tornavis/intern/opencolorio/gpu_shader_display_transfor...

13 lines
216 B
GLSL

uniform mat4 ModelViewProjectionMatrix;
in vec2 texCoord;
in vec2 pos;
out vec2 texCoord_interp;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
texCoord_interp = texCoord;
}