tornavis/source/blender/blenkernel/intern/blendfile_link_append.c

1694 lines
62 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*
* High level `.blend` file link/append code,
* including linking/appending several IDs from different libraries, handling instantiations of
* collections/objects/object-data in current scene.
*/
#include <stdlib.h>
#include <string.h>
#include "CLG_log.h"
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_collection_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_idtype.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_override.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"
#include "BKE_blendfile_link_append.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
static CLG_LogRef LOG = {"bke.blendfile_link_append"};
/* -------------------------------------------------------------------- */
/** \name Link/append context implementation and public management API.
* \{ */
typedef struct BlendfileLinkAppendContextItem {
/** Name of the ID (without the heading two-chars IDcode). */
char *name;
/** All libs (from BlendfileLinkAppendContext.libraries) to try to load this ID from. */
BLI_bitmap *libraries;
/** ID type. */
short idcode;
/** Type of action to perform on this item, and general status tag information.
* NOTE: Mostly used by append post-linking processing. */
char action;
char tag;
/** Newly linked ID (NULL until it has been successfully linked). */
ID *new_id;
/** Library ID from which the #new_id has been linked (NULL until it has been successfully
* linked). */
Library *source_library;
/** Opaque user data pointer. */
void *userdata;
} BlendfileLinkAppendContextItem;
/* A blendfile library entry in the `libraries` list of #BlendfileLinkAppendContext. */
typedef struct BlendfileLinkAppendContextLibrary {
char *path; /* Absolute .blend file path. */
BlendHandle *blo_handle; /* Blend file handle, if any. */
bool blo_handle_is_owned; /* Whether the blend file handle is owned, or borrowed. */
/* The blendfile report associated with the `blo_handle`, if owned. */
BlendFileReadReport bf_reports;
} BlendfileLinkAppendContextLibrary;
typedef struct BlendfileLinkAppendContext {
/** List of library paths to search IDs in. */
LinkNodePair libraries;
/** List of all ID to try to link from #libraries. */
LinkNodePair items;
int num_libraries;
int num_items;
/** Linking/appending parameters. Including `bmain`, `scene`, `viewlayer` and `view3d`. */
LibraryLink_Params *params;
/** Allows to easily find an existing items from an ID pointer. */
GHash *new_id_to_item;
/** Runtime info used by append code to manage re-use of already appended matching IDs. */
GHash *library_weak_reference_mapping;
/** Embedded blendfile and its size, if needed. */
const void *blendfile_mem;
size_t blendfile_memsize;
/** Internal 'private' data */
MemArena *memarena;
} BlendfileLinkAppendContext;
typedef struct BlendfileLinkAppendContextCallBack {
BlendfileLinkAppendContext *lapp_context;
BlendfileLinkAppendContextItem *item;
ReportList *reports;
} BlendfileLinkAppendContextCallBack;
/* Actions to apply to an item (i.e. linked ID). */
enum {
LINK_APPEND_ACT_UNSET = 0,
LINK_APPEND_ACT_KEEP_LINKED,
LINK_APPEND_ACT_REUSE_LOCAL,
LINK_APPEND_ACT_MAKE_LOCAL,
LINK_APPEND_ACT_COPY_LOCAL,
};
/* Various status info about an item (i.e. linked ID). */
enum {
/* An indirectly linked ID. */
LINK_APPEND_TAG_INDIRECT = 1 << 0,
};
static BlendHandle *link_append_context_library_blohandle_ensure(
BlendfileLinkAppendContext *lapp_context,
BlendfileLinkAppendContextLibrary *lib_context,
ReportList *reports)
{
if (reports != NULL) {
lib_context->bf_reports.reports = reports;
}
char *libname = lib_context->path;
BlendHandle *blo_handle = lib_context->blo_handle;
if (blo_handle == NULL) {
if (STREQ(libname, BLO_EMBEDDED_STARTUP_BLEND)) {
blo_handle = BLO_blendhandle_from_memory(lapp_context->blendfile_mem,
(int)lapp_context->blendfile_memsize,
&lib_context->bf_reports);
}
else {
blo_handle = BLO_blendhandle_from_file(libname, &lib_context->bf_reports);
}
lib_context->blo_handle = blo_handle;
lib_context->blo_handle_is_owned = true;
}
return blo_handle;
}
static void link_append_context_library_blohandle_release(
BlendfileLinkAppendContext *UNUSED(lapp_context),
BlendfileLinkAppendContextLibrary *lib_context)
{
if (lib_context->blo_handle_is_owned && lib_context->blo_handle != NULL) {
BLO_blendhandle_close(lib_context->blo_handle);
lib_context->blo_handle = NULL;
}
}
/** Allocate and initialize a new context to link/append datablocks.
*
* \param flag: A combination of #eFileSel_Params_Flag from DNA_space_types.h & #eBLOLibLinkFlags
* from BLO_readfile.h
*/
BlendfileLinkAppendContext *BKE_blendfile_link_append_context_new(LibraryLink_Params *params)
{
MemArena *ma = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
BlendfileLinkAppendContext *lapp_context = BLI_memarena_calloc(ma, sizeof(*lapp_context));
lapp_context->params = params;
lapp_context->memarena = ma;
return lapp_context;
}
/** Free a link/append context. */
void BKE_blendfile_link_append_context_free(BlendfileLinkAppendContext *lapp_context)
{
if (lapp_context->new_id_to_item != NULL) {
BLI_ghash_free(lapp_context->new_id_to_item, NULL, NULL);
}
for (LinkNode *liblink = lapp_context->libraries.list; liblink != NULL;
liblink = liblink->next) {
BlendfileLinkAppendContextLibrary *lib_context = liblink->link;
link_append_context_library_blohandle_release(lapp_context, lib_context);
}
BLI_assert(lapp_context->library_weak_reference_mapping == NULL);
BLI_memarena_free(lapp_context->memarena);
}
/** Set or clear flags in given \a lapp_context.
*
* \param do_set: Set the given \a flag if true, clear it otherwise.
*/
void BKE_blendfile_link_append_context_flag_set(BlendfileLinkAppendContext *lapp_context,
const int flag,
const bool do_set)
{
if (do_set) {
lapp_context->params->flag |= flag;
}
else {
lapp_context->params->flag &= ~flag;
}
}
/** Store reference to a Blender's embedded memfile into the context.
*
* \note This is required since embedded startup blender file is handled in `ED` module, which
* cannot be linked in BKE code.
*/
void BKE_blendfile_link_append_context_embedded_blendfile_set(
BlendfileLinkAppendContext *lapp_context, const void *blendfile_mem, int blendfile_memsize)
{
BLI_assert_msg(lapp_context->blendfile_mem == NULL,
"Please explicitly clear reference to an embedded blender memfile before "
"setting a new one");
lapp_context->blendfile_mem = blendfile_mem;
lapp_context->blendfile_memsize = (size_t)blendfile_memsize;
}
/** Clear reference to Blender's embedded startup file into the context. */
void BKE_blendfile_link_append_context_embedded_blendfile_clear(
BlendfileLinkAppendContext *lapp_context)
{
lapp_context->blendfile_mem = NULL;
lapp_context->blendfile_memsize = 0;
}
/** Add a new source library to search for items to be linked to the given link/append context.
*
* \param libname: the absolute path to the library blend file.
* \param blo_handle: the blend file handle of the library, NULL is not available. Note that this
* is only borrowed for linking purpose, no releasing or other management will
* be performed by #BKE_blendfile_link_append code on it.
*
* \note *Never* call BKE_blendfile_link_append_context_library_add() after having added some
* items. */
void BKE_blendfile_link_append_context_library_add(BlendfileLinkAppendContext *lapp_context,
const char *libname,
BlendHandle *blo_handle)
{
BLI_assert(lapp_context->items.list == NULL);
BlendfileLinkAppendContextLibrary *lib_context = BLI_memarena_calloc(lapp_context->memarena,
sizeof(*lib_context));
size_t len = strlen(libname) + 1;
char *libpath = BLI_memarena_alloc(lapp_context->memarena, len);
BLI_strncpy(libpath, libname, len);
lib_context->path = libpath;
lib_context->blo_handle = blo_handle;
lib_context->blo_handle_is_owned = (blo_handle == NULL);
BLI_linklist_append_arena(&lapp_context->libraries, lib_context, lapp_context->memarena);
lapp_context->num_libraries++;
}
/** Add a new item (datablock name and idcode) to be searched and linked/appended from libraries
* associated to the given context.
*
* \param userdata: an opaque user-data pointer stored in generated link/append item. */
/* TODO: Add a more friendly version of this that combines it with the call to
* #BKE_blendfile_link_append_context_item_library_index_enable to enable the added item for all
* added library sources. */
BlendfileLinkAppendContextItem *BKE_blendfile_link_append_context_item_add(
BlendfileLinkAppendContext *lapp_context,
const char *idname,
const short idcode,
void *userdata)
{
BlendfileLinkAppendContextItem *item = BLI_memarena_calloc(lapp_context->memarena,
sizeof(*item));
size_t len = strlen(idname) + 1;
item->name = BLI_memarena_alloc(lapp_context->memarena, len);
BLI_strncpy(item->name, idname, len);
item->idcode = idcode;
item->libraries = BLI_BITMAP_NEW_MEMARENA(lapp_context->memarena, lapp_context->num_libraries);
item->new_id = NULL;
item->action = LINK_APPEND_ACT_UNSET;
item->userdata = userdata;
BLI_linklist_append_arena(&lapp_context->items, item, lapp_context->memarena);
lapp_context->num_items++;
return item;
}
/** Search for all ID matching given `id_types_filter` in given `library_index`, and add them to
* the list of items to process.
*
* \note #BKE_blendfile_link_append_context_library_add should never be called on the same
*`lapp_context` after this function.
*
* \param id_types_filter: A set of `FILTER_ID` bitflags, the types of IDs to add to the items
* list.
* \param library_index: The index of the library to look into, in given `lapp_context`.
*
* \return The number of items found and added to the list, or `BLENDFILE_LINK_APPEND_INVALID` if
* it could not open the .blend file.
*/
int BKE_blendfile_link_append_context_item_idtypes_from_library_add(
BlendfileLinkAppendContext *lapp_context,
ReportList *reports,
const uint64_t id_types_filter,
const int library_index)
{
int id_num = 0;
int id_code_iter = 0;
short id_code;
LinkNode *lib_context_link = BLI_linklist_find(lapp_context->libraries.list, library_index);
BlendfileLinkAppendContextLibrary *lib_context = lib_context_link->link;
BlendHandle *blo_handle = link_append_context_library_blohandle_ensure(
lapp_context, lib_context, reports);
if (blo_handle == NULL) {
return BLENDFILE_LINK_APPEND_INVALID;
}
const bool use_assets_only = (lapp_context->params->flag & FILE_ASSETS_ONLY) != 0;
while ((id_code = BKE_idtype_idcode_iter_step(&id_code_iter))) {
if (!BKE_idtype_idcode_is_linkable(id_code) ||
(id_types_filter != 0 &&
(BKE_idtype_idcode_to_idfilter(id_code) & id_types_filter) == 0)) {
continue;
}
int id_names_num;
LinkNode *id_names_list = BLO_blendhandle_get_datablock_names(
blo_handle, id_code, use_assets_only, &id_names_num);
for (LinkNode *link_next = NULL; id_names_list != NULL; id_names_list = link_next) {
link_next = id_names_list->next;
char *id_name = id_names_list->link;
BlendfileLinkAppendContextItem *item = BKE_blendfile_link_append_context_item_add(
lapp_context, id_name, id_code, NULL);
BKE_blendfile_link_append_context_item_library_index_enable(
lapp_context, item, library_index);
MEM_freeN(id_name);
MEM_freeN(id_names_list);
}
id_num += id_names_num;
}
return id_num;
}
/** Enable search of the given \a item into the library stored at given index in the link/append
* context. */
void BKE_blendfile_link_append_context_item_library_index_enable(
BlendfileLinkAppendContext *UNUSED(lapp_context),
BlendfileLinkAppendContextItem *item,
const int library_index)
{
BLI_BITMAP_ENABLE(item->libraries, library_index);
}
/** Check if given link/append context is empty (has no items to process) or not. */
bool BKE_blendfile_link_append_context_is_empty(struct BlendfileLinkAppendContext *lapp_context)
{
return lapp_context->num_items == 0;
}
void *BKE_blendfile_link_append_context_item_userdata_get(
BlendfileLinkAppendContext *UNUSED(lapp_context), BlendfileLinkAppendContextItem *item)
{
return item->userdata;
}
ID *BKE_blendfile_link_append_context_item_newid_get(
BlendfileLinkAppendContext *UNUSED(lapp_context), BlendfileLinkAppendContextItem *item)
{
return item->new_id;
}
short BKE_blendfile_link_append_context_item_idcode_get(
struct BlendfileLinkAppendContext *UNUSED(lapp_context),
struct BlendfileLinkAppendContextItem *item)
{
return item->idcode;
}
/** Iterate over all (or a subset) of the items listed in given #BlendfileLinkAppendContext, and
* call the `callback_function` on them.
*
* \param flag: Control which type of items to process (see
* #eBlendfileLinkAppendForeachItemFlag enum flags).
* \param userdata: An opaque void pointer passed to the `callback_function`.
*/
void BKE_blendfile_link_append_context_item_foreach(
struct BlendfileLinkAppendContext *lapp_context,
BKE_BlendfileLinkAppendContexteItemFunction callback_function,
const eBlendfileLinkAppendForeachItemFlag flag,
void *userdata)
{
for (LinkNode *itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
if ((flag & BKE_BLENDFILE_LINK_APPEND_FOREACH_ITEM_FLAG_DO_DIRECT) == 0 &&
(item->tag & LINK_APPEND_TAG_INDIRECT) == 0) {
continue;
}
if ((flag & BKE_BLENDFILE_LINK_APPEND_FOREACH_ITEM_FLAG_DO_INDIRECT) == 0 &&
(item->tag & LINK_APPEND_TAG_INDIRECT) != 0) {
continue;
}
if (!callback_function(lapp_context, item, userdata)) {
break;
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Library link/append helper functions.
*
* \{ */
/* Struct gathering all required data to handle instantiation of loose data-blocks. */
typedef struct LooseDataInstantiateContext {
BlendfileLinkAppendContext *lapp_context;
/* The collection in which to add loose collections/objects. */
Collection *active_collection;
} LooseDataInstantiateContext;
static bool object_in_any_scene(Main *bmain, Object *ob)
{
LISTBASE_FOREACH (Scene *, sce, &bmain->scenes) {
if (BKE_scene_object_find(sce, ob)) {
return true;
}
}
return false;
}
static bool object_in_any_collection(Main *bmain, Object *ob)
{
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
if (BKE_collection_has_object(collection, ob)) {
return true;
}
}
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->master_collection != NULL &&
BKE_collection_has_object(scene->master_collection, ob)) {
return true;
}
}
return false;
}
static ID *loose_data_instantiate_process_check(LooseDataInstantiateContext *instantiate_context,
BlendfileLinkAppendContextItem *item)
{
BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
/* In linking case, we always want to handle instantiation. */
if (lapp_context->params->flag & FILE_LINK) {
return item->new_id;
}
/* We consider that if we either kept it linked, or re-used already local data, instantiation
* status of those should not be modified. */
if (!ELEM(item->action, LINK_APPEND_ACT_COPY_LOCAL, LINK_APPEND_ACT_MAKE_LOCAL)) {
return NULL;
}
ID *id = item->new_id;
if (id == NULL) {
return NULL;
}
if (item->action == LINK_APPEND_ACT_COPY_LOCAL) {
BLI_assert(ID_IS_LINKED(id));
id = id->newid;
if (id == NULL) {
return NULL;
}
BLI_assert(!ID_IS_LINKED(id));
return id;
}
BLI_assert(!ID_IS_LINKED(id));
return id;
}
static void loose_data_instantiate_ensure_active_collection(
LooseDataInstantiateContext *instantiate_context)
{
BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
Main *bmain = instantiate_context->lapp_context->params->bmain;
Scene *scene = instantiate_context->lapp_context->params->context.scene;
ViewLayer *view_layer = instantiate_context->lapp_context->params->context.view_layer;
/* Find or add collection as needed. */
if (instantiate_context->active_collection == NULL) {
if (lapp_context->params->flag & FILE_ACTIVE_COLLECTION) {
LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
instantiate_context->active_collection = lc->collection;
}
else {
if (lapp_context->params->flag & FILE_LINK) {
instantiate_context->active_collection = BKE_collection_add(
bmain, scene->master_collection, DATA_("Linked Data"));
}
else {
instantiate_context->active_collection = BKE_collection_add(
bmain, scene->master_collection, DATA_("Appended Data"));
}
}
}
}
static void loose_data_instantiate_object_base_instance_init(Main *bmain,
Collection *collection,
Object *ob,
ViewLayer *view_layer,
const View3D *v3d,
const int flag,
bool set_active)
{
/* Auto-select and appending. */
if ((flag & FILE_AUTOSELECT) && ((flag & FILE_LINK) == 0)) {
/* While in general the object should not be manipulated,
* when the user requests the object to be selected, ensure it's visible and selectable. */
ob->visibility_flag &= ~(OB_HIDE_VIEWPORT | OB_HIDE_SELECT);
}
BKE_collection_object_add(bmain, collection, ob);
Base *base = BKE_view_layer_base_find(view_layer, ob);
if (v3d != NULL) {
base->local_view_bits |= v3d->local_view_uuid;
}
if (flag & FILE_AUTOSELECT) {
/* All objects that use #FILE_AUTOSELECT must be selectable (unless linking data). */
BLI_assert((base->flag & BASE_SELECTABLE) || (flag & FILE_LINK));
if (base->flag & BASE_SELECTABLE) {
base->flag |= BASE_SELECTED;
}
}
if (set_active) {
view_layer->basact = base;
}
BKE_scene_object_base_flag_sync_from_base(base);
}
/* Tag obdata that actually need to be instantiated (those referenced by an object do not, since
* the object will be instantiated instead if needed. */
static void loose_data_instantiate_obdata_preprocess(
LooseDataInstantiateContext *instantiate_context)
{
BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
LinkNode *itemlink;
/* First pass on obdata to enable their instantiation by default, then do a second pass on
* objects to clear it for any obdata already in use. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = loose_data_instantiate_process_check(instantiate_context, item);
if (id == NULL) {
continue;
}
const ID_Type idcode = GS(id->name);
if (!OB_DATA_SUPPORT_ID(idcode)) {
continue;
}
id->tag |= LIB_TAG_DOIT;
}
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
Object *ob = (Object *)id;
Object *new_ob = (Object *)id->newid;
if (ob->data != NULL) {
((ID *)(ob->data))->tag &= ~LIB_TAG_DOIT;
}
if (new_ob != NULL && new_ob->data != NULL) {
((ID *)(new_ob->data))->tag &= ~LIB_TAG_DOIT;
}
}
}
/* Test whether some ancestor collection is also tagged for instantiation (return true) or not
* (return false). */
static bool loose_data_instantiate_collection_parents_check_recursive(Collection *collection)
{
for (CollectionParent *parent_collection = collection->parents.first; parent_collection != NULL;
parent_collection = parent_collection->next) {
if ((parent_collection->collection->id.tag & LIB_TAG_DOIT) != 0) {
return true;
}
if (loose_data_instantiate_collection_parents_check_recursive(parent_collection->collection)) {
return true;
}
}
return false;
}
static void loose_data_instantiate_collection_process(
LooseDataInstantiateContext *instantiate_context)
{
BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
Main *bmain = lapp_context->params->bmain;
Scene *scene = lapp_context->params->context.scene;
ViewLayer *view_layer = lapp_context->params->context.view_layer;
const View3D *v3d = lapp_context->params->context.v3d;
const bool do_append = (lapp_context->params->flag & FILE_LINK) == 0;
const bool do_instantiate_as_empty = (lapp_context->params->flag &
BLO_LIBLINK_COLLECTION_INSTANCE) != 0;
/* NOTE: For collections we only view_layer-instantiate duplicated collections that have
* non-instantiated objects in them.
* NOTE: Also avoid view-layer-instantiating of collections children of other instantiated
* collections. This is why we need two passes here. */
LinkNode *itemlink;
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = loose_data_instantiate_process_check(instantiate_context, item);
if (id == NULL || GS(id->name) != ID_GR) {
continue;
}
/* Forced instantiation of indirectly appended collections is not wanted. Users can now
* easily instantiate collections (and their objects) as needed by themselves. See T67032. */
/* We need to check that objects in that collections are already instantiated in a scene.
* Otherwise, it's better to add the collection to the scene's active collection, than to
* instantiate its objects in active scene's collection directly. See T61141.
*
* NOTE: We only check object directly into that collection, not recursively into its
* children.
*/
Collection *collection = (Collection *)id;
/* Always consider adding collections directly selected by the user. */
bool do_add_collection = (item->tag & LINK_APPEND_TAG_INDIRECT) == 0;
/* In linking case, do not enforce instantiating non-directly linked collections/objects.
* This avoids cluttering the ViewLayers, user can instantiate themselves specific collections
* or objects easily from the Outliner if needed. */
if (!do_add_collection && do_append) {
LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
Object *ob = coll_ob->ob;
if (!object_in_any_scene(bmain, ob)) {
do_add_collection = true;
break;
}
}
}
if (do_add_collection) {
collection->id.tag |= LIB_TAG_DOIT;
}
}
/* Second loop to actually instantiate collections tagged as such in first loop, unless some of
* their ancestor is also instantiated in case this is not an empty-instantiation. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = loose_data_instantiate_process_check(instantiate_context, item);
if (id == NULL || GS(id->name) != ID_GR) {
continue;
}
Collection *collection = (Collection *)id;
bool do_add_collection = (id->tag & LIB_TAG_DOIT) != 0;
/* When instantiated into view-layer, do not add collections if one of their parents is also
* instantiated. In case of empty-instantiation though, instantiation of all user-selected
* collections is the desired behavior. */
if (!do_add_collection ||
(!do_instantiate_as_empty &&
loose_data_instantiate_collection_parents_check_recursive(collection))) {
continue;
}
loose_data_instantiate_ensure_active_collection(instantiate_context);
Collection *active_collection = instantiate_context->active_collection;
/* In case user requested instantiation of collections as empties, do so for the one they
* explicitly selected (originally directly linked IDs) only. */
if (do_instantiate_as_empty && (item->tag & LINK_APPEND_TAG_INDIRECT) == 0) {
/* BKE_object_add(...) messes with the selection. */
Object *ob = BKE_object_add_only_object(bmain, OB_EMPTY, collection->id.name + 2);
ob->type = OB_EMPTY;
ob->empty_drawsize = U.collection_instance_empty_size;
const bool set_selected = (lapp_context->params->flag & FILE_AUTOSELECT) != 0;
/* TODO: why is it OK to make this active here but not in other situations?
* See other callers of #object_base_instance_init */
const bool set_active = set_selected;
loose_data_instantiate_object_base_instance_init(
bmain, active_collection, ob, view_layer, v3d, lapp_context->params->flag, set_active);
/* Assign the collection. */
ob->instance_collection = collection;
id_us_plus(&collection->id);
ob->transflag |= OB_DUPLICOLLECTION;
copy_v3_v3(ob->loc, scene->cursor.location);
}
else {
/* Add collection as child of active collection. */
BKE_collection_child_add(bmain, active_collection, collection);
if ((lapp_context->params->flag & FILE_AUTOSELECT) != 0) {
LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
Object *ob = coll_ob->ob;
Base *base = BKE_view_layer_base_find(view_layer, ob);
if (base) {
base->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(base);
}
}
}
}
}
}
static void loose_data_instantiate_object_process(LooseDataInstantiateContext *instantiate_context)
{
BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
Main *bmain = lapp_context->params->bmain;
ViewLayer *view_layer = lapp_context->params->context.view_layer;
const View3D *v3d = lapp_context->params->context.v3d;
/* Do NOT make base active here! screws up GUI stuff,
* if you want it do it at the editor level. */
const bool object_set_active = false;
/* NOTE: For objects we only view_layer-instantiate duplicated objects that are not yet used
* anywhere. */
LinkNode *itemlink;
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = loose_data_instantiate_process_check(instantiate_context, item);
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
Object *ob = (Object *)id;
if (object_in_any_collection(bmain, ob)) {
continue;
}
loose_data_instantiate_ensure_active_collection(instantiate_context);
Collection *active_collection = instantiate_context->active_collection;
CLAMP_MIN(ob->id.us, 0);
ob->mode = OB_MODE_OBJECT;
loose_data_instantiate_object_base_instance_init(bmain,
active_collection,
ob,
view_layer,
v3d,
lapp_context->params->flag,
object_set_active);
}
}
static void loose_data_instantiate_obdata_process(LooseDataInstantiateContext *instantiate_context)
{
BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
Main *bmain = lapp_context->params->bmain;
Scene *scene = lapp_context->params->context.scene;
ViewLayer *view_layer = lapp_context->params->context.view_layer;
const View3D *v3d = lapp_context->params->context.v3d;
/* Do NOT make base active here! screws up GUI stuff,
* if you want it do it at the editor level. */
const bool object_set_active = false;
LinkNode *itemlink;
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = loose_data_instantiate_process_check(instantiate_context, item);
if (id == NULL) {
continue;
}
const ID_Type idcode = GS(id->name);
if (!OB_DATA_SUPPORT_ID(idcode)) {
continue;
}
if ((id->tag & LIB_TAG_DOIT) == 0) {
continue;
}
loose_data_instantiate_ensure_active_collection(instantiate_context);
Collection *active_collection = instantiate_context->active_collection;
const int type = BKE_object_obdata_to_type(id);
BLI_assert(type != -1);
Object *ob = BKE_object_add_only_object(bmain, type, id->name + 2);
ob->data = id;
id_us_plus(id);
BKE_object_materials_test(bmain, ob, ob->data);
loose_data_instantiate_object_base_instance_init(bmain,
active_collection,
ob,
view_layer,
v3d,
lapp_context->params->flag,
object_set_active);
copy_v3_v3(ob->loc, scene->cursor.location);
id->tag &= ~LIB_TAG_DOIT;
}
}
static void loose_data_instantiate_object_rigidbody_postprocess(
LooseDataInstantiateContext *instantiate_context)
{
BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
Main *bmain = lapp_context->params->bmain;
LinkNode *itemlink;
/* Add rigid body objects and constraints to current RB world(s). */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = loose_data_instantiate_process_check(instantiate_context, item);
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
BKE_rigidbody_ensure_local_object(bmain, (Object *)id);
}
}
static void loose_data_instantiate(LooseDataInstantiateContext *instantiate_context)
{
if (instantiate_context->lapp_context->params->context.scene == NULL) {
/* In some cases, like the asset drag&drop e.g., the caller code manages instantiation itself.
*/
return;
}
BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
const bool do_obdata = (lapp_context->params->flag & BLO_LIBLINK_OBDATA_INSTANCE) != 0;
/* First pass on obdata to enable their instantiation by default, then do a second pass on
* objects to clear it for any obdata already in use. */
if (do_obdata) {
loose_data_instantiate_obdata_preprocess(instantiate_context);
}
/* First do collections, then objects, then obdata. */
loose_data_instantiate_collection_process(instantiate_context);
loose_data_instantiate_object_process(instantiate_context);
if (do_obdata) {
loose_data_instantiate_obdata_process(instantiate_context);
}
loose_data_instantiate_object_rigidbody_postprocess(instantiate_context);
}
static void new_id_to_item_mapping_add(BlendfileLinkAppendContext *lapp_context,
ID *id,
BlendfileLinkAppendContextItem *item)
{
BLI_ghash_insert(lapp_context->new_id_to_item, id, item);
/* This ensures that if a liboverride reference is also linked/used by some other appended
* data, it gets a local copy instead of being made directly local, so that the liboverride
* references remain valid (i.e. linked data). */
if (ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
id->override_library->reference->tag |= LIB_TAG_PRE_EXISTING;
}
}
/* Generate a mapping between newly linked IDs and their items, and tag linked IDs used as
* liboverride references as already existing. */
static void new_id_to_item_mapping_create(BlendfileLinkAppendContext *lapp_context)
{
lapp_context->new_id_to_item = BLI_ghash_new(
BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
for (LinkNode *itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL) {
continue;
}
new_id_to_item_mapping_add(lapp_context, id, item);
}
}
static int foreach_libblock_link_append_callback(LibraryIDLinkCallbackData *cb_data)
{
/* NOTE: It is important to also skip liboverride references here, as those should never be made
* local. */
if (cb_data->cb_flag & (IDWALK_CB_EMBEDDED | IDWALK_CB_INTERNAL | IDWALK_CB_LOOPBACK |
IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE)) {
return IDWALK_RET_NOP;
}
BlendfileLinkAppendContextCallBack *data = cb_data->user_data;
ID *id = *cb_data->id_pointer;
if (id == NULL) {
return IDWALK_RET_NOP;
}
if (!BKE_idtype_idcode_is_linkable(GS(id->name))) {
/* While we do not want to add non-linkable ID (shape keys...) to the list of linked items,
* unfortunately they can use fully linkable valid IDs too, like actions. Those need to be
* processed, so we need to recursively deal with them here. */
/* NOTE: Since we are by-passing checks in `BKE_library_foreach_ID_link` by manually calling it
* recursively, we need to take care of potential recursion cases ourselves (e.g.animdata of
* shape-key referencing the shape-key itself). */
if (id != cb_data->id_self) {
BKE_library_foreach_ID_link(
cb_data->bmain, id, foreach_libblock_link_append_callback, data, IDWALK_NOP);
}
return IDWALK_RET_NOP;
}
/* In linking case, we always consider all linked IDs, even indirectly ones, for instantiation,
* so we need to add them all to the items list.
*
* In appending case, when `do_recursive` is false, we only make local IDs from same
* library(-ies) as the initially directly linked ones.
*
* NOTE: Since in append case, linked IDs are also fully skipped during instantiation step (see
* #append_loose_data_instantiate_process_check), we can avoid adding them to the items list
* completely. */
const bool do_link = (data->lapp_context->params->flag & FILE_LINK) != 0;
const bool do_recursive = (data->lapp_context->params->flag & BLO_LIBLINK_APPEND_RECURSIVE) !=
0 ||
do_link;
if (!do_recursive && cb_data->id_owner->lib != id->lib) {
return IDWALK_RET_NOP;
}
BlendfileLinkAppendContextItem *item = BLI_ghash_lookup(data->lapp_context->new_id_to_item, id);
if (item == NULL) {
item = BKE_blendfile_link_append_context_item_add(
data->lapp_context, id->name, GS(id->name), NULL);
item->new_id = id;
item->source_library = id->lib;
/* Since we did not have an item for that ID yet, we know user did not selected it explicitly,
* it was rather linked indirectly. This info is important for instantiation of collections. */
item->tag |= LINK_APPEND_TAG_INDIRECT;
/* In linking case we already know what we want to do with those items. */
if (do_link) {
item->action = LINK_APPEND_ACT_KEEP_LINKED;
}
new_id_to_item_mapping_add(data->lapp_context, id, item);
}
/* NOTE: currently there is no need to do anything else here, but in the future this would be
* the place to add specific per-usage decisions on how to append an ID. */
return IDWALK_RET_NOP;
}
/** \} */
/** \name Library link/append code.
* \{ */
/** Perform append operation, using modern ID usage looper to detect which ID should be kept
* linked, made local, duplicated as local, re-used from local etc.
*
* The IDs processed by this functions are the one that have been linked by a previous call to
* #BKE_blendfile_link on the same `lapp_context`. */
void BKE_blendfile_append(BlendfileLinkAppendContext *lapp_context, ReportList *reports)
{
if (lapp_context->num_items == 0) {
/* Nothing to append. */
return;
}
Main *bmain = lapp_context->params->bmain;
BLI_assert((lapp_context->params->flag & FILE_LINK) == 0);
const bool set_fakeuser = (lapp_context->params->flag & BLO_LIBLINK_APPEND_SET_FAKEUSER) != 0;
const bool do_reuse_local_id = (lapp_context->params->flag &
BLO_LIBLINK_APPEND_LOCAL_ID_REUSE) != 0;
const int make_local_common_flags = LIB_ID_MAKELOCAL_FULL_LIBRARY |
((lapp_context->params->flag &
BLO_LIBLINK_APPEND_ASSET_DATA_CLEAR) != 0 ?
LIB_ID_MAKELOCAL_ASSET_DATA_CLEAR :
0);
LinkNode *itemlink;
new_id_to_item_mapping_create(lapp_context);
lapp_context->library_weak_reference_mapping = BKE_main_library_weak_reference_create(bmain);
/* NOTE: Since we append items for IDs not already listed (i.e. implicitly linked indirect
* dependencies), this list will grow and we will process those IDs later, leading to a flatten
* recursive processing of all the linked dependencies. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(item->userdata == NULL);
ID *existing_local_id = BKE_idtype_idcode_append_is_reusable(GS(id->name)) ?
BKE_main_library_weak_reference_search_item(
lapp_context->library_weak_reference_mapping,
id->lib->filepath,
id->name) :
NULL;
if (item->action != LINK_APPEND_ACT_UNSET) {
/* Already set, pass. */
}
if (GS(id->name) == ID_OB && ((Object *)id)->proxy_from != NULL) {
CLOG_INFO(&LOG, 3, "Appended ID '%s' is proxified, keeping it linked...", id->name);
item->action = LINK_APPEND_ACT_KEEP_LINKED;
}
else if (do_reuse_local_id && existing_local_id != NULL) {
CLOG_INFO(&LOG, 3, "Appended ID '%s' as a matching local one, re-using it...", id->name);
item->action = LINK_APPEND_ACT_REUSE_LOCAL;
item->userdata = existing_local_id;
}
else if (id->tag & LIB_TAG_PRE_EXISTING) {
CLOG_INFO(&LOG, 3, "Appended ID '%s' was already linked, need to copy it...", id->name);
item->action = LINK_APPEND_ACT_COPY_LOCAL;
}
else {
CLOG_INFO(&LOG, 3, "Appended ID '%s' will be made local...", id->name);
item->action = LINK_APPEND_ACT_MAKE_LOCAL;
}
/* Only check dependencies if we are not keeping linked data, nor re-using existing local data.
*/
if (!ELEM(item->action, LINK_APPEND_ACT_KEEP_LINKED, LINK_APPEND_ACT_REUSE_LOCAL)) {
BlendfileLinkAppendContextCallBack cb_data = {
.lapp_context = lapp_context, .item = item, .reports = reports};
BKE_library_foreach_ID_link(
bmain, id, foreach_libblock_link_append_callback, &cb_data, IDWALK_NOP);
}
/* If we found a matching existing local id but are not re-using it, we need to properly clear
* its weak reference to linked data. */
if (existing_local_id != NULL &&
!ELEM(item->action, LINK_APPEND_ACT_KEEP_LINKED, LINK_APPEND_ACT_REUSE_LOCAL)) {
BKE_main_library_weak_reference_remove_item(lapp_context->library_weak_reference_mapping,
id->lib->filepath,
id->name,
existing_local_id);
}
}
/* Effectively perform required operation on every linked ID. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL) {
continue;
}
ID *local_appended_new_id = NULL;
char lib_filepath[FILE_MAX];
BLI_strncpy(lib_filepath, id->lib->filepath, sizeof(lib_filepath));
char lib_id_name[MAX_ID_NAME];
BLI_strncpy(lib_id_name, id->name, sizeof(lib_id_name));
switch (item->action) {
case LINK_APPEND_ACT_COPY_LOCAL:
BKE_lib_id_make_local(bmain, id, make_local_common_flags | LIB_ID_MAKELOCAL_FORCE_COPY);
local_appended_new_id = id->newid;
break;
case LINK_APPEND_ACT_MAKE_LOCAL:
BKE_lib_id_make_local(bmain,
id,
make_local_common_flags | LIB_ID_MAKELOCAL_FORCE_LOCAL |
LIB_ID_MAKELOCAL_OBJECT_NO_PROXY_CLEARING);
BLI_assert(id->newid == NULL);
local_appended_new_id = id;
break;
case LINK_APPEND_ACT_KEEP_LINKED:
/* Nothing to do here. */
break;
case LINK_APPEND_ACT_REUSE_LOCAL:
/* We only need to set `newid` to ID found in previous loop, for proper remapping. */
ID_NEW_SET(id, item->userdata);
/* This is not a 'new' local appended id, do not set `local_appended_new_id` here. */
break;
case LINK_APPEND_ACT_UNSET:
CLOG_ERROR(
&LOG, "Unexpected unset append action for '%s' ID, assuming 'keep link'", id->name);
break;
default:
BLI_assert(0);
}
if (local_appended_new_id != NULL) {
if (BKE_idtype_idcode_append_is_reusable(GS(local_appended_new_id->name))) {
BKE_main_library_weak_reference_add_item(lapp_context->library_weak_reference_mapping,
lib_filepath,
lib_id_name,
local_appended_new_id);
}
if (set_fakeuser) {
if (!ELEM(GS(local_appended_new_id->name), ID_OB, ID_GR)) {
/* Do not set fake user on objects nor collections (instancing). */
id_fake_user_set(local_appended_new_id);
}
}
}
}
BKE_main_library_weak_reference_destroy(lapp_context->library_weak_reference_mapping);
lapp_context->library_weak_reference_mapping = NULL;
/* Remap IDs as needed. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
if (item->action == LINK_APPEND_ACT_KEEP_LINKED) {
continue;
}
ID *id = item->new_id;
if (id == NULL) {
continue;
}
if (ELEM(item->action, LINK_APPEND_ACT_COPY_LOCAL, LINK_APPEND_ACT_REUSE_LOCAL)) {
BLI_assert(ID_IS_LINKED(id));
id = id->newid;
if (id == NULL) {
continue;
}
}
BLI_assert(!ID_IS_LINKED(id));
BKE_libblock_relink_to_newid(bmain, id, 0);
}
/* Remove linked IDs when a local existing data has been reused instead. */
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
if (item->action != LINK_APPEND_ACT_REUSE_LOCAL) {
continue;
}
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(ID_IS_LINKED(id));
BLI_assert(id->newid != NULL);
id->tag |= LIB_TAG_DOIT;
item->new_id = id->newid;
}
BKE_id_multi_tagged_delete(bmain);
/* Instantiate newly created (duplicated) IDs as needed. */
LooseDataInstantiateContext instantiate_context = {.lapp_context = lapp_context,
.active_collection = NULL};
loose_data_instantiate(&instantiate_context);
/* Attempt to deal with object proxies.
*
* NOTE: Copied from `BKE_library_make_local`, but this is not really working (as in, not
* producing any useful result in any known use case), neither here nor in
* `BKE_library_make_local` currently.
* Proxies are end of life anyway, so not worth spending time on this. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
if (item->action != LINK_APPEND_ACT_COPY_LOCAL) {
continue;
}
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(ID_IS_LINKED(id));
/* Attempt to re-link copied proxy objects. This allows appending of an entire scene
* from another blend file into this one, even when that blend file contains proxified
* armatures that have local references. Since the proxified object needs to be linked
* (not local), this will only work when the "Localize all" checkbox is disabled.
* TL;DR: this is a dirty hack on top of an already weak feature (proxies). */
if (GS(id->name) == ID_OB && ((Object *)id)->proxy != NULL) {
Object *ob = (Object *)id;
Object *ob_new = (Object *)id->newid;
bool is_local = false, is_lib = false;
/* Proxies only work when the proxified object is linked-in from a library. */
if (!ID_IS_LINKED(ob->proxy)) {
CLOG_WARN(&LOG,
"Proxy object %s will lose its link to %s, because the "
"proxified object is local",
id->newid->name,
ob->proxy->id.name);
continue;
}
BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib);
/* We can only switch the proxy'ing to a made-local proxy if it is no longer
* referred to from a library. Not checking for local use; if new local proxy
* was not used locally would be a nasty bug! */
if (is_local || is_lib) {
CLOG_WARN(&LOG,
"Made-local proxy object %s will lose its link to %s, "
"because the linked-in proxy is referenced (is_local=%i, is_lib=%i)",
id->newid->name,
ob->proxy->id.name,
is_local,
is_lib);
}
else {
/* we can switch the proxy'ing from the linked-in to the made-local proxy.
* BKE_object_make_proxy() shouldn't be used here, as it allocates memory that
* was already allocated by object_make_local() (which called BKE_object_copy). */
ob_new->proxy = ob->proxy;
ob_new->proxy_group = ob->proxy_group;
ob_new->proxy_from = ob->proxy_from;
ob_new->proxy->proxy_from = ob_new;
ob->proxy = ob->proxy_from = ob->proxy_group = NULL;
}
}
}
BKE_main_id_newptr_and_tag_clear(bmain);
}
/** Perform linking operation on all items added to given `lapp_context`. */
void BKE_blendfile_link(BlendfileLinkAppendContext *lapp_context, ReportList *reports)
{
if (lapp_context->num_items == 0) {
/* Nothing to be linked. */
return;
}
BLI_assert(lapp_context->num_libraries != 0);
Main *mainl;
Library *lib;
LinkNode *liblink, *itemlink;
int lib_idx, item_idx;
for (lib_idx = 0, liblink = lapp_context->libraries.list; liblink;
lib_idx++, liblink = liblink->next) {
BlendfileLinkAppendContextLibrary *lib_context = liblink->link;
char *libname = lib_context->path;
BlendHandle *blo_handle = link_append_context_library_blohandle_ensure(
lapp_context, lib_context, reports);
if (blo_handle == NULL) {
/* Unlikely since we just browsed it, but possible
* Error reports will have been made by BLO_blendhandle_from_file() */
continue;
}
/* here appending/linking starts */
mainl = BLO_library_link_begin(&blo_handle, libname, lapp_context->params);
lib = mainl->curlib;
BLI_assert(lib);
UNUSED_VARS_NDEBUG(lib);
if (mainl->versionfile < 250) {
BKE_reportf(reports,
RPT_WARNING,
"Linking or appending from a very old .blend file format (%d.%d), no animation "
"conversion will "
"be done! You may want to re-save your lib file with current Blender",
mainl->versionfile,
mainl->subversionfile);
}
/* For each lib file, we try to link all items belonging to that lib,
* and tag those successful to not try to load them again with the other libs. */
for (item_idx = 0, itemlink = lapp_context->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *new_id;
if (!BLI_BITMAP_TEST(item->libraries, lib_idx)) {
continue;
}
new_id = BLO_library_link_named_part(
mainl, &blo_handle, item->idcode, item->name, lapp_context->params);
if (new_id) {
/* If the link is successful, clear item's libs 'todo' flags.
* This avoids trying to link same item with other libraries to come. */
BLI_bitmap_set_all(item->libraries, false, lapp_context->num_libraries);
item->new_id = new_id;
item->source_library = new_id->lib;
}
}
BLO_library_link_end(mainl, &blo_handle, lapp_context->params);
link_append_context_library_blohandle_release(lapp_context, lib_context);
}
/* Instantiate newly linked IDs as needed, if no append is scheduled. */
if ((lapp_context->params->flag & FILE_LINK) != 0 &&
lapp_context->params->context.scene != NULL) {
new_id_to_item_mapping_create(lapp_context);
/* NOTE: Since we append items for IDs not already listed (i.e. implicitly linked indirect
* dependencies), this list will grow and we will process those IDs later, leading to a flatten
* recursive processing of all the linked dependencies. */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(item->userdata == NULL);
BlendfileLinkAppendContextCallBack cb_data = {
.lapp_context = lapp_context, .item = item, .reports = reports};
BKE_library_foreach_ID_link(lapp_context->params->bmain,
id,
foreach_libblock_link_append_callback,
&cb_data,
IDWALK_NOP);
}
LooseDataInstantiateContext instantiate_context = {.lapp_context = lapp_context,
.active_collection = NULL};
loose_data_instantiate(&instantiate_context);
}
}
/** \} */
/** \name Library relocating code.
* \{ */
static void blendfile_library_relocate_remap(Main *bmain,
ID *old_id,
ID *new_id,
ReportList *reports,
const bool do_reload,
const short remap_flags)
{
BLI_assert(old_id);
if (do_reload) {
/* Since we asked for placeholders in case of missing IDs,
* we expect to always get a valid one. */
BLI_assert(new_id);
}
if (new_id) {
CLOG_INFO(&LOG,
4,
"Before remap of %s, old_id users: %d, new_id users: %d",
old_id->name,
old_id->us,
new_id->us);
BKE_libblock_remap_locked(bmain, old_id, new_id, remap_flags);
if (old_id->flag & LIB_FAKEUSER) {
id_fake_user_clear(old_id);
id_fake_user_set(new_id);
}
CLOG_INFO(&LOG,
4,
"After remap of %s, old_id users: %d, new_id users: %d",
old_id->name,
old_id->us,
new_id->us);
/* In some cases, new_id might become direct link, remove parent of library in this case. */
if (new_id->lib->parent && (new_id->tag & LIB_TAG_INDIRECT) == 0) {
if (do_reload) {
BLI_assert_unreachable(); /* Should not happen in 'pure' reload case... */
}
new_id->lib->parent = NULL;
}
}
if (old_id->us > 0 && new_id && old_id->lib == new_id->lib) {
/* Note that this *should* not happen - but better be safe than sorry in this area,
* at least until we are 100% sure this cannot ever happen.
* Also, we can safely assume names were unique so far,
* so just replacing '.' by '~' should work,
* but this does not totally rules out the possibility of name collision. */
size_t len = strlen(old_id->name);
size_t dot_pos;
bool has_num = false;
for (dot_pos = len; dot_pos--;) {
char c = old_id->name[dot_pos];
if (c == '.') {
break;
}
if (c < '0' || c > '9') {
has_num = false;
break;
}
has_num = true;
}
if (has_num) {
old_id->name[dot_pos] = '~';
}
else {
len = MIN2(len, MAX_ID_NAME - 7);
BLI_strncpy(&old_id->name[len], "~000", 7);
}
id_sort_by_name(which_libbase(bmain, GS(old_id->name)), old_id, NULL);
BKE_reportf(
reports,
RPT_WARNING,
"Lib Reload: Replacing all references to old data-block '%s' by reloaded one failed, "
"old one (%d remaining users) had to be kept and was renamed to '%s'",
new_id->name,
old_id->us,
old_id->name);
}
}
/** Try to relocate all linked IDs added to `lapp_context`, belonging to the given `library`.
*
* This function searches for matching IDs (type and name) in all libraries added to the given
* `lapp_context`.
*
* Typical usages include:
* * Relocating a library:
* - Add the new target library path to `lapp_context`.
* - Add all IDs from the library to relocate to `lapp_context`
* - Mark the new target library to be considered for each ID.
* - Call this function.
*
* * Searching for (e.g.missing) linked IDs in a set or sub-set of libraries:
* - Add all potential library sources paths to `lapp_context`.
* - Add all IDs to search for to `lapp_context`.
* - Mark which libraries should be considered for each ID.
* - Call this function. */
void BKE_blendfile_library_relocate(BlendfileLinkAppendContext *lapp_context,
ReportList *reports,
Library *library,
const bool do_reload)
{
ListBase *lbarray[INDEX_ID_MAX];
int lba_idx;
LinkNode *itemlink;
int item_idx;
Main *bmain = lapp_context->params->bmain;
/* All override rules need to be up to date, since there will be no do_version here, otherwise
* older, now-invalid rules might be applied and likely fail, or some changes might be missing,
* etc. See T93353. */
BKE_lib_override_library_main_operations_create(bmain, true);
/* Remove all IDs to be reloaded from Main. */
lba_idx = set_listbasepointers(bmain, lbarray);
while (lba_idx--) {
ID *id = lbarray[lba_idx]->first;
const short idcode = id ? GS(id->name) : 0;
if (!id || !BKE_idtype_idcode_is_linkable(idcode)) {
/* No need to reload non-linkable datatypes,
* those will get relinked with their 'users ID'. */
continue;
}
for (; id; id = id->next) {
if (id->lib == library) {
BlendfileLinkAppendContextItem *item;
/* We remove it from current Main, and add it to items to link... */
/* Note that non-linkable IDs (like e.g. shapekeys) are also explicitly linked here... */
BLI_remlink(lbarray[lba_idx], id);
/* Usual special code for ShapeKeys snowflakes... */
Key *old_key = BKE_key_from_id(id);
if (old_key != NULL) {
BLI_remlink(which_libbase(bmain, GS(old_key->id.name)), &old_key->id);
}
item = BKE_blendfile_link_append_context_item_add(lapp_context, id->name + 2, idcode, id);
BLI_bitmap_set_all(item->libraries, true, (size_t)lapp_context->num_libraries);
CLOG_INFO(&LOG, 4, "Datablock to seek for: %s", id->name);
}
}
}
if (lapp_context->num_items == 0) {
/* Early out in case there is nothing to do. */
return;
}
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
/* We do not want any instantiation here! */
BKE_blendfile_link(lapp_context, reports);
BKE_main_lock(bmain);
/* We add back old id to bmain.
* We need to do this in a first, separated loop, otherwise some of those may not be handled by
* ID remapping, which means they would still reference old data to be deleted... */
for (item_idx = 0, itemlink = lapp_context->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *old_id = item->userdata;
BLI_assert(old_id);
BLI_addtail(which_libbase(bmain, GS(old_id->name)), old_id);
/* Usual special code for ShapeKeys snowflakes... */
Key *old_key = BKE_key_from_id(old_id);
if (old_key != NULL) {
BLI_addtail(which_libbase(bmain, GS(old_key->id.name)), &old_key->id);
}
}
/* Since our (old) reloaded IDs were removed from main, the user count done for them in linking
* code is wrong, we need to redo it here after adding them back to main. */
BKE_main_id_refcount_recompute(bmain, false);
/* Note that in reload case, we also want to replace indirect usages. */
const short remap_flags = ID_REMAP_SKIP_NEVER_NULL_USAGE |
ID_REMAP_NO_INDIRECT_PROXY_DATA_USAGE |
(do_reload ? 0 : ID_REMAP_SKIP_INDIRECT_USAGE);
for (item_idx = 0, itemlink = lapp_context->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *old_id = item->userdata;
ID *new_id = item->new_id;
blendfile_library_relocate_remap(bmain, old_id, new_id, reports, do_reload, remap_flags);
if (new_id == NULL) {
continue;
}
/* Usual special code for ShapeKeys snowflakes... */
Key **old_key_p = BKE_key_from_id_p(old_id);
if (old_key_p == NULL) {
continue;
}
Key *old_key = *old_key_p;
Key *new_key = BKE_key_from_id(new_id);
if (old_key != NULL) {
*old_key_p = NULL;
id_us_min(&old_key->id);
blendfile_library_relocate_remap(
bmain, &old_key->id, &new_key->id, reports, do_reload, remap_flags);
*old_key_p = old_key;
id_us_plus_no_lib(&old_key->id);
}
}
BKE_main_unlock(bmain);
for (item_idx = 0, itemlink = lapp_context->items.list; itemlink;
item_idx++, itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
ID *old_id = item->userdata;
if (old_id->us == 0) {
BKE_id_free(bmain, old_id);
}
}
/* Some datablocks can get reloaded/replaced 'silently' because they are not linkable
* (shape keys e.g.), so we need another loop here to clear old ones if possible. */
lba_idx = set_listbasepointers(bmain, lbarray);
while (lba_idx--) {
ID *id, *id_next;
for (id = lbarray[lba_idx]->first; id; id = id_next) {
id_next = id->next;
/* XXX That check may be a bit to generic/permissive? */
if (id->lib && (id->flag & LIB_TAG_PRE_EXISTING) && id->us == 0) {
BKE_id_free(bmain, id);
}
}
}
/* Get rid of no more used libraries... */
BKE_main_id_tag_idcode(bmain, ID_LI, LIB_TAG_DOIT, true);
lba_idx = set_listbasepointers(bmain, lbarray);
while (lba_idx--) {
ID *id;
for (id = lbarray[lba_idx]->first; id; id = id->next) {
if (id->lib) {
id->lib->id.tag &= ~LIB_TAG_DOIT;
}
}
}
Library *lib, *lib_next;
for (lib = which_libbase(bmain, ID_LI)->first; lib; lib = lib_next) {
lib_next = lib->id.next;
if (lib->id.tag & LIB_TAG_DOIT) {
id_us_clear_real(&lib->id);
if (lib->id.us == 0) {
BKE_id_free(bmain, (ID *)lib);
}
}
}
/* Update overrides of reloaded linked data-blocks. */
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
if (ID_IS_LINKED(id) || !ID_IS_OVERRIDE_LIBRARY_REAL(id) ||
(id->tag & LIB_TAG_PRE_EXISTING) == 0) {
continue;
}
if ((id->override_library->reference->tag & LIB_TAG_PRE_EXISTING) == 0) {
BKE_lib_override_library_update(bmain, id);
}
}
FOREACH_MAIN_ID_END;
/* Resync overrides if needed. */
if (!USER_EXPERIMENTAL_TEST(&U, no_override_auto_resync)) {
BKE_lib_override_library_main_resync(bmain,
lapp_context->params->context.scene,
lapp_context->params->context.view_layer,
&(struct BlendFileReadReport){
.reports = reports,
});
/* We need to rebuild some of the deleted override rules (for UI feedback purpose). */
BKE_lib_override_library_main_operations_create(bmain, true);
}
BKE_main_collection_sync(bmain);
}
/** \} */