tornavis/source/blender/blenkernel/intern/asset_library.cc

190 lines
5.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include <memory>
#include "BKE_asset_library.hh"
#include "BKE_main.h"
#include "BKE_preferences.h"
#include "BLI_path_util.h"
#include "DNA_asset_types.h"
#include "DNA_userdef_types.h"
#include "asset_library_service.hh"
bool blender::bke::AssetLibrary::save_catalogs_when_file_is_saved = true;
/**
* Loading an asset library at this point only means loading the catalogs. Later on this should
* invoke reading of asset representations too.
*/
struct AssetLibrary *BKE_asset_library_load(const char *library_path)
{
blender::bke::AssetLibraryService *service = blender::bke::AssetLibraryService::get();
blender::bke::AssetLibrary *lib;
if (library_path == nullptr || library_path[0] == '\0') {
lib = service->get_asset_library_current_file();
}
else {
lib = service->get_asset_library_on_disk(library_path);
}
return reinterpret_cast<struct AssetLibrary *>(lib);
}
bool BKE_asset_library_has_any_unsaved_catalogs()
{
blender::bke::AssetLibraryService *service = blender::bke::AssetLibraryService::get();
return service->has_any_unsaved_catalogs();
}
bool BKE_asset_library_find_suitable_root_path_from_path(const char *input_path,
char *r_library_path)
{
if (bUserAssetLibrary *preferences_lib = BKE_preferences_asset_library_containing_path(
&U, input_path)) {
BLI_strncpy(r_library_path, preferences_lib->path, FILE_MAXDIR);
return true;
}
BLI_split_dir_part(input_path, r_library_path, FILE_MAXDIR);
return r_library_path[0] != '\0';
}
bool BKE_asset_library_find_suitable_root_path_from_main(const Main *bmain, char *r_library_path)
{
return BKE_asset_library_find_suitable_root_path_from_path(bmain->name, r_library_path);
}
blender::bke::AssetCatalogService *BKE_asset_library_get_catalog_service(
const ::AssetLibrary *library_c)
{
if (library_c == nullptr) {
return nullptr;
}
const blender::bke::AssetLibrary &library = reinterpret_cast<const blender::bke::AssetLibrary &>(
*library_c);
return library.catalog_service.get();
}
blender::bke::AssetCatalogTree *BKE_asset_library_get_catalog_tree(const ::AssetLibrary *library)
{
blender::bke::AssetCatalogService *catalog_service = BKE_asset_library_get_catalog_service(
library);
if (catalog_service == nullptr) {
return nullptr;
}
return catalog_service->get_catalog_tree();
}
void BKE_asset_library_refresh_catalog_simplename(struct AssetLibrary *asset_library,
struct AssetMetaData *asset_data)
{
blender::bke::AssetLibrary *lib = reinterpret_cast<blender::bke::AssetLibrary *>(asset_library);
lib->refresh_catalog_simplename(asset_data);
}
namespace blender::bke {
AssetLibrary::AssetLibrary() : catalog_service(std::make_unique<AssetCatalogService>())
{
}
AssetLibrary::~AssetLibrary()
{
if (on_save_callback_store_.func) {
on_blend_save_handler_unregister();
}
}
void AssetLibrary::load(StringRefNull library_root_directory)
{
auto catalog_service = std::make_unique<AssetCatalogService>(library_root_directory);
catalog_service->load_from_disk();
this->catalog_service = std::move(catalog_service);
}
void AssetLibrary::refresh()
{
this->catalog_service->reload_catalogs();
}
namespace {
void asset_library_on_save_post(struct Main *main,
struct PointerRNA **pointers,
const int num_pointers,
void *arg)
{
AssetLibrary *asset_lib = static_cast<AssetLibrary *>(arg);
asset_lib->on_blend_save_post(main, pointers, num_pointers);
}
} // namespace
void AssetLibrary::on_blend_save_handler_register()
{
/* The callback system doesn't own `on_save_callback_store_`. */
on_save_callback_store_.alloc = false;
on_save_callback_store_.func = asset_library_on_save_post;
on_save_callback_store_.arg = this;
BKE_callback_add(&on_save_callback_store_, BKE_CB_EVT_SAVE_POST);
}
void AssetLibrary::on_blend_save_handler_unregister()
{
BKE_callback_remove(&on_save_callback_store_, BKE_CB_EVT_SAVE_POST);
on_save_callback_store_.func = nullptr;
on_save_callback_store_.arg = nullptr;
}
void AssetLibrary::on_blend_save_post(struct Main *main,
struct PointerRNA ** /*pointers*/,
const int /*num_pointers*/)
{
if (this->catalog_service == nullptr) {
return;
}
if (save_catalogs_when_file_is_saved) {
this->catalog_service->write_to_disk(main->name);
}
}
void AssetLibrary::refresh_catalog_simplename(struct AssetMetaData *asset_data)
{
if (BLI_uuid_is_nil(asset_data->catalog_id)) {
asset_data->catalog_simple_name[0] = '\0';
return;
}
const AssetCatalog *catalog = this->catalog_service->find_catalog(asset_data->catalog_id);
if (catalog == nullptr) {
/* No-op if the catalog cannot be found. This could be the kind of "the catalog definition file
* is corrupt/lost" scenario that the simple name is meant to help recover from. */
return;
}
STRNCPY(asset_data->catalog_simple_name, catalog->simple_name.c_str());
}
} // namespace blender::bke