tornavis/source/blender/blenlib/BLI_index_range.hh

247 lines
6.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
*
* A `blender::IndexRange` wraps an interval of non-negative integers. It can be used to reference
* consecutive elements in an array. Furthermore, it can make for loops more convenient and less
* error prone, especially when using nested loops.
*
* I'd argue that the second loop is more readable and less error prone than the first one. That is
* not necessarily always the case, but often it is.
*
* for (int64_t i = 0; i < 10; i++) {
* for (int64_t j = 0; j < 20; j++) {
* for (int64_t k = 0; k < 30; k++) {
*
* for (int64_t i : IndexRange(10)) {
* for (int64_t j : IndexRange(20)) {
* for (int64_t k : IndexRange(30)) {
*
* Some containers like blender::Vector have an index_range() method. This will return the
* IndexRange that contains all indices that can be used to access the container. This is
* particularly useful when you want to iterate over the indices and the elements (much like
* Python's enumerate(), just worse). Again, I think the second example here is better:
*
* for (int64_t i = 0; i < my_vector_with_a_long_name.size(); i++) {
* do_something(i, my_vector_with_a_long_name[i]);
*
* for (int64_t i : my_vector_with_a_long_name.index_range()) {
* do_something(i, my_vector_with_a_long_name[i]);
*
* Ideally this could be could be even closer to Python's enumerate(). We might get that in the
* future with newer C++ versions.
*
* One other important feature is the as_span method. This method returns an Span<int64_t>
* that contains the interval as individual numbers.
*/
#include <algorithm>
#include <cmath>
#include <iostream>
#include "BLI_utildefines.h"
/* Forward declare tbb::blocked_range for conversion operations. */
namespace tbb {
template<typename Value> class blocked_range;
}
namespace blender {
template<typename T> class Span;
class IndexRange {
private:
int64_t start_ = 0;
int64_t size_ = 0;
public:
IndexRange() = default;
explicit IndexRange(int64_t size) : start_(0), size_(size)
{
BLI_assert(size >= 0);
}
IndexRange(int64_t start, int64_t size) : start_(start), size_(size)
{
BLI_assert(start >= 0);
BLI_assert(size >= 0);
}
template<typename T>
IndexRange(const tbb::blocked_range<T> &range) : start_(range.begin()), size_(range.size())
{
}
class Iterator {
private:
int64_t current_;
public:
Iterator(int64_t current) : current_(current)
{
}
Iterator &operator++()
{
current_++;
return *this;
}
bool operator!=(const Iterator &iterator) const
{
return current_ != iterator.current_;
}
int64_t operator*() const
{
return current_;
}
};
Iterator begin() const
{
return Iterator(start_);
}
Iterator end() const
{
return Iterator(start_ + size_);
}
/**
* Access an element in the range.
*/
int64_t operator[](int64_t index) const
{
BLI_assert(index >= 0);
BLI_assert(index < this->size());
return start_ + index;
}
/**
* Two ranges compare equal when they contain the same numbers.
*/
friend bool operator==(IndexRange a, IndexRange b)
{
return (a.size_ == b.size_) && (a.start_ == b.start_ || a.size_ == 0);
}
/**
* Get the amount of numbers in the range.
*/
int64_t size() const
{
return size_;
}
/**
* Create a new range starting at the end of the current one.
*/
IndexRange after(int64_t n) const
{
BLI_assert(n >= 0);
return IndexRange(start_ + size_, n);
}
/**
* Create a new range that ends at the start of the current one.
*/
IndexRange before(int64_t n) const
{
BLI_assert(n >= 0);
return IndexRange(start_ - n, n);
}
/**
* Get the first element in the range.
* Asserts when the range is empty.
*/
int64_t first() const
{
BLI_assert(this->size() > 0);
return start_;
}
/**
* Get the last element in the range.
* Asserts when the range is empty.
*/
int64_t last() const
{
BLI_assert(this->size() > 0);
return start_ + size_ - 1;
}
/**
* Get the element one after the end. The returned value is undefined when the range is empty.
*/
int64_t one_after_last() const
{
return start_ + size_;
}
/**
* Get the first element in the range. The returned value is undefined when the range is empty.
*/
int64_t start() const
{
return start_;
}
/**
* Returns true when the range contains a certain number, otherwise false.
*/
bool contains(int64_t value) const
{
return value >= start_ && value < start_ + size_;
}
/**
* Returns a new range, that contains a sub-interval of the current one.
*/
IndexRange slice(int64_t start, int64_t size) const
{
BLI_assert(start >= 0);
BLI_assert(size >= 0);
int64_t new_start = start_ + start;
BLI_assert(new_start + size <= start_ + size_ || size == 0);
return IndexRange(new_start, size);
}
IndexRange slice(IndexRange range) const
{
return this->slice(range.start(), range.size());
}
/**
* Get read-only access to a memory buffer that contains the range as actual numbers.
*/
Span<int64_t> as_span() const;
friend std::ostream &operator<<(std::ostream &stream, IndexRange range)
{
stream << "[" << range.start() << ", " << range.one_after_last() << ")";
return stream;
}
};
} // namespace blender