76 lines
2.7 KiB
C
76 lines
2.7 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*
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* Physics utilities for effectors and collision.
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*/
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#pragma once
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#include "DEG_depsgraph.h"
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struct DepsNodeHandle;
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struct Depsgraph;
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struct EffectorWeights;
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struct ListBase;
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struct Object;
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum ePhysicsRelationType {
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DEG_PHYSICS_EFFECTOR = 0,
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DEG_PHYSICS_COLLISION = 1,
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DEG_PHYSICS_SMOKE_COLLISION = 2,
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DEG_PHYSICS_DYNAMIC_BRUSH = 3,
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DEG_PHYSICS_RELATIONS_NUM = 4,
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} ePhysicsRelationType;
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/* Get collision/effector relations from collection or entire scene. These
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* created during depsgraph relations building and should only be accessed
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* during evaluation. */
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struct ListBase *DEG_get_effector_relations(const struct Depsgraph *depsgraph,
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struct Collection *collection);
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struct ListBase *DEG_get_collision_relations(const struct Depsgraph *depsgraph,
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struct Collection *collection,
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unsigned int modifier_type);
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/* Build collision/effector relations for depsgraph. */
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typedef bool (*DEG_CollobjFilterFunction)(struct Object *obj, struct ModifierData *md);
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void DEG_add_collision_relations(struct DepsNodeHandle *handle,
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struct Object *object,
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struct Collection *collection,
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unsigned int modifier_type,
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DEG_CollobjFilterFunction filter_function,
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const char *name);
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void DEG_add_forcefield_relations(struct DepsNodeHandle *handle,
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struct Object *object,
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struct EffectorWeights *eff,
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bool add_absorption,
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int skip_forcefield,
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const char *name);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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