Before that depsgraph tagging was done from inside notifier listener in viewport. This had the following issues: - If there are no viewports, selection tag was not done. Causing possible issues when object becomes visible. - Required special trickery to detect which data to tag for update. - Was causing crash when transforming/selecting markers in clip editor. This is because selecting marker needed to poke viewport to redraw, since selected bundles will be displayed differently in viewport. |
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.. | ||
CMakeLists.txt | ||
uvedit_buttons.c | ||
uvedit_draw.c | ||
uvedit_intern.h | ||
uvedit_ops.c | ||
uvedit_parametrizer.c | ||
uvedit_parametrizer.h | ||
uvedit_smart_stitch.c | ||
uvedit_unwrap_ops.c |