tornavis/source/blender/blenkernel/intern/subdiv_foreach.c

1931 lines
82 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "BKE_subdiv_foreach.h"
#include "atomic_ops.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_bitmap.h"
#include "BLI_task.h"
#include "BKE_customdata.h"
#include "BKE_key.h"
#include "BKE_mesh.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
#include "MEM_guardedalloc.h"
/* -------------------------------------------------------------------- */
/** \name General helpers
* \{ */
/* Number of ptex faces for a given polygon. */
BLI_INLINE int num_ptex_faces_per_poly_get(const MPoly *poly)
{
return (poly->totloop == 4) ? 1 : poly->totloop;
}
BLI_INLINE int num_edges_per_ptex_face_get(const int resolution)
{
return 2 * (resolution - 1) * resolution;
}
BLI_INLINE int num_inner_edges_per_ptex_face_get(const int resolution)
{
if (resolution < 2) {
return 0;
}
return (resolution - 2) * resolution + (resolution - 1) * (resolution - 1);
}
/* Number of subdivision polygons per ptex face. */
BLI_INLINE int num_polys_per_ptex_get(const int resolution)
{
return (resolution - 1) * (resolution - 1);
}
/* Subdivision resolution per given polygon's ptex faces. */
BLI_INLINE int ptex_face_resolution_get(const MPoly *poly, int resolution)
{
return (poly->totloop == 4) ? (resolution) : ((resolution >> 1) + 1);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Context which is passed to all threaded tasks
* \{ */
typedef struct SubdivForeachTaskContext {
const Mesh *coarse_mesh;
const SubdivToMeshSettings *settings;
/* Callbacks. */
const SubdivForeachContext *foreach_context;
/* Counters of geometry in subdivided mesh, initialized as a part of
* offsets calculation.
*/
int num_subdiv_vertices;
int num_subdiv_edges;
int num_subdiv_loops;
int num_subdiv_polygons;
/* Offsets of various geometry in the subdivision mesh arrays. */
int vertices_corner_offset;
int vertices_edge_offset;
int vertices_inner_offset;
int edge_boundary_offset;
int edge_inner_offset;
/* Indexed by coarse polygon index, indicates offset in subdivided mesh
* vertices, edges and polygons arrays, where first element of the poly
* begins.
*/
int *subdiv_vertex_offset;
int *subdiv_edge_offset;
int *subdiv_polygon_offset;
/* Indexed by base face index, element indicates total number of ptex faces
* created for preceding base faces.
*/
int *face_ptex_offset;
/* Bitmap indicating whether vertex was used already or not.
* - During patch evaluation indicates whether coarse vertex was already
* evaluated and its position on limit is already known.
*/
BLI_bitmap *coarse_vertices_used_map;
/* Bitmap indicating whether edge was used already or not. This includes:
* - During context initialization it indicates whether subdivided vertices
* for corresponding edge were already calculated or not.
* - During patch evaluation it indicates whether vertices along this edge
* were already evaluated.
*/
BLI_bitmap *coarse_edges_used_map;
} SubdivForeachTaskContext;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Threading helpers
* \{ */
static void *subdiv_foreach_tls_alloc(SubdivForeachTaskContext *ctx)
{
const SubdivForeachContext *foreach_context = ctx->foreach_context;
void *tls = NULL;
if (foreach_context->user_data_tls_size != 0) {
tls = MEM_mallocN(foreach_context->user_data_tls_size, "tls");
memcpy(tls, foreach_context->user_data_tls, foreach_context->user_data_tls_size);
}
return tls;
}
static void subdiv_foreach_tls_free(SubdivForeachTaskContext *ctx, void *tls)
{
if (tls == NULL) {
return;
}
if (ctx->foreach_context != NULL) {
ctx->foreach_context->user_data_tls_free(tls);
}
MEM_freeN(tls);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Initialization
* \{ */
/* NOTE: Expects edge map to be zeroed. */
static void subdiv_foreach_ctx_count(SubdivForeachTaskContext *ctx)
{
/* Reset counters. */
ctx->num_subdiv_vertices = 0;
ctx->num_subdiv_edges = 0;
ctx->num_subdiv_loops = 0;
ctx->num_subdiv_polygons = 0;
/* Static geometry counters. */
const int resolution = ctx->settings->resolution;
const int no_quad_patch_resolution = ((resolution >> 1) + 1);
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const int num_inner_vertices_per_quad = (resolution - 2) * (resolution - 2);
const int num_inner_vertices_per_noquad_patch = (no_quad_patch_resolution - 2) *
(no_quad_patch_resolution - 2);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
ctx->num_subdiv_vertices = coarse_mesh->totvert;
ctx->num_subdiv_edges = coarse_mesh->totedge * (num_subdiv_vertices_per_coarse_edge + 1);
/* Calculate extra vertices and edges created by non-loose geometry. */
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
const int num_ptex_faces_per_poly = num_ptex_faces_per_poly_get(coarse_poly);
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const MLoop *loop = &coarse_mloop[coarse_poly->loopstart + corner];
const bool is_edge_used = BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, loop->e);
/* Edges which aren't counted yet. */
if (!is_edge_used) {
BLI_BITMAP_ENABLE(ctx->coarse_edges_used_map, loop->e);
ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
}
}
/* Inner vertices of polygon. */
if (num_ptex_faces_per_poly == 1) {
ctx->num_subdiv_vertices += num_inner_vertices_per_quad;
ctx->num_subdiv_edges += num_edges_per_ptex_face_get(resolution - 2) +
4 * num_subdiv_vertices_per_coarse_edge;
ctx->num_subdiv_polygons += num_polys_per_ptex_get(resolution);
}
else {
ctx->num_subdiv_vertices += 1 + num_ptex_faces_per_poly * (no_quad_patch_resolution - 2) +
num_ptex_faces_per_poly * num_inner_vertices_per_noquad_patch;
ctx->num_subdiv_edges += num_ptex_faces_per_poly *
(num_inner_edges_per_ptex_face_get(no_quad_patch_resolution - 1) +
(no_quad_patch_resolution - 2) +
num_subdiv_vertices_per_coarse_edge);
if (no_quad_patch_resolution >= 3) {
ctx->num_subdiv_edges += coarse_poly->totloop;
}
ctx->num_subdiv_polygons += num_ptex_faces_per_poly *
num_polys_per_ptex_get(no_quad_patch_resolution);
}
}
/* Calculate extra vertices created by loose edges. */
for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
if (!BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, edge_index)) {
ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
}
}
ctx->num_subdiv_loops = ctx->num_subdiv_polygons * 4;
}
static void subdiv_foreach_ctx_init_offsets(SubdivForeachTaskContext *ctx)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const int resolution = ctx->settings->resolution;
const int resolution_2 = resolution - 2;
const int resolution_2_squared = resolution_2 * resolution_2;
const int no_quad_patch_resolution = ((resolution >> 1) + 1);
const int num_irregular_vertices_per_patch = (no_quad_patch_resolution - 2) *
(no_quad_patch_resolution - 1);
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const int num_subdiv_edges_per_coarse_edge = resolution - 1;
/* Constant offsets in arrays. */
ctx->vertices_corner_offset = 0;
ctx->vertices_edge_offset = coarse_mesh->totvert;
ctx->vertices_inner_offset = ctx->vertices_edge_offset +
coarse_mesh->totedge * num_subdiv_vertices_per_coarse_edge;
ctx->edge_boundary_offset = 0;
ctx->edge_inner_offset = ctx->edge_boundary_offset +
coarse_mesh->totedge * num_subdiv_edges_per_coarse_edge;
/* "Indexed" offsets. */
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
int vertex_offset = 0;
int edge_offset = 0;
int polygon_offset = 0;
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
const int num_ptex_faces_per_poly = num_ptex_faces_per_poly_get(coarse_poly);
ctx->subdiv_vertex_offset[poly_index] = vertex_offset;
ctx->subdiv_edge_offset[poly_index] = edge_offset;
ctx->subdiv_polygon_offset[poly_index] = polygon_offset;
if (num_ptex_faces_per_poly == 1) {
vertex_offset += resolution_2_squared;
edge_offset += num_edges_per_ptex_face_get(resolution - 2) +
4 * num_subdiv_vertices_per_coarse_edge;
polygon_offset += num_polys_per_ptex_get(resolution);
}
else {
vertex_offset += 1 + num_ptex_faces_per_poly * num_irregular_vertices_per_patch;
edge_offset += num_ptex_faces_per_poly *
(num_inner_edges_per_ptex_face_get(no_quad_patch_resolution - 1) +
(no_quad_patch_resolution - 2) + num_subdiv_vertices_per_coarse_edge);
if (no_quad_patch_resolution >= 3) {
edge_offset += coarse_poly->totloop;
}
polygon_offset += num_ptex_faces_per_poly * num_polys_per_ptex_get(no_quad_patch_resolution);
}
}
}
static void subdiv_foreach_ctx_init(Subdiv *subdiv, SubdivForeachTaskContext *ctx)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
/* Allocate maps and offsets. */
ctx->coarse_vertices_used_map = BLI_BITMAP_NEW(coarse_mesh->totvert, "vertices used map");
ctx->coarse_edges_used_map = BLI_BITMAP_NEW(coarse_mesh->totedge, "edges used map");
ctx->subdiv_vertex_offset = MEM_malloc_arrayN(
coarse_mesh->totpoly, sizeof(*ctx->subdiv_vertex_offset), "vertex_offset");
ctx->subdiv_edge_offset = MEM_malloc_arrayN(
coarse_mesh->totpoly, sizeof(*ctx->subdiv_edge_offset), "subdiv_edge_offset");
ctx->subdiv_polygon_offset = MEM_malloc_arrayN(
coarse_mesh->totpoly, sizeof(*ctx->subdiv_polygon_offset), "subdiv_edge_offset");
/* Initialize all offsets. */
subdiv_foreach_ctx_init_offsets(ctx);
/* Calculate number of geometry in the result subdivision mesh. */
subdiv_foreach_ctx_count(ctx);
/* Re-set maps which were used at this step. */
BLI_bitmap_set_all(ctx->coarse_edges_used_map, false, coarse_mesh->totedge);
ctx->face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv);
}
static void subdiv_foreach_ctx_free(SubdivForeachTaskContext *ctx)
{
MEM_freeN(ctx->coarse_vertices_used_map);
MEM_freeN(ctx->coarse_edges_used_map);
MEM_freeN(ctx->subdiv_vertex_offset);
MEM_freeN(ctx->subdiv_edge_offset);
MEM_freeN(ctx->subdiv_polygon_offset);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Vertex traversal process
* \{ */
/* Traversal of corner vertices. They are coming from coarse vertices. */
static void subdiv_foreach_corner_vertices_regular_do(
SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly,
SubdivForeachVertexFromCornerCb vertex_corner,
bool check_usage)
{
const float weights[4][2] = {{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}};
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
if (check_usage &&
BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map, coarse_loop->v)) {
continue;
}
const int coarse_vertex_index = coarse_loop->v;
const int subdiv_vertex_index = ctx->vertices_corner_offset + coarse_vertex_index;
const float u = weights[corner][0];
const float v = weights[corner][1];
vertex_corner(ctx->foreach_context,
tls,
ptex_face_index,
u,
v,
coarse_vertex_index,
coarse_poly_index,
0,
subdiv_vertex_index);
}
}
static void subdiv_foreach_corner_vertices_regular(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
subdiv_foreach_corner_vertices_regular_do(
ctx, tls, coarse_poly, ctx->foreach_context->vertex_corner, true);
}
static void subdiv_foreach_corner_vertices_special_do(
SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly,
SubdivForeachVertexFromCornerCb vertex_corner,
bool check_usage)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
for (int corner = 0; corner < coarse_poly->totloop; corner++, ptex_face_index++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
if (check_usage &&
BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map, coarse_loop->v)) {
continue;
}
const int coarse_vertex_index = coarse_loop->v;
const int subdiv_vertex_index = ctx->vertices_corner_offset + coarse_vertex_index;
vertex_corner(ctx->foreach_context,
tls,
ptex_face_index,
0.0f,
0.0f,
coarse_vertex_index,
coarse_poly_index,
corner,
subdiv_vertex_index);
}
}
static void subdiv_foreach_corner_vertices_special(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
subdiv_foreach_corner_vertices_special_do(
ctx, tls, coarse_poly, ctx->foreach_context->vertex_corner, true);
}
static void subdiv_foreach_corner_vertices(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
if (coarse_poly->totloop == 4) {
subdiv_foreach_corner_vertices_regular(ctx, tls, coarse_poly);
}
else {
subdiv_foreach_corner_vertices_special(ctx, tls, coarse_poly);
}
}
static void subdiv_foreach_every_corner_vertices_regular(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
subdiv_foreach_corner_vertices_regular_do(
ctx, tls, coarse_poly, ctx->foreach_context->vertex_every_corner, false);
}
static void subdiv_foreach_every_corner_vertices_special(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
subdiv_foreach_corner_vertices_special_do(
ctx, tls, coarse_poly, ctx->foreach_context->vertex_every_corner, false);
}
static void subdiv_foreach_every_corner_vertices(SubdivForeachTaskContext *ctx, void *tls)
{
if (ctx->foreach_context->vertex_every_corner == NULL) {
return;
}
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
if (coarse_poly->totloop == 4) {
subdiv_foreach_every_corner_vertices_regular(ctx, tls, coarse_poly);
}
else {
subdiv_foreach_every_corner_vertices_special(ctx, tls, coarse_poly);
}
}
}
/* Traverse of edge vertices. They are coming from coarse edges. */
static void subdiv_foreach_edge_vertices_regular_do(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly,
SubdivForeachVertexFromEdgeCb vertex_edge,
bool check_usage)
{
const int resolution = ctx->settings->resolution;
const int resolution_1 = resolution - 1;
const float inv_resolution_1 = 1.0f / (float)resolution_1;
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_medge = coarse_mesh->medge;
const MLoop *coarse_mloop = coarse_mesh->mloop;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const int coarse_poly_index = coarse_poly - coarse_mpoly;
const int poly_index = coarse_poly - coarse_mesh->mpoly;
const int ptex_face_index = ctx->face_ptex_offset[poly_index];
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
const int coarse_edge_index = coarse_loop->e;
if (check_usage &&
BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map, coarse_edge_index)) {
continue;
}
const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
const bool flip = (coarse_edge->v2 == coarse_loop->v);
int subdiv_vertex_index = ctx->vertices_edge_offset +
coarse_edge_index * num_subdiv_vertices_per_coarse_edge;
for (int vertex_index = 0; vertex_index < num_subdiv_vertices_per_coarse_edge;
vertex_index++, subdiv_vertex_index++) {
float fac = (vertex_index + 1) * inv_resolution_1;
if (flip) {
fac = 1.0f - fac;
}
if (corner >= 2) {
fac = 1.0f - fac;
}
float u, v;
if ((corner & 1) == 0) {
u = fac;
v = (corner == 2) ? 1.0f : 0.0f;
}
else {
u = (corner == 1) ? 1.0f : 0.0f;
v = fac;
}
vertex_edge(ctx->foreach_context,
tls,
ptex_face_index,
u,
v,
coarse_edge_index,
coarse_poly_index,
0,
subdiv_vertex_index);
}
}
}
static void subdiv_foreach_edge_vertices_regular(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
subdiv_foreach_edge_vertices_regular_do(
ctx, tls, coarse_poly, ctx->foreach_context->vertex_edge, true);
}
static void subdiv_foreach_edge_vertices_special_do(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly,
SubdivForeachVertexFromEdgeCb vertex_edge,
bool check_usage)
{
const int resolution = ctx->settings->resolution;
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const int num_vertices_per_ptex_edge = ((resolution >> 1) + 1);
const float inv_ptex_resolution_1 = 1.0f / (float)(num_vertices_per_ptex_edge - 1);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_medge = coarse_mesh->medge;
const MLoop *coarse_mloop = coarse_mesh->mloop;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const int coarse_poly_index = coarse_poly - coarse_mpoly;
const int poly_index = coarse_poly - coarse_mesh->mpoly;
const int ptex_face_start_index = ctx->face_ptex_offset[poly_index];
int ptex_face_index = ptex_face_start_index;
for (int corner = 0; corner < coarse_poly->totloop; corner++, ptex_face_index++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
const int coarse_edge_index = coarse_loop->e;
if (check_usage &&
BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map, coarse_edge_index)) {
continue;
}
const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
const bool flip = (coarse_edge->v2 == coarse_loop->v);
int subdiv_vertex_index = ctx->vertices_edge_offset +
coarse_edge_index * num_subdiv_vertices_per_coarse_edge;
int vertex_delta = 1;
if (flip) {
subdiv_vertex_index += num_subdiv_vertices_per_coarse_edge - 1;
vertex_delta = -1;
}
for (int vertex_index = 1; vertex_index < num_vertices_per_ptex_edge;
vertex_index++, subdiv_vertex_index += vertex_delta) {
const float u = vertex_index * inv_ptex_resolution_1;
vertex_edge(ctx->foreach_context,
tls,
ptex_face_index,
u,
0.0f,
coarse_edge_index,
coarse_poly_index,
corner,
subdiv_vertex_index);
}
const int next_corner = (corner + 1) % coarse_poly->totloop;
const int next_ptex_face_index = ptex_face_start_index + next_corner;
for (int vertex_index = 1; vertex_index < num_vertices_per_ptex_edge - 1;
vertex_index++, subdiv_vertex_index += vertex_delta) {
const float v = 1.0f - vertex_index * inv_ptex_resolution_1;
vertex_edge(ctx->foreach_context,
tls,
next_ptex_face_index,
0.0f,
v,
coarse_edge_index,
coarse_poly_index,
next_corner,
subdiv_vertex_index);
}
}
}
static void subdiv_foreach_edge_vertices_special(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
subdiv_foreach_edge_vertices_special_do(
ctx, tls, coarse_poly, ctx->foreach_context->vertex_edge, true);
}
static void subdiv_foreach_edge_vertices(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
if (coarse_poly->totloop == 4) {
subdiv_foreach_edge_vertices_regular(ctx, tls, coarse_poly);
}
else {
subdiv_foreach_edge_vertices_special(ctx, tls, coarse_poly);
}
}
static void subdiv_foreach_every_edge_vertices_regular(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
subdiv_foreach_edge_vertices_regular_do(
ctx, tls, coarse_poly, ctx->foreach_context->vertex_every_edge, false);
}
static void subdiv_foreach_every_edge_vertices_special(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
subdiv_foreach_edge_vertices_special_do(
ctx, tls, coarse_poly, ctx->foreach_context->vertex_every_edge, false);
}
static void subdiv_foreach_every_edge_vertices(SubdivForeachTaskContext *ctx, void *tls)
{
if (ctx->foreach_context->vertex_every_edge == NULL) {
return;
}
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
if (coarse_poly->totloop == 4) {
subdiv_foreach_every_edge_vertices_regular(ctx, tls, coarse_poly);
}
else {
subdiv_foreach_every_edge_vertices_special(ctx, tls, coarse_poly);
}
}
}
/* Traversal of inner vertices, they are coming from ptex patches. */
static void subdiv_foreach_inner_vertices_regular(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
const int resolution = ctx->settings->resolution;
const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
const int start_vertex_index = ctx->subdiv_vertex_offset[coarse_poly_index];
int subdiv_vertex_index = ctx->vertices_inner_offset + start_vertex_index;
for (int y = 1; y < resolution - 1; y++) {
const float v = y * inv_resolution_1;
for (int x = 1; x < resolution - 1; x++, subdiv_vertex_index++) {
const float u = x * inv_resolution_1;
ctx->foreach_context->vertex_inner(ctx->foreach_context,
tls,
ptex_face_index,
u,
v,
coarse_poly_index,
0,
subdiv_vertex_index);
}
}
}
static void subdiv_foreach_inner_vertices_special(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
const int resolution = ctx->settings->resolution;
const int ptex_face_resolution = ptex_face_resolution_get(coarse_poly, resolution);
const float inv_ptex_face_resolution_1 = 1.0f / (float)(ptex_face_resolution - 1);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
const int start_vertex_index = ctx->subdiv_vertex_offset[coarse_poly_index];
int subdiv_vertex_index = ctx->vertices_inner_offset + start_vertex_index;
ctx->foreach_context->vertex_inner(ctx->foreach_context,
tls,
ptex_face_index,
1.0f,
1.0f,
coarse_poly_index,
0,
subdiv_vertex_index);
subdiv_vertex_index++;
for (int corner = 0; corner < coarse_poly->totloop; corner++, ptex_face_index++) {
for (int y = 1; y < ptex_face_resolution - 1; y++) {
const float v = y * inv_ptex_face_resolution_1;
for (int x = 1; x < ptex_face_resolution; x++, subdiv_vertex_index++) {
const float u = x * inv_ptex_face_resolution_1;
ctx->foreach_context->vertex_inner(ctx->foreach_context,
tls,
ptex_face_index,
u,
v,
coarse_poly_index,
corner,
subdiv_vertex_index);
}
}
}
}
static void subdiv_foreach_inner_vertices(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
if (coarse_poly->totloop == 4) {
subdiv_foreach_inner_vertices_regular(ctx, tls, coarse_poly);
}
else {
subdiv_foreach_inner_vertices_special(ctx, tls, coarse_poly);
}
}
/* Traverse all vertices which are emitted from given coarse polygon. */
static void subdiv_foreach_vertices(SubdivForeachTaskContext *ctx, void *tls, const int poly_index)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
if (ctx->foreach_context->vertex_inner != NULL) {
subdiv_foreach_inner_vertices(ctx, tls, coarse_poly);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edge traversal process
* \{ */
/* TODO(sergey): Coarse edge are always NONE, consider getting rid of it. */
static int subdiv_foreach_edges_row(SubdivForeachTaskContext *ctx,
void *tls,
const int coarse_edge_index,
const int start_subdiv_edge_index,
const int start_vertex_index,
const int num_edges_per_row)
{
int subdiv_edge_index = start_subdiv_edge_index;
int vertex_index = start_vertex_index;
for (int edge_index = 0; edge_index < num_edges_per_row - 1; edge_index++, subdiv_edge_index++) {
const int v1 = vertex_index;
const int v2 = vertex_index + 1;
ctx->foreach_context->edge(
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, v1, v2);
vertex_index += 1;
}
return subdiv_edge_index;
}
/* TODO(sergey): Coarse edges are always NONE, consider getting rid of them. */
static int subdiv_foreach_edges_column(SubdivForeachTaskContext *ctx,
void *tls,
const int coarse_start_edge_index,
const int coarse_end_edge_index,
const int start_subdiv_edge_index,
const int start_vertex_index,
const int num_edges_per_row)
{
int subdiv_edge_index = start_subdiv_edge_index;
int vertex_index = start_vertex_index;
for (int edge_index = 0; edge_index < num_edges_per_row; edge_index++, subdiv_edge_index++) {
int coarse_edge_index = ORIGINDEX_NONE;
if (edge_index == 0) {
coarse_edge_index = coarse_start_edge_index;
}
else if (edge_index == num_edges_per_row - 1) {
coarse_edge_index = coarse_end_edge_index;
}
const int v1 = vertex_index;
const int v2 = vertex_index + num_edges_per_row;
ctx->foreach_context->edge(
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, v1, v2);
vertex_index += 1;
}
return subdiv_edge_index;
}
/* Defines edges between inner vertices of patch, and also edges to the
* boundary.
*/
/* Consider a subdivision of base face at level 1:
*
* y
* ^
* | (6) ---- (7) ---- (8)
* | | | |
* | (3) ---- (4) ---- (5)
* | | | |
* | (0) ---- (1) ---- (2)
* o---------------------------> x
*
* This is illustrate which parts of geometry is created by code below.
*/
static void subdiv_foreach_edges_all_patches_regular(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_medge = coarse_mesh->medge;
const MLoop *coarse_mloop = coarse_mesh->mloop;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const int poly_index = coarse_poly - coarse_mpoly;
const int resolution = ctx->settings->resolution;
const int start_vertex_index = ctx->vertices_inner_offset +
ctx->subdiv_vertex_offset[poly_index];
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
int subdiv_edge_index = ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index];
/* Traverse bottom row of edges (0-1, 1-2). */
subdiv_edge_index = subdiv_foreach_edges_row(
ctx, tls, ORIGINDEX_NONE, subdiv_edge_index, start_vertex_index, resolution - 2);
/* Traverse remaining edges. */
for (int row = 0; row < resolution - 3; row++) {
const int start_row_vertex_index = start_vertex_index + row * (resolution - 2);
/* Traverse vertical columns.
*
* At first iteration it will be edges (0-3. 1-4, 2-5), then it
* will be (3-6, 4-7, 5-8) and so on.
*/
subdiv_edge_index = subdiv_foreach_edges_column(ctx,
tls,
ORIGINDEX_NONE,
ORIGINDEX_NONE,
subdiv_edge_index,
start_row_vertex_index,
resolution - 2);
/* Create horizontal edge row.
*
* At first iteration it will be edges (3-4, 4-5), then it will be
* (6-7, 7-8) and so on.
*/
subdiv_edge_index = subdiv_foreach_edges_row(ctx,
tls,
ORIGINDEX_NONE,
subdiv_edge_index,
start_row_vertex_index + resolution - 2,
resolution - 2);
}
/* Connect inner part of patch to boundary. */
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
const int start_edge_vertex = ctx->vertices_edge_offset +
coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
const bool flip = (coarse_edge->v2 == coarse_loop->v);
int side_start_index = start_vertex_index;
int side_stride = 0;
/* Calculate starting vertex of corresponding inner part of ptex. */
if (corner == 0) {
side_stride = 1;
}
else if (corner == 1) {
side_start_index += resolution - 3;
side_stride = resolution - 2;
}
else if (corner == 2) {
side_start_index += num_subdiv_vertices_per_coarse_edge *
num_subdiv_vertices_per_coarse_edge -
1;
side_stride = -1;
}
else if (corner == 3) {
side_start_index += num_subdiv_vertices_per_coarse_edge *
(num_subdiv_vertices_per_coarse_edge - 1);
side_stride = -(resolution - 2);
}
for (int i = 0; i < resolution - 2; i++, subdiv_edge_index++) {
const int v1 = (flip) ? (start_edge_vertex + (resolution - i - 3)) : (start_edge_vertex + i);
const int v2 = side_start_index + side_stride * i;
ctx->foreach_context->edge(
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, v1, v2);
}
}
}
static void subdiv_foreach_edges_all_patches_special(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_medge = coarse_mesh->medge;
const MLoop *coarse_mloop = coarse_mesh->mloop;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const int poly_index = coarse_poly - coarse_mpoly;
const int resolution = ctx->settings->resolution;
const int ptex_face_resolution = ptex_face_resolution_get(coarse_poly, resolution);
const int ptex_face_inner_resolution = ptex_face_resolution - 2;
const int num_inner_vertices_per_ptex = (ptex_face_resolution - 1) * (ptex_face_resolution - 2);
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const int center_vertex_index = ctx->vertices_inner_offset +
ctx->subdiv_vertex_offset[poly_index];
const int start_vertex_index = center_vertex_index + 1;
int subdiv_edge_index = ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index];
/* Traverse inner ptex edges. */
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const int start_ptex_face_vertex_index = start_vertex_index +
corner * num_inner_vertices_per_ptex;
/* Similar steps to regular patch case. */
subdiv_edge_index = subdiv_foreach_edges_row(ctx,
tls,
ORIGINDEX_NONE,
subdiv_edge_index,
start_ptex_face_vertex_index,
ptex_face_inner_resolution + 1);
for (int row = 0; row < ptex_face_inner_resolution - 1; row++) {
const int start_row_vertex_index = start_ptex_face_vertex_index +
row * (ptex_face_inner_resolution + 1);
subdiv_edge_index = subdiv_foreach_edges_column(ctx,
tls,
ORIGINDEX_NONE,
ORIGINDEX_NONE,
subdiv_edge_index,
start_row_vertex_index,
ptex_face_inner_resolution + 1);
subdiv_edge_index = subdiv_foreach_edges_row(ctx,
tls,
ORIGINDEX_NONE,
subdiv_edge_index,
start_row_vertex_index +
ptex_face_inner_resolution + 1,
ptex_face_inner_resolution + 1);
}
}
/* Create connections between ptex faces. */
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const int next_corner = (corner + 1) % coarse_poly->totloop;
int current_patch_vertex_index = start_vertex_index + corner * num_inner_vertices_per_ptex +
ptex_face_inner_resolution;
int next_path_vertex_index = start_vertex_index + next_corner * num_inner_vertices_per_ptex +
num_inner_vertices_per_ptex - ptex_face_resolution + 1;
for (int row = 0; row < ptex_face_inner_resolution; row++, subdiv_edge_index++) {
const int v1 = current_patch_vertex_index;
const int v2 = next_path_vertex_index;
ctx->foreach_context->edge(
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, v1, v2);
current_patch_vertex_index += ptex_face_inner_resolution + 1;
next_path_vertex_index += 1;
}
}
/* Create edges from center. */
if (ptex_face_resolution >= 3) {
for (int corner = 0; corner < coarse_poly->totloop; corner++, subdiv_edge_index++) {
const int current_patch_end_vertex_index = start_vertex_index +
corner * num_inner_vertices_per_ptex +
num_inner_vertices_per_ptex - 1;
const int v1 = center_vertex_index;
const int v2 = current_patch_end_vertex_index;
ctx->foreach_context->edge(
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, v1, v2);
}
}
/* Connect inner path of patch to boundary. */
const MLoop *prev_coarse_loop = &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
{
const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
const int start_edge_vertex = ctx->vertices_edge_offset +
coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
const bool flip = (coarse_edge->v2 == coarse_loop->v);
int side_start_index;
if (ptex_face_resolution >= 3) {
side_start_index = start_vertex_index + num_inner_vertices_per_ptex * corner;
}
else {
side_start_index = center_vertex_index;
}
for (int i = 0; i < ptex_face_resolution - 1; i++, subdiv_edge_index++) {
const int v1 = (flip) ? (start_edge_vertex + (resolution - i - 3)) :
(start_edge_vertex + i);
const int v2 = side_start_index + i;
ctx->foreach_context->edge(
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, v1, v2);
}
}
if (ptex_face_resolution >= 3) {
const MEdge *coarse_edge = &coarse_medge[prev_coarse_loop->e];
const int start_edge_vertex = ctx->vertices_edge_offset +
prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
const bool flip = (coarse_edge->v2 == coarse_loop->v);
int side_start_index = start_vertex_index + num_inner_vertices_per_ptex * corner;
for (int i = 0; i < ptex_face_resolution - 2; i++, subdiv_edge_index++) {
const int v1 = (flip) ? (start_edge_vertex + (resolution - i - 3)) :
(start_edge_vertex + i);
const int v2 = side_start_index + (ptex_face_inner_resolution + 1) * i;
ctx->foreach_context->edge(
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, v1, v2);
}
}
prev_coarse_loop = coarse_loop;
}
}
static void subdiv_foreach_edges_all_patches(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
if (coarse_poly->totloop == 4) {
subdiv_foreach_edges_all_patches_regular(ctx, tls, coarse_poly);
}
else {
subdiv_foreach_edges_all_patches_special(ctx, tls, coarse_poly);
}
}
static void subdiv_foreach_edges(SubdivForeachTaskContext *ctx, void *tls, int poly_index)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
subdiv_foreach_edges_all_patches(ctx, tls, coarse_poly);
}
static void subdiv_foreach_boundary_edges(SubdivForeachTaskContext *ctx,
void *tls,
int coarse_edge_index)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_medge = coarse_mesh->medge;
const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
const int resolution = ctx->settings->resolution;
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const int num_subdiv_edges_per_coarse_edge = resolution - 1;
int subdiv_edge_index = ctx->edge_boundary_offset +
coarse_edge_index * num_subdiv_edges_per_coarse_edge;
int last_vertex_index = ctx->vertices_corner_offset + coarse_edge->v1;
for (int i = 0; i < num_subdiv_edges_per_coarse_edge - 1; i++, subdiv_edge_index++) {
const int v1 = last_vertex_index;
const int v2 = ctx->vertices_edge_offset +
coarse_edge_index * num_subdiv_vertices_per_coarse_edge + i;
ctx->foreach_context->edge(
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, v1, v2);
last_vertex_index = v2;
}
const int v1 = last_vertex_index;
const int v2 = ctx->vertices_corner_offset + coarse_edge->v2;
ctx->foreach_context->edge(
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, v1, v2);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Loops traversal
* \{ */
static void rotate_indices(const int rot, int *a, int *b, int *c, int *d)
{
const int values[4] = {*a, *b, *c, *d};
*a = values[(0 - rot + 4) % 4];
*b = values[(1 - rot + 4) % 4];
*c = values[(2 - rot + 4) % 4];
*d = values[(3 - rot + 4) % 4];
}
static void subdiv_foreach_loops_of_poly(SubdivForeachTaskContext *ctx,
void *tls,
int subdiv_loop_start_index,
const int ptex_face_index,
const int coarse_poly_index,
const int coarse_corner_index,
const int rotation,
/*const*/ int v0,
/*const*/ int e0,
/*const*/ int v1,
/*const*/ int e1,
/*const*/ int v2,
/*const*/ int e2,
/*const*/ int v3,
/*const*/ int e3,
const float u,
const float v,
const float du,
const float dv)
{
rotate_indices(rotation, &v0, &v1, &v2, &v3);
rotate_indices(rotation, &e0, &e1, &e2, &e3);
ctx->foreach_context->loop(ctx->foreach_context,
tls,
ptex_face_index,
u,
v,
ORIGINDEX_NONE,
coarse_poly_index,
coarse_corner_index,
subdiv_loop_start_index + 0,
v0,
e0);
ctx->foreach_context->loop(ctx->foreach_context,
tls,
ptex_face_index,
u + du,
v,
ORIGINDEX_NONE,
coarse_poly_index,
coarse_corner_index,
subdiv_loop_start_index + 1,
v1,
e1);
ctx->foreach_context->loop(ctx->foreach_context,
tls,
ptex_face_index,
u + du,
v + dv,
ORIGINDEX_NONE,
coarse_poly_index,
coarse_corner_index,
subdiv_loop_start_index + 2,
v2,
e2);
ctx->foreach_context->loop(ctx->foreach_context,
tls,
ptex_face_index,
u,
v + dv,
ORIGINDEX_NONE,
coarse_poly_index,
coarse_corner_index,
subdiv_loop_start_index + 3,
v3,
e3);
}
static int subdiv_foreach_loops_corner_index(const float u,
const float v,
const float du,
const float dv)
{
if (u + du <= 0.5f && v + dv <= 0.5f) {
return 0;
}
if (u >= 0.5f && v + dv <= 0.5f) {
return 1;
}
if (u >= 0.5f && v >= 0.5f) {
return 2;
}
return 3;
}
static void subdiv_foreach_loops_regular(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
const int resolution = ctx->settings->resolution;
/* Base/coarse mesh information. */
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_medge = coarse_mesh->medge;
const MLoop *coarse_mloop = coarse_mesh->mloop;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const int coarse_poly_index = coarse_poly - coarse_mpoly;
const int ptex_resolution = ptex_face_resolution_get(coarse_poly, resolution);
const int ptex_inner_resolution = ptex_resolution - 2;
const int num_subdiv_edges_per_coarse_edge = resolution - 1;
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const float inv_ptex_resolution_1 = 1.0f / (float)(ptex_resolution - 1);
const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
const int start_vertex_index = ctx->vertices_inner_offset +
ctx->subdiv_vertex_offset[coarse_poly_index];
const int start_edge_index = ctx->edge_inner_offset + ctx->subdiv_edge_offset[coarse_poly_index];
const int start_poly_index = ctx->subdiv_polygon_offset[coarse_poly_index];
const int start_loop_index = 4 * start_poly_index;
const float du = inv_ptex_resolution_1;
const float dv = inv_ptex_resolution_1;
/* Hi-poly subdivided mesh. */
int subdiv_loop_index = start_loop_index;
/* Loops for inner part of ptex. */
for (int y = 1; y < ptex_resolution - 2; y++) {
const float v = y * inv_ptex_resolution_1;
const int inner_y = y - 1;
for (int x = 1; x < ptex_resolution - 2; x++, subdiv_loop_index += 4) {
const int inner_x = x - 1;
const float u = x * inv_ptex_resolution_1;
/* Vertex indices ordered counter-clockwise. */
const int v0 = start_vertex_index + (inner_y * ptex_inner_resolution + inner_x);
const int v1 = v0 + 1;
const int v2 = v0 + ptex_inner_resolution + 1;
const int v3 = v0 + ptex_inner_resolution;
/* Edge indices ordered counter-clockwise. */
const int e0 = start_edge_index + (inner_y * (2 * ptex_inner_resolution - 1) + inner_x);
const int e1 = e0 + ptex_inner_resolution;
const int e2 = e0 + (2 * ptex_inner_resolution - 1);
const int e3 = e0 + ptex_inner_resolution - 1;
subdiv_foreach_loops_of_poly(ctx,
tls,
subdiv_loop_index,
ptex_face_index,
coarse_poly_index,
subdiv_foreach_loops_corner_index(u, v, du, dv),
0,
v0,
e0,
v1,
e1,
v2,
e2,
v3,
e3,
u,
v,
du,
dv);
}
}
/* Loops for faces connecting inner ptex part with boundary. */
const MLoop *prev_coarse_loop = &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
const int start_edge_vertex = ctx->vertices_edge_offset +
coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
const bool flip = (coarse_edge->v2 == coarse_loop->v);
int side_start_index = start_vertex_index;
int side_stride = 0;
int v0 = ctx->vertices_corner_offset + coarse_loop->v;
int v3, e3;
int e2_offset, e2_stride;
float u, v, delta_u, delta_v;
if (prev_coarse_loop->v == prev_coarse_edge->v1) {
v3 = ctx->vertices_edge_offset + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
num_subdiv_vertices_per_coarse_edge - 1;
e3 = ctx->edge_boundary_offset + prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
num_subdiv_edges_per_coarse_edge - 1;
}
else {
v3 = ctx->vertices_edge_offset + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
e3 = ctx->edge_boundary_offset + prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
}
/* Calculate starting vertex of corresponding inner part of ptex. */
if (corner == 0) {
side_stride = 1;
e2_offset = 0;
e2_stride = 1;
u = 0.0f;
v = 0.0f;
delta_u = du;
delta_v = 0.0f;
}
else if (corner == 1) {
side_start_index += resolution - 3;
side_stride = resolution - 2;
e2_offset = 2 * num_subdiv_edges_per_coarse_edge - 4;
e2_stride = 2 * num_subdiv_edges_per_coarse_edge - 3;
u = 1.0f - du;
v = 0;
delta_u = 0.0f;
delta_v = dv;
}
else if (corner == 2) {
side_start_index += num_subdiv_vertices_per_coarse_edge *
num_subdiv_vertices_per_coarse_edge -
1;
side_stride = -1;
e2_offset = num_edges_per_ptex_face_get(resolution - 2) - 1;
e2_stride = -1;
u = 1.0f - du;
v = 1.0f - dv;
delta_u = -du;
delta_v = 0.0f;
}
else if (corner == 3) {
side_start_index += num_subdiv_vertices_per_coarse_edge *
(num_subdiv_vertices_per_coarse_edge - 1);
side_stride = -(resolution - 2);
e2_offset = num_edges_per_ptex_face_get(resolution - 2) -
(2 * num_subdiv_edges_per_coarse_edge - 3);
e2_stride = -(2 * num_subdiv_edges_per_coarse_edge - 3);
u = 0.0f;
v = 1.0f - dv;
delta_u = 0.0f;
delta_v = -dv;
}
for (int i = 0; i < resolution - 2; i++, subdiv_loop_index += 4) {
int v1;
if (flip) {
v1 = start_edge_vertex + (resolution - i - 3);
}
else {
v1 = start_edge_vertex + i;
}
const int v2 = side_start_index + side_stride * i;
int e0;
if (flip) {
e0 = ctx->edge_boundary_offset + coarse_loop->e * num_subdiv_edges_per_coarse_edge +
num_subdiv_edges_per_coarse_edge - i - 1;
}
else {
e0 = ctx->edge_boundary_offset + coarse_loop->e * num_subdiv_edges_per_coarse_edge + i;
}
int e1 = start_edge_index + num_edges_per_ptex_face_get(resolution - 2) +
corner * num_subdiv_vertices_per_coarse_edge + i;
int e2;
if (i == 0) {
e2 = start_edge_index + num_edges_per_ptex_face_get(resolution - 2) +
((corner - 1 + coarse_poly->totloop) % coarse_poly->totloop) *
num_subdiv_vertices_per_coarse_edge +
num_subdiv_vertices_per_coarse_edge - 1;
}
else {
e2 = start_edge_index + e2_offset + e2_stride * (i - 1);
}
const float loop_u = u + delta_u * i;
const float loop_v = v + delta_v * i;
subdiv_foreach_loops_of_poly(ctx,
tls,
subdiv_loop_index,
ptex_face_index,
coarse_poly_index,
subdiv_foreach_loops_corner_index(loop_u, loop_v, du, dv),
corner,
v0,
e0,
v1,
e1,
v2,
e2,
v3,
e3,
loop_u,
loop_v,
du,
dv);
v0 = v1;
v3 = v2;
e3 = e1;
}
prev_coarse_loop = coarse_loop;
}
}
static void subdiv_foreach_loops_special(SubdivForeachTaskContext *ctx,
void *tls,
const MPoly *coarse_poly)
{
const int resolution = ctx->settings->resolution;
/* Base/coarse mesh information. */
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_medge = coarse_mesh->medge;
const MLoop *coarse_mloop = coarse_mesh->mloop;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const int coarse_poly_index = coarse_poly - coarse_mpoly;
const int ptex_face_resolution = ptex_face_resolution_get(coarse_poly, resolution);
const int ptex_face_inner_resolution = ptex_face_resolution - 2;
const float inv_ptex_resolution_1 = 1.0f / (float)(ptex_face_resolution - 1);
const int num_inner_vertices_per_ptex = (ptex_face_resolution - 1) * (ptex_face_resolution - 2);
const int num_inner_edges_per_ptex_face = num_inner_edges_per_ptex_face_get(
ptex_face_inner_resolution + 1);
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const int num_subdiv_edges_per_coarse_edge = resolution - 1;
const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
const int center_vertex_index = ctx->vertices_inner_offset +
ctx->subdiv_vertex_offset[coarse_poly_index];
const int start_vertex_index = center_vertex_index + 1;
const int start_inner_vertex_index = center_vertex_index + 1;
const int start_edge_index = ctx->edge_inner_offset + ctx->subdiv_edge_offset[coarse_poly_index];
const int start_poly_index = ctx->subdiv_polygon_offset[coarse_poly_index];
const int start_loop_index = 4 * start_poly_index;
const float du = inv_ptex_resolution_1;
const float dv = inv_ptex_resolution_1;
/* Hi-poly subdivided mesh. */
int subdiv_loop_index = start_loop_index;
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const int corner_vertex_index = start_vertex_index + corner * num_inner_vertices_per_ptex;
const int corner_edge_index = start_edge_index + corner * num_inner_edges_per_ptex_face;
for (int y = 1; y < ptex_face_inner_resolution; y++) {
const float v = y * inv_ptex_resolution_1;
const int inner_y = y - 1;
for (int x = 1; x < ptex_face_inner_resolution + 1; x++, subdiv_loop_index += 4) {
const int inner_x = x - 1;
const float u = x * inv_ptex_resolution_1;
/* Vertex indices ordered counter-clockwise. */
const int v0 = corner_vertex_index +
(inner_y * (ptex_face_inner_resolution + 1) + inner_x);
const int v1 = v0 + 1;
const int v2 = v0 + ptex_face_inner_resolution + 2;
const int v3 = v0 + ptex_face_inner_resolution + 1;
/* Edge indices ordered counter-clockwise. */
const int e0 = corner_edge_index +
(inner_y * (2 * ptex_face_inner_resolution + 1) + inner_x);
const int e1 = e0 + ptex_face_inner_resolution + 1;
const int e2 = e0 + (2 * ptex_face_inner_resolution + 1);
const int e3 = e0 + ptex_face_inner_resolution;
subdiv_foreach_loops_of_poly(ctx,
tls,
subdiv_loop_index,
ptex_face_index + corner,
coarse_poly_index,
corner,
0,
v0,
e0,
v1,
e1,
v2,
e2,
v3,
e3,
u,
v,
du,
dv);
}
}
}
/* Create connections between ptex faces. */
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const int next_corner = (corner + 1) % coarse_poly->totloop;
const int corner_edge_index = start_edge_index + corner * num_inner_edges_per_ptex_face;
const int next_corner_edge_index = start_edge_index +
next_corner * num_inner_edges_per_ptex_face;
int current_patch_vertex_index = start_inner_vertex_index +
corner * num_inner_vertices_per_ptex +
ptex_face_inner_resolution;
int next_path_vertex_index = start_inner_vertex_index +
next_corner * num_inner_vertices_per_ptex +
num_inner_vertices_per_ptex - ptex_face_resolution + 1;
int v0 = current_patch_vertex_index;
int v1 = next_path_vertex_index;
current_patch_vertex_index += ptex_face_inner_resolution + 1;
next_path_vertex_index += 1;
int e0 = start_edge_index + coarse_poly->totloop * num_inner_edges_per_ptex_face +
corner * (ptex_face_resolution - 2);
int e1 = next_corner_edge_index + num_inner_edges_per_ptex_face - ptex_face_resolution + 2;
int e3 = corner_edge_index + 2 * ptex_face_resolution - 4;
for (int row = 1; row < ptex_face_inner_resolution; row++, subdiv_loop_index += 4) {
const int v2 = next_path_vertex_index;
const int v3 = current_patch_vertex_index;
const int e2 = e0 + 1;
const float u = row * du;
const float v = 1.0f - dv;
subdiv_foreach_loops_of_poly(ctx,
tls,
subdiv_loop_index,
ptex_face_index + next_corner,
coarse_poly_index,
next_corner,
3,
v0,
e0,
v1,
e1,
v2,
e2,
v3,
e3,
u,
v,
du,
dv);
current_patch_vertex_index += ptex_face_inner_resolution + 1;
next_path_vertex_index += 1;
v0 = v3;
v1 = v2;
e0 = e2;
e1 += 1;
e3 += 2 * ptex_face_resolution - 3;
}
}
/* Create loops from center. */
if (ptex_face_resolution >= 3) {
const int start_center_edge_index = start_edge_index + (num_inner_edges_per_ptex_face +
ptex_face_inner_resolution) *
coarse_poly->totloop;
const int start_boundary_edge = start_edge_index +
coarse_poly->totloop * num_inner_edges_per_ptex_face +
ptex_face_inner_resolution - 1;
for (int corner = 0, prev_corner = coarse_poly->totloop - 1; corner < coarse_poly->totloop;
prev_corner = corner, corner++, subdiv_loop_index += 4) {
const int corner_edge_index = start_edge_index + corner * num_inner_edges_per_ptex_face;
const int current_patch_end_vertex_index = start_vertex_index +
corner * num_inner_vertices_per_ptex +
num_inner_vertices_per_ptex - 1;
const int prev_current_patch_end_vertex_index = start_vertex_index +
prev_corner * num_inner_vertices_per_ptex +
num_inner_vertices_per_ptex - 1;
const int v0 = center_vertex_index;
const int v1 = prev_current_patch_end_vertex_index;
const int v2 = current_patch_end_vertex_index - 1;
const int v3 = current_patch_end_vertex_index;
const int e0 = start_center_edge_index + prev_corner;
const int e1 = start_boundary_edge + prev_corner * (ptex_face_inner_resolution);
const int e2 = corner_edge_index + num_inner_edges_per_ptex_face - 1;
const int e3 = start_center_edge_index + corner;
const float u = 1.0f - du;
const float v = 1.0f - dv;
subdiv_foreach_loops_of_poly(ctx,
tls,
subdiv_loop_index,
ptex_face_index + corner,
coarse_poly_index,
corner,
2,
v0,
e0,
v1,
e1,
v2,
e2,
v3,
e3,
u,
v,
du,
dv);
}
}
/* Loops for faces connecting inner ptex part with boundary. */
const MLoop *prev_coarse_loop = &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
for (int prev_corner = coarse_poly->totloop - 1, corner = 0; corner < coarse_poly->totloop;
prev_corner = corner, corner++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
const bool flip = (coarse_edge->v2 == coarse_loop->v);
const int start_edge_vertex = ctx->vertices_edge_offset +
coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
const int corner_vertex_index = start_vertex_index + corner * num_inner_vertices_per_ptex;
const int corner_edge_index = start_edge_index + corner * num_inner_edges_per_ptex_face;
/* Create loops for polygons along U axis. */
int v0 = ctx->vertices_corner_offset + coarse_loop->v;
int v3, e3;
if (prev_coarse_loop->v == prev_coarse_edge->v1) {
v3 = ctx->vertices_edge_offset + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
num_subdiv_vertices_per_coarse_edge - 1;
e3 = ctx->edge_boundary_offset + prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
num_subdiv_edges_per_coarse_edge - 1;
}
else {
v3 = ctx->vertices_edge_offset + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
e3 = ctx->edge_boundary_offset + prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
}
for (int i = 0; i <= ptex_face_inner_resolution; i++, subdiv_loop_index += 4) {
int v1;
if (flip) {
v1 = start_edge_vertex + (resolution - i - 3);
}
else {
v1 = start_edge_vertex + i;
}
int v2;
if (ptex_face_inner_resolution >= 1) {
v2 = corner_vertex_index + i;
}
else {
v2 = center_vertex_index;
}
int e0;
if (flip) {
e0 = ctx->edge_boundary_offset + coarse_loop->e * num_subdiv_edges_per_coarse_edge +
num_subdiv_edges_per_coarse_edge - i - 1;
}
else {
e0 = ctx->edge_boundary_offset + coarse_loop->e * num_subdiv_edges_per_coarse_edge + i;
}
int e1 = start_edge_index + corner * (2 * ptex_face_inner_resolution + 1);
if (ptex_face_resolution >= 3) {
e1 += coarse_poly->totloop *
(num_inner_edges_per_ptex_face + ptex_face_inner_resolution + 1) +
i;
}
int e2 = 0;
if (i == 0 && ptex_face_resolution >= 3) {
e2 = start_edge_index +
coarse_poly->totloop *
(num_inner_edges_per_ptex_face + ptex_face_inner_resolution + 1) +
corner * (2 * ptex_face_inner_resolution + 1) + ptex_face_inner_resolution + 1;
}
else if (i == 0 && ptex_face_resolution < 3) {
e2 = start_edge_index + prev_corner * (2 * ptex_face_inner_resolution + 1);
}
else {
e2 = corner_edge_index + i - 1;
}
const float u = du * i;
const float v = 0.0f;
subdiv_foreach_loops_of_poly(ctx,
tls,
subdiv_loop_index,
ptex_face_index + corner,
coarse_poly_index,
corner,
0,
v0,
e0,
v1,
e1,
v2,
e2,
v3,
e3,
u,
v,
du,
dv);
v0 = v1;
v3 = v2;
e3 = e1;
}
/* Create loops for polygons along V axis. */
const bool flip_prev = (prev_coarse_edge->v2 == coarse_loop->v);
v0 = corner_vertex_index;
if (prev_coarse_loop->v == prev_coarse_edge->v1) {
v3 = ctx->vertices_edge_offset + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
num_subdiv_vertices_per_coarse_edge - 1;
}
else {
v3 = ctx->vertices_edge_offset + prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
}
e3 = start_edge_index +
coarse_poly->totloop * (num_inner_edges_per_ptex_face + ptex_face_inner_resolution + 1) +
corner * (2 * ptex_face_inner_resolution + 1) + ptex_face_inner_resolution + 1;
for (int i = 0; i <= ptex_face_inner_resolution - 1; i++, subdiv_loop_index += 4) {
int v1;
int e0, e1;
if (i == ptex_face_inner_resolution - 1) {
v1 = start_vertex_index + prev_corner * num_inner_vertices_per_ptex +
ptex_face_inner_resolution;
e1 = start_edge_index +
coarse_poly->totloop *
(num_inner_edges_per_ptex_face + ptex_face_inner_resolution + 1) +
prev_corner * (2 * ptex_face_inner_resolution + 1) + ptex_face_inner_resolution;
e0 = start_edge_index + coarse_poly->totloop * num_inner_edges_per_ptex_face +
prev_corner * ptex_face_inner_resolution;
}
else {
v1 = v0 + ptex_face_inner_resolution + 1;
e0 = corner_edge_index + ptex_face_inner_resolution +
i * (2 * ptex_face_inner_resolution + 1);
e1 = e3 + 1;
}
int v2 = flip_prev ? v3 - 1 : v3 + 1;
int e2;
if (flip_prev) {
e2 = ctx->edge_boundary_offset + prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
num_subdiv_edges_per_coarse_edge - 2 - i;
}
else {
e2 = ctx->edge_boundary_offset + prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
1 + i;
}
const float u = 0.0f;
const float v = du * (i + 1);
subdiv_foreach_loops_of_poly(ctx,
tls,
subdiv_loop_index,
ptex_face_index + corner,
coarse_poly_index,
corner,
1,
v0,
e0,
v1,
e1,
v2,
e2,
v3,
e3,
u,
v,
du,
dv);
v0 = v1;
v3 = v2;
e3 = e1;
}
prev_coarse_loop = coarse_loop;
}
}
static void subdiv_foreach_loops(SubdivForeachTaskContext *ctx, void *tls, int poly_index)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
if (coarse_poly->totloop == 4) {
subdiv_foreach_loops_regular(ctx, tls, coarse_poly);
}
else {
subdiv_foreach_loops_special(ctx, tls, coarse_poly);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Polygons traverse process
* \{ */
static void subdiv_foreach_polys(SubdivForeachTaskContext *ctx, void *tls, int poly_index)
{
const int resolution = ctx->settings->resolution;
const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
/* Base/coarse mesh information. */
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
const int num_ptex_faces_per_poly = num_ptex_faces_per_poly_get(coarse_poly);
const int ptex_resolution = ptex_face_resolution_get(coarse_poly, resolution);
const int num_polys_per_ptex = num_polys_per_ptex_get(ptex_resolution);
const int num_loops_per_ptex = 4 * num_polys_per_ptex;
const int start_loop_index = 4 * start_poly_index;
/* Hi-poly subdivided mesh. */
int subdiv_polyon_index = start_poly_index;
for (int ptex_of_poly_index = 0; ptex_of_poly_index < num_ptex_faces_per_poly;
ptex_of_poly_index++) {
for (int subdiv_poly_index = 0; subdiv_poly_index < num_polys_per_ptex;
subdiv_poly_index++, subdiv_polyon_index++) {
const int loopstart = start_loop_index + (ptex_of_poly_index * num_loops_per_ptex) +
(subdiv_poly_index * 4);
ctx->foreach_context->poly(
ctx->foreach_context, tls, poly_index, subdiv_polyon_index, loopstart, 4);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Loose elements traverse process
* \{ */
static void subdiv_foreach_loose_vertices_task(void *__restrict userdata,
const int coarse_vertex_index,
const TaskParallelTLS *__restrict tls)
{
SubdivForeachTaskContext *ctx = userdata;
if (BLI_BITMAP_TEST_BOOL(ctx->coarse_vertices_used_map, coarse_vertex_index)) {
/* Vertex is not loose, was handled when handling polygons. */
return;
}
const int subdiv_vertex_index = ctx->vertices_corner_offset + coarse_vertex_index;
ctx->foreach_context->vertex_loose(
ctx->foreach_context, tls->userdata_chunk, coarse_vertex_index, subdiv_vertex_index);
}
static void subdiv_foreach_vertices_of_loose_edges_task(void *__restrict userdata,
const int coarse_edge_index,
const TaskParallelTLS *__restrict tls)
{
SubdivForeachTaskContext *ctx = userdata;
if (BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, coarse_edge_index)) {
/* Vertex is not loose, was handled when handling polygons. */
return;
}
const int resolution = ctx->settings->resolution;
const int resolution_1 = resolution - 1;
const float inv_resolution_1 = 1.0f / (float)resolution_1;
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
/* Subdivision vertices which corresponds to edge's v1 and v2. */
const int subdiv_v1_index = ctx->vertices_corner_offset + coarse_edge->v1;
const int subdiv_v2_index = ctx->vertices_corner_offset + coarse_edge->v2;
/* First subdivided inner vertex of the edge. */
const int subdiv_start_vertex = ctx->vertices_edge_offset +
coarse_edge_index * num_subdiv_vertices_per_coarse_edge;
/* Perform interpolation. */
for (int i = 0; i < resolution; i++) {
const float u = i * inv_resolution_1;
int subdiv_vertex_index;
if (i == 0) {
subdiv_vertex_index = subdiv_v1_index;
}
else if (i == resolution - 1) {
subdiv_vertex_index = subdiv_v2_index;
}
else {
subdiv_vertex_index = subdiv_start_vertex + (i - 1);
}
ctx->foreach_context->vertex_of_loose_edge(
ctx->foreach_context, tls->userdata_chunk, coarse_edge_index, u, subdiv_vertex_index);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Subdivision process entry points
* \{ */
static void subdiv_foreach_single_geometry_vertices(SubdivForeachTaskContext *ctx, void *tls)
{
if (ctx->foreach_context->vertex_corner == NULL) {
return;
}
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
subdiv_foreach_corner_vertices(ctx, tls, coarse_poly);
subdiv_foreach_edge_vertices(ctx, tls, coarse_poly);
}
}
static void subdiv_foreach_mark_non_loose_geometry(SubdivForeachTaskContext *ctx)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MLoop *coarse_mloop = coarse_mesh->mloop;
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const MLoop *loop = &coarse_mloop[coarse_poly->loopstart + corner];
BLI_BITMAP_ENABLE(ctx->coarse_edges_used_map, loop->e);
BLI_BITMAP_ENABLE(ctx->coarse_vertices_used_map, loop->v);
}
}
}
static void subdiv_foreach_single_thread_tasks(SubdivForeachTaskContext *ctx)
{
/* NOTE: In theory, we can try to skip allocation of TLS here, but in
* practice if the callbacks used here are not specified then TLS will not
* be requested anyway. */
void *tls = subdiv_foreach_tls_alloc(ctx);
/* Passes to average displacement on the corner vertices
* and boundary edges. */
subdiv_foreach_every_corner_vertices(ctx, tls);
subdiv_foreach_every_edge_vertices(ctx, tls);
/* Run callbacks which are supposed to be run once per shared geometry. */
subdiv_foreach_single_geometry_vertices(ctx, tls);
subdiv_foreach_tls_free(ctx, tls);
const SubdivForeachContext *foreach_context = ctx->foreach_context;
const bool is_loose_geometry_tagged = (foreach_context->vertex_every_edge != NULL &&
foreach_context->vertex_every_corner != NULL);
const bool is_loose_geometry_tags_needed = (foreach_context->vertex_loose != NULL ||
foreach_context->vertex_of_loose_edge != NULL);
if (is_loose_geometry_tagged && is_loose_geometry_tags_needed) {
subdiv_foreach_mark_non_loose_geometry(ctx);
}
}
static void subdiv_foreach_task(void *__restrict userdata,
const int poly_index,
const TaskParallelTLS *__restrict tls)
{
SubdivForeachTaskContext *ctx = userdata;
/* Traverse hi-poly vertex coordinates and normals. */
subdiv_foreach_vertices(ctx, tls->userdata_chunk, poly_index);
/* Traverse mesh geometry for the given base poly index. */
if (ctx->foreach_context->edge != NULL) {
subdiv_foreach_edges(ctx, tls->userdata_chunk, poly_index);
}
if (ctx->foreach_context->loop != NULL) {
subdiv_foreach_loops(ctx, tls->userdata_chunk, poly_index);
}
if (ctx->foreach_context->poly != NULL) {
subdiv_foreach_polys(ctx, tls->userdata_chunk, poly_index);
}
}
static void subdiv_foreach_boundary_edges_task(void *__restrict userdata,
const int edge_index,
const TaskParallelTLS *__restrict tls)
{
SubdivForeachTaskContext *ctx = userdata;
subdiv_foreach_boundary_edges(ctx, tls->userdata_chunk, edge_index);
}
static void subdiv_foreach_free(const void *__restrict userdata, void *__restrict userdata_chunk)
{
const SubdivForeachTaskContext *ctx = userdata;
ctx->foreach_context->user_data_tls_free(userdata_chunk);
}
bool BKE_subdiv_foreach_subdiv_geometry(Subdiv *subdiv,
const SubdivForeachContext *context,
const SubdivToMeshSettings *mesh_settings,
const Mesh *coarse_mesh)
{
SubdivForeachTaskContext ctx = {0};
ctx.coarse_mesh = coarse_mesh;
ctx.settings = mesh_settings;
ctx.foreach_context = context;
subdiv_foreach_ctx_init(subdiv, &ctx);
if (context->topology_info != NULL) {
if (!context->topology_info(context,
ctx.num_subdiv_vertices,
ctx.num_subdiv_edges,
ctx.num_subdiv_loops,
ctx.num_subdiv_polygons)) {
subdiv_foreach_ctx_free(&ctx);
return false;
}
}
/* Run all the code which is not supposed to be run from threads. */
subdiv_foreach_single_thread_tasks(&ctx);
/* Threaded traversal of the rest of topology. */
TaskParallelSettings parallel_range_settings;
BLI_parallel_range_settings_defaults(&parallel_range_settings);
parallel_range_settings.userdata_chunk = context->user_data_tls;
parallel_range_settings.userdata_chunk_size = context->user_data_tls_size;
parallel_range_settings.min_iter_per_thread = 1;
if (context->user_data_tls_free != NULL) {
parallel_range_settings.func_free = subdiv_foreach_free;
}
/* TODO(sergey): Possible optimization is to have a single pool and push all
* the tasks into it.
* NOTE: Watch out for callbacks which needs to run for loose geometry as they
* currently are relying on the fact that face/grid callbacks will tag non-
* loose geometry. */
BLI_task_parallel_range(
0, coarse_mesh->totpoly, &ctx, subdiv_foreach_task, &parallel_range_settings);
if (context->vertex_loose != NULL) {
BLI_task_parallel_range(0,
coarse_mesh->totvert,
&ctx,
subdiv_foreach_loose_vertices_task,
&parallel_range_settings);
}
if (context->vertex_of_loose_edge != NULL) {
BLI_task_parallel_range(0,
coarse_mesh->totedge,
&ctx,
subdiv_foreach_vertices_of_loose_edges_task,
&parallel_range_settings);
}
if (context->edge != NULL) {
BLI_task_parallel_range(0,
coarse_mesh->totedge,
&ctx,
subdiv_foreach_boundary_edges_task,
&parallel_range_settings);
}
subdiv_foreach_ctx_free(&ctx);
return true;
}
/** \} */