tornavis/doc
Jorge Bernal 1f43b083a9 BGE: Fix for applyImpulse function
This is related to task T29419. Credit also goes to Goran Milovanovic
(goran) for proposing an initial fix for this issue.

The issue is the current behavior of applyImpulse doesn't match the behavior
described in the documentation as instead of a impulse point in world coordinates,
it seems to require a coordinate in a local space.

Additionally, applyImpulse function isn't consistent with similar functions (applyForce, applyTorque, etc)
as it doesn't allow  to choose in which space (local or global) the impulse is applied.

Now, we have the following function:

applyImpulse(point, impulse, local=False)
being "point" the point to apply the impulse to (in world or local coordinates). When local is False will
have both point and impulse in World space and when local is True will have point and impulse in local space.

Reviewers: moguri, dfelinto, brita_

Reviewed By: moguri

Differential Revision: https://developer.blender.org/D567
2014-07-07 08:06:39 -07:00
..
blender_file_format switch verious references from py3.2 -> 3.3 or just 3. 2012-11-26 13:58:06 +00:00
build_systems CMake: update cmake.txt documentation to remove some old information and link 2013-02-26 00:49:45 +00:00
doxygen update doxygen congfig and tweaks to warnings when running doxygen. 2013-07-03 04:47:50 +00:00
guides Code cleanup: removed some unused UI button types 2013-06-09 18:05:50 +00:00
license And here is the first git (testing) commit by me! 2013-11-16 12:00:42 +01:00
manpage Automatically generate blender.1 man page during build process 2014-06-14 01:19:58 +10:00
python_api BGE: Fix for applyImpulse function 2014-07-07 08:06:39 -07:00