147 lines
4.8 KiB
C++
147 lines
4.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2015 Blender Foundation.
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* All rights reserved.
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*
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* Defines and code for core node types
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*/
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/** \file
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* \ingroup bke
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*/
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#include "BKE_action.hh"
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#include "BKE_animsys.h"
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#include "BKE_armature.hh"
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#include "BLI_function_ref.hh"
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#include "BLI_set.hh"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "RNA_access.h"
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using namespace blender::bke;
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namespace {
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using ActionApplier =
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blender::FunctionRef<void(PointerRNA *, bAction *, const AnimationEvalContext *)>;
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/* Forward declarations. */
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void pose_apply_disable_fcurves_for_unselected_bones(bAction *action,
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const BoneNameSet &selected_bone_names);
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void pose_apply_restore_fcurves(bAction *action);
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void pose_apply(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context,
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ActionApplier applier);
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} // namespace
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void BKE_pose_apply_action_selected_bones(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context)
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{
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auto evaluate_and_apply =
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[](PointerRNA *ptr, bAction *act, const AnimationEvalContext *anim_eval_context) {
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animsys_evaluate_action(ptr, act, anim_eval_context, false);
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};
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pose_apply(ob, action, anim_eval_context, evaluate_and_apply);
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}
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void BKE_pose_apply_action_all_bones(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context)
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{
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PointerRNA pose_owner_ptr;
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RNA_id_pointer_create(&ob->id, &pose_owner_ptr);
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animsys_evaluate_action(&pose_owner_ptr, action, anim_eval_context, false);
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}
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void BKE_pose_apply_action_blend(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context,
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const float blend_factor)
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{
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auto evaluate_and_blend = [blend_factor](PointerRNA *ptr,
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bAction *act,
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const AnimationEvalContext *anim_eval_context) {
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animsys_blend_in_action(ptr, act, anim_eval_context, blend_factor);
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};
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pose_apply(ob, action, anim_eval_context, evaluate_and_blend);
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}
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namespace {
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void pose_apply(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context,
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ActionApplier applier)
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{
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bPose *pose = ob->pose;
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if (pose == nullptr) {
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return;
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}
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const bArmature *armature = (bArmature *)ob->data;
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const BoneNameSet selected_bone_names = BKE_armature_find_selected_bone_names(armature);
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const bool limit_to_selected_bones = !selected_bone_names.is_empty();
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if (limit_to_selected_bones) {
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/* Mute all FCurves that are not associated with selected bones. This separates the concept of
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* bone selection from the FCurve evaluation code. */
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pose_apply_disable_fcurves_for_unselected_bones(action, selected_bone_names);
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}
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/* Apply the Action. */
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PointerRNA pose_owner_ptr;
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RNA_id_pointer_create(&ob->id, &pose_owner_ptr);
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applier(&pose_owner_ptr, action, anim_eval_context);
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if (limit_to_selected_bones) {
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pose_apply_restore_fcurves(action);
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}
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}
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void pose_apply_restore_fcurves(bAction *action)
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{
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/* TODO(Sybren): Restore the FCurve flags, instead of just erasing the 'disabled' flag. */
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LISTBASE_FOREACH (FCurve *, fcu, &action->curves) {
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fcu->flag &= ~FCURVE_DISABLED;
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}
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}
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void pose_apply_disable_fcurves_for_unselected_bones(bAction *action,
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const BoneNameSet &selected_bone_names)
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{
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auto disable_unselected_fcurve = [&](FCurve *fcu, const char *bone_name) {
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const bool is_bone_selected = selected_bone_names.contains(bone_name);
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if (!is_bone_selected) {
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fcu->flag |= FCURVE_DISABLED;
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}
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};
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BKE_action_find_fcurves_with_bones(action, disable_unselected_fcurve);
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}
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} // namespace
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