tornavis/source/blender/blenkernel/intern/pbvh.c

3070 lines
84 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_bitmap.h"
#include "BLI_ghash.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_task.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_ccg.h"
#include "BKE_mesh.h" /* for BKE_mesh_calc_normals */
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subdiv_ccg.h"
#include "PIL_time.h"
#include "GPU_buffers.h"
#include "bmesh.h"
#include "atomic_ops.h"
#include "pbvh_intern.h"
#include <limits.h>
#define LEAF_LIMIT 10000
//#define PERFCNTRS
#define STACK_FIXED_DEPTH 100
typedef struct PBVHStack {
PBVHNode *node;
bool revisiting;
} PBVHStack;
typedef struct PBVHIter {
PBVH *pbvh;
BKE_pbvh_SearchCallback scb;
void *search_data;
PBVHStack *stack;
int stacksize;
PBVHStack stackfixed[STACK_FIXED_DEPTH];
int stackspace;
} PBVHIter;
void BB_reset(BB *bb)
{
bb->bmin[0] = bb->bmin[1] = bb->bmin[2] = FLT_MAX;
bb->bmax[0] = bb->bmax[1] = bb->bmax[2] = -FLT_MAX;
}
/* Expand the bounding box to include a new coordinate */
void BB_expand(BB *bb, const float co[3])
{
for (int i = 0; i < 3; i++) {
bb->bmin[i] = min_ff(bb->bmin[i], co[i]);
bb->bmax[i] = max_ff(bb->bmax[i], co[i]);
}
}
/* Expand the bounding box to include another bounding box */
void BB_expand_with_bb(BB *bb, BB *bb2)
{
for (int i = 0; i < 3; i++) {
bb->bmin[i] = min_ff(bb->bmin[i], bb2->bmin[i]);
bb->bmax[i] = max_ff(bb->bmax[i], bb2->bmax[i]);
}
}
/* Return 0, 1, or 2 to indicate the widest axis of the bounding box */
int BB_widest_axis(const BB *bb)
{
float dim[3];
for (int i = 0; i < 3; i++) {
dim[i] = bb->bmax[i] - bb->bmin[i];
}
if (dim[0] > dim[1]) {
if (dim[0] > dim[2]) {
return 0;
}
return 2;
}
if (dim[1] > dim[2]) {
return 1;
}
return 2;
}
void BBC_update_centroid(BBC *bbc)
{
for (int i = 0; i < 3; i++) {
bbc->bcentroid[i] = (bbc->bmin[i] + bbc->bmax[i]) * 0.5f;
}
}
/* Not recursive */
static void update_node_vb(PBVH *pbvh, PBVHNode *node)
{
BB vb;
BB_reset(&vb);
if (node->flag & PBVH_Leaf) {
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (pbvh, node, vd, PBVH_ITER_ALL) {
BB_expand(&vb, vd.co);
}
BKE_pbvh_vertex_iter_end;
}
else {
BB_expand_with_bb(&vb, &pbvh->nodes[node->children_offset].vb);
BB_expand_with_bb(&vb, &pbvh->nodes[node->children_offset + 1].vb);
}
node->vb = vb;
}
// void BKE_pbvh_node_BB_reset(PBVHNode *node)
//{
// BB_reset(&node->vb);
//}
//
// void BKE_pbvh_node_BB_expand(PBVHNode *node, float co[3])
//{
// BB_expand(&node->vb, co);
//}
static bool face_materials_match(const MPoly *f1, const MPoly *f2)
{
return ((f1->flag & ME_SMOOTH) == (f2->flag & ME_SMOOTH) && (f1->mat_nr == f2->mat_nr));
}
static bool grid_materials_match(const DMFlagMat *f1, const DMFlagMat *f2)
{
return ((f1->flag & ME_SMOOTH) == (f2->flag & ME_SMOOTH) && (f1->mat_nr == f2->mat_nr));
}
/* Adapted from BLI_kdopbvh.c */
/* Returns the index of the first element on the right of the partition */
static int partition_indices(int *prim_indices, int lo, int hi, int axis, float mid, BBC *prim_bbc)
{
int i = lo, j = hi;
for (;;) {
for (; prim_bbc[prim_indices[i]].bcentroid[axis] < mid; i++) {
/* pass */
}
for (; mid < prim_bbc[prim_indices[j]].bcentroid[axis]; j--) {
/* pass */
}
if (!(i < j)) {
return i;
}
SWAP(int, prim_indices[i], prim_indices[j]);
i++;
}
}
/* Returns the index of the first element on the right of the partition */
static int partition_indices_material(PBVH *pbvh, int lo, int hi)
{
const MPoly *mpoly = pbvh->mpoly;
const MLoopTri *looptri = pbvh->looptri;
const DMFlagMat *flagmats = pbvh->grid_flag_mats;
const int *indices = pbvh->prim_indices;
const void *first;
int i = lo, j = hi;
if (pbvh->looptri) {
first = &mpoly[looptri[pbvh->prim_indices[lo]].poly];
}
else {
first = &flagmats[pbvh->prim_indices[lo]];
}
for (;;) {
if (pbvh->looptri) {
for (; face_materials_match(first, &mpoly[looptri[indices[i]].poly]); i++) {
/* pass */
}
for (; !face_materials_match(first, &mpoly[looptri[indices[j]].poly]); j--) {
/* pass */
}
}
else {
for (; grid_materials_match(first, &flagmats[indices[i]]); i++) {
/* pass */
}
for (; !grid_materials_match(first, &flagmats[indices[j]]); j--) {
/* pass */
}
}
if (!(i < j)) {
return i;
}
SWAP(int, pbvh->prim_indices[i], pbvh->prim_indices[j]);
i++;
}
}
void pbvh_grow_nodes(PBVH *pbvh, int totnode)
{
if (UNLIKELY(totnode > pbvh->node_mem_count)) {
pbvh->node_mem_count = pbvh->node_mem_count + (pbvh->node_mem_count / 3);
if (pbvh->node_mem_count < totnode) {
pbvh->node_mem_count = totnode;
}
pbvh->nodes = MEM_recallocN(pbvh->nodes, sizeof(PBVHNode) * pbvh->node_mem_count);
}
pbvh->totnode = totnode;
}
/* Add a vertex to the map, with a positive value for unique vertices and
* a negative value for additional vertices */
static int map_insert_vert(
PBVH *pbvh, GHash *map, unsigned int *face_verts, unsigned int *uniq_verts, int vertex)
{
void *key, **value_p;
key = POINTER_FROM_INT(vertex);
if (!BLI_ghash_ensure_p(map, key, &value_p)) {
int value_i;
if (BLI_BITMAP_TEST(pbvh->vert_bitmap, vertex) == 0) {
BLI_BITMAP_ENABLE(pbvh->vert_bitmap, vertex);
value_i = *uniq_verts;
(*uniq_verts)++;
}
else {
value_i = ~(*face_verts);
(*face_verts)++;
}
*value_p = POINTER_FROM_INT(value_i);
return value_i;
}
return POINTER_AS_INT(*value_p);
}
/* Find vertices used by the faces in this node and update the draw buffers */
static void build_mesh_leaf_node(PBVH *pbvh, PBVHNode *node)
{
bool has_visible = false;
node->uniq_verts = node->face_verts = 0;
const int totface = node->totprim;
/* reserve size is rough guess */
GHash *map = BLI_ghash_int_new_ex("build_mesh_leaf_node gh", 2 * totface);
int(*face_vert_indices)[3] = MEM_mallocN(sizeof(int[3]) * totface, "bvh node face vert indices");
node->face_vert_indices = (const int(*)[3])face_vert_indices;
if (pbvh->respect_hide == false) {
has_visible = true;
}
for (int i = 0; i < totface; i++) {
const MLoopTri *lt = &pbvh->looptri[node->prim_indices[i]];
for (int j = 0; j < 3; j++) {
face_vert_indices[i][j] = map_insert_vert(
pbvh, map, &node->face_verts, &node->uniq_verts, pbvh->mloop[lt->tri[j]].v);
}
if (has_visible == false) {
if (!paint_is_face_hidden(lt, pbvh->verts, pbvh->mloop)) {
has_visible = true;
}
}
}
int *vert_indices = MEM_callocN(sizeof(int) * (node->uniq_verts + node->face_verts),
"bvh node vert indices");
node->vert_indices = vert_indices;
/* Build the vertex list, unique verts first */
GHashIterator gh_iter;
GHASH_ITER (gh_iter, map) {
void *value = BLI_ghashIterator_getValue(&gh_iter);
int ndx = POINTER_AS_INT(value);
if (ndx < 0) {
ndx = -ndx + node->uniq_verts - 1;
}
vert_indices[ndx] = POINTER_AS_INT(BLI_ghashIterator_getKey(&gh_iter));
}
for (int i = 0; i < totface; i++) {
const int sides = 3;
for (int j = 0; j < sides; j++) {
if (face_vert_indices[i][j] < 0) {
face_vert_indices[i][j] = -face_vert_indices[i][j] + node->uniq_verts - 1;
}
}
}
BKE_pbvh_node_mark_rebuild_draw(node);
BKE_pbvh_node_fully_hidden_set(node, !has_visible);
BLI_ghash_free(map, NULL, NULL);
}
static void update_vb(PBVH *pbvh, PBVHNode *node, BBC *prim_bbc, int offset, int count)
{
BB_reset(&node->vb);
for (int i = offset + count - 1; i >= offset; i--) {
BB_expand_with_bb(&node->vb, (BB *)(&prim_bbc[pbvh->prim_indices[i]]));
}
node->orig_vb = node->vb;
}
/* Returns the number of visible quads in the nodes' grids. */
int BKE_pbvh_count_grid_quads(BLI_bitmap **grid_hidden,
const int *grid_indices,
int totgrid,
int gridsize)
{
const int gridarea = (gridsize - 1) * (gridsize - 1);
int totquad = 0;
/* grid hidden layer is present, so have to check each grid for
* visibility */
for (int i = 0; i < totgrid; i++) {
const BLI_bitmap *gh = grid_hidden[grid_indices[i]];
if (gh) {
/* grid hidden are present, have to check each element */
for (int y = 0; y < gridsize - 1; y++) {
for (int x = 0; x < gridsize - 1; x++) {
if (!paint_is_grid_face_hidden(gh, gridsize, x, y)) {
totquad++;
}
}
}
}
else {
totquad += gridarea;
}
}
return totquad;
}
void BKE_pbvh_sync_face_sets_to_grids(PBVH *pbvh)
{
const int gridsize = pbvh->gridkey.grid_size;
for (int i = 0; i < pbvh->totgrid; i++) {
BLI_bitmap *gh = pbvh->grid_hidden[i];
const int face_index = BKE_subdiv_ccg_grid_to_face_index(pbvh->subdiv_ccg, i);
if (!gh && pbvh->face_sets[face_index] < 0) {
gh = pbvh->grid_hidden[i] = BLI_BITMAP_NEW(pbvh->gridkey.grid_area,
"partialvis_update_grids");
}
if (gh) {
for (int y = 0; y < gridsize; y++) {
for (int x = 0; x < gridsize; x++) {
BLI_BITMAP_SET(gh, y * gridsize + x, pbvh->face_sets[face_index] < 0);
}
}
}
}
}
static void build_grid_leaf_node(PBVH *pbvh, PBVHNode *node)
{
int totquads = BKE_pbvh_count_grid_quads(
pbvh->grid_hidden, node->prim_indices, node->totprim, pbvh->gridkey.grid_size);
BKE_pbvh_node_fully_hidden_set(node, (totquads == 0));
BKE_pbvh_node_mark_rebuild_draw(node);
}
static void build_leaf(PBVH *pbvh, int node_index, BBC *prim_bbc, int offset, int count)
{
pbvh->nodes[node_index].flag |= PBVH_Leaf;
pbvh->nodes[node_index].prim_indices = pbvh->prim_indices + offset;
pbvh->nodes[node_index].totprim = count;
/* Still need vb for searches */
update_vb(pbvh, &pbvh->nodes[node_index], prim_bbc, offset, count);
if (pbvh->looptri) {
build_mesh_leaf_node(pbvh, pbvh->nodes + node_index);
}
else {
build_grid_leaf_node(pbvh, pbvh->nodes + node_index);
}
}
/* Return zero if all primitives in the node can be drawn with the
* same material (including flat/smooth shading), non-zero otherwise */
static bool leaf_needs_material_split(PBVH *pbvh, int offset, int count)
{
if (count <= 1) {
return false;
}
if (pbvh->looptri) {
const MLoopTri *first = &pbvh->looptri[pbvh->prim_indices[offset]];
const MPoly *mp = &pbvh->mpoly[first->poly];
for (int i = offset + count - 1; i > offset; i--) {
int prim = pbvh->prim_indices[i];
const MPoly *mp_other = &pbvh->mpoly[pbvh->looptri[prim].poly];
if (!face_materials_match(mp, mp_other)) {
return true;
}
}
}
else {
const DMFlagMat *first = &pbvh->grid_flag_mats[pbvh->prim_indices[offset]];
for (int i = offset + count - 1; i > offset; i--) {
int prim = pbvh->prim_indices[i];
if (!grid_materials_match(first, &pbvh->grid_flag_mats[prim])) {
return true;
}
}
}
return false;
}
/* Recursively build a node in the tree
*
* vb is the voxel box around all of the primitives contained in
* this node.
*
* cb is the bounding box around all the centroids of the primitives
* contained in this node
*
* offset and start indicate a range in the array of primitive indices
*/
static void build_sub(PBVH *pbvh, int node_index, BB *cb, BBC *prim_bbc, int offset, int count)
{
int end;
BB cb_backing;
/* Decide whether this is a leaf or not */
const bool below_leaf_limit = count <= pbvh->leaf_limit;
if (below_leaf_limit) {
if (!leaf_needs_material_split(pbvh, offset, count)) {
build_leaf(pbvh, node_index, prim_bbc, offset, count);
return;
}
}
/* Add two child nodes */
pbvh->nodes[node_index].children_offset = pbvh->totnode;
pbvh_grow_nodes(pbvh, pbvh->totnode + 2);
/* Update parent node bounding box */
update_vb(pbvh, &pbvh->nodes[node_index], prim_bbc, offset, count);
if (!below_leaf_limit) {
/* Find axis with widest range of primitive centroids */
if (!cb) {
cb = &cb_backing;
BB_reset(cb);
for (int i = offset + count - 1; i >= offset; i--) {
BB_expand(cb, prim_bbc[pbvh->prim_indices[i]].bcentroid);
}
}
const int axis = BB_widest_axis(cb);
/* Partition primitives along that axis */
end = partition_indices(pbvh->prim_indices,
offset,
offset + count - 1,
axis,
(cb->bmax[axis] + cb->bmin[axis]) * 0.5f,
prim_bbc);
}
else {
/* Partition primitives by material */
end = partition_indices_material(pbvh, offset, offset + count - 1);
}
/* Build children */
build_sub(pbvh, pbvh->nodes[node_index].children_offset, NULL, prim_bbc, offset, end - offset);
build_sub(pbvh,
pbvh->nodes[node_index].children_offset + 1,
NULL,
prim_bbc,
end,
offset + count - end);
}
static void pbvh_build(PBVH *pbvh, BB *cb, BBC *prim_bbc, int totprim)
{
if (totprim != pbvh->totprim) {
pbvh->totprim = totprim;
if (pbvh->nodes) {
MEM_freeN(pbvh->nodes);
}
if (pbvh->prim_indices) {
MEM_freeN(pbvh->prim_indices);
}
pbvh->prim_indices = MEM_mallocN(sizeof(int) * totprim, "bvh prim indices");
for (int i = 0; i < totprim; i++) {
pbvh->prim_indices[i] = i;
}
pbvh->totnode = 0;
if (pbvh->node_mem_count < 100) {
pbvh->node_mem_count = 100;
pbvh->nodes = MEM_callocN(sizeof(PBVHNode) * pbvh->node_mem_count, "bvh initial nodes");
}
}
pbvh->totnode = 1;
build_sub(pbvh, 0, cb, prim_bbc, 0, totprim);
}
/**
* Do a full rebuild with on Mesh data structure.
*
* \note Unlike mpoly/mloop/verts, looptri is **totally owned** by PBVH
* (which means it may rewrite it if needed, see #BKE_pbvh_vert_coords_apply().
*/
void BKE_pbvh_build_mesh(PBVH *pbvh,
const Mesh *mesh,
const MPoly *mpoly,
const MLoop *mloop,
MVert *verts,
int totvert,
struct CustomData *vdata,
struct CustomData *ldata,
struct CustomData *pdata,
const MLoopTri *looptri,
int looptri_num)
{
BBC *prim_bbc = NULL;
BB cb;
pbvh->mesh = mesh;
pbvh->type = PBVH_FACES;
pbvh->mpoly = mpoly;
pbvh->mloop = mloop;
pbvh->looptri = looptri;
pbvh->verts = verts;
pbvh->vert_bitmap = BLI_BITMAP_NEW(totvert, "bvh->vert_bitmap");
pbvh->totvert = totvert;
pbvh->leaf_limit = LEAF_LIMIT;
pbvh->vdata = vdata;
pbvh->ldata = ldata;
pbvh->pdata = pdata;
pbvh->face_sets_color_seed = mesh->face_sets_color_seed;
pbvh->face_sets_color_default = mesh->face_sets_color_default;
BB_reset(&cb);
/* For each face, store the AABB and the AABB centroid */
prim_bbc = MEM_mallocN(sizeof(BBC) * looptri_num, "prim_bbc");
for (int i = 0; i < looptri_num; i++) {
const MLoopTri *lt = &looptri[i];
const int sides = 3;
BBC *bbc = prim_bbc + i;
BB_reset((BB *)bbc);
for (int j = 0; j < sides; j++) {
BB_expand((BB *)bbc, verts[pbvh->mloop[lt->tri[j]].v].co);
}
BBC_update_centroid(bbc);
BB_expand(&cb, bbc->bcentroid);
}
if (looptri_num) {
pbvh_build(pbvh, &cb, prim_bbc, looptri_num);
}
MEM_freeN(prim_bbc);
MEM_freeN(pbvh->vert_bitmap);
}
/* Do a full rebuild with on Grids data structure */
void BKE_pbvh_build_grids(PBVH *pbvh,
CCGElem **grids,
int totgrid,
CCGKey *key,
void **gridfaces,
DMFlagMat *flagmats,
BLI_bitmap **grid_hidden)
{
const int gridsize = key->grid_size;
pbvh->type = PBVH_GRIDS;
pbvh->grids = grids;
pbvh->gridfaces = gridfaces;
pbvh->grid_flag_mats = flagmats;
pbvh->totgrid = totgrid;
pbvh->gridkey = *key;
pbvh->grid_hidden = grid_hidden;
pbvh->leaf_limit = max_ii(LEAF_LIMIT / (gridsize * gridsize), 1);
BB cb;
BB_reset(&cb);
/* For each grid, store the AABB and the AABB centroid */
BBC *prim_bbc = MEM_mallocN(sizeof(BBC) * totgrid, "prim_bbc");
for (int i = 0; i < totgrid; i++) {
CCGElem *grid = grids[i];
BBC *bbc = prim_bbc + i;
BB_reset((BB *)bbc);
for (int j = 0; j < gridsize * gridsize; j++) {
BB_expand((BB *)bbc, CCG_elem_offset_co(key, grid, j));
}
BBC_update_centroid(bbc);
BB_expand(&cb, bbc->bcentroid);
}
if (totgrid) {
pbvh_build(pbvh, &cb, prim_bbc, totgrid);
}
MEM_freeN(prim_bbc);
}
PBVH *BKE_pbvh_new(void)
{
PBVH *pbvh = MEM_callocN(sizeof(PBVH), "pbvh");
pbvh->respect_hide = true;
return pbvh;
}
void BKE_pbvh_free(PBVH *pbvh)
{
for (int i = 0; i < pbvh->totnode; i++) {
PBVHNode *node = &pbvh->nodes[i];
if (node->flag & PBVH_Leaf) {
if (node->draw_buffers) {
GPU_pbvh_buffers_free(node->draw_buffers);
}
if (node->vert_indices) {
MEM_freeN((void *)node->vert_indices);
}
if (node->face_vert_indices) {
MEM_freeN((void *)node->face_vert_indices);
}
if (node->bm_faces) {
BLI_gset_free(node->bm_faces, NULL);
}
if (node->bm_unique_verts) {
BLI_gset_free(node->bm_unique_verts, NULL);
}
if (node->bm_other_verts) {
BLI_gset_free(node->bm_other_verts, NULL);
}
}
}
if (pbvh->deformed) {
if (pbvh->verts) {
/* if pbvh was deformed, new memory was allocated for verts/faces -- free it */
MEM_freeN((void *)pbvh->verts);
}
}
if (pbvh->looptri) {
MEM_freeN((void *)pbvh->looptri);
}
if (pbvh->nodes) {
MEM_freeN(pbvh->nodes);
}
if (pbvh->prim_indices) {
MEM_freeN(pbvh->prim_indices);
}
MEM_freeN(pbvh);
}
static void pbvh_iter_begin(PBVHIter *iter,
PBVH *pbvh,
BKE_pbvh_SearchCallback scb,
void *search_data)
{
iter->pbvh = pbvh;
iter->scb = scb;
iter->search_data = search_data;
iter->stack = iter->stackfixed;
iter->stackspace = STACK_FIXED_DEPTH;
iter->stack[0].node = pbvh->nodes;
iter->stack[0].revisiting = false;
iter->stacksize = 1;
}
static void pbvh_iter_end(PBVHIter *iter)
{
if (iter->stackspace > STACK_FIXED_DEPTH) {
MEM_freeN(iter->stack);
}
}
static void pbvh_stack_push(PBVHIter *iter, PBVHNode *node, bool revisiting)
{
if (UNLIKELY(iter->stacksize == iter->stackspace)) {
iter->stackspace *= 2;
if (iter->stackspace != (STACK_FIXED_DEPTH * 2)) {
iter->stack = MEM_reallocN(iter->stack, sizeof(PBVHStack) * iter->stackspace);
}
else {
iter->stack = MEM_mallocN(sizeof(PBVHStack) * iter->stackspace, "PBVHStack");
memcpy(iter->stack, iter->stackfixed, sizeof(PBVHStack) * iter->stacksize);
}
}
iter->stack[iter->stacksize].node = node;
iter->stack[iter->stacksize].revisiting = revisiting;
iter->stacksize++;
}
static PBVHNode *pbvh_iter_next(PBVHIter *iter)
{
/* purpose here is to traverse tree, visiting child nodes before their
* parents, this order is necessary for e.g. computing bounding boxes */
while (iter->stacksize) {
/* pop node */
iter->stacksize--;
PBVHNode *node = iter->stack[iter->stacksize].node;
/* on a mesh with no faces this can happen
* can remove this check if we know meshes have at least 1 face */
if (node == NULL) {
return NULL;
}
bool revisiting = iter->stack[iter->stacksize].revisiting;
/* revisiting node already checked */
if (revisiting) {
return node;
}
if (iter->scb && !iter->scb(node, iter->search_data)) {
continue; /* don't traverse, outside of search zone */
}
if (node->flag & PBVH_Leaf) {
/* immediately hit leaf node */
return node;
}
/* come back later when children are done */
pbvh_stack_push(iter, node, true);
/* push two child nodes on the stack */
pbvh_stack_push(iter, iter->pbvh->nodes + node->children_offset + 1, false);
pbvh_stack_push(iter, iter->pbvh->nodes + node->children_offset, false);
}
return NULL;
}
static PBVHNode *pbvh_iter_next_occluded(PBVHIter *iter)
{
while (iter->stacksize) {
/* pop node */
iter->stacksize--;
PBVHNode *node = iter->stack[iter->stacksize].node;
/* on a mesh with no faces this can happen
* can remove this check if we know meshes have at least 1 face */
if (node == NULL) {
return NULL;
}
if (iter->scb && !iter->scb(node, iter->search_data)) {
continue; /* don't traverse, outside of search zone */
}
if (node->flag & PBVH_Leaf) {
/* immediately hit leaf node */
return node;
}
pbvh_stack_push(iter, iter->pbvh->nodes + node->children_offset + 1, false);
pbvh_stack_push(iter, iter->pbvh->nodes + node->children_offset, false);
}
return NULL;
}
void BKE_pbvh_search_gather(
PBVH *pbvh, BKE_pbvh_SearchCallback scb, void *search_data, PBVHNode ***r_array, int *r_tot)
{
PBVHIter iter;
PBVHNode **array = NULL, *node;
int tot = 0, space = 0;
pbvh_iter_begin(&iter, pbvh, scb, search_data);
while ((node = pbvh_iter_next(&iter))) {
if (node->flag & PBVH_Leaf) {
if (UNLIKELY(tot == space)) {
/* resize array if needed */
space = (tot == 0) ? 32 : space * 2;
array = MEM_recallocN_id(array, sizeof(PBVHNode *) * space, __func__);
}
array[tot] = node;
tot++;
}
}
pbvh_iter_end(&iter);
if (tot == 0 && array) {
MEM_freeN(array);
array = NULL;
}
*r_array = array;
*r_tot = tot;
}
void BKE_pbvh_search_callback(PBVH *pbvh,
BKE_pbvh_SearchCallback scb,
void *search_data,
BKE_pbvh_HitCallback hcb,
void *hit_data)
{
PBVHIter iter;
PBVHNode *node;
pbvh_iter_begin(&iter, pbvh, scb, search_data);
while ((node = pbvh_iter_next(&iter))) {
if (node->flag & PBVH_Leaf) {
hcb(node, hit_data);
}
}
pbvh_iter_end(&iter);
}
typedef struct node_tree {
PBVHNode *data;
struct node_tree *left;
struct node_tree *right;
} node_tree;
static void node_tree_insert(node_tree *tree, node_tree *new_node)
{
if (new_node->data->tmin < tree->data->tmin) {
if (tree->left) {
node_tree_insert(tree->left, new_node);
}
else {
tree->left = new_node;
}
}
else {
if (tree->right) {
node_tree_insert(tree->right, new_node);
}
else {
tree->right = new_node;
}
}
}
static void traverse_tree(node_tree *tree,
BKE_pbvh_HitOccludedCallback hcb,
void *hit_data,
float *tmin)
{
if (tree->left) {
traverse_tree(tree->left, hcb, hit_data, tmin);
}
hcb(tree->data, hit_data, tmin);
if (tree->right) {
traverse_tree(tree->right, hcb, hit_data, tmin);
}
}
static void free_tree(node_tree *tree)
{
if (tree->left) {
free_tree(tree->left);
tree->left = NULL;
}
if (tree->right) {
free_tree(tree->right);
tree->right = NULL;
}
free(tree);
}
float BKE_pbvh_node_get_tmin(PBVHNode *node)
{
return node->tmin;
}
static void BKE_pbvh_search_callback_occluded(PBVH *pbvh,
BKE_pbvh_SearchCallback scb,
void *search_data,
BKE_pbvh_HitOccludedCallback hcb,
void *hit_data)
{
PBVHIter iter;
PBVHNode *node;
node_tree *tree = NULL;
pbvh_iter_begin(&iter, pbvh, scb, search_data);
while ((node = pbvh_iter_next_occluded(&iter))) {
if (node->flag & PBVH_Leaf) {
node_tree *new_node = malloc(sizeof(node_tree));
new_node->data = node;
new_node->left = NULL;
new_node->right = NULL;
if (tree) {
node_tree_insert(tree, new_node);
}
else {
tree = new_node;
}
}
}
pbvh_iter_end(&iter);
if (tree) {
float tmin = FLT_MAX;
traverse_tree(tree, hcb, hit_data, &tmin);
free_tree(tree);
}
}
static bool update_search_cb(PBVHNode *node, void *data_v)
{
int flag = POINTER_AS_INT(data_v);
if (node->flag & PBVH_Leaf) {
return (node->flag & flag) != 0;
}
return true;
}
typedef struct PBVHUpdateData {
PBVH *pbvh;
PBVHNode **nodes;
int totnode;
float (*vnors)[3];
int flag;
bool show_sculpt_face_sets;
} PBVHUpdateData;
static void pbvh_update_normals_accum_task_cb(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
PBVHUpdateData *data = userdata;
PBVH *pbvh = data->pbvh;
PBVHNode *node = data->nodes[n];
float(*vnors)[3] = data->vnors;
if (node->flag & PBVH_UpdateNormals) {
unsigned int mpoly_prev = UINT_MAX;
float fn[3];
const int *faces = node->prim_indices;
const int totface = node->totprim;
for (int i = 0; i < totface; i++) {
const MLoopTri *lt = &pbvh->looptri[faces[i]];
const unsigned int vtri[3] = {
pbvh->mloop[lt->tri[0]].v,
pbvh->mloop[lt->tri[1]].v,
pbvh->mloop[lt->tri[2]].v,
};
const int sides = 3;
/* Face normal and mask */
if (lt->poly != mpoly_prev) {
const MPoly *mp = &pbvh->mpoly[lt->poly];
BKE_mesh_calc_poly_normal(mp, &pbvh->mloop[mp->loopstart], pbvh->verts, fn);
mpoly_prev = lt->poly;
}
for (int j = sides; j--;) {
const int v = vtri[j];
if (pbvh->verts[v].flag & ME_VERT_PBVH_UPDATE) {
/* NOTE: This avoids `lock, add_v3_v3, unlock`
* and is five to ten times quicker than a spin-lock.
* Not exact equivalent though, since atomicity is only ensured for one component
* of the vector at a time, but here it shall not make any sensible difference. */
for (int k = 3; k--;) {
atomic_add_and_fetch_fl(&vnors[v][k], fn[k]);
}
}
}
}
}
}
static void pbvh_update_normals_store_task_cb(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
PBVHUpdateData *data = userdata;
PBVH *pbvh = data->pbvh;
PBVHNode *node = data->nodes[n];
float(*vnors)[3] = data->vnors;
if (node->flag & PBVH_UpdateNormals) {
const int *verts = node->vert_indices;
const int totvert = node->uniq_verts;
for (int i = 0; i < totvert; i++) {
const int v = verts[i];
MVert *mvert = &pbvh->verts[v];
/* No atomics necessary because we are iterating over uniq_verts only,
* so we know only this thread will handle this vertex. */
if (mvert->flag & ME_VERT_PBVH_UPDATE) {
normalize_v3(vnors[v]);
normal_float_to_short_v3(mvert->no, vnors[v]);
mvert->flag &= ~ME_VERT_PBVH_UPDATE;
}
}
node->flag &= ~PBVH_UpdateNormals;
}
}
static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode)
{
/* could be per node to save some memory, but also means
* we have to store for each vertex which node it is in */
float(*vnors)[3] = MEM_callocN(sizeof(*vnors) * pbvh->totvert, __func__);
/* subtle assumptions:
* - We know that for all edited vertices, the nodes with faces
* adjacent to these vertices have been marked with PBVH_UpdateNormals.
* This is true because if the vertex is inside the brush radius, the
* bounding box of its adjacent faces will be as well.
* - However this is only true for the vertices that have actually been
* edited, not for all vertices in the nodes marked for update, so we
* can only update vertices marked with ME_VERT_PBVH_UPDATE.
*/
PBVHUpdateData data = {
.pbvh = pbvh,
.nodes = nodes,
.vnors = vnors,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(0, totnode, &data, pbvh_update_normals_accum_task_cb, &settings);
BLI_task_parallel_range(0, totnode, &data, pbvh_update_normals_store_task_cb, &settings);
MEM_freeN(vnors);
}
static void pbvh_update_mask_redraw_task_cb(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
PBVHUpdateData *data = userdata;
PBVH *pbvh = data->pbvh;
PBVHNode *node = data->nodes[n];
if (node->flag & PBVH_UpdateMask) {
bool has_unmasked = false;
bool has_masked = true;
if (node->flag & PBVH_Leaf) {
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (pbvh, node, vd, PBVH_ITER_ALL) {
if (vd.mask && *vd.mask < 1.0f) {
has_unmasked = true;
}
if (vd.mask && *vd.mask > 0.0f) {
has_masked = false;
}
}
BKE_pbvh_vertex_iter_end;
}
else {
has_unmasked = true;
has_masked = true;
}
BKE_pbvh_node_fully_masked_set(node, !has_unmasked);
BKE_pbvh_node_fully_unmasked_set(node, has_masked);
node->flag &= ~PBVH_UpdateMask;
}
}
static void pbvh_update_mask_redraw(PBVH *pbvh, PBVHNode **nodes, int totnode, int flag)
{
PBVHUpdateData data = {
.pbvh = pbvh,
.nodes = nodes,
.flag = flag,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(0, totnode, &data, pbvh_update_mask_redraw_task_cb, &settings);
}
static void pbvh_update_visibility_redraw_task_cb(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
PBVHUpdateData *data = userdata;
PBVH *pbvh = data->pbvh;
PBVHNode *node = data->nodes[n];
if (node->flag & PBVH_UpdateVisibility) {
node->flag &= ~PBVH_UpdateVisibility;
BKE_pbvh_node_fully_hidden_set(node, true);
if (node->flag & PBVH_Leaf) {
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (pbvh, node, vd, PBVH_ITER_ALL) {
if (vd.visible) {
BKE_pbvh_node_fully_hidden_set(node, false);
return;
}
}
BKE_pbvh_vertex_iter_end;
}
}
}
static void pbvh_update_visibility_redraw(PBVH *pbvh, PBVHNode **nodes, int totnode, int flag)
{
PBVHUpdateData data = {
.pbvh = pbvh,
.nodes = nodes,
.flag = flag,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(0, totnode, &data, pbvh_update_visibility_redraw_task_cb, &settings);
}
static void pbvh_update_BB_redraw_task_cb(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
PBVHUpdateData *data = userdata;
PBVH *pbvh = data->pbvh;
PBVHNode *node = data->nodes[n];
const int flag = data->flag;
if ((flag & PBVH_UpdateBB) && (node->flag & PBVH_UpdateBB)) {
/* don't clear flag yet, leave it for flushing later */
/* Note that bvh usage is read-only here, so no need to thread-protect it. */
update_node_vb(pbvh, node);
}
if ((flag & PBVH_UpdateOriginalBB) && (node->flag & PBVH_UpdateOriginalBB)) {
node->orig_vb = node->vb;
}
if ((flag & PBVH_UpdateRedraw) && (node->flag & PBVH_UpdateRedraw)) {
node->flag &= ~PBVH_UpdateRedraw;
}
}
void pbvh_update_BB_redraw(PBVH *pbvh, PBVHNode **nodes, int totnode, int flag)
{
/* update BB, redraw flag */
PBVHUpdateData data = {
.pbvh = pbvh,
.nodes = nodes,
.flag = flag,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(0, totnode, &data, pbvh_update_BB_redraw_task_cb, &settings);
}
static int pbvh_get_buffers_update_flags(PBVH *UNUSED(pbvh))
{
int update_flags = GPU_PBVH_BUFFERS_SHOW_VCOL | GPU_PBVH_BUFFERS_SHOW_MASK |
GPU_PBVH_BUFFERS_SHOW_SCULPT_FACE_SETS;
return update_flags;
}
static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
/* Create and update draw buffers. The functions called here must not
* do any OpenGL calls. Flags are not cleared immediately, that happens
* after GPU_pbvh_buffer_flush() which does the final OpenGL calls. */
PBVHUpdateData *data = userdata;
PBVH *pbvh = data->pbvh;
PBVHNode *node = data->nodes[n];
if (node->flag & PBVH_RebuildDrawBuffers) {
switch (pbvh->type) {
case PBVH_GRIDS:
node->draw_buffers = GPU_pbvh_grid_buffers_build(node->totprim, pbvh->grid_hidden);
break;
case PBVH_FACES:
node->draw_buffers = GPU_pbvh_mesh_buffers_build(
pbvh->mpoly,
pbvh->mloop,
pbvh->looptri,
pbvh->verts,
node->prim_indices,
CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS),
node->totprim,
pbvh->mesh);
break;
case PBVH_BMESH:
node->draw_buffers = GPU_pbvh_bmesh_buffers_build(pbvh->flags &
PBVH_DYNTOPO_SMOOTH_SHADING);
break;
}
}
if (node->flag & PBVH_UpdateDrawBuffers) {
const int update_flags = pbvh_get_buffers_update_flags(pbvh);
switch (pbvh->type) {
case PBVH_GRIDS:
GPU_pbvh_grid_buffers_update(node->draw_buffers,
pbvh->subdiv_ccg,
pbvh->grids,
pbvh->grid_flag_mats,
node->prim_indices,
node->totprim,
pbvh->face_sets,
pbvh->face_sets_color_seed,
pbvh->face_sets_color_default,
&pbvh->gridkey,
update_flags);
break;
case PBVH_FACES:
GPU_pbvh_mesh_buffers_update(node->draw_buffers,
pbvh->verts,
CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK),
CustomData_get_layer(pbvh->ldata, CD_MLOOPCOL),
CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS),
pbvh->face_sets_color_seed,
pbvh->face_sets_color_default,
CustomData_get_layer(pbvh->vdata, CD_PROP_COLOR),
update_flags);
break;
case PBVH_BMESH:
GPU_pbvh_bmesh_buffers_update(node->draw_buffers,
pbvh->bm,
node->bm_faces,
node->bm_unique_verts,
node->bm_other_verts,
update_flags);
break;
}
}
}
static void pbvh_update_draw_buffers(PBVH *pbvh, PBVHNode **nodes, int totnode, int update_flag)
{
if ((update_flag & PBVH_RebuildDrawBuffers) || ELEM(pbvh->type, PBVH_GRIDS, PBVH_BMESH)) {
/* Free buffers uses OpenGL, so not in parallel. */
for (int n = 0; n < totnode; n++) {
PBVHNode *node = nodes[n];
if (node->flag & PBVH_RebuildDrawBuffers) {
GPU_pbvh_buffers_free(node->draw_buffers);
node->draw_buffers = NULL;
}
else if ((node->flag & PBVH_UpdateDrawBuffers) && node->draw_buffers) {
if (pbvh->type == PBVH_GRIDS) {
GPU_pbvh_grid_buffers_update_free(
node->draw_buffers, pbvh->grid_flag_mats, node->prim_indices);
}
else if (pbvh->type == PBVH_BMESH) {
GPU_pbvh_bmesh_buffers_update_free(node->draw_buffers);
}
}
}
}
/* Parallel creation and update of draw buffers. */
PBVHUpdateData data = {
.pbvh = pbvh,
.nodes = nodes,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(0, totnode, &data, pbvh_update_draw_buffer_cb, &settings);
for (int i = 0; i < totnode; i++) {
PBVHNode *node = nodes[i];
if (node->flag & PBVH_UpdateDrawBuffers) {
/* Flush buffers uses OpenGL, so not in parallel. */
GPU_pbvh_buffers_update_flush(node->draw_buffers);
}
node->flag &= ~(PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers);
}
}
static int pbvh_flush_bb(PBVH *pbvh, PBVHNode *node, int flag)
{
int update = 0;
/* Difficult to multi-thread well, we just do single threaded recursive. */
if (node->flag & PBVH_Leaf) {
if (flag & PBVH_UpdateBB) {
update |= (node->flag & PBVH_UpdateBB);
node->flag &= ~PBVH_UpdateBB;
}
if (flag & PBVH_UpdateOriginalBB) {
update |= (node->flag & PBVH_UpdateOriginalBB);
node->flag &= ~PBVH_UpdateOriginalBB;
}
return update;
}
update |= pbvh_flush_bb(pbvh, pbvh->nodes + node->children_offset, flag);
update |= pbvh_flush_bb(pbvh, pbvh->nodes + node->children_offset + 1, flag);
if (update & PBVH_UpdateBB) {
update_node_vb(pbvh, node);
}
if (update & PBVH_UpdateOriginalBB) {
node->orig_vb = node->vb;
}
return update;
}
void BKE_pbvh_update_bounds(PBVH *pbvh, int flag)
{
if (!pbvh->nodes) {
return;
}
PBVHNode **nodes;
int totnode;
BKE_pbvh_search_gather(pbvh, update_search_cb, POINTER_FROM_INT(flag), &nodes, &totnode);
if (flag & (PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw)) {
pbvh_update_BB_redraw(pbvh, nodes, totnode, flag);
}
if (flag & (PBVH_UpdateBB | PBVH_UpdateOriginalBB)) {
pbvh_flush_bb(pbvh, pbvh->nodes, flag);
}
MEM_SAFE_FREE(nodes);
}
void BKE_pbvh_update_vertex_data(PBVH *pbvh, int flag)
{
if (!pbvh->nodes) {
return;
}
PBVHNode **nodes;
int totnode;
BKE_pbvh_search_gather(pbvh, update_search_cb, POINTER_FROM_INT(flag), &nodes, &totnode);
if (flag & (PBVH_UpdateMask)) {
pbvh_update_mask_redraw(pbvh, nodes, totnode, flag);
}
if (flag & (PBVH_UpdateColor)) {
/* Do nothing */
}
if (flag & (PBVH_UpdateVisibility)) {
pbvh_update_visibility_redraw(pbvh, nodes, totnode, flag);
}
if (nodes) {
MEM_freeN(nodes);
}
}
static void pbvh_faces_node_visibility_update(PBVH *pbvh, PBVHNode *node)
{
MVert *mvert;
const int *vert_indices;
int totvert, i;
BKE_pbvh_node_num_verts(pbvh, node, NULL, &totvert);
BKE_pbvh_node_get_verts(pbvh, node, &vert_indices, &mvert);
for (i = 0; i < totvert; i++) {
MVert *v = &mvert[vert_indices[i]];
if (!(v->flag & ME_HIDE)) {
BKE_pbvh_node_fully_hidden_set(node, false);
return;
}
}
BKE_pbvh_node_fully_hidden_set(node, true);
}
static void pbvh_grids_node_visibility_update(PBVH *pbvh, PBVHNode *node)
{
CCGElem **grids;
BLI_bitmap **grid_hidden;
int *grid_indices, totgrid, i;
BKE_pbvh_node_get_grids(pbvh, node, &grid_indices, &totgrid, NULL, NULL, &grids);
grid_hidden = BKE_pbvh_grid_hidden(pbvh);
CCGKey key = *BKE_pbvh_get_grid_key(pbvh);
for (i = 0; i < totgrid; i++) {
int g = grid_indices[i], x, y;
BLI_bitmap *gh = grid_hidden[g];
if (!gh) {
BKE_pbvh_node_fully_hidden_set(node, false);
return;
}
for (y = 0; y < key.grid_size; y++) {
for (x = 0; x < key.grid_size; x++) {
if (!BLI_BITMAP_TEST(gh, y * key.grid_size + x)) {
BKE_pbvh_node_fully_hidden_set(node, false);
return;
}
}
}
}
BKE_pbvh_node_fully_hidden_set(node, true);
}
static void pbvh_bmesh_node_visibility_update(PBVHNode *node)
{
GSet *unique, *other;
unique = BKE_pbvh_bmesh_node_unique_verts(node);
other = BKE_pbvh_bmesh_node_other_verts(node);
GSetIterator gs_iter;
GSET_ITER (gs_iter, unique) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
BKE_pbvh_node_fully_hidden_set(node, false);
return;
}
}
GSET_ITER (gs_iter, other) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
BKE_pbvh_node_fully_hidden_set(node, false);
return;
}
}
BKE_pbvh_node_fully_hidden_set(node, true);
}
static void pbvh_update_visibility_task_cb(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
PBVHUpdateData *data = userdata;
PBVH *pbvh = data->pbvh;
PBVHNode *node = data->nodes[n];
if (node->flag & PBVH_UpdateVisibility) {
switch (BKE_pbvh_type(pbvh)) {
case PBVH_FACES:
pbvh_faces_node_visibility_update(pbvh, node);
break;
case PBVH_GRIDS:
pbvh_grids_node_visibility_update(pbvh, node);
break;
case PBVH_BMESH:
pbvh_bmesh_node_visibility_update(node);
break;
}
node->flag &= ~PBVH_UpdateVisibility;
}
}
static void pbvh_update_visibility(PBVH *pbvh, PBVHNode **nodes, int totnode)
{
PBVHUpdateData data = {
.pbvh = pbvh,
.nodes = nodes,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(0, totnode, &data, pbvh_update_visibility_task_cb, &settings);
}
void BKE_pbvh_update_visibility(PBVH *pbvh)
{
if (!pbvh->nodes) {
return;
}
PBVHNode **nodes;
int totnode;
BKE_pbvh_search_gather(
pbvh, update_search_cb, POINTER_FROM_INT(PBVH_UpdateVisibility), &nodes, &totnode);
pbvh_update_visibility(pbvh, nodes, totnode);
if (nodes) {
MEM_freeN(nodes);
}
}
void BKE_pbvh_redraw_BB(PBVH *pbvh, float bb_min[3], float bb_max[3])
{
PBVHIter iter;
PBVHNode *node;
BB bb;
BB_reset(&bb);
pbvh_iter_begin(&iter, pbvh, NULL, NULL);
while ((node = pbvh_iter_next(&iter))) {
if (node->flag & PBVH_UpdateRedraw) {
BB_expand_with_bb(&bb, &node->vb);
}
}
pbvh_iter_end(&iter);
copy_v3_v3(bb_min, bb.bmin);
copy_v3_v3(bb_max, bb.bmax);
}
void BKE_pbvh_get_grid_updates(PBVH *pbvh, bool clear, void ***r_gridfaces, int *r_totface)
{
GSet *face_set = BLI_gset_ptr_new(__func__);
PBVHNode *node;
PBVHIter iter;
pbvh_iter_begin(&iter, pbvh, NULL, NULL);
while ((node = pbvh_iter_next(&iter))) {
if (node->flag & PBVH_UpdateNormals) {
for (uint i = 0; i < node->totprim; i++) {
void *face = pbvh->gridfaces[node->prim_indices[i]];
BLI_gset_add(face_set, face);
}
if (clear) {
node->flag &= ~PBVH_UpdateNormals;
}
}
}
pbvh_iter_end(&iter);
const int tot = BLI_gset_len(face_set);
if (tot == 0) {
*r_totface = 0;
*r_gridfaces = NULL;
BLI_gset_free(face_set, NULL);
return;
}
void **faces = MEM_mallocN(sizeof(*faces) * tot, "PBVH Grid Faces");
GSetIterator gs_iter;
int i;
GSET_ITER_INDEX (gs_iter, face_set, i) {
faces[i] = BLI_gsetIterator_getKey(&gs_iter);
}
BLI_gset_free(face_set, NULL);
*r_totface = tot;
*r_gridfaces = faces;
}
/***************************** PBVH Access ***********************************/
PBVHType BKE_pbvh_type(const PBVH *pbvh)
{
return pbvh->type;
}
bool BKE_pbvh_has_faces(const PBVH *pbvh)
{
if (pbvh->type == PBVH_BMESH) {
return (pbvh->bm->totface != 0);
}
return (pbvh->totprim != 0);
}
void BKE_pbvh_bounding_box(const PBVH *pbvh, float min[3], float max[3])
{
if (pbvh->totnode) {
const BB *bb = &pbvh->nodes[0].vb;
copy_v3_v3(min, bb->bmin);
copy_v3_v3(max, bb->bmax);
}
else {
zero_v3(min);
zero_v3(max);
}
}
BLI_bitmap **BKE_pbvh_grid_hidden(const PBVH *pbvh)
{
BLI_assert(pbvh->type == PBVH_GRIDS);
return pbvh->grid_hidden;
}
const CCGKey *BKE_pbvh_get_grid_key(const PBVH *pbvh)
{
BLI_assert(pbvh->type == PBVH_GRIDS);
return &pbvh->gridkey;
}
struct CCGElem **BKE_pbvh_get_grids(const PBVH *pbvh)
{
BLI_assert(pbvh->type == PBVH_GRIDS);
return pbvh->grids;
}
BLI_bitmap **BKE_pbvh_get_grid_visibility(const PBVH *pbvh)
{
BLI_assert(pbvh->type == PBVH_GRIDS);
return pbvh->grid_hidden;
}
int BKE_pbvh_get_grid_num_vertices(const PBVH *pbvh)
{
BLI_assert(pbvh->type == PBVH_GRIDS);
return pbvh->totgrid * pbvh->gridkey.grid_area;
}
int BKE_pbvh_get_grid_num_faces(const PBVH *pbvh)
{
BLI_assert(pbvh->type == PBVH_GRIDS);
return pbvh->totgrid * (pbvh->gridkey.grid_size - 1) * (pbvh->gridkey.grid_size - 1);
}
BMesh *BKE_pbvh_get_bmesh(PBVH *pbvh)
{
BLI_assert(pbvh->type == PBVH_BMESH);
return pbvh->bm;
}
/***************************** Node Access ***********************************/
void BKE_pbvh_node_mark_update(PBVHNode *node)
{
node->flag |= PBVH_UpdateNormals | PBVH_UpdateBB | PBVH_UpdateOriginalBB |
PBVH_UpdateDrawBuffers | PBVH_UpdateRedraw;
}
void BKE_pbvh_node_mark_update_mask(PBVHNode *node)
{
node->flag |= PBVH_UpdateMask | PBVH_UpdateDrawBuffers | PBVH_UpdateRedraw;
}
void BKE_pbvh_node_mark_update_color(PBVHNode *node)
{
node->flag |= PBVH_UpdateColor | PBVH_UpdateDrawBuffers | PBVH_UpdateRedraw;
}
void BKE_pbvh_node_mark_update_visibility(PBVHNode *node)
{
node->flag |= PBVH_UpdateVisibility | PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers |
PBVH_UpdateRedraw;
}
void BKE_pbvh_node_mark_rebuild_draw(PBVHNode *node)
{
node->flag |= PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers | PBVH_UpdateRedraw;
}
void BKE_pbvh_node_mark_redraw(PBVHNode *node)
{
node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateRedraw;
}
void BKE_pbvh_node_mark_normals_update(PBVHNode *node)
{
node->flag |= PBVH_UpdateNormals;
}
void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden)
{
BLI_assert(node->flag & PBVH_Leaf);
if (fully_hidden) {
node->flag |= PBVH_FullyHidden;
}
else {
node->flag &= ~PBVH_FullyHidden;
}
}
bool BKE_pbvh_node_fully_hidden_get(PBVHNode *node)
{
return (node->flag & PBVH_Leaf) && (node->flag & PBVH_FullyHidden);
}
void BKE_pbvh_node_fully_masked_set(PBVHNode *node, int fully_masked)
{
BLI_assert(node->flag & PBVH_Leaf);
if (fully_masked) {
node->flag |= PBVH_FullyMasked;
}
else {
node->flag &= ~PBVH_FullyMasked;
}
}
bool BKE_pbvh_node_fully_masked_get(PBVHNode *node)
{
return (node->flag & PBVH_Leaf) && (node->flag & PBVH_FullyMasked);
}
void BKE_pbvh_node_fully_unmasked_set(PBVHNode *node, int fully_masked)
{
BLI_assert(node->flag & PBVH_Leaf);
if (fully_masked) {
node->flag |= PBVH_FullyUnmasked;
}
else {
node->flag &= ~PBVH_FullyUnmasked;
}
}
bool BKE_pbvh_node_fully_unmasked_get(PBVHNode *node)
{
return (node->flag & PBVH_Leaf) && (node->flag & PBVH_FullyUnmasked);
}
void BKE_pbvh_node_get_verts(PBVH *pbvh,
PBVHNode *node,
const int **r_vert_indices,
MVert **r_verts)
{
if (r_vert_indices) {
*r_vert_indices = node->vert_indices;
}
if (r_verts) {
*r_verts = pbvh->verts;
}
}
void BKE_pbvh_node_num_verts(PBVH *pbvh, PBVHNode *node, int *r_uniquevert, int *r_totvert)
{
int tot;
switch (pbvh->type) {
case PBVH_GRIDS:
tot = node->totprim * pbvh->gridkey.grid_area;
if (r_totvert) {
*r_totvert = tot;
}
if (r_uniquevert) {
*r_uniquevert = tot;
}
break;
case PBVH_FACES:
if (r_totvert) {
*r_totvert = node->uniq_verts + node->face_verts;
}
if (r_uniquevert) {
*r_uniquevert = node->uniq_verts;
}
break;
case PBVH_BMESH:
tot = BLI_gset_len(node->bm_unique_verts);
if (r_totvert) {
*r_totvert = tot + BLI_gset_len(node->bm_other_verts);
}
if (r_uniquevert) {
*r_uniquevert = tot;
}
break;
}
}
void BKE_pbvh_node_get_grids(PBVH *pbvh,
PBVHNode *node,
int **r_grid_indices,
int *r_totgrid,
int *r_maxgrid,
int *r_gridsize,
CCGElem ***r_griddata)
{
switch (pbvh->type) {
case PBVH_GRIDS:
if (r_grid_indices) {
*r_grid_indices = node->prim_indices;
}
if (r_totgrid) {
*r_totgrid = node->totprim;
}
if (r_maxgrid) {
*r_maxgrid = pbvh->totgrid;
}
if (r_gridsize) {
*r_gridsize = pbvh->gridkey.grid_size;
}
if (r_griddata) {
*r_griddata = pbvh->grids;
}
break;
case PBVH_FACES:
case PBVH_BMESH:
if (r_grid_indices) {
*r_grid_indices = NULL;
}
if (r_totgrid) {
*r_totgrid = 0;
}
if (r_maxgrid) {
*r_maxgrid = 0;
}
if (r_gridsize) {
*r_gridsize = 0;
}
if (r_griddata) {
*r_griddata = NULL;
}
break;
}
}
void BKE_pbvh_node_get_BB(PBVHNode *node, float bb_min[3], float bb_max[3])
{
copy_v3_v3(bb_min, node->vb.bmin);
copy_v3_v3(bb_max, node->vb.bmax);
}
void BKE_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max[3])
{
copy_v3_v3(bb_min, node->orig_vb.bmin);
copy_v3_v3(bb_max, node->orig_vb.bmax);
}
void BKE_pbvh_node_get_proxies(PBVHNode *node, PBVHProxyNode **proxies, int *proxy_count)
{
if (node->proxy_count > 0) {
if (proxies) {
*proxies = node->proxies;
}
if (proxy_count) {
*proxy_count = node->proxy_count;
}
}
else {
if (proxies) {
*proxies = NULL;
}
if (proxy_count) {
*proxy_count = 0;
}
}
}
void BKE_pbvh_node_get_bm_orco_data(PBVHNode *node,
int (**r_orco_tris)[3],
int *r_orco_tris_num,
float (**r_orco_coords)[3])
{
*r_orco_tris = node->bm_ortri;
*r_orco_tris_num = node->bm_tot_ortri;
*r_orco_coords = node->bm_orco;
}
/**
* \note doing a full search on all vertices here seems expensive,
* however this is important to avoid having to recalculate bound-box & sync the buffers to the
* GPU (which is far more expensive!) See: T47232.
*/
bool BKE_pbvh_node_vert_update_check_any(PBVH *pbvh, PBVHNode *node)
{
BLI_assert(pbvh->type == PBVH_FACES);
const int *verts = node->vert_indices;
const int totvert = node->uniq_verts + node->face_verts;
for (int i = 0; i < totvert; i++) {
const int v = verts[i];
const MVert *mvert = &pbvh->verts[v];
if (mvert->flag & ME_VERT_PBVH_UPDATE) {
return true;
}
}
return false;
}
/********************************* Ray-cast ***********************************/
typedef struct {
struct IsectRayAABB_Precalc ray;
bool original;
} RaycastData;
static bool ray_aabb_intersect(PBVHNode *node, void *data_v)
{
RaycastData *rcd = data_v;
const float *bb_min, *bb_max;
if (rcd->original) {
/* BKE_pbvh_node_get_original_BB */
bb_min = node->orig_vb.bmin;
bb_max = node->orig_vb.bmax;
}
else {
/* BKE_pbvh_node_get_BB */
bb_min = node->vb.bmin;
bb_max = node->vb.bmax;
}
return isect_ray_aabb_v3(&rcd->ray, bb_min, bb_max, &node->tmin);
}
void BKE_pbvh_raycast(PBVH *pbvh,
BKE_pbvh_HitOccludedCallback cb,
void *data,
const float ray_start[3],
const float ray_normal[3],
bool original)
{
RaycastData rcd;
isect_ray_aabb_v3_precalc(&rcd.ray, ray_start, ray_normal);
rcd.original = original;
BKE_pbvh_search_callback_occluded(pbvh, ray_aabb_intersect, &rcd, cb, data);
}
bool ray_face_intersection_quad(const float ray_start[3],
struct IsectRayPrecalc *isect_precalc,
const float t0[3],
const float t1[3],
const float t2[3],
const float t3[3],
float *depth)
{
float depth_test;
if ((isect_ray_tri_watertight_v3(ray_start, isect_precalc, t0, t1, t2, &depth_test, NULL) &&
(depth_test < *depth)) ||
(isect_ray_tri_watertight_v3(ray_start, isect_precalc, t0, t2, t3, &depth_test, NULL) &&
(depth_test < *depth))) {
*depth = depth_test;
return true;
}
return false;
}
bool ray_face_intersection_tri(const float ray_start[3],
struct IsectRayPrecalc *isect_precalc,
const float t0[3],
const float t1[3],
const float t2[3],
float *depth)
{
float depth_test;
if ((isect_ray_tri_watertight_v3(ray_start, isect_precalc, t0, t1, t2, &depth_test, NULL) &&
(depth_test < *depth))) {
*depth = depth_test;
return true;
}
return false;
}
/* Take advantage of the fact we know this won't be an intersection.
* Just handle ray-tri edges. */
static float dist_squared_ray_to_tri_v3_fast(const float ray_origin[3],
const float ray_direction[3],
const float v0[3],
const float v1[3],
const float v2[3],
float r_point[3],
float *r_depth)
{
const float *tri[3] = {v0, v1, v2};
float dist_sq_best = FLT_MAX;
for (int i = 0, j = 2; i < 3; j = i++) {
float point_test[3], depth_test = FLT_MAX;
const float dist_sq_test = dist_squared_ray_to_seg_v3(
ray_origin, ray_direction, tri[i], tri[j], point_test, &depth_test);
if (dist_sq_test < dist_sq_best || i == 0) {
copy_v3_v3(r_point, point_test);
*r_depth = depth_test;
dist_sq_best = dist_sq_test;
}
}
return dist_sq_best;
}
bool ray_face_nearest_quad(const float ray_start[3],
const float ray_normal[3],
const float t0[3],
const float t1[3],
const float t2[3],
const float t3[3],
float *depth,
float *dist_sq)
{
float dist_sq_test;
float co[3], depth_test;
if (((dist_sq_test = dist_squared_ray_to_tri_v3_fast(
ray_start, ray_normal, t0, t1, t2, co, &depth_test)) < *dist_sq)) {
*dist_sq = dist_sq_test;
*depth = depth_test;
if (((dist_sq_test = dist_squared_ray_to_tri_v3_fast(
ray_start, ray_normal, t0, t2, t3, co, &depth_test)) < *dist_sq)) {
*dist_sq = dist_sq_test;
*depth = depth_test;
}
return true;
}
return false;
}
bool ray_face_nearest_tri(const float ray_start[3],
const float ray_normal[3],
const float t0[3],
const float t1[3],
const float t2[3],
float *depth,
float *dist_sq)
{
float dist_sq_test;
float co[3], depth_test;
if (((dist_sq_test = dist_squared_ray_to_tri_v3_fast(
ray_start, ray_normal, t0, t1, t2, co, &depth_test)) < *dist_sq)) {
*dist_sq = dist_sq_test;
*depth = depth_test;
return true;
}
return false;
}
static bool pbvh_faces_node_raycast(PBVH *pbvh,
const PBVHNode *node,
float (*origco)[3],
const float ray_start[3],
const float ray_normal[3],
struct IsectRayPrecalc *isect_precalc,
float *depth,
int *r_active_vertex_index,
int *r_active_face_index,
float *r_face_normal)
{
const MVert *vert = pbvh->verts;
const MLoop *mloop = pbvh->mloop;
const int *faces = node->prim_indices;
int totface = node->totprim;
bool hit = false;
float nearest_vertex_co[3] = {0.0f};
for (int i = 0; i < totface; i++) {
const MLoopTri *lt = &pbvh->looptri[faces[i]];
const int *face_verts = node->face_vert_indices[i];
if (pbvh->respect_hide && paint_is_face_hidden(lt, vert, mloop)) {
continue;
}
const float *co[3];
if (origco) {
/* Intersect with backed up original coordinates. */
co[0] = origco[face_verts[0]];
co[1] = origco[face_verts[1]];
co[2] = origco[face_verts[2]];
}
else {
/* intersect with current coordinates */
co[0] = vert[mloop[lt->tri[0]].v].co;
co[1] = vert[mloop[lt->tri[1]].v].co;
co[2] = vert[mloop[lt->tri[2]].v].co;
}
if (ray_face_intersection_tri(ray_start, isect_precalc, co[0], co[1], co[2], depth)) {
hit = true;
if (r_face_normal) {
normal_tri_v3(r_face_normal, co[0], co[1], co[2]);
}
if (r_active_vertex_index) {
float location[3] = {0.0f};
madd_v3_v3v3fl(location, ray_start, ray_normal, *depth);
for (int j = 0; j < 3; j++) {
/* Always assign nearest_vertex_co in the first iteration to avoid comparison against
* uninitialized values. This stores the closest vertex in the current intersecting
* triangle. */
if (j == 0 ||
len_squared_v3v3(location, co[j]) < len_squared_v3v3(location, nearest_vertex_co)) {
copy_v3_v3(nearest_vertex_co, co[j]);
*r_active_vertex_index = mloop[lt->tri[j]].v;
*r_active_face_index = lt->poly;
}
}
}
}
}
return hit;
}
static bool pbvh_grids_node_raycast(PBVH *pbvh,
PBVHNode *node,
float (*origco)[3],
const float ray_start[3],
const float ray_normal[3],
struct IsectRayPrecalc *isect_precalc,
float *depth,
int *r_active_vertex_index,
int *r_active_grid_index,
float *r_face_normal)
{
const int totgrid = node->totprim;
const int gridsize = pbvh->gridkey.grid_size;
bool hit = false;
float nearest_vertex_co[3] = {0.0};
const CCGKey *gridkey = &pbvh->gridkey;
for (int i = 0; i < totgrid; i++) {
const int grid_index = node->prim_indices[i];
CCGElem *grid = pbvh->grids[grid_index];
BLI_bitmap *gh;
if (!grid) {
continue;
}
gh = pbvh->grid_hidden[grid_index];
for (int y = 0; y < gridsize - 1; y++) {
for (int x = 0; x < gridsize - 1; x++) {
/* check if grid face is hidden */
if (gh) {
if (paint_is_grid_face_hidden(gh, gridsize, x, y)) {
continue;
}
}
const float *co[4];
if (origco) {
co[0] = origco[y * gridsize + x];
co[1] = origco[y * gridsize + x + 1];
co[2] = origco[(y + 1) * gridsize + x + 1];
co[3] = origco[(y + 1) * gridsize + x];
}
else {
co[0] = CCG_grid_elem_co(gridkey, grid, x, y);
co[1] = CCG_grid_elem_co(gridkey, grid, x + 1, y);
co[2] = CCG_grid_elem_co(gridkey, grid, x + 1, y + 1);
co[3] = CCG_grid_elem_co(gridkey, grid, x, y + 1);
}
if (ray_face_intersection_quad(
ray_start, isect_precalc, co[0], co[1], co[2], co[3], depth)) {
hit = true;
if (r_face_normal) {
normal_quad_v3(r_face_normal, co[0], co[1], co[2], co[3]);
}
if (r_active_vertex_index) {
float location[3] = {0.0};
madd_v3_v3v3fl(location, ray_start, ray_normal, *depth);
const int x_it[4] = {0, 1, 1, 0};
const int y_it[4] = {0, 0, 1, 1};
for (int j = 0; j < 4; j++) {
/* Always assign nearest_vertex_co in the first iteration to avoid comparison against
* uninitialized values. This stores the closest vertex in the current intersecting
* quad. */
if (j == 0 || len_squared_v3v3(location, co[j]) <
len_squared_v3v3(location, nearest_vertex_co)) {
copy_v3_v3(nearest_vertex_co, co[j]);
*r_active_vertex_index = gridkey->grid_area * grid_index +
(y + y_it[j]) * gridkey->grid_size + (x + x_it[j]);
}
}
}
if (r_active_grid_index) {
*r_active_grid_index = grid_index;
}
}
}
}
if (origco) {
origco += gridsize * gridsize;
}
}
return hit;
}
bool BKE_pbvh_node_raycast(PBVH *pbvh,
PBVHNode *node,
float (*origco)[3],
bool use_origco,
const float ray_start[3],
const float ray_normal[3],
struct IsectRayPrecalc *isect_precalc,
float *depth,
int *active_vertex_index,
int *active_face_grid_index,
float *face_normal)
{
bool hit = false;
if (node->flag & PBVH_FullyHidden) {
return false;
}
switch (pbvh->type) {
case PBVH_FACES:
hit |= pbvh_faces_node_raycast(pbvh,
node,
origco,
ray_start,
ray_normal,
isect_precalc,
depth,
active_vertex_index,
active_face_grid_index,
face_normal);
break;
case PBVH_GRIDS:
hit |= pbvh_grids_node_raycast(pbvh,
node,
origco,
ray_start,
ray_normal,
isect_precalc,
depth,
active_vertex_index,
active_face_grid_index,
face_normal);
break;
case PBVH_BMESH:
BM_mesh_elem_index_ensure(pbvh->bm, BM_VERT);
hit = pbvh_bmesh_node_raycast(node,
ray_start,
ray_normal,
isect_precalc,
depth,
use_origco,
active_vertex_index,
face_normal);
break;
}
return hit;
}
void BKE_pbvh_raycast_project_ray_root(
PBVH *pbvh, bool original, float ray_start[3], float ray_end[3], float ray_normal[3])
{
if (pbvh->nodes) {
float rootmin_start, rootmin_end;
float bb_min_root[3], bb_max_root[3], bb_center[3], bb_diff[3];
struct IsectRayAABB_Precalc ray;
float ray_normal_inv[3];
float offset = 1.0f + 1e-3f;
const float offset_vec[3] = {1e-3f, 1e-3f, 1e-3f};
if (original) {
BKE_pbvh_node_get_original_BB(pbvh->nodes, bb_min_root, bb_max_root);
}
else {
BKE_pbvh_node_get_BB(pbvh->nodes, bb_min_root, bb_max_root);
}
/* Slightly offset min and max in case we have a zero width node
* (due to a plane mesh for instance), or faces very close to the bounding box boundary. */
mid_v3_v3v3(bb_center, bb_max_root, bb_min_root);
/* diff should be same for both min/max since it's calculated from center */
sub_v3_v3v3(bb_diff, bb_max_root, bb_center);
/* handles case of zero width bb */
add_v3_v3(bb_diff, offset_vec);
madd_v3_v3v3fl(bb_max_root, bb_center, bb_diff, offset);
madd_v3_v3v3fl(bb_min_root, bb_center, bb_diff, -offset);
/* first project start ray */
isect_ray_aabb_v3_precalc(&ray, ray_start, ray_normal);
if (!isect_ray_aabb_v3(&ray, bb_min_root, bb_max_root, &rootmin_start)) {
return;
}
/* then the end ray */
mul_v3_v3fl(ray_normal_inv, ray_normal, -1.0);
isect_ray_aabb_v3_precalc(&ray, ray_end, ray_normal_inv);
/* unlikely to fail exiting if entering succeeded, still keep this here */
if (!isect_ray_aabb_v3(&ray, bb_min_root, bb_max_root, &rootmin_end)) {
return;
}
madd_v3_v3v3fl(ray_start, ray_start, ray_normal, rootmin_start);
madd_v3_v3v3fl(ray_end, ray_end, ray_normal_inv, rootmin_end);
}
}
/* -------------------------------------------------------------------- */
typedef struct {
struct DistRayAABB_Precalc dist_ray_to_aabb_precalc;
bool original;
} FindNearestRayData;
static bool nearest_to_ray_aabb_dist_sq(PBVHNode *node, void *data_v)
{
FindNearestRayData *rcd = data_v;
const float *bb_min, *bb_max;
if (rcd->original) {
/* BKE_pbvh_node_get_original_BB */
bb_min = node->orig_vb.bmin;
bb_max = node->orig_vb.bmax;
}
else {
/* BKE_pbvh_node_get_BB */
bb_min = node->vb.bmin;
bb_max = node->vb.bmax;
}
float co_dummy[3], depth;
node->tmin = dist_squared_ray_to_aabb_v3(
&rcd->dist_ray_to_aabb_precalc, bb_min, bb_max, co_dummy, &depth);
/* Ideally we would skip distances outside the range. */
return depth > 0.0f;
}
void BKE_pbvh_find_nearest_to_ray(PBVH *pbvh,
BKE_pbvh_SearchNearestCallback cb,
void *data,
const float ray_start[3],
const float ray_normal[3],
bool original)
{
FindNearestRayData ncd;
dist_squared_ray_to_aabb_v3_precalc(&ncd.dist_ray_to_aabb_precalc, ray_start, ray_normal);
ncd.original = original;
BKE_pbvh_search_callback_occluded(pbvh, nearest_to_ray_aabb_dist_sq, &ncd, cb, data);
}
static bool pbvh_faces_node_nearest_to_ray(PBVH *pbvh,
const PBVHNode *node,
float (*origco)[3],
const float ray_start[3],
const float ray_normal[3],
float *depth,
float *dist_sq)
{
const MVert *vert = pbvh->verts;
const MLoop *mloop = pbvh->mloop;
const int *faces = node->prim_indices;
int i, totface = node->totprim;
bool hit = false;
for (i = 0; i < totface; i++) {
const MLoopTri *lt = &pbvh->looptri[faces[i]];
const int *face_verts = node->face_vert_indices[i];
if (pbvh->respect_hide && paint_is_face_hidden(lt, vert, mloop)) {
continue;
}
if (origco) {
/* intersect with backuped original coordinates */
hit |= ray_face_nearest_tri(ray_start,
ray_normal,
origco[face_verts[0]],
origco[face_verts[1]],
origco[face_verts[2]],
depth,
dist_sq);
}
else {
/* intersect with current coordinates */
hit |= ray_face_nearest_tri(ray_start,
ray_normal,
vert[mloop[lt->tri[0]].v].co,
vert[mloop[lt->tri[1]].v].co,
vert[mloop[lt->tri[2]].v].co,
depth,
dist_sq);
}
}
return hit;
}
static bool pbvh_grids_node_nearest_to_ray(PBVH *pbvh,
PBVHNode *node,
float (*origco)[3],
const float ray_start[3],
const float ray_normal[3],
float *depth,
float *dist_sq)
{
const int totgrid = node->totprim;
const int gridsize = pbvh->gridkey.grid_size;
bool hit = false;
for (int i = 0; i < totgrid; i++) {
CCGElem *grid = pbvh->grids[node->prim_indices[i]];
BLI_bitmap *gh;
if (!grid) {
continue;
}
gh = pbvh->grid_hidden[node->prim_indices[i]];
for (int y = 0; y < gridsize - 1; y++) {
for (int x = 0; x < gridsize - 1; x++) {
/* check if grid face is hidden */
if (gh) {
if (paint_is_grid_face_hidden(gh, gridsize, x, y)) {
continue;
}
}
if (origco) {
hit |= ray_face_nearest_quad(ray_start,
ray_normal,
origco[y * gridsize + x],
origco[y * gridsize + x + 1],
origco[(y + 1) * gridsize + x + 1],
origco[(y + 1) * gridsize + x],
depth,
dist_sq);
}
else {
hit |= ray_face_nearest_quad(ray_start,
ray_normal,
CCG_grid_elem_co(&pbvh->gridkey, grid, x, y),
CCG_grid_elem_co(&pbvh->gridkey, grid, x + 1, y),
CCG_grid_elem_co(&pbvh->gridkey, grid, x + 1, y + 1),
CCG_grid_elem_co(&pbvh->gridkey, grid, x, y + 1),
depth,
dist_sq);
}
}
}
if (origco) {
origco += gridsize * gridsize;
}
}
return hit;
}
bool BKE_pbvh_node_find_nearest_to_ray(PBVH *pbvh,
PBVHNode *node,
float (*origco)[3],
bool use_origco,
const float ray_start[3],
const float ray_normal[3],
float *depth,
float *dist_sq)
{
bool hit = false;
if (node->flag & PBVH_FullyHidden) {
return false;
}
switch (pbvh->type) {
case PBVH_FACES:
hit |= pbvh_faces_node_nearest_to_ray(
pbvh, node, origco, ray_start, ray_normal, depth, dist_sq);
break;
case PBVH_GRIDS:
hit |= pbvh_grids_node_nearest_to_ray(
pbvh, node, origco, ray_start, ray_normal, depth, dist_sq);
break;
case PBVH_BMESH:
hit = pbvh_bmesh_node_nearest_to_ray(
node, ray_start, ray_normal, depth, dist_sq, use_origco);
break;
}
return hit;
}
typedef enum {
ISECT_INSIDE,
ISECT_OUTSIDE,
ISECT_INTERSECT,
} PlaneAABBIsect;
/* Adapted from:
* http://www.gamedev.net/community/forums/topic.asp?topic_id=512123
* Returns true if the AABB is at least partially within the frustum
* (ok, not a real frustum), false otherwise.
*/
static PlaneAABBIsect test_frustum_aabb(const float bb_min[3],
const float bb_max[3],
PBVHFrustumPlanes *frustum)
{
PlaneAABBIsect ret = ISECT_INSIDE;
float(*planes)[4] = frustum->planes;
for (int i = 0; i < frustum->num_planes; i++) {
float vmin[3], vmax[3];
for (int axis = 0; axis < 3; axis++) {
if (planes[i][axis] < 0) {
vmin[axis] = bb_min[axis];
vmax[axis] = bb_max[axis];
}
else {
vmin[axis] = bb_max[axis];
vmax[axis] = bb_min[axis];
}
}
if (dot_v3v3(planes[i], vmin) + planes[i][3] < 0) {
return ISECT_OUTSIDE;
}
if (dot_v3v3(planes[i], vmax) + planes[i][3] <= 0) {
ret = ISECT_INTERSECT;
}
}
return ret;
}
bool BKE_pbvh_node_frustum_contain_AABB(PBVHNode *node, void *data)
{
const float *bb_min, *bb_max;
/* BKE_pbvh_node_get_BB */
bb_min = node->vb.bmin;
bb_max = node->vb.bmax;
return test_frustum_aabb(bb_min, bb_max, data) != ISECT_OUTSIDE;
}
bool BKE_pbvh_node_frustum_exclude_AABB(PBVHNode *node, void *data)
{
const float *bb_min, *bb_max;
/* BKE_pbvh_node_get_BB */
bb_min = node->vb.bmin;
bb_max = node->vb.bmax;
return test_frustum_aabb(bb_min, bb_max, data) != ISECT_INSIDE;
}
void BKE_pbvh_update_normals(PBVH *pbvh, struct SubdivCCG *subdiv_ccg)
{
/* Update normals */
PBVHNode **nodes;
int totnode;
BKE_pbvh_search_gather(
pbvh, update_search_cb, POINTER_FROM_INT(PBVH_UpdateNormals), &nodes, &totnode);
if (totnode > 0) {
if (pbvh->type == PBVH_BMESH) {
pbvh_bmesh_normals_update(nodes, totnode);
}
else if (pbvh->type == PBVH_FACES) {
pbvh_faces_update_normals(pbvh, nodes, totnode);
}
else if (pbvh->type == PBVH_GRIDS) {
struct CCGFace **faces;
int num_faces;
BKE_pbvh_get_grid_updates(pbvh, true, (void ***)&faces, &num_faces);
if (num_faces > 0) {
BKE_subdiv_ccg_update_normals(subdiv_ccg, faces, num_faces);
MEM_freeN(faces);
}
}
}
MEM_SAFE_FREE(nodes);
}
void BKE_pbvh_face_sets_color_set(PBVH *pbvh, int seed, int color_default)
{
pbvh->face_sets_color_seed = seed;
pbvh->face_sets_color_default = color_default;
}
/**
* PBVH drawing, updating draw buffers as needed and culling any nodes outside
* the specified frustum.
*/
typedef struct PBVHDrawSearchData {
PBVHFrustumPlanes *frustum;
int accum_update_flag;
} PBVHDrawSearchData;
static bool pbvh_draw_search_cb(PBVHNode *node, void *data_v)
{
PBVHDrawSearchData *data = data_v;
if (data->frustum && !BKE_pbvh_node_frustum_contain_AABB(node, data->frustum)) {
return false;
}
data->accum_update_flag |= node->flag;
return true;
}
void BKE_pbvh_draw_cb(PBVH *pbvh,
bool update_only_visible,
PBVHFrustumPlanes *update_frustum,
PBVHFrustumPlanes *draw_frustum,
void (*draw_fn)(void *user_data, GPU_PBVH_Buffers *buffers),
void *user_data)
{
PBVHNode **nodes;
int totnode;
int update_flag = 0;
/* Search for nodes that need updates. */
if (update_only_visible) {
/* Get visible nodes with draw updates. */
PBVHDrawSearchData data = {.frustum = update_frustum, .accum_update_flag = 0};
BKE_pbvh_search_gather(pbvh, pbvh_draw_search_cb, &data, &nodes, &totnode);
update_flag = data.accum_update_flag;
}
else {
/* Get all nodes with draw updates, also those outside the view. */
const int search_flag = PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers;
BKE_pbvh_search_gather(
pbvh, update_search_cb, POINTER_FROM_INT(search_flag), &nodes, &totnode);
update_flag = PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers;
}
/* Update draw buffers. */
if (totnode != 0 && (update_flag & (PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers))) {
pbvh_update_draw_buffers(pbvh, nodes, totnode, update_flag);
}
MEM_SAFE_FREE(nodes);
/* Draw visible nodes. */
PBVHDrawSearchData draw_data = {.frustum = draw_frustum, .accum_update_flag = 0};
BKE_pbvh_search_gather(pbvh, pbvh_draw_search_cb, &draw_data, &nodes, &totnode);
for (int i = 0; i < totnode; i++) {
PBVHNode *node = nodes[i];
if (!(node->flag & PBVH_FullyHidden)) {
draw_fn(user_data, node->draw_buffers);
}
}
MEM_SAFE_FREE(nodes);
}
void BKE_pbvh_draw_debug_cb(
PBVH *pbvh,
void (*draw_fn)(void *user_data, const float bmin[3], const float bmax[3], PBVHNodeFlags flag),
void *user_data)
{
for (int a = 0; a < pbvh->totnode; a++) {
PBVHNode *node = &pbvh->nodes[a];
draw_fn(user_data, node->vb.bmin, node->vb.bmax, node->flag);
}
}
void BKE_pbvh_grids_update(
PBVH *pbvh, CCGElem **grids, void **gridfaces, DMFlagMat *flagmats, BLI_bitmap **grid_hidden)
{
pbvh->grids = grids;
pbvh->gridfaces = gridfaces;
if (flagmats != pbvh->grid_flag_mats || pbvh->grid_hidden != grid_hidden) {
pbvh->grid_flag_mats = flagmats;
pbvh->grid_hidden = grid_hidden;
for (int a = 0; a < pbvh->totnode; a++) {
BKE_pbvh_node_mark_rebuild_draw(&pbvh->nodes[a]);
}
}
}
float (*BKE_pbvh_vert_coords_alloc(PBVH *pbvh))[3]
{
float(*vertCos)[3] = NULL;
if (pbvh->verts) {
MVert *mvert = pbvh->verts;
vertCos = MEM_callocN(3 * pbvh->totvert * sizeof(float), "BKE_pbvh_get_vertCoords");
float *co = (float *)vertCos;
for (int a = 0; a < pbvh->totvert; a++, mvert++, co += 3) {
copy_v3_v3(co, mvert->co);
}
}
return vertCos;
}
void BKE_pbvh_vert_coords_apply(PBVH *pbvh, const float (*vertCos)[3], const int totvert)
{
if (totvert != pbvh->totvert) {
BLI_assert_msg(0, "PBVH: Given deforming vcos number does not match PBVH vertex number!");
return;
}
if (!pbvh->deformed) {
if (pbvh->verts) {
/* if pbvh is not already deformed, verts/faces points to the */
/* original data and applying new coords to this arrays would lead to */
/* unneeded deformation -- duplicate verts/faces to avoid this */
pbvh->verts = MEM_dupallocN(pbvh->verts);
/* No need to dupalloc pbvh->looptri, this one is 'totally owned' by pbvh,
* it's never some mesh data. */
pbvh->deformed = true;
}
}
if (pbvh->verts) {
MVert *mvert = pbvh->verts;
/* copy new verts coords */
for (int a = 0; a < pbvh->totvert; a++, mvert++) {
/* no need for float comparison here (memory is exactly equal or not) */
if (memcmp(mvert->co, vertCos[a], sizeof(float[3])) != 0) {
copy_v3_v3(mvert->co, vertCos[a]);
mvert->flag |= ME_VERT_PBVH_UPDATE;
}
}
/* coordinates are new -- normals should also be updated */
BKE_mesh_calc_normals_looptri(
pbvh->verts, pbvh->totvert, pbvh->mloop, pbvh->looptri, pbvh->totprim, NULL);
for (int a = 0; a < pbvh->totnode; a++) {
BKE_pbvh_node_mark_update(&pbvh->nodes[a]);
}
BKE_pbvh_update_bounds(pbvh, PBVH_UpdateBB | PBVH_UpdateOriginalBB);
}
}
bool BKE_pbvh_is_deformed(PBVH *pbvh)
{
return pbvh->deformed;
}
/* Proxies */
PBVHProxyNode *BKE_pbvh_node_add_proxy(PBVH *pbvh, PBVHNode *node)
{
int index, totverts;
index = node->proxy_count;
node->proxy_count++;
if (node->proxies) {
node->proxies = MEM_reallocN(node->proxies, node->proxy_count * sizeof(PBVHProxyNode));
}
else {
node->proxies = MEM_mallocN(sizeof(PBVHProxyNode), "PBVHNodeProxy");
}
BKE_pbvh_node_num_verts(pbvh, node, &totverts, NULL);
node->proxies[index].co = MEM_callocN(sizeof(float[3]) * totverts, "PBVHNodeProxy.co");
return node->proxies + index;
}
void BKE_pbvh_node_free_proxies(PBVHNode *node)
{
for (int p = 0; p < node->proxy_count; p++) {
MEM_freeN(node->proxies[p].co);
node->proxies[p].co = NULL;
}
MEM_freeN(node->proxies);
node->proxies = NULL;
node->proxy_count = 0;
}
void BKE_pbvh_gather_proxies(PBVH *pbvh, PBVHNode ***r_array, int *r_tot)
{
PBVHNode **array = NULL;
int tot = 0, space = 0;
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = pbvh->nodes + n;
if (node->proxy_count > 0) {
if (tot == space) {
/* resize array if needed */
space = (tot == 0) ? 32 : space * 2;
array = MEM_recallocN_id(array, sizeof(PBVHNode *) * space, __func__);
}
array[tot] = node;
tot++;
}
}
if (tot == 0 && array) {
MEM_freeN(array);
array = NULL;
}
*r_array = array;
*r_tot = tot;
}
PBVHColorBufferNode *BKE_pbvh_node_color_buffer_get(PBVHNode *node)
{
if (!node->color_buffer.color) {
node->color_buffer.color = MEM_callocN(sizeof(float[4]) * node->uniq_verts, "Color buffer");
}
return &node->color_buffer;
}
void BKE_pbvh_node_color_buffer_free(PBVH *pbvh)
{
PBVHNode **nodes;
int totnode;
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
for (int i = 0; i < totnode; i++) {
MEM_SAFE_FREE(nodes[i]->color_buffer.color);
}
MEM_SAFE_FREE(nodes);
}
void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int mode)
{
struct CCGElem **grids;
struct MVert *verts;
const int *vert_indices;
int *grid_indices;
int totgrid, gridsize, uniq_verts, totvert;
vi->grid = NULL;
vi->no = NULL;
vi->fno = NULL;
vi->mvert = NULL;
vi->respect_hide = pbvh->respect_hide;
if (pbvh->respect_hide == false) {
/* The same value for all vertices. */
vi->visible = true;
}
BKE_pbvh_node_get_grids(pbvh, node, &grid_indices, &totgrid, NULL, &gridsize, &grids);
BKE_pbvh_node_num_verts(pbvh, node, &uniq_verts, &totvert);
BKE_pbvh_node_get_verts(pbvh, node, &vert_indices, &verts);
vi->key = pbvh->gridkey;
vi->grids = grids;
vi->grid_indices = grid_indices;
vi->totgrid = (grids) ? totgrid : 1;
vi->gridsize = gridsize;
if (mode == PBVH_ITER_ALL) {
vi->totvert = totvert;
}
else {
vi->totvert = uniq_verts;
}
vi->vert_indices = vert_indices;
vi->mverts = verts;
if (pbvh->type == PBVH_BMESH) {
BLI_gsetIterator_init(&vi->bm_unique_verts, node->bm_unique_verts);
BLI_gsetIterator_init(&vi->bm_other_verts, node->bm_other_verts);
vi->bm_vdata = &pbvh->bm->vdata;
vi->cd_vert_mask_offset = CustomData_get_offset(vi->bm_vdata, CD_PAINT_MASK);
}
vi->gh = NULL;
if (vi->grids && mode == PBVH_ITER_UNIQUE) {
vi->grid_hidden = pbvh->grid_hidden;
}
vi->mask = NULL;
if (pbvh->type == PBVH_FACES) {
vi->vmask = CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK);
vi->vcol = CustomData_get_layer(pbvh->vdata, CD_PROP_COLOR);
}
}
bool pbvh_has_mask(const PBVH *pbvh)
{
switch (pbvh->type) {
case PBVH_GRIDS:
return (pbvh->gridkey.has_mask != 0);
case PBVH_FACES:
return (pbvh->vdata && CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK));
case PBVH_BMESH:
return (pbvh->bm && (CustomData_get_offset(&pbvh->bm->vdata, CD_PAINT_MASK) != -1));
}
return false;
}
bool pbvh_has_face_sets(PBVH *pbvh)
{
switch (pbvh->type) {
case PBVH_GRIDS:
return (pbvh->pdata && CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS));
case PBVH_FACES:
return (pbvh->pdata && CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS));
case PBVH_BMESH:
return false;
}
return false;
}
void pbvh_show_mask_set(PBVH *pbvh, bool show_mask)
{
pbvh->show_mask = show_mask;
}
void pbvh_show_face_sets_set(PBVH *pbvh, bool show_face_sets)
{
pbvh->show_face_sets = show_face_sets;
}
void BKE_pbvh_set_frustum_planes(PBVH *pbvh, PBVHFrustumPlanes *planes)
{
pbvh->num_planes = planes->num_planes;
for (int i = 0; i < pbvh->num_planes; i++) {
copy_v4_v4(pbvh->planes[i], planes->planes[i]);
}
}
void BKE_pbvh_get_frustum_planes(PBVH *pbvh, PBVHFrustumPlanes *planes)
{
planes->num_planes = pbvh->num_planes;
for (int i = 0; i < planes->num_planes; i++) {
copy_v4_v4(planes->planes[i], pbvh->planes[i]);
}
}
void BKE_pbvh_parallel_range_settings(TaskParallelSettings *settings,
bool use_threading,
int totnode)
{
memset(settings, 0, sizeof(*settings));
settings->use_threading = use_threading && totnode > 1;
}
MVert *BKE_pbvh_get_verts(const PBVH *pbvh)
{
BLI_assert(pbvh->type == PBVH_FACES);
return pbvh->verts;
}
void BKE_pbvh_subdiv_cgg_set(PBVH *pbvh, SubdivCCG *subdiv_ccg)
{
pbvh->subdiv_ccg = subdiv_ccg;
}
void BKE_pbvh_face_sets_set(PBVH *pbvh, int *face_sets)
{
pbvh->face_sets = face_sets;
}
void BKE_pbvh_respect_hide_set(PBVH *pbvh, bool respect_hide)
{
pbvh->respect_hide = respect_hide;
}