18 lines
360 B
C++
18 lines
360 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_index_mask.hh"
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struct Mesh;
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namespace blender::geometry {
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/**
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* Reverse the order of the vertices in the selected faces. This effectively changes the
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* direction of the face normal.
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*/
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void flip_faces(Mesh &mesh, const IndexMask &selection);
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} // namespace blender::geometry
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