tornavis/source/blender/blenkernel/intern/action.c

2113 lines
59 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include <math.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_math.h"
#include "BLI_session_uuid.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_action.h"
#include "BKE_anim_data.h"
#include "BKE_anim_visualization.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_asset.h"
#include "BKE_constraint.h"
#include "BKE_deform.h"
#include "BKE_fcurve.h"
#include "BKE_icons.h"
#include "BKE_idprop.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "BIK_api.h"
#include "RNA_access.h"
#include "BLO_read_write.h"
#include "CLG_log.h"
static CLG_LogRef LOG = {"bke.action"};
/* *********************** NOTE ON POSE AND ACTION **********************
*
* - Pose is the local (object level) component of armature. The current
* object pose is saved in files, and (will be) is presorted for dependency
* - Actions have fewer (or other) channels, and write data to a Pose
* - Currently ob->pose data is controlled in BKE_pose_where_is only. The (recalc)
* event system takes care of calling that
* - The NLA system (here too) uses Poses as interpolation format for Actions
* - Therefore we assume poses to be static, and duplicates of poses have channels in
* same order, for quick interpolation reasons
*
* ****************************** (ton) ************************************ */
/**************************** Action Datablock ******************************/
/*********************** Armature Datablock ***********************/
/**
* Only copy internal data of Action ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_lib_id.h's LIB_ID_COPY_... flags for more).
*/
static void action_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, const int flag)
{
bAction *action_dst = (bAction *)id_dst;
const bAction *action_src = (const bAction *)id_src;
bActionGroup *group_dst, *group_src;
FCurve *fcurve_dst, *fcurve_src;
/* Duplicate the lists of groups and markers. */
BLI_duplicatelist(&action_dst->groups, &action_src->groups);
BLI_duplicatelist(&action_dst->markers, &action_src->markers);
/* Copy F-Curves, fixing up the links as we go. */
BLI_listbase_clear(&action_dst->curves);
for (fcurve_src = action_src->curves.first; fcurve_src; fcurve_src = fcurve_src->next) {
/* Duplicate F-Curve. */
/* XXX TODO: pass subdata flag?
* But surprisingly does not seem to be doing any ID refcounting... */
fcurve_dst = BKE_fcurve_copy(fcurve_src);
BLI_addtail(&action_dst->curves, fcurve_dst);
/* Fix group links (kindof bad list-in-list search, but this is the most reliable way). */
for (group_dst = action_dst->groups.first, group_src = action_src->groups.first;
group_dst && group_src;
group_dst = group_dst->next, group_src = group_src->next) {
if (fcurve_src->grp == group_src) {
fcurve_dst->grp = group_dst;
if (group_dst->channels.first == fcurve_src) {
group_dst->channels.first = fcurve_dst;
}
if (group_dst->channels.last == fcurve_src) {
group_dst->channels.last = fcurve_dst;
}
break;
}
}
}
if (flag & LIB_ID_COPY_NO_PREVIEW) {
action_dst->preview = NULL;
}
else {
BKE_previewimg_id_copy(&action_dst->id, &action_src->id);
}
}
/** Free (or release) any data used by this action (does not free the action itself). */
static void action_free_data(struct ID *id)
{
bAction *action = (bAction *)id;
/* No animdata here. */
/* Free F-Curves. */
BKE_fcurves_free(&action->curves);
/* Free groups. */
BLI_freelistN(&action->groups);
/* Free pose-references (aka local markers). */
BLI_freelistN(&action->markers);
BKE_previewimg_free(&action->preview);
}
static void action_foreach_id(ID *id, LibraryForeachIDData *data)
{
bAction *act = (bAction *)id;
LISTBASE_FOREACH (FCurve *, fcu, &act->curves) {
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data, BKE_fcurve_foreach_id(fcu, data));
}
LISTBASE_FOREACH (TimeMarker *, marker, &act->markers) {
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, marker->camera, IDWALK_CB_NOP);
}
}
static void action_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
bAction *act = (bAction *)id;
BLO_write_id_struct(writer, bAction, id_address, &act->id);
BKE_id_blend_write(writer, &act->id);
BKE_fcurve_blend_write(writer, &act->curves);
LISTBASE_FOREACH (bActionGroup *, grp, &act->groups) {
BLO_write_struct(writer, bActionGroup, grp);
}
LISTBASE_FOREACH (TimeMarker *, marker, &act->markers) {
BLO_write_struct(writer, TimeMarker, marker);
}
BKE_previewimg_blend_write(writer, act->preview);
}
static void action_blend_read_data(BlendDataReader *reader, ID *id)
{
bAction *act = (bAction *)id;
BLO_read_list(reader, &act->curves);
BLO_read_list(reader, &act->chanbase); /* XXX deprecated - old animation system */
BLO_read_list(reader, &act->groups);
BLO_read_list(reader, &act->markers);
/* XXX deprecated - old animation system <<< */
LISTBASE_FOREACH (bActionChannel *, achan, &act->chanbase) {
BLO_read_data_address(reader, &achan->grp);
BLO_read_list(reader, &achan->constraintChannels);
}
/* >>> XXX deprecated - old animation system */
BKE_fcurve_blend_read_data(reader, &act->curves);
LISTBASE_FOREACH (bActionGroup *, agrp, &act->groups) {
BLO_read_data_address(reader, &agrp->channels.first);
BLO_read_data_address(reader, &agrp->channels.last);
}
BLO_read_data_address(reader, &act->preview);
BKE_previewimg_blend_read(reader, act->preview);
}
static void blend_read_lib_constraint_channels(BlendLibReader *reader, ID *id, ListBase *chanbase)
{
LISTBASE_FOREACH (bConstraintChannel *, chan, chanbase) {
BLO_read_id_address(reader, id->lib, &chan->ipo);
}
}
static void action_blend_read_lib(BlendLibReader *reader, ID *id)
{
bAction *act = (bAction *)id;
/* XXX deprecated - old animation system <<< */
LISTBASE_FOREACH (bActionChannel *, chan, &act->chanbase) {
BLO_read_id_address(reader, act->id.lib, &chan->ipo);
blend_read_lib_constraint_channels(reader, &act->id, &chan->constraintChannels);
}
/* >>> XXX deprecated - old animation system */
BKE_fcurve_blend_read_lib(reader, &act->id, &act->curves);
LISTBASE_FOREACH (TimeMarker *, marker, &act->markers) {
if (marker->camera) {
BLO_read_id_address(reader, act->id.lib, &marker->camera);
}
}
}
static void blend_read_expand_constraint_channels(BlendExpander *expander, ListBase *chanbase)
{
LISTBASE_FOREACH (bConstraintChannel *, chan, chanbase) {
BLO_expand(expander, chan->ipo);
}
}
static void action_blend_read_expand(BlendExpander *expander, ID *id)
{
bAction *act = (bAction *)id;
/* XXX deprecated - old animation system -------------- */
LISTBASE_FOREACH (bActionChannel *, chan, &act->chanbase) {
BLO_expand(expander, chan->ipo);
blend_read_expand_constraint_channels(expander, &chan->constraintChannels);
}
/* --------------------------------------------------- */
/* F-Curves in Action */
BKE_fcurve_blend_read_expand(expander, &act->curves);
LISTBASE_FOREACH (TimeMarker *, marker, &act->markers) {
if (marker->camera) {
BLO_expand(expander, marker->camera);
}
}
}
static IDProperty *action_asset_type_property(const bAction *action)
{
const bool is_single_frame = BKE_action_has_single_frame(action);
IDPropertyTemplate idprop = {0};
idprop.i = is_single_frame;
IDProperty *property = IDP_New(IDP_INT, &idprop, "is_single_frame");
return property;
}
static void action_asset_pre_save(void *asset_ptr, struct AssetMetaData *asset_data)
{
bAction *action = (bAction *)asset_ptr;
BLI_assert(GS(action->id.name) == ID_AC);
IDProperty *action_type = action_asset_type_property(action);
BKE_asset_metadata_idprop_ensure(asset_data, action_type);
}
AssetTypeInfo AssetType_AC = {
/* pre_save_fn */ action_asset_pre_save,
};
IDTypeInfo IDType_ID_AC = {
.id_code = ID_AC,
.id_filter = FILTER_ID_AC,
.main_listbase_index = INDEX_ID_AC,
.struct_size = sizeof(bAction),
.name = "Action",
.name_plural = "actions",
.translation_context = BLT_I18NCONTEXT_ID_ACTION,
.flags = IDTYPE_FLAGS_NO_ANIMDATA,
.asset_type_info = &AssetType_AC,
.init_data = NULL,
.copy_data = action_copy_data,
.free_data = action_free_data,
.make_local = NULL,
.foreach_id = action_foreach_id,
.foreach_cache = NULL,
.foreach_path = NULL,
.owner_get = NULL,
.blend_write = action_blend_write,
.blend_read_data = action_blend_read_data,
.blend_read_lib = action_blend_read_lib,
.blend_read_expand = action_blend_read_expand,
.blend_read_undo_preserve = NULL,
.lib_override_apply_post = NULL,
};
/* ***************** Library data level operations on action ************** */
bAction *BKE_action_add(Main *bmain, const char name[])
{
bAction *act;
act = BKE_id_new(bmain, ID_AC, name);
return act;
}
/* .................................. */
/* *************** Action Groups *************** */
/* Get the active action-group for an Action */
bActionGroup *get_active_actiongroup(bAction *act)
{
bActionGroup *agrp = NULL;
if (act && act->groups.first) {
for (agrp = act->groups.first; agrp; agrp = agrp->next) {
if (agrp->flag & AGRP_ACTIVE) {
break;
}
}
}
return agrp;
}
/* Make the given Action-Group the active one */
void set_active_action_group(bAction *act, bActionGroup *agrp, short select)
{
bActionGroup *grp;
/* sanity checks */
if (act == NULL) {
return;
}
/* Deactivate all others */
for (grp = act->groups.first; grp; grp = grp->next) {
if ((grp == agrp) && (select)) {
grp->flag |= AGRP_ACTIVE;
}
else {
grp->flag &= ~AGRP_ACTIVE;
}
}
}
/* Sync colors used for action/bone group with theme settings */
void action_group_colors_sync(bActionGroup *grp, const bActionGroup *ref_grp)
{
/* Only do color copying if using a custom color (i.e. not default color). */
if (grp->customCol) {
if (grp->customCol > 0) {
/* copy theme colors on-to group's custom color in case user tries to edit color */
bTheme *btheme = U.themes.first;
ThemeWireColor *col_set = &btheme->tarm[(grp->customCol - 1)];
memcpy(&grp->cs, col_set, sizeof(ThemeWireColor));
}
else {
/* if a reference group is provided, use the custom color from there... */
if (ref_grp) {
/* assumption: reference group has a color set */
memcpy(&grp->cs, &ref_grp->cs, sizeof(ThemeWireColor));
}
/* otherwise, init custom color with a generic/placeholder color set if
* no previous theme color was used that we can just keep using
*/
else if (grp->cs.solid[0] == 0) {
/* define for setting colors in theme below */
rgba_uchar_args_set(grp->cs.solid, 0xff, 0x00, 0x00, 255);
rgba_uchar_args_set(grp->cs.select, 0x81, 0xe6, 0x14, 255);
rgba_uchar_args_set(grp->cs.active, 0x18, 0xb6, 0xe0, 255);
}
}
}
}
/* Add a new action group with the given name to the action */
bActionGroup *action_groups_add_new(bAction *act, const char name[])
{
bActionGroup *agrp;
/* sanity check: must have action and name */
if (ELEM(NULL, act, name)) {
return NULL;
}
/* allocate a new one */
agrp = MEM_callocN(sizeof(bActionGroup), "bActionGroup");
/* make it selected, with default name */
agrp->flag = AGRP_SELECTED;
BLI_strncpy(agrp->name, name[0] ? name : DATA_("Group"), sizeof(agrp->name));
/* add to action, and validate */
BLI_addtail(&act->groups, agrp);
BLI_uniquename(
&act->groups, agrp, DATA_("Group"), '.', offsetof(bActionGroup, name), sizeof(agrp->name));
/* return the new group */
return agrp;
}
/* Add given channel into (active) group
* - assumes that channel is not linked to anything anymore
* - always adds at the end of the group
*/
void action_groups_add_channel(bAction *act, bActionGroup *agrp, FCurve *fcurve)
{
/* sanity checks */
if (ELEM(NULL, act, agrp, fcurve)) {
return;
}
/* if no channels anywhere, just add to two lists at the same time */
if (BLI_listbase_is_empty(&act->curves)) {
fcurve->next = fcurve->prev = NULL;
agrp->channels.first = agrp->channels.last = fcurve;
act->curves.first = act->curves.last = fcurve;
}
/* if the group already has channels, the F-Curve can simply be added to the list
* (i.e. as the last channel in the group)
*/
else if (agrp->channels.first) {
/* if the group's last F-Curve is the action's last F-Curve too,
* then set the F-Curve as the last for the action first so that
* the lists will be in sync after linking
*/
if (agrp->channels.last == act->curves.last) {
act->curves.last = fcurve;
}
/* link in the given F-Curve after the last F-Curve in the group,
* which means that it should be able to fit in with the rest of the
* list seamlessly
*/
BLI_insertlinkafter(&agrp->channels, agrp->channels.last, fcurve);
}
/* otherwise, need to find the nearest F-Curve in group before/after current to link with */
else {
bActionGroup *grp;
/* firstly, link this F-Curve to the group */
agrp->channels.first = agrp->channels.last = fcurve;
/* Step through the groups preceding this one,
* finding the F-Curve there to attach this one after. */
for (grp = agrp->prev; grp; grp = grp->prev) {
/* if this group has F-Curves, we want weave the given one in right after the last channel
* there, but via the Action's list not this group's list
* - this is so that the F-Curve is in the right place in the Action,
* but won't be included in the previous group.
*/
if (grp->channels.last) {
/* once we've added, break here since we don't need to search any further... */
BLI_insertlinkafter(&act->curves, grp->channels.last, fcurve);
break;
}
}
/* If grp is NULL, that means we fell through, and this F-Curve should be added as the new
* first since group is (effectively) the first group. Thus, the existing first F-Curve becomes
* the second in the chain, etc. */
if (grp == NULL) {
BLI_insertlinkbefore(&act->curves, act->curves.first, fcurve);
}
}
/* set the F-Curve's new group */
fcurve->grp = agrp;
}
/* Reconstruct group channel pointers.
* Assumes that the groups referred to by the FCurves are already in act->groups.
* Reorders the main channel list to match group order.
*/
void BKE_action_groups_reconstruct(bAction *act)
{
/* Sanity check. */
if (ELEM(NULL, act, act->groups.first)) {
return;
}
/* Clear out all group channels. Channels that are actually in use are
* reconstructed below; this step is necessary to clear out unused groups. */
LISTBASE_FOREACH (bActionGroup *, group, &act->groups) {
BLI_listbase_clear(&group->channels);
}
/* Sort the channels into the group lists, destroying the act->curves list. */
ListBase ungrouped = {NULL, NULL};
LISTBASE_FOREACH_MUTABLE (FCurve *, fcurve, &act->curves) {
if (fcurve->grp) {
BLI_assert(BLI_findindex(&act->groups, fcurve->grp) >= 0);
BLI_addtail(&fcurve->grp->channels, fcurve);
}
else {
BLI_addtail(&ungrouped, fcurve);
}
}
/* Recombine into the main list. */
BLI_listbase_clear(&act->curves);
LISTBASE_FOREACH (bActionGroup *, group, &act->groups) {
/* Copy the list header to preserve the pointers in the group. */
ListBase tmp = group->channels;
BLI_movelisttolist(&act->curves, &tmp);
}
BLI_movelisttolist(&act->curves, &ungrouped);
}
/* Remove the given channel from all groups */
void action_groups_remove_channel(bAction *act, FCurve *fcu)
{
/* sanity checks */
if (ELEM(NULL, act, fcu)) {
return;
}
/* check if any group used this directly */
if (fcu->grp) {
bActionGroup *agrp = fcu->grp;
if (agrp->channels.first == agrp->channels.last) {
if (agrp->channels.first == fcu) {
BLI_listbase_clear(&agrp->channels);
}
}
else if (agrp->channels.first == fcu) {
if ((fcu->next) && (fcu->next->grp == agrp)) {
agrp->channels.first = fcu->next;
}
else {
agrp->channels.first = NULL;
}
}
else if (agrp->channels.last == fcu) {
if ((fcu->prev) && (fcu->prev->grp == agrp)) {
agrp->channels.last = fcu->prev;
}
else {
agrp->channels.last = NULL;
}
}
fcu->grp = NULL;
}
/* now just remove from list */
BLI_remlink(&act->curves, fcu);
}
/* Find a group with the given name */
bActionGroup *BKE_action_group_find_name(bAction *act, const char name[])
{
/* sanity checks */
if (ELEM(NULL, act, act->groups.first, name) || (name[0] == 0)) {
return NULL;
}
/* do string comparisons */
return BLI_findstring(&act->groups, name, offsetof(bActionGroup, name));
}
/* Clear all 'temp' flags on all groups */
void action_groups_clear_tempflags(bAction *act)
{
bActionGroup *agrp;
/* sanity checks */
if (ELEM(NULL, act, act->groups.first)) {
return;
}
/* flag clearing loop */
for (agrp = act->groups.first; agrp; agrp = agrp->next) {
agrp->flag &= ~AGRP_TEMP;
}
}
/* *************** Pose channels *************** */
void BKE_pose_channel_session_uuid_generate(bPoseChannel *pchan)
{
pchan->runtime.session_uuid = BLI_session_uuid_generate();
}
/**
* Return a pointer to the pose channel of the given name
* from this pose.
*/
bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name)
{
if (ELEM(NULL, pose, name) || (name[0] == '\0')) {
return NULL;
}
if (pose->chanhash) {
return BLI_ghash_lookup(pose->chanhash, (const void *)name);
}
return BLI_findstring(&pose->chanbase, name, offsetof(bPoseChannel, name));
}
/**
* Looks to see if the channel with the given name
* already exists in this pose - if not a new one is
* allocated and initialized.
*
* \note Use with care, not on Armature poses but for temporal ones.
* \note (currently used for action constraints and in rebuild_pose).
*/
bPoseChannel *BKE_pose_channel_ensure(bPose *pose, const char *name)
{
bPoseChannel *chan;
if (pose == NULL) {
return NULL;
}
/* See if this channel exists */
chan = BKE_pose_channel_find_name(pose, name);
if (chan) {
return chan;
}
/* If not, create it and add it */
chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel");
BKE_pose_channel_session_uuid_generate(chan);
BLI_strncpy(chan->name, name, sizeof(chan->name));
copy_v3_fl(chan->custom_scale_xyz, 1.0f);
zero_v3(chan->custom_translation);
zero_v3(chan->custom_rotation_euler);
/* init vars to prevent math errors */
unit_qt(chan->quat);
unit_axis_angle(chan->rotAxis, &chan->rotAngle);
chan->size[0] = chan->size[1] = chan->size[2] = 1.0f;
copy_v3_fl(chan->scale_in, 1.0f);
copy_v3_fl(chan->scale_out, 1.0f);
chan->limitmin[0] = chan->limitmin[1] = chan->limitmin[2] = -M_PI;
chan->limitmax[0] = chan->limitmax[1] = chan->limitmax[2] = M_PI;
chan->stiffness[0] = chan->stiffness[1] = chan->stiffness[2] = 0.0f;
chan->ikrotweight = chan->iklinweight = 0.0f;
unit_m4(chan->constinv);
chan->protectflag = OB_LOCK_ROT4D; /* lock by components by default */
BLI_addtail(&pose->chanbase, chan);
if (pose->chanhash) {
BLI_ghash_insert(pose->chanhash, chan->name, chan);
}
return chan;
}
#ifndef NDEBUG
bool BKE_pose_channels_is_valid(const bPose *pose)
{
if (pose->chanhash) {
bPoseChannel *pchan;
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
if (BLI_ghash_lookup(pose->chanhash, pchan->name) != pchan) {
return false;
}
}
}
return true;
}
#endif
/**
* Find the active pose-channel for an object
* (we can't just use pose, as layer info is in armature)
*
* \note #Object, not #bPose is used here, as we need layer info from Armature.
*/
bPoseChannel *BKE_pose_channel_active(Object *ob)
{
bArmature *arm = (ob) ? ob->data : NULL;
bPoseChannel *pchan;
if (ELEM(NULL, ob, ob->pose, arm)) {
return NULL;
}
/* find active */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((pchan->bone) && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer)) {
return pchan;
}
}
return NULL;
}
/**
* Use this when detecting the "other selected bone",
* when we have multiple armatures in pose mode.
*
* In this case the active-selected is an obvious choice when finding the target for a
* constraint for eg. however from the users perspective the active pose bone of the
* active object is the _real_ active bone, so any other non-active selected bone
* is a candidate for being the other selected bone, see: T58447.
*/
bPoseChannel *BKE_pose_channel_active_or_first_selected(struct Object *ob)
{
bArmature *arm = (ob) ? ob->data : NULL;
if (ELEM(NULL, ob, ob->pose, arm)) {
return NULL;
}
bPoseChannel *pchan = BKE_pose_channel_active(ob);
if (pchan && (pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone)) {
return pchan;
}
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->bone != NULL) {
if ((pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone)) {
return pchan;
}
}
}
return NULL;
}
/**
* \see #ED_armature_ebone_get_mirrored (edit-mode, matching function)
*/
bPoseChannel *BKE_pose_channel_get_mirrored(const bPose *pose, const char *name)
{
char name_flip[MAXBONENAME];
BLI_string_flip_side_name(name_flip, name, false, sizeof(name_flip));
if (!STREQ(name_flip, name)) {
return BKE_pose_channel_find_name(pose, name_flip);
}
return NULL;
}
const char *BKE_pose_ikparam_get_name(bPose *pose)
{
if (pose) {
switch (pose->iksolver) {
case IKSOLVER_STANDARD:
return NULL;
case IKSOLVER_ITASC:
return "bItasc";
}
}
return NULL;
}
/**
* Allocate a new pose on the heap, and copy the src pose and its channels
* into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
*
* \param dst: Should be freed already, makes entire duplicate.
*/
void BKE_pose_copy_data_ex(bPose **dst,
const bPose *src,
const int flag,
const bool copy_constraints)
{
bPose *outPose;
bPoseChannel *pchan;
ListBase listb;
if (!src) {
*dst = NULL;
return;
}
outPose = MEM_callocN(sizeof(bPose), "pose");
BLI_duplicatelist(&outPose->chanbase, &src->chanbase);
/* Rebuild ghash here too, so that name lookups below won't be too bad...
* BUT this will have the penalty that the ghash will be built twice
* if BKE_pose_rebuild() gets called after this...
*/
if (outPose->chanbase.first != outPose->chanbase.last) {
outPose->chanhash = NULL;
BKE_pose_channels_hash_ensure(outPose);
}
outPose->iksolver = src->iksolver;
outPose->ikdata = NULL;
outPose->ikparam = MEM_dupallocN(src->ikparam);
outPose->avs = src->avs;
for (pchan = outPose->chanbase.first; pchan; pchan = pchan->next) {
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)pchan->custom);
}
if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
BKE_pose_channel_session_uuid_generate(pchan);
}
/* warning, O(n2) here, if done without the hash, but these are rarely used features. */
if (pchan->custom_tx) {
pchan->custom_tx = BKE_pose_channel_find_name(outPose, pchan->custom_tx->name);
}
if (pchan->bbone_prev) {
pchan->bbone_prev = BKE_pose_channel_find_name(outPose, pchan->bbone_prev->name);
}
if (pchan->bbone_next) {
pchan->bbone_next = BKE_pose_channel_find_name(outPose, pchan->bbone_next->name);
}
if (copy_constraints) {
/* #BKE_constraints_copy NULL's `listb` */
BKE_constraints_copy_ex(&listb, &pchan->constraints, flag, true);
pchan->constraints = listb;
/* XXX: This is needed for motionpath drawing to work.
* Dunno why it was setting to null before... */
pchan->mpath = animviz_copy_motionpath(pchan->mpath);
}
if (pchan->prop) {
pchan->prop = IDP_CopyProperty_ex(pchan->prop, flag);
}
pchan->draw_data = NULL; /* Drawing cache, no need to copy. */
/* Runtime data, no need to copy. */
BKE_pose_channel_runtime_reset_on_copy(&pchan->runtime);
}
/* for now, duplicate Bone Groups too when doing this */
if (copy_constraints) {
BLI_duplicatelist(&outPose->agroups, &src->agroups);
}
*dst = outPose;
}
void BKE_pose_copy_data(bPose **dst, const bPose *src, const bool copy_constraints)
{
BKE_pose_copy_data_ex(dst, src, 0, copy_constraints);
}
void BKE_pose_itasc_init(bItasc *itasc)
{
if (itasc) {
itasc->iksolver = IKSOLVER_ITASC;
itasc->minstep = 0.01f;
itasc->maxstep = 0.06f;
itasc->numiter = 100;
itasc->numstep = 4;
itasc->precision = 0.005f;
itasc->flag = ITASC_AUTO_STEP | ITASC_INITIAL_REITERATION;
itasc->feedback = 20.0f;
itasc->maxvel = 50.0f;
itasc->solver = ITASC_SOLVER_SDLS;
itasc->dampmax = 0.5;
itasc->dampeps = 0.15;
}
}
void BKE_pose_ikparam_init(bPose *pose)
{
bItasc *itasc;
switch (pose->iksolver) {
case IKSOLVER_ITASC:
itasc = MEM_callocN(sizeof(bItasc), "itasc");
BKE_pose_itasc_init(itasc);
pose->ikparam = itasc;
break;
case IKSOLVER_STANDARD:
default:
pose->ikparam = NULL;
break;
}
}
/* only for real IK, not for auto-IK */
static bool pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan, int level)
{
bConstraint *con;
Bone *bone;
/* No need to check if constraint is active (has influence),
* since all constraints with CONSTRAINT_IK_AUTO are active */
for (con = pchan->constraints.first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = con->data;
if ((data->rootbone == 0) || (data->rootbone > level)) {
if ((data->flag & CONSTRAINT_IK_AUTO) == 0) {
return true;
}
}
}
}
for (bone = pchan->bone->childbase.first; bone; bone = bone->next) {
pchan = BKE_pose_channel_find_name(ob->pose, bone->name);
if (pchan && pose_channel_in_IK_chain(ob, pchan, level + 1)) {
return true;
}
}
return false;
}
bool BKE_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan)
{
return pose_channel_in_IK_chain(ob, pchan, 0);
}
/**
* Removes the hash for quick lookup of channels, must
* be done when adding/removing channels.
*/
void BKE_pose_channels_hash_ensure(bPose *pose)
{
if (!pose->chanhash) {
bPoseChannel *pchan;
pose->chanhash = BLI_ghash_str_new("make_pose_chan gh");
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
BLI_ghash_insert(pose->chanhash, pchan->name, pchan);
}
}
}
void BKE_pose_channels_hash_free(bPose *pose)
{
if (pose->chanhash) {
BLI_ghash_free(pose->chanhash, NULL, NULL);
pose->chanhash = NULL;
}
}
static void pose_channels_remove_internal_links(Object *ob, bPoseChannel *unlinked_pchan)
{
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
if (pchan->bbone_prev == unlinked_pchan) {
pchan->bbone_prev = NULL;
}
if (pchan->bbone_next == unlinked_pchan) {
pchan->bbone_next = NULL;
}
if (pchan->custom_tx == unlinked_pchan) {
pchan->custom_tx = NULL;
}
}
}
/**
* Selectively remove pose channels.
*/
void BKE_pose_channels_remove(Object *ob,
bool (*filter_fn)(const char *bone_name, void *user_data),
void *user_data)
{
/* Erase any associated pose channel, along with any references to them */
if (ob->pose) {
bPoseChannel *pchan, *pchan_next;
bConstraint *con;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan_next) {
pchan_next = pchan->next;
if (filter_fn(pchan->name, user_data)) {
/* Bone itself is being removed */
BKE_pose_channel_free(pchan);
pose_channels_remove_internal_links(ob, pchan);
if (ob->pose->chanhash) {
BLI_ghash_remove(ob->pose->chanhash, pchan->name, NULL, NULL);
}
BLI_freelinkN(&ob->pose->chanbase, pchan);
}
else {
/* Maybe something the bone references is being removed instead? */
for (con = pchan->constraints.first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct = targets.first; ct; ct = ct->next) {
if (ct->tar == ob) {
if (ct->subtarget[0]) {
if (filter_fn(ct->subtarget, user_data)) {
con->flag |= CONSTRAINT_DISABLE;
ct->subtarget[0] = 0;
}
}
}
}
if (cti->flush_constraint_targets) {
cti->flush_constraint_targets(con, &targets, 0);
}
}
}
if (pchan->bbone_prev) {
if (filter_fn(pchan->bbone_prev->name, user_data)) {
pchan->bbone_prev = NULL;
}
}
if (pchan->bbone_next) {
if (filter_fn(pchan->bbone_next->name, user_data)) {
pchan->bbone_next = NULL;
}
}
if (pchan->custom_tx) {
if (filter_fn(pchan->custom_tx->name, user_data)) {
pchan->custom_tx = NULL;
}
}
}
}
}
}
/**
* Deallocates a pose channel.
* Does not free the pose channel itself.
*/
void BKE_pose_channel_free_ex(bPoseChannel *pchan, bool do_id_user)
{
if (pchan->custom) {
if (do_id_user) {
id_us_min(&pchan->custom->id);
}
pchan->custom = NULL;
}
if (pchan->mpath) {
animviz_free_motionpath(pchan->mpath);
pchan->mpath = NULL;
}
BKE_constraints_free_ex(&pchan->constraints, do_id_user);
if (pchan->prop) {
IDP_FreeProperty_ex(pchan->prop, do_id_user);
pchan->prop = NULL;
}
/* Cached data, for new draw manager rendering code. */
MEM_SAFE_FREE(pchan->draw_data);
/* Cached B-Bone shape and other data. */
BKE_pose_channel_runtime_free(&pchan->runtime);
}
/** Clears the runtime cache of a pose channel without free. */
void BKE_pose_channel_runtime_reset(bPoseChannel_Runtime *runtime)
{
memset(runtime, 0, sizeof(*runtime));
}
/* Reset all non-persistent fields. */
void BKE_pose_channel_runtime_reset_on_copy(bPoseChannel_Runtime *runtime)
{
const SessionUUID uuid = runtime->session_uuid;
memset(runtime, 0, sizeof(*runtime));
runtime->session_uuid = uuid;
}
/** Deallocates runtime cache of a pose channel */
void BKE_pose_channel_runtime_free(bPoseChannel_Runtime *runtime)
{
BKE_pose_channel_free_bbone_cache(runtime);
}
/** Deallocates runtime cache of a pose channel's B-Bone shape. */
void BKE_pose_channel_free_bbone_cache(bPoseChannel_Runtime *runtime)
{
runtime->bbone_segments = 0;
MEM_SAFE_FREE(runtime->bbone_rest_mats);
MEM_SAFE_FREE(runtime->bbone_pose_mats);
MEM_SAFE_FREE(runtime->bbone_deform_mats);
MEM_SAFE_FREE(runtime->bbone_dual_quats);
}
void BKE_pose_channel_free(bPoseChannel *pchan)
{
BKE_pose_channel_free_ex(pchan, true);
}
/**
* Removes and deallocates all channels from a pose.
* Does not free the pose itself.
*/
void BKE_pose_channels_free_ex(bPose *pose, bool do_id_user)
{
bPoseChannel *pchan;
if (pose->chanbase.first) {
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
BKE_pose_channel_free_ex(pchan, do_id_user);
}
BLI_freelistN(&pose->chanbase);
}
BKE_pose_channels_hash_free(pose);
MEM_SAFE_FREE(pose->chan_array);
}
void BKE_pose_channels_free(bPose *pose)
{
BKE_pose_channels_free_ex(pose, true);
}
void BKE_pose_free_data_ex(bPose *pose, bool do_id_user)
{
/* free pose-channels */
BKE_pose_channels_free_ex(pose, do_id_user);
/* free pose-groups */
if (pose->agroups.first) {
BLI_freelistN(&pose->agroups);
}
/* free IK solver state */
BIK_clear_data(pose);
/* free IK solver param */
if (pose->ikparam) {
MEM_freeN(pose->ikparam);
}
}
void BKE_pose_free_data(bPose *pose)
{
BKE_pose_free_data_ex(pose, true);
}
/**
* Removes and deallocates all data from a pose, and also frees the pose.
*/
void BKE_pose_free_ex(bPose *pose, bool do_id_user)
{
if (pose) {
BKE_pose_free_data_ex(pose, do_id_user);
/* free pose */
MEM_freeN(pose);
}
}
void BKE_pose_free(bPose *pose)
{
BKE_pose_free_ex(pose, true);
}
/**
* Copy the internal members of each pose channel including constraints
* and ID-Props, used when duplicating bones in editmode.
* (unlike copy_pose_channel_data which only does posing-related stuff).
*
* \note use when copying bones in editmode (on returned value from #BKE_pose_channel_ensure)
*/
void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
{
/* copy transform locks */
pchan->protectflag = pchan_from->protectflag;
/* copy rotation mode */
pchan->rotmode = pchan_from->rotmode;
/* copy bone group */
pchan->agrp_index = pchan_from->agrp_index;
/* IK (DOF) settings. */
pchan->ikflag = pchan_from->ikflag;
copy_v3_v3(pchan->limitmin, pchan_from->limitmin);
copy_v3_v3(pchan->limitmax, pchan_from->limitmax);
copy_v3_v3(pchan->stiffness, pchan_from->stiffness);
pchan->ikstretch = pchan_from->ikstretch;
pchan->ikrotweight = pchan_from->ikrotweight;
pchan->iklinweight = pchan_from->iklinweight;
/* bbone settings (typically not animated) */
pchan->bbone_next = pchan_from->bbone_next;
pchan->bbone_prev = pchan_from->bbone_prev;
/* constraints */
BKE_constraints_copy(&pchan->constraints, &pchan_from->constraints, true);
/* id-properties */
if (pchan->prop) {
/* unlikely but possible it exists */
IDP_FreeProperty(pchan->prop);
pchan->prop = NULL;
}
if (pchan_from->prop) {
pchan->prop = IDP_CopyProperty(pchan_from->prop);
}
/* custom shape */
pchan->custom = pchan_from->custom;
if (pchan->custom) {
id_us_plus(&pchan->custom->id);
}
copy_v3_v3(pchan->custom_scale_xyz, pchan_from->custom_scale_xyz);
copy_v3_v3(pchan->custom_translation, pchan_from->custom_translation);
copy_v3_v3(pchan->custom_rotation_euler, pchan_from->custom_rotation_euler);
pchan->drawflag = pchan_from->drawflag;
}
/* checks for IK constraint, Spline IK, and also for Follow-Path constraint.
* can do more constraints flags later
*/
/* pose should be entirely OK */
void BKE_pose_update_constraint_flags(bPose *pose)
{
bPoseChannel *pchan, *parchan;
bConstraint *con;
/* clear */
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
pchan->constflag = 0;
}
pose->flag &= ~POSE_CONSTRAINTS_TIMEDEPEND;
/* detect */
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
for (con = pchan->constraints.first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = (bKinematicConstraint *)con->data;
pchan->constflag |= PCHAN_HAS_IK;
if (data->tar == NULL || (data->tar->type == OB_ARMATURE && data->subtarget[0] == 0)) {
pchan->constflag |= PCHAN_HAS_TARGET;
}
/* negative rootbone = recalc rootbone index. used in do_versions */
if (data->rootbone < 0) {
data->rootbone = 0;
if (data->flag & CONSTRAINT_IK_TIP) {
parchan = pchan;
}
else {
parchan = pchan->parent;
}
while (parchan) {
data->rootbone++;
if ((parchan->bone->flag & BONE_CONNECTED) == 0) {
break;
}
parchan = parchan->parent;
}
}
}
else if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) {
bFollowPathConstraint *data = (bFollowPathConstraint *)con->data;
/* for drawing constraint colors when color set allows this */
pchan->constflag |= PCHAN_HAS_CONST;
/* if we have a valid target, make sure that this will get updated on frame-change
* (needed for when there is no anim-data for this pose)
*/
if ((data->tar) && (data->tar->type == OB_CURVE)) {
pose->flag |= POSE_CONSTRAINTS_TIMEDEPEND;
}
}
else if (con->type == CONSTRAINT_TYPE_SPLINEIK) {
pchan->constflag |= PCHAN_HAS_SPLINEIK;
}
else {
pchan->constflag |= PCHAN_HAS_CONST;
}
}
}
pose->flag &= ~POSE_CONSTRAINTS_NEED_UPDATE_FLAGS;
}
void BKE_pose_tag_update_constraint_flags(bPose *pose)
{
pose->flag |= POSE_CONSTRAINTS_NEED_UPDATE_FLAGS;
}
/* ************************** Bone Groups ************************** */
/* Adds a new bone-group (name may be NULL) */
bActionGroup *BKE_pose_add_group(bPose *pose, const char *name)
{
bActionGroup *grp;
if (!name) {
name = DATA_("Group");
}
grp = MEM_callocN(sizeof(bActionGroup), "PoseGroup");
BLI_strncpy(grp->name, name, sizeof(grp->name));
BLI_addtail(&pose->agroups, grp);
BLI_uniquename(&pose->agroups, grp, name, '.', offsetof(bActionGroup, name), sizeof(grp->name));
pose->active_group = BLI_listbase_count(&pose->agroups);
return grp;
}
/* Remove the given bone-group (expects 'virtual' index (+1 one, used by active_group etc.))
* index might be invalid ( < 1), in which case it will be find from grp. */
void BKE_pose_remove_group(bPose *pose, bActionGroup *grp, const int index)
{
bPoseChannel *pchan;
int idx = index;
if (idx < 1) {
idx = BLI_findindex(&pose->agroups, grp) + 1;
}
BLI_assert(idx > 0);
/* adjust group references (the trouble of using indices!):
* - firstly, make sure nothing references it
* - also, make sure that those after this item get corrected
*/
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->agrp_index == idx) {
pchan->agrp_index = 0;
}
else if (pchan->agrp_index > idx) {
pchan->agrp_index--;
}
}
/* now, remove it from the pose */
BLI_freelinkN(&pose->agroups, grp);
if (pose->active_group >= idx) {
const bool has_groups = !BLI_listbase_is_empty(&pose->agroups);
pose->active_group--;
if (pose->active_group == 0 && has_groups) {
pose->active_group = 1;
}
else if (pose->active_group < 0 || !has_groups) {
pose->active_group = 0;
}
}
}
/* Remove the indexed bone-group (expects 'virtual' index (+1 one, used by active_group etc.)) */
void BKE_pose_remove_group_index(bPose *pose, const int index)
{
bActionGroup *grp = NULL;
/* get group to remove */
grp = BLI_findlink(&pose->agroups, index - 1);
if (grp) {
BKE_pose_remove_group(pose, grp, index);
}
}
/* ************** F-Curve Utilities for Actions ****************** */
/* Check if the given action has any keyframes */
bool action_has_motion(const bAction *act)
{
FCurve *fcu;
/* return on the first F-Curve that has some keyframes/samples defined */
if (act) {
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
if (fcu->totvert) {
return true;
}
}
}
/* nothing found */
return false;
}
bool BKE_action_has_single_frame(const struct bAction *act)
{
if (act == NULL || BLI_listbase_is_empty(&act->curves)) {
return false;
}
bool found_key = false;
float found_key_frame = 0.0f;
LISTBASE_FOREACH (FCurve *, fcu, &act->curves) {
switch (fcu->totvert) {
case 0:
/* No keys, so impossible to come to a conclusion on this curve alone. */
continue;
case 1:
/* Single key, which is the complex case, so handle below. */
break;
default:
/* Multiple keys, so there is animation. */
return false;
}
const float this_key_frame = fcu->bezt != NULL ? fcu->bezt[0].vec[1][0] : fcu->fpt[0].vec[0];
if (!found_key) {
found_key = true;
found_key_frame = this_key_frame;
continue;
}
/* The graph editor rounds to 1/1000th of a frame, so it's not necessary to be really precise
* with these comparisons. */
if (!compare_ff(found_key_frame, this_key_frame, 0.001f)) {
/* This key differs from the already-found key, so this Action represents animation. */
return false;
}
}
/* There is only a single frame if we found at least one key. */
return found_key;
}
/* Calculate the extents of given action */
void calc_action_range(const bAction *act, float *start, float *end, short incl_modifiers)
{
FCurve *fcu;
float min = 999999999.0f, max = -999999999.0f;
short foundvert = 0, foundmod = 0;
if (act) {
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
/* if curve has keyframes, consider them first */
if (fcu->totvert) {
float nmin, nmax;
/* get extents for this curve
* - no "selected only", since this is often used in the backend
* - no "minimum length" (we will apply this later), otherwise
* single-keyframe curves will increase the overall length by
* a phantom frame (T50354)
*/
BKE_fcurve_calc_range(fcu, &nmin, &nmax, false, false);
/* compare to the running tally */
min = min_ff(min, nmin);
max = max_ff(max, nmax);
foundvert = 1;
}
/* if incl_modifiers is enabled, need to consider modifiers too
* - only really care about the last modifier
*/
if ((incl_modifiers) && (fcu->modifiers.last)) {
FModifier *fcm = fcu->modifiers.last;
/* only use the maximum sensible limits of the modifiers if they are more extreme */
switch (fcm->type) {
case FMODIFIER_TYPE_LIMITS: /* Limits F-Modifier */
{
FMod_Limits *fmd = (FMod_Limits *)fcm->data;
if (fmd->flag & FCM_LIMIT_XMIN) {
min = min_ff(min, fmd->rect.xmin);
}
if (fmd->flag & FCM_LIMIT_XMAX) {
max = max_ff(max, fmd->rect.xmax);
}
break;
}
case FMODIFIER_TYPE_CYCLES: /* Cycles F-Modifier */
{
FMod_Cycles *fmd = (FMod_Cycles *)fcm->data;
if (fmd->before_mode != FCM_EXTRAPOLATE_NONE) {
min = MINAFRAMEF;
}
if (fmd->after_mode != FCM_EXTRAPOLATE_NONE) {
max = MAXFRAMEF;
}
break;
}
/* TODO: function modifier may need some special limits */
default: /* all other standard modifiers are on the infinite range... */
min = MINAFRAMEF;
max = MAXFRAMEF;
break;
}
foundmod = 1;
}
}
}
if (foundvert || foundmod) {
/* ensure that action is at least 1 frame long (for NLA strips to have a valid length) */
if (min == max) {
max += 1.0f;
}
*start = min;
*end = max;
}
else {
*start = 0.0f;
*end = 1.0f;
}
}
/* Retrieve the intended playback frame range, using the manually set range if available,
* or falling back to scanning F-Curves for their first & last frames otherwise. */
void BKE_action_get_frame_range(const struct bAction *act, float *r_start, float *r_end)
{
if (act && (act->flag & ACT_FRAME_RANGE)) {
*r_start = act->frame_start;
*r_end = act->frame_end;
}
else {
calc_action_range(act, r_start, r_end, false);
}
/* Ensure that action is at least 1 frame long (for NLA strips to have a valid length). */
if (*r_start >= *r_end) {
*r_end = *r_start + 1.0f;
}
}
/* Is the action configured as cyclic. */
bool BKE_action_is_cyclic(const struct bAction *act)
{
return act && (act->flag & ACT_FRAME_RANGE) && (act->flag & ACT_CYCLIC);
}
/* Return flags indicating which transforms the given object/posechannel has
* - if 'curves' is provided, a list of links to these curves are also returned
*/
short action_get_item_transforms(bAction *act, Object *ob, bPoseChannel *pchan, ListBase *curves)
{
PointerRNA ptr;
FCurve *fcu;
char *basePath = NULL;
short flags = 0;
/* build PointerRNA from provided data to obtain the paths to use */
if (pchan) {
RNA_pointer_create((ID *)ob, &RNA_PoseBone, pchan, &ptr);
}
else if (ob) {
RNA_id_pointer_create((ID *)ob, &ptr);
}
else {
return 0;
}
/* get the basic path to the properties of interest */
basePath = RNA_path_from_ID_to_struct(&ptr);
if (basePath == NULL) {
return 0;
}
/* search F-Curves for the given properties
* - we cannot use the groups, since they may not be grouped in that way...
*/
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
const char *bPtr = NULL, *pPtr = NULL;
/* If enough flags have been found,
* we can stop checking unless we're also getting the curves. */
if ((flags == ACT_TRANS_ALL) && (curves == NULL)) {
break;
}
/* just in case... */
if (fcu->rna_path == NULL) {
continue;
}
/* step 1: check for matching base path */
bPtr = strstr(fcu->rna_path, basePath);
if (bPtr) {
/* we must add len(basePath) bytes to the match so that we are at the end of the
* base path so that we don't get false positives with these strings in the names
*/
bPtr += strlen(basePath);
/* step 2: check for some property with transforms
* - to speed things up, only check for the ones not yet found
* unless we're getting the curves too
* - if we're getting the curves, the BLI_genericNodeN() creates a LinkData
* node wrapping the F-Curve, which then gets added to the list
* - once a match has been found, the curve cannot possibly be any other one
*/
if ((curves) || (flags & ACT_TRANS_LOC) == 0) {
pPtr = strstr(bPtr, "location");
if (pPtr) {
flags |= ACT_TRANS_LOC;
if (curves) {
BLI_addtail(curves, BLI_genericNodeN(fcu));
}
continue;
}
}
if ((curves) || (flags & ACT_TRANS_SCALE) == 0) {
pPtr = strstr(bPtr, "scale");
if (pPtr) {
flags |= ACT_TRANS_SCALE;
if (curves) {
BLI_addtail(curves, BLI_genericNodeN(fcu));
}
continue;
}
}
if ((curves) || (flags & ACT_TRANS_ROT) == 0) {
pPtr = strstr(bPtr, "rotation");
if (pPtr) {
flags |= ACT_TRANS_ROT;
if (curves) {
BLI_addtail(curves, BLI_genericNodeN(fcu));
}
continue;
}
}
if ((curves) || (flags & ACT_TRANS_BBONE) == 0) {
/* bbone shape properties */
pPtr = strstr(bPtr, "bbone_");
if (pPtr) {
flags |= ACT_TRANS_BBONE;
if (curves) {
BLI_addtail(curves, BLI_genericNodeN(fcu));
}
continue;
}
}
if ((curves) || (flags & ACT_TRANS_PROP) == 0) {
/* custom properties only */
pPtr = strstr(bPtr, "[\"");
if (pPtr) {
flags |= ACT_TRANS_PROP;
if (curves) {
BLI_addtail(curves, BLI_genericNodeN(fcu));
}
continue;
}
}
}
}
/* free basePath */
MEM_freeN(basePath);
/* return flags found */
return flags;
}
/* ************** Pose Management Tools ****************** */
/**
* Zero the pose transforms for the entire pose or only for selected bones.
*/
void BKE_pose_rest(bPose *pose, bool selected_bones_only)
{
bPoseChannel *pchan;
if (!pose) {
return;
}
memset(pose->stride_offset, 0, sizeof(pose->stride_offset));
memset(pose->cyclic_offset, 0, sizeof(pose->cyclic_offset));
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
if (selected_bones_only && pchan->bone != NULL && (pchan->bone->flag & BONE_SELECTED) == 0) {
continue;
}
zero_v3(pchan->loc);
zero_v3(pchan->eul);
unit_qt(pchan->quat);
unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
pchan->size[0] = pchan->size[1] = pchan->size[2] = 1.0f;
pchan->roll1 = pchan->roll2 = 0.0f;
pchan->curve_in_x = pchan->curve_in_z = 0.0f;
pchan->curve_out_x = pchan->curve_out_z = 0.0f;
pchan->ease1 = pchan->ease2 = 0.0f;
copy_v3_fl(pchan->scale_in, 1.0f);
copy_v3_fl(pchan->scale_out, 1.0f);
pchan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE | POSE_BBONE_SHAPE);
}
}
void BKE_pose_copy_pchan_result(bPoseChannel *pchanto, const bPoseChannel *pchanfrom)
{
copy_m4_m4(pchanto->pose_mat, pchanfrom->pose_mat);
copy_m4_m4(pchanto->chan_mat, pchanfrom->chan_mat);
/* used for local constraints */
copy_v3_v3(pchanto->loc, pchanfrom->loc);
copy_qt_qt(pchanto->quat, pchanfrom->quat);
copy_v3_v3(pchanto->eul, pchanfrom->eul);
copy_v3_v3(pchanto->size, pchanfrom->size);
copy_v3_v3(pchanto->pose_head, pchanfrom->pose_head);
copy_v3_v3(pchanto->pose_tail, pchanfrom->pose_tail);
pchanto->roll1 = pchanfrom->roll1;
pchanto->roll2 = pchanfrom->roll2;
pchanto->curve_in_x = pchanfrom->curve_in_x;
pchanto->curve_in_z = pchanfrom->curve_in_z;
pchanto->curve_out_x = pchanfrom->curve_out_x;
pchanto->curve_out_z = pchanfrom->curve_out_z;
pchanto->ease1 = pchanfrom->ease1;
pchanto->ease2 = pchanfrom->ease2;
copy_v3_v3(pchanto->scale_in, pchanfrom->scale_in);
copy_v3_v3(pchanto->scale_out, pchanfrom->scale_out);
pchanto->rotmode = pchanfrom->rotmode;
pchanto->flag = pchanfrom->flag;
pchanto->protectflag = pchanfrom->protectflag;
}
/* both poses should be in sync */
bool BKE_pose_copy_result(bPose *to, bPose *from)
{
bPoseChannel *pchanto, *pchanfrom;
if (to == NULL || from == NULL) {
CLOG_ERROR(
&LOG, "Pose copy error, pose to:%p from:%p", (void *)to, (void *)from); /* debug temp */
return false;
}
if (to == from) {
CLOG_ERROR(&LOG, "source and target are the same");
return false;
}
for (pchanfrom = from->chanbase.first; pchanfrom; pchanfrom = pchanfrom->next) {
pchanto = BKE_pose_channel_find_name(to, pchanfrom->name);
if (pchanto != NULL) {
BKE_pose_copy_pchan_result(pchanto, pchanfrom);
}
}
return true;
}
/* Tag pose for recalc. Also tag all related data to be recalc. */
void BKE_pose_tag_recalc(Main *bmain, bPose *pose)
{
pose->flag |= POSE_RECALC;
/* Depsgraph components depends on actual pose state,
* if pose was changed depsgraph is to be updated as well.
*/
DEG_relations_tag_update(bmain);
}
/* For the calculation of the effects of an Action at the given frame on an object
* This is currently only used for the Action Constraint
*/
void what_does_obaction(Object *ob,
Object *workob,
bPose *pose,
bAction *act,
char groupname[],
const AnimationEvalContext *anim_eval_context)
{
bActionGroup *agrp = BKE_action_group_find_name(act, groupname);
/* clear workob */
BKE_object_workob_clear(workob);
/* init workob */
copy_m4_m4(workob->obmat, ob->obmat);
copy_m4_m4(workob->parentinv, ob->parentinv);
copy_m4_m4(workob->constinv, ob->constinv);
workob->parent = ob->parent;
workob->rotmode = ob->rotmode;
workob->trackflag = ob->trackflag;
workob->upflag = ob->upflag;
workob->partype = ob->partype;
workob->par1 = ob->par1;
workob->par2 = ob->par2;
workob->par3 = ob->par3;
workob->constraints.first = ob->constraints.first;
workob->constraints.last = ob->constraints.last;
/* Need to set pose too, since this is used for both types of Action Constraint. */
workob->pose = pose;
if (pose) {
/* This function is most likely to be used with a temporary pose with a single bone in there.
* For such cases it makes no sense to create hash since it'll only waste CPU ticks on memory
* allocation and also will make lookup slower.
*/
if (pose->chanbase.first != pose->chanbase.last) {
BKE_pose_channels_hash_ensure(pose);
}
if (pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
BKE_pose_update_constraint_flags(pose);
}
}
BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
/* we don't use real object name, otherwise RNA screws with the real thing */
BLI_strncpy(workob->id.name, "OB<ConstrWorkOb>", sizeof(workob->id.name));
/* If we're given a group to use, it's likely to be more efficient
* (though a bit more dangerous). */
if (agrp) {
/* specifically evaluate this group only */
PointerRNA id_ptr;
/* get RNA-pointer for the workob's ID */
RNA_id_pointer_create(&workob->id, &id_ptr);
/* execute action for this group only */
animsys_evaluate_action_group(&id_ptr, act, agrp, anim_eval_context);
}
else {
AnimData adt = {NULL};
/* init animdata, and attach to workob */
workob->adt = &adt;
adt.action = act;
BKE_animdata_action_ensure_idroot(&workob->id, act);
/* execute effects of Action on to workob (or its PoseChannels) */
BKE_animsys_evaluate_animdata(&workob->id, &adt, anim_eval_context, ADT_RECALC_ANIM, false);
}
}
void BKE_pose_check_uuids_unique_and_report(const bPose *pose)
{
if (pose == NULL) {
return;
}
struct GSet *used_uuids = BLI_gset_new(
BLI_session_uuid_ghash_hash, BLI_session_uuid_ghash_compare, "sequencer used uuids");
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose->chanbase) {
const SessionUUID *session_uuid = &pchan->runtime.session_uuid;
if (!BLI_session_uuid_is_generated(session_uuid)) {
printf("Pose channel %s does not have UUID generated.\n", pchan->name);
continue;
}
if (BLI_gset_lookup(used_uuids, session_uuid) != NULL) {
printf("Pose channel %s has duplicate UUID generated.\n", pchan->name);
continue;
}
BLI_gset_insert(used_uuids, (void *)session_uuid);
}
BLI_gset_free(used_uuids, NULL);
}
void BKE_pose_blend_write(BlendWriter *writer, bPose *pose, bArmature *arm)
{
/* Write each channel */
if (pose == NULL) {
return;
}
BLI_assert(arm != NULL);
/* Write channels */
LISTBASE_FOREACH (bPoseChannel *, chan, &pose->chanbase) {
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this. */
if (chan->prop) {
IDP_BlendWrite(writer, chan->prop);
}
BKE_constraint_blend_write(writer, &chan->constraints);
animviz_motionpath_blend_write(writer, chan->mpath);
/* Prevent crashes with autosave,
* when a bone duplicated in edit-mode has not yet been assigned to its pose-channel.
* Also needed with memundo, in some cases we can store a step before pose has been
* properly rebuilt from previous undo step. */
Bone *bone = (pose->flag & POSE_RECALC) ? BKE_armature_find_bone_name(arm, chan->name) :
chan->bone;
if (bone != NULL) {
/* gets restored on read, for library armatures */
chan->selectflag = bone->flag & BONE_SELECTED;
}
BLO_write_struct(writer, bPoseChannel, chan);
}
/* Write groups */
LISTBASE_FOREACH (bActionGroup *, grp, &pose->agroups) {
BLO_write_struct(writer, bActionGroup, grp);
}
/* write IK param */
if (pose->ikparam) {
const char *structname = BKE_pose_ikparam_get_name(pose);
if (structname) {
BLO_write_struct_by_name(writer, structname, pose->ikparam);
}
}
/* Write this pose */
BLO_write_struct(writer, bPose, pose);
}
void BKE_pose_blend_read_data(BlendDataReader *reader, bPose *pose)
{
if (!pose) {
return;
}
BLO_read_list(reader, &pose->chanbase);
BLO_read_list(reader, &pose->agroups);
pose->chanhash = NULL;
pose->chan_array = NULL;
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose->chanbase) {
BKE_pose_channel_runtime_reset(&pchan->runtime);
BKE_pose_channel_session_uuid_generate(pchan);
pchan->bone = NULL;
BLO_read_data_address(reader, &pchan->parent);
BLO_read_data_address(reader, &pchan->child);
BLO_read_data_address(reader, &pchan->custom_tx);
BLO_read_data_address(reader, &pchan->bbone_prev);
BLO_read_data_address(reader, &pchan->bbone_next);
BKE_constraint_blend_read_data(reader, &pchan->constraints);
BLO_read_data_address(reader, &pchan->prop);
IDP_BlendDataRead(reader, &pchan->prop);
BLO_read_data_address(reader, &pchan->mpath);
if (pchan->mpath) {
animviz_motionpath_blend_read_data(reader, pchan->mpath);
}
BLI_listbase_clear(&pchan->iktree);
BLI_listbase_clear(&pchan->siktree);
/* in case this value changes in future, clamp else we get undefined behavior */
CLAMP(pchan->rotmode, ROT_MODE_MIN, ROT_MODE_MAX);
pchan->draw_data = NULL;
}
pose->ikdata = NULL;
if (pose->ikparam != NULL) {
BLO_read_data_address(reader, &pose->ikparam);
}
}
void BKE_pose_blend_read_lib(BlendLibReader *reader, Object *ob, bPose *pose)
{
bArmature *arm = ob->data;
if (!pose || !arm) {
return;
}
/* always rebuild to match proxy or lib changes, but on Undo */
bool rebuild = false;
if (!BLO_read_lib_is_undo(reader)) {
if (ob->proxy || ob->id.lib != arm->id.lib) {
rebuild = true;
}
}
if (ob->proxy) {
/* sync proxy layer */
if (pose->proxy_layer) {
arm->layer = pose->proxy_layer;
}
/* sync proxy active bone */
if (pose->proxy_act_bone[0]) {
Bone *bone = BKE_armature_find_bone_name(arm, pose->proxy_act_bone);
if (bone) {
arm->act_bone = bone;
}
}
}
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose->chanbase) {
BKE_constraint_blend_read_lib(reader, (ID *)ob, &pchan->constraints);
pchan->bone = BKE_armature_find_bone_name(arm, pchan->name);
IDP_BlendReadLib(reader, pchan->prop);
BLO_read_id_address(reader, ob->id.lib, &pchan->custom);
if (UNLIKELY(pchan->bone == NULL)) {
rebuild = true;
}
else if (!ID_IS_LINKED(ob) && ID_IS_LINKED(arm)) {
/* local pose selection copied to armature, bit hackish */
pchan->bone->flag &= ~BONE_SELECTED;
pchan->bone->flag |= pchan->selectflag;
}
}
if (rebuild) {
Main *bmain = BLO_read_lib_get_main(reader);
DEG_id_tag_update_ex(
bmain, &ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
BKE_pose_tag_recalc(bmain, pose);
}
}
void BKE_pose_blend_read_expand(BlendExpander *expander, bPose *pose)
{
if (!pose) {
return;
}
LISTBASE_FOREACH (bPoseChannel *, chan, &pose->chanbase) {
BKE_constraint_blend_read_expand(expander, &chan->constraints);
IDP_BlendReadExpand(expander, chan->prop);
BLO_expand(expander, chan->custom);
}
}