tornavis/source/blender/blenkernel/intern/workspace.c

644 lines
21 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_asset.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_workspace.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_workspace_types.h"
#include "DEG_depsgraph.h"
#include "MEM_guardedalloc.h"
#include "BLO_read_write.h"
/* -------------------------------------------------------------------- */
static void workspace_init_data(ID *id)
{
WorkSpace *workspace = (WorkSpace *)id;
BKE_asset_library_reference_init_default(&workspace->asset_library_ref);
}
static void workspace_free_data(ID *id)
{
WorkSpace *workspace = (WorkSpace *)id;
BKE_workspace_relations_free(&workspace->hook_layout_relations);
BLI_freelistN(&workspace->owner_ids);
BLI_freelistN(&workspace->layouts);
while (!BLI_listbase_is_empty(&workspace->tools)) {
BKE_workspace_tool_remove(workspace, workspace->tools.first);
}
MEM_SAFE_FREE(workspace->status_text);
}
static void workspace_foreach_id(ID *id, LibraryForeachIDData *data)
{
WorkSpace *workspace = (WorkSpace *)id;
LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, layout->screen, IDWALK_CB_USER);
}
}
static void workspace_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
WorkSpace *workspace = (WorkSpace *)id;
BLO_write_id_struct(writer, WorkSpace, id_address, &workspace->id);
BKE_id_blend_write(writer, &workspace->id);
BLO_write_struct_list(writer, WorkSpaceLayout, &workspace->layouts);
BLO_write_struct_list(writer, WorkSpaceDataRelation, &workspace->hook_layout_relations);
BLO_write_struct_list(writer, wmOwnerID, &workspace->owner_ids);
BLO_write_struct_list(writer, bToolRef, &workspace->tools);
LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
if (tref->properties) {
IDP_BlendWrite(writer, tref->properties);
}
}
}
static void workspace_blend_read_data(BlendDataReader *reader, ID *id)
{
WorkSpace *workspace = (WorkSpace *)id;
BLO_read_list(reader, &workspace->layouts);
BLO_read_list(reader, &workspace->hook_layout_relations);
BLO_read_list(reader, &workspace->owner_ids);
BLO_read_list(reader, &workspace->tools);
LISTBASE_FOREACH (WorkSpaceDataRelation *, relation, &workspace->hook_layout_relations) {
/* Parent pointer does not belong to workspace data and is therefore restored in lib_link step
* of window manager. */
BLO_read_data_address(reader, &relation->value);
}
LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
tref->runtime = NULL;
BLO_read_data_address(reader, &tref->properties);
IDP_BlendDataRead(reader, &tref->properties);
}
workspace->status_text = NULL;
id_us_ensure_real(&workspace->id);
}
static void workspace_blend_read_lib(BlendLibReader *reader, ID *id)
{
WorkSpace *workspace = (WorkSpace *)id;
Main *bmain = BLO_read_lib_get_main(reader);
/* Restore proper 'parent' pointers to relevant data, and clean up unused/invalid entries. */
LISTBASE_FOREACH_MUTABLE (WorkSpaceDataRelation *, relation, &workspace->hook_layout_relations) {
relation->parent = NULL;
LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) {
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (win->winid == relation->parentid) {
relation->parent = win->workspace_hook;
}
}
}
if (relation->parent == NULL) {
BLI_freelinkN(&workspace->hook_layout_relations, relation);
}
}
LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout, &workspace->layouts) {
BLO_read_id_address(reader, id->lib, &layout->screen);
if (layout->screen) {
if (ID_IS_LINKED(id)) {
layout->screen->winid = 0;
if (layout->screen->temp) {
/* delete temp layouts when appending */
BKE_workspace_layout_remove(bmain, workspace, layout);
}
}
}
else {
/* If we're reading a layout without screen stored, it's useless and we shouldn't keep it
* around. */
BKE_workspace_layout_remove(bmain, workspace, layout);
}
}
}
static void workspace_blend_read_expand(BlendExpander *expander, ID *id)
{
WorkSpace *workspace = (WorkSpace *)id;
LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
BLO_expand(expander, BKE_workspace_layout_screen_get(layout));
}
}
IDTypeInfo IDType_ID_WS = {
.id_code = ID_WS,
.id_filter = FILTER_ID_WS,
.main_listbase_index = INDEX_ID_WS,
.struct_size = sizeof(WorkSpace),
.name = "WorkSpace",
.name_plural = "workspaces",
.translation_context = BLT_I18NCONTEXT_ID_WORKSPACE,
.flags = IDTYPE_FLAGS_NO_COPY | IDTYPE_FLAGS_ONLY_APPEND | IDTYPE_FLAGS_NO_ANIMDATA,
.asset_type_info = NULL,
.init_data = workspace_init_data,
.copy_data = NULL,
.free_data = workspace_free_data,
.make_local = NULL,
.foreach_id = workspace_foreach_id,
.foreach_cache = NULL,
.foreach_path = NULL,
.owner_get = NULL,
.blend_write = workspace_blend_write,
.blend_read_data = workspace_blend_read_data,
.blend_read_lib = workspace_blend_read_lib,
.blend_read_expand = workspace_blend_read_expand,
.blend_read_undo_preserve = NULL,
.lib_override_apply_post = NULL,
};
/* -------------------------------------------------------------------- */
/** \name Internal Utils
* \{ */
static void workspace_layout_name_set(WorkSpace *workspace,
WorkSpaceLayout *layout,
const char *new_name)
{
BLI_strncpy(layout->name, new_name, sizeof(layout->name));
BLI_uniquename(&workspace->layouts,
layout,
"Layout",
'.',
offsetof(WorkSpaceLayout, name),
sizeof(layout->name));
}
/**
* This should only be used directly when it is to be expected that there isn't
* a layout within \a workspace that wraps \a screen. Usually - especially outside
* of BKE_workspace - #BKE_workspace_layout_find should be used!
*/
static WorkSpaceLayout *workspace_layout_find_exec(const WorkSpace *workspace,
const bScreen *screen)
{
return BLI_findptr(&workspace->layouts, screen, offsetof(WorkSpaceLayout, screen));
}
static void workspace_relation_add(ListBase *relation_list,
void *parent,
const int parentid,
void *data)
{
WorkSpaceDataRelation *relation = MEM_callocN(sizeof(*relation), __func__);
relation->parent = parent;
relation->parentid = parentid;
relation->value = data;
/* add to head, if we switch back to it soon we find it faster. */
BLI_addhead(relation_list, relation);
}
static void workspace_relation_remove(ListBase *relation_list, WorkSpaceDataRelation *relation)
{
BLI_remlink(relation_list, relation);
MEM_freeN(relation);
}
static void workspace_relation_ensure_updated(ListBase *relation_list,
void *parent,
const int parentid,
void *data)
{
WorkSpaceDataRelation *relation = BLI_listbase_bytes_find(
relation_list, &parentid, sizeof(parentid), offsetof(WorkSpaceDataRelation, parentid));
if (relation != NULL) {
relation->parent = parent;
relation->value = data;
/* reinsert at the head of the list, so that more commonly used relations are found faster. */
BLI_remlink(relation_list, relation);
BLI_addhead(relation_list, relation);
}
else {
/* no matching relation found, add new one */
workspace_relation_add(relation_list, parent, parentid, data);
}
}
static void *workspace_relation_get_data_matching_parent(const ListBase *relation_list,
const void *parent)
{
WorkSpaceDataRelation *relation = BLI_findptr(
relation_list, parent, offsetof(WorkSpaceDataRelation, parent));
if (relation != NULL) {
return relation->value;
}
return NULL;
}
/**
* Checks if \a screen is already used within any workspace. A screen should never be assigned to
* multiple WorkSpaceLayouts, but that should be ensured outside of the BKE_workspace module
* and without such checks.
* Hence, this should only be used as assert check before assigning a screen to a workspace.
*/
#ifndef NDEBUG
static bool workspaces_is_screen_used
#else
static bool UNUSED_FUNCTION(workspaces_is_screen_used)
#endif
(const Main *bmain, bScreen *screen)
{
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
if (workspace_layout_find_exec(workspace, screen)) {
return true;
}
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Create, Delete, Init
* \{ */
WorkSpace *BKE_workspace_add(Main *bmain, const char *name)
{
WorkSpace *new_workspace = BKE_id_new(bmain, ID_WS, name);
id_us_ensure_real(&new_workspace->id);
return new_workspace;
}
/**
* Remove \a workspace by freeing itself and its data. This is a higher-level wrapper that
* calls #workspace_free_data (through #BKE_id_free) to free the workspace data, and frees
* other data-blocks owned by \a workspace and its layouts (currently that is screens only).
*
* Always use this to remove (and free) workspaces. Don't free non-ID workspace members here.
*/
void BKE_workspace_remove(Main *bmain, WorkSpace *workspace)
{
for (WorkSpaceLayout *layout = workspace->layouts.first, *layout_next; layout;
layout = layout_next) {
layout_next = layout->next;
BKE_workspace_layout_remove(bmain, workspace, layout);
}
BKE_id_free(bmain, workspace);
}
WorkSpaceInstanceHook *BKE_workspace_instance_hook_create(const Main *bmain, const int winid)
{
WorkSpaceInstanceHook *hook = MEM_callocN(sizeof(WorkSpaceInstanceHook), __func__);
/* set an active screen-layout for each possible window/workspace combination */
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
BKE_workspace_active_layout_set(hook, winid, workspace, workspace->layouts.first);
}
return hook;
}
void BKE_workspace_instance_hook_free(const Main *bmain, WorkSpaceInstanceHook *hook)
{
/* workspaces should never be freed before wm (during which we call this function).
* However, when running in background mode, loading a blend file may allocate windows (that need
* to be freed) without creating workspaces. This happens in BlendfileLoadingBaseTest. */
BLI_assert(!BLI_listbase_is_empty(&bmain->workspaces) || G.background);
/* Free relations for this hook */
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
for (WorkSpaceDataRelation *relation = workspace->hook_layout_relations.first, *relation_next;
relation;
relation = relation_next) {
relation_next = relation->next;
if (relation->parent == hook) {
workspace_relation_remove(&workspace->hook_layout_relations, relation);
}
}
}
MEM_freeN(hook);
}
/**
* Add a new layout to \a workspace for \a screen.
*/
WorkSpaceLayout *BKE_workspace_layout_add(Main *bmain,
WorkSpace *workspace,
bScreen *screen,
const char *name)
{
WorkSpaceLayout *layout = MEM_callocN(sizeof(*layout), __func__);
BLI_assert(!workspaces_is_screen_used(bmain, screen));
#ifndef DEBUG
UNUSED_VARS(bmain);
#endif
layout->screen = screen;
id_us_plus(&layout->screen->id);
workspace_layout_name_set(workspace, layout, name);
BLI_addtail(&workspace->layouts, layout);
return layout;
}
void BKE_workspace_layout_remove(Main *bmain, WorkSpace *workspace, WorkSpaceLayout *layout)
{
/* Screen should usually be set, but we call this from file reading to get rid of invalid
* layouts. */
if (layout->screen) {
id_us_min(&layout->screen->id);
BKE_id_free(bmain, layout->screen);
}
BLI_freelinkN(&workspace->layouts, layout);
}
void BKE_workspace_relations_free(ListBase *relation_list)
{
for (WorkSpaceDataRelation *relation = relation_list->first, *relation_next; relation;
relation = relation_next) {
relation_next = relation->next;
workspace_relation_remove(relation_list, relation);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name General Utils
* \{ */
WorkSpaceLayout *BKE_workspace_layout_find(const WorkSpace *workspace, const bScreen *screen)
{
WorkSpaceLayout *layout = workspace_layout_find_exec(workspace, screen);
if (layout) {
return layout;
}
printf(
"%s: Couldn't find layout in this workspace: '%s' screen: '%s'. "
"This should not happen!\n",
__func__,
workspace->id.name + 2,
screen->id.name + 2);
return NULL;
}
/**
* Find the layout for \a screen without knowing which workspace to look in.
* Can also be used to find the workspace that contains \a screen.
*
* \param r_workspace: Optionally return the workspace that contains the
* looked up layout (if found).
*/
WorkSpaceLayout *BKE_workspace_layout_find_global(const Main *bmain,
const bScreen *screen,
WorkSpace **r_workspace)
{
WorkSpaceLayout *layout;
if (r_workspace) {
*r_workspace = NULL;
}
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
if ((layout = workspace_layout_find_exec(workspace, screen))) {
if (r_workspace) {
*r_workspace = workspace;
}
return layout;
}
}
return NULL;
}
/**
* Circular workspace layout iterator.
*
* \param callback: Custom function which gets executed for each layout.
* Can return false to stop iterating.
* \param arg: Custom data passed to each \a callback call.
*
* \return the layout at which \a callback returned false.
*/
WorkSpaceLayout *BKE_workspace_layout_iter_circular(const WorkSpace *workspace,
WorkSpaceLayout *start,
bool (*callback)(const WorkSpaceLayout *layout,
void *arg),
void *arg,
const bool iter_backward)
{
WorkSpaceLayout *iter_layout;
if (iter_backward) {
LISTBASE_CIRCULAR_BACKWARD_BEGIN (&workspace->layouts, iter_layout, start) {
if (!callback(iter_layout, arg)) {
return iter_layout;
}
}
LISTBASE_CIRCULAR_BACKWARD_END(&workspace->layouts, iter_layout, start);
}
else {
LISTBASE_CIRCULAR_FORWARD_BEGIN (&workspace->layouts, iter_layout, start) {
if (!callback(iter_layout, arg)) {
return iter_layout;
}
}
LISTBASE_CIRCULAR_FORWARD_END(&workspace->layouts, iter_layout, start);
}
return NULL;
}
void BKE_workspace_tool_remove(struct WorkSpace *workspace, struct bToolRef *tref)
{
if (tref->runtime) {
MEM_freeN(tref->runtime);
}
if (tref->properties) {
IDP_FreeProperty(tref->properties);
}
BLI_remlink(&workspace->tools, tref);
MEM_freeN(tref);
}
bool BKE_workspace_owner_id_check(const WorkSpace *workspace, const char *owner_id)
{
if ((*owner_id == '\0') || ((workspace->flags & WORKSPACE_USE_FILTER_BY_ORIGIN) == 0)) {
return true;
}
/* We could use hash lookup, for now this list is highly likely under < ~16 items. */
return BLI_findstring(&workspace->owner_ids, owner_id, offsetof(wmOwnerID, name)) != NULL;
}
void BKE_workspace_id_tag_all_visible(Main *bmain, int tag)
{
BKE_main_id_tag_listbase(&bmain->workspaces, tag, false);
wmWindowManager *wm = bmain->wm.first;
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
workspace->id.tag |= tag;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Getters/Setters
* \{ */
WorkSpace *BKE_workspace_active_get(WorkSpaceInstanceHook *hook)
{
return hook->active;
}
void BKE_workspace_active_set(WorkSpaceInstanceHook *hook, WorkSpace *workspace)
{
/* DO NOT check for `hook->active == workspace` here. Caller code is supposed to do it if
* that optimization is possible and needed.
* This code can be called from places where we might have this equality, but still want to
* ensure/update the active layout below.
* Known case where this is buggy and will crash later due to NULL active layout: reading
* a blend file, when the new read workspace ID happens to have the exact same memory address
* as when it was saved in the blend file (extremely unlikely, but possible). */
hook->active = workspace;
if (workspace) {
WorkSpaceLayout *layout = workspace_relation_get_data_matching_parent(
&workspace->hook_layout_relations, hook);
if (layout) {
hook->act_layout = layout;
}
}
}
/**
* Get the layout that is active for \a hook (which is the visible layout for the active workspace
* in \a hook).
*/
WorkSpaceLayout *BKE_workspace_active_layout_get(const WorkSpaceInstanceHook *hook)
{
return hook->act_layout;
}
/**
* Get the layout to be activated should \a workspace become or be the active workspace in \a hook.
*/
WorkSpaceLayout *BKE_workspace_active_layout_for_workspace_get(const WorkSpaceInstanceHook *hook,
const WorkSpace *workspace)
{
/* If the workspace is active, the active layout can be returned, no need for a lookup. */
if (hook->active == workspace) {
return hook->act_layout;
}
/* Inactive workspace */
return workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook);
}
/**
* \brief Activate a layout
*
* Sets \a layout as active for \a workspace when activated through or already active in \a hook.
* So when the active workspace of \a hook is \a workspace, \a layout becomes the active layout of
* \a hook too. See #BKE_workspace_active_set().
*
* \a workspace does not need to be active for this.
*
* WorkSpaceInstanceHook.act_layout should only be modified directly to update the layout pointer.
*/
void BKE_workspace_active_layout_set(WorkSpaceInstanceHook *hook,
const int winid,
WorkSpace *workspace,
WorkSpaceLayout *layout)
{
hook->act_layout = layout;
workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, winid, layout);
}
bScreen *BKE_workspace_active_screen_get(const WorkSpaceInstanceHook *hook)
{
return hook->act_layout->screen;
}
void BKE_workspace_active_screen_set(WorkSpaceInstanceHook *hook,
const int winid,
WorkSpace *workspace,
bScreen *screen)
{
/* we need to find the WorkspaceLayout that wraps this screen */
WorkSpaceLayout *layout = BKE_workspace_layout_find(hook->active, screen);
BKE_workspace_active_layout_set(hook, winid, workspace, layout);
}
const char *BKE_workspace_layout_name_get(const WorkSpaceLayout *layout)
{
return layout->name;
}
void BKE_workspace_layout_name_set(WorkSpace *workspace,
WorkSpaceLayout *layout,
const char *new_name)
{
workspace_layout_name_set(workspace, layout, new_name);
}
bScreen *BKE_workspace_layout_screen_get(const WorkSpaceLayout *layout)
{
return layout->screen;
}
/** \} */