tornavis/source/blender/editors/uvedit
Sergey Sharybin 9c65227061 Tag object/scene for selection update from operators
Before that depsgraph tagging was done from inside notifier listener in
viewport. This had the following issues:

- If there are no viewports, selection tag was not done. Causing possible
  issues when object becomes visible.

- Required special trickery to detect which data to tag for update.

- Was causing crash when transforming/selecting markers in clip editor.
  This is because selecting marker needed to poke viewport to redraw, since
  selected bundles will be displayed differently in viewport.
2018-06-13 16:07:55 +02:00
..
CMakeLists.txt UV editor using new depsgraph for shadow uv 2017-04-04 14:31:01 +02:00
uvedit_buttons.c Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
uvedit_draw.c UI: set cursor line width 2018-06-05 11:37:30 +02:00
uvedit_intern.h Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
uvedit_ops.c Tag object/scene for selection update from operators 2018-06-13 16:07:55 +02:00
uvedit_parametrizer.c Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
uvedit_parametrizer.h Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
uvedit_smart_stitch.c Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
uvedit_unwrap_ops.c Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00