex->reflfac = 1.0f;
mtex->shadowfac = 1.0f;
mtex->zenupfac = 1.0f;
mtex->zendownfac = 1.0f;
mtex->blendfac = 1.0f;
mtex->timefac = 1.0f;
mtex->lengthfac = 1.0f;
mtex->clumpfac = 1.0f;
mtex->kinkfac = 1.0f;
mtex->kinkampfac = 1.0f;
mtex->roughfac = 1.0f;
mtex->twistfac = 1.0f;
mtex->padensfac = 1.0f;
mtex->lifefac = 1.0f;
mtex->sizefac = 1.0f;
mtex->ivelfac = 1.0f;
mtex->dampfac = 1.0f;
mtex->gravityfac = 1.0f;
mtex->fieldfac = 1.0f;
mtex->normapspace = MTEX_NSPACE_TANGENT;
mtex->brush_map_mode = MTEX_MAP_MODE_TILED;
mtex->random_angle = 2.0f * (float)M_PI;
mtex->brush_angle_mode = 0;
}
/* ------------------------------------------------------------------------- */
MTex *BKE_texture_mtex_add(void)
{
MTex *mtex;
mtex = MEM_callocN(sizeof(MTex), "BKE_texture_mtex_add");
BKE_texture_mtex_default(mtex);
return mtex;
}
/* slot -1 for first free ID */
MTex *BKE_texture_mtex_add_id(ID *id, int slot)
{
MTex **mtex_ar;
short act;
give_active_mtex(id, &mtex_ar, &act);
if (mtex_ar == NULL) {
return NULL;
}
if (slot == -1) {
/* find first free */
int i;
for (i = 0; i < MAX_MTEX; i++) {
if (!mtex_ar[i]) {
slot = i;
break;
}
}
if (slot == -1) {
return NULL;
}
}
else {
/* make sure slot is valid */
if (slot < 0 || slot >= MAX_MTEX) {
return NULL;
}
}
if (mtex_ar[slot]) {
id_us_min((ID *)mtex_ar[slot]->tex);
MEM_freeN(mtex_ar[slot]);
mtex_ar[slot] = NULL;
}
mtex_ar[slot] = BKE_texture_mtex_add();
return mtex_ar[slot];
}
/* ------------------------------------------------------------------------- */
/**
* Only copy internal data of Texture ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_texture_copy_data(Main *bmain, Tex *tex_dst, const Tex *tex_src, const int flag)
{
if (!BKE_texture_is_image_user(tex_src)) {
tex_dst->ima = NULL;
}
if (tex_dst->coba) {
tex_dst->coba = MEM_dupallocN(tex_dst->coba);
}
if (tex_src->nodetree) {
if (tex_src->nodetree->execdata) {
ntreeTexEndExecTree(tex_src->nodetree->execdata);
}
/* Note: nodetree is *not* in bmain, however this specific case is handled at lower level
* (see BKE_libblock_copy_ex()). */
BKE_id_copy_ex(bmain, (ID *)tex_src->nodetree, (ID **)&tex_dst->nodetree, flag, false);
}
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&tex_dst->id, &tex_src->id);
}
else {
tex_dst->preview = NULL;
}
}
Tex *BKE_texture_copy(Main *bmain, const Tex *tex)
{
Tex *tex_copy;
BKE_id_copy_ex(bmain, &tex->id, (ID **)&tex_copy, 0, false);
return tex_copy;
}
/* texture copy without adding to main dbase */
Tex *BKE_texture_localize(Tex *tex)
{
/* TODO replace with something like
* Tex *tex_copy;
* BKE_id_copy_ex(bmain, &tex->id, (ID **)&tex_copy, LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT, false);
* return tex_copy;
*
* ... Once f*** nodes are fully converted to that too :( */
Tex *texn;
texn = BKE_libblock_copy_nolib(&tex->id, false);
/* image texture: BKE_texture_free also doesn't decrease */
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
texn->preview = NULL;
if (tex->nodetree) {
texn->nodetree = ntreeLocalize(tex->nodetree);
}
return texn;
}
/* ------------------------------------------------------------------------- */
void BKE_texture_make_local(Main *bmain, Tex *tex, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &tex->id, true, lib_local);
}
Tex *give_current_linestyle_texture(FreestyleLineStyle *linestyle)
{
MTex *mtex = NULL;
Tex *tex = NULL;
if (linestyle) {
mtex = linestyle->mtex[(int)(linestyle->texact)];
if (mtex) tex = mtex->tex;
}
return tex;
}
void set_current_linestyle_texture(FreestyleLineStyle *linestyle, Tex *newtex)
{
int act = linestyle->texact;
if (linestyle->mtex[act] && linestyle->mtex[act]->tex)
id_us_min(&linestyle->mtex[act]->tex->id);
if (newtex) {
if (!linestyle->mtex[act]) {
linestyle->mtex[act] = BKE_texture_mtex_add();
linestyle->mtex[act]->texco = TEXCO_STROKE;
}
linestyle->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);
}
else if (linestyle->mtex[act]) {
MEM_freeN(linestyle->mtex[act]);
linestyle->mtex[act] = NULL;
}
}
bool give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
{
switch (GS(id->name)) {
case ID_LS:
*mtex_ar = ((FreestyleLineStyle *)id)->mtex;
if (act) *act = (((FreestyleLineStyle *)id)->texact);
break;
case ID_PA:
*mtex_ar = ((ParticleSettings *)id)->mtex;
if (act) *act = (((ParticleSettings *)id)->texact);
break;
default:
*mtex_ar = NULL;
if (act) *act = 0;
return false;
}
return true;
}
void set_active_mtex(ID *id, short act)
{
if (act < 0) act = 0;
else if (act >= MAX_MTEX) act = MAX_MTEX - 1;
switch (GS(id->name)) {
case ID_LS:
((FreestyleLineStyle *)id)->texact = act;
break;
case ID_PA:
((ParticleSettings *)id)->texact = act;
break;
default:
break;
}
}
Tex *give_current_brush_texture(Brush *br)
{
return br->mtex.tex;
}
void set_current_brush_texture(Brush *br, Tex *newtex)
{
if (br->mtex.tex)
id_us_min(&br->mtex.tex->id);
if (newtex) {
br->mtex.tex = newtex;
id_us_plus(&newtex->id);
}
}
Tex *give_current_particle_texture(ParticleSettings *part)
{
MTex *mtex = NULL;
Tex *tex = NULL;
if (!part) return NULL;
mtex = part->mtex[(int)(part->texact)];
if (mtex) tex = mtex->tex;
return tex;
}
void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
{
int act = part->texact;
if (part->mtex[act] && part->mtex[act]->tex)
id_us_min(&part->mtex[act]->tex->id);
if (newtex) {
if (!part->mtex[act]) {
part->mtex[act] = BKE_texture_mtex_add();
part->mtex[act]->texco = TEXCO_ORCO;
part->mtex[act]->blendtype = MTEX_MUL;
}
part->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);
}
else if (part->mtex[act]) {
MEM_freeN(part->mtex[act]);
part->mtex[act] = NULL;
}
}
/* ------------------------------------------------------------------------- */
void BKE_texture_pointdensity_init_data(PointDensity *pd)
{
pd->flag = 0;
pd->radius = 0.3f;
pd->falloff_type = TEX_PD_FALLOFF_STD;
pd->falloff_softness = 2.0;
pd->source = TEX_PD_PSYS;
pd->point_tree = NULL;
pd->point_data = NULL;
pd->noise_size = 0.5f;
pd->noise_depth = 1;
pd->noise_fac = 1.0f;
pd->noise_influence = TEX_PD_NOISE_STATIC;
pd->coba = BKE_colorband_add(true);
pd->speed_scale = 1.0f;
pd->totpoints = 0;
pd->object = NULL;
pd->psys = 0;
pd->psys_cache_space = TEX_PD_WORLDSPACE;
pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1);
pd->falloff_curve->preset = CURVE_PRESET_LINE;
pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
curvemap_reset(pd->falloff_curve->cm, &pd->falloff_curve->clipr, pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE);
curvemapping_changed(pd->falloff_curve, false);
}
PointDensity *BKE_texture_pointdensity_add(void)
{
PointDensity *pd = MEM_callocN(sizeof(PointDensity), "pointdensity");
BKE_texture_pointdensity_init_data(pd);
return pd;
}
PointDensity *BKE_texture_pointdensity_copy(const PointDensity *pd, const int UNUSED(flag))
{
PointDensity *pdn;
pdn = MEM_dupallocN(pd);
pdn->point_tree = NULL;
pdn->point_data = NULL;
if (pdn->coba) {
pdn->coba = MEM_dupallocN(pdn->coba);
}
pdn->falloff_curve = curvemapping_copy(pdn->falloff_curve); /* can be NULL */
return pdn;
}
void BKE_texture_pointdensity_free_data(PointDensity *pd)
{
if (pd->point_tree) {
BLI_bvhtree_free(pd->point_tree);
pd->point_tree = NULL;
}
if (pd->point_data) {
MEM_freeN(pd->point_data);
pd->point_data = NULL;
}
if (pd->coba) {
MEM_freeN(pd->coba);
pd->coba = NULL;
}
curvemapping_free(pd->falloff_curve); /* can be NULL */
}
void BKE_texture_pointdensity_free(PointDensity *pd)
{
BKE_texture_pointdensity_free_data(pd);
MEM_freeN(pd);
}
/* ------------------------------------------------------------------------- */
/**
* \returns true if this texture can use its #Texture.ima (even if its NULL)
*/
bool BKE_texture_is_image_user(const struct Tex *tex)
{
switch (tex->type) {
case TEX_IMAGE:
{
return true;
}
}
return false;
}
/* ------------------------------------------------------------------------- */
bool BKE_texture_dependsOnTime(const struct Tex *texture)
{
if (texture->ima && BKE_image_is_animated(texture->ima)) {
return true;
}
else if (texture->adt) {
/* assume anything in adt means the texture is animated */
return true;
}
else if (texture->type == TEX_NOISE) {
/* noise always varies with time */
return true;
}
return false;
}
/* ------------------------------------------------------------------------- */
void BKE_texture_get_value_ex(
const Scene *scene, Tex *texture,
float *tex_co, TexResult *texres,
struct ImagePool *pool,
bool use_color_management)
{
int result_type;
bool do_color_manage = false;
if (scene && use_color_management) {
do_color_manage = BKE_scene_check_color_management_enabled(scene);
}
/* no node textures for now */
result_type = multitex_ext_safe(texture, tex_co, texres, pool, do_color_manage, false);
/* if the texture gave an RGB value, we assume it didn't give a valid
* intensity, since this is in the context of modifiers don't use perceptual color conversion.
* if the texture didn't give an RGB value, copy the intensity across
*/
if (result_type & TEX_RGB) {
texres->tin = (1.0f / 3.0f) * (texres->tr + texres->tg + texres->tb);
}
else {
copy_v3_fl(&texres->tr, texres->tin);
}
}
void BKE_texture_get_value(
const Scene *scene, Tex *texture,
float *tex_co, TexResult *texres, bool use_color_management)
{
BKE_texture_get_value_ex(scene, texture, tex_co, texres, NULL, use_color_management);
}
static void texture_nodes_fetch_images_for_pool(Tex *texture, bNodeTree *ntree, struct ImagePool *pool)
{
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_TEX_IMAGE && node->id != NULL) {
Image *image = (Image *)node->id;
BKE_image_pool_acquire_ibuf(image, &texture->iuser, pool);
}
else if (node->type == NODE_GROUP && node->id != NULL) {
/* TODO(sergey): Do we need to control recursion here? */
bNodeTree *nested_tree = (bNodeTree *)node->id;
texture_nodes_fetch_images_for_pool(texture, nested_tree, pool);
}
}
}
/* Make sure all images used by texture are loaded into pool. */
void BKE_texture_fetch_images_for_pool(Tex *texture, struct ImagePool *pool)
{
if (texture->nodetree != NULL) {
texture_nodes_fetch_images_for_pool(texture, texture->nodetree, pool);
}
else {
if (texture->type == TEX_IMAGE) {
if (texture->ima != NULL) {
BKE_image_pool_acquire_ibuf(texture->ima, &texture->iuser, pool);
}
}
}
}