104 lines
4.6 KiB
C
104 lines
4.6 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct FluidDomainSettings;
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struct FluidEffectorSettings;
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struct FluidFlowSettings;
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struct FluidModifierData;
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struct Main;
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struct Scene;
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typedef float (*BKE_Fluid_BresenhamFn)(
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float *result, const float *input, int res[3], int *pixel, float *tRay, float correct);
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struct Mesh *BKE_fluid_modifier_do(struct FluidModifierData *fmd,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct Mesh *me);
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void BKE_fluid_modifier_free(struct FluidModifierData *fmd);
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void BKE_fluid_modifier_reset(struct FluidModifierData *fmd);
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void BKE_fluid_modifier_create_type_data(struct FluidModifierData *fmd);
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void BKE_fluid_modifier_copy(const struct FluidModifierData *fmd,
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struct FluidModifierData *tfmd,
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const int flag);
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bool BKE_fluid_reallocate_fluid(struct FluidDomainSettings *fds, int res[3], int free_old);
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void BKE_fluid_reallocate_copy_fluid(struct FluidDomainSettings *fds,
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int o_res[3],
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int n_res[3],
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const int o_min[3],
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const int n_min[3],
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const int o_max[3],
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int o_shift[3],
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int n_shift[3]);
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void BKE_fluid_cache_free_all(struct FluidDomainSettings *fds, struct Object *ob);
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void BKE_fluid_cache_free(struct FluidDomainSettings *fds, struct Object *ob, int cache_map);
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void BKE_fluid_cache_new_name_for_current_session(int maxlen, char *r_name);
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float BKE_fluid_get_velocity_at(struct Object *ob, float position[3], float velocity[3]);
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int BKE_fluid_get_data_flags(struct FluidDomainSettings *fds);
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void BKE_fluid_particle_system_create(struct Main *bmain,
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struct Object *ob,
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const char *pset_name,
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const char *parts_name,
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const char *psys_name,
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const int psys_type);
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void BKE_fluid_particle_system_destroy(struct Object *ob, const int particle_type);
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void BKE_fluid_cache_startframe_set(struct FluidDomainSettings *settings, int value);
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void BKE_fluid_cache_endframe_set(struct FluidDomainSettings *settings, int value);
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void BKE_fluid_cachetype_mesh_set(struct FluidDomainSettings *settings, int cache_mesh_format);
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void BKE_fluid_cachetype_data_set(struct FluidDomainSettings *settings, int cache_data_format);
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void BKE_fluid_cachetype_particle_set(struct FluidDomainSettings *settings,
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int cache_particle_format);
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void BKE_fluid_cachetype_noise_set(struct FluidDomainSettings *settings, int cache_noise_format);
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void BKE_fluid_collisionextents_set(struct FluidDomainSettings *settings, int value, bool clear);
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void BKE_fluid_particles_set(struct FluidDomainSettings *settings, int value, bool clear);
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void BKE_fluid_domain_type_set(struct Object *object,
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struct FluidDomainSettings *settings,
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int type);
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void BKE_fluid_flow_type_set(struct Object *object, struct FluidFlowSettings *settings, int type);
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void BKE_fluid_effector_type_set(struct Object *object,
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struct FluidEffectorSettings *settings,
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int type);
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void BKE_fluid_fields_sanitize(struct FluidDomainSettings *settings);
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void BKE_fluid_flow_behavior_set(struct Object *object,
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struct FluidFlowSettings *settings,
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int behavior);
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#ifdef __cplusplus
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}
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#endif
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