tornavis/source/blender/blenfont/BLF_api.h

191 lines
6.1 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenfont/BLF_api.h
* \ingroup blf
*/
#ifndef __BLF_API_H__
#define __BLF_API_H__
struct rctf;
int BLF_init(int points, int dpi);
void BLF_exit(void);
void BLF_cache_clear(void);
int BLF_load(const char *name);
int BLF_load_mem(const char *name, unsigned char *mem, int mem_size);
int BLF_load_unique(const char *name);
int BLF_load_mem_unique(const char *name, unsigned char *mem, int mem_size);
void BLF_unload(const char *name);
/* Attach a file with metrics information from memory. */
void BLF_metrics_attach(int fontid, unsigned char *mem, int mem_size);
void BLF_aspect(int fontid, float x, float y, float z);
void BLF_position(int fontid, float x, float y, float z);
void BLF_size(int fontid, int size, int dpi);
/* Set a 4x4 matrix to be multiplied before draw the text.
* Remember that you need call BLF_enable(BLF_MATRIX)
* to enable this.
*
* The order of the matrix is like GL:
*
* | m[0] m[4] m[8] m[12] |
* | m[1] m[5] m[9] m[13] |
* | m[2] m[6] m[10] m[14] |
* | m[3] m[7] m[11] m[15] |
*
*/
void BLF_matrix(int fontid, const double m[16]);
/* Draw the string using the default font, size and dpi. */
void BLF_draw_default(float x, float y, float z, const char *str, size_t len);
void BLF_draw_default_ascii(float x, float y, float z, const char *str, size_t len);
/* Draw the string using the current font. */
void BLF_draw(int fontid, const char *str, size_t len);
void BLF_draw_ascii(int fontid, const char *str, size_t len);
/* This function return the bounding box of the string
* and are not multiplied by the aspect.
*/
void BLF_boundbox(int fontid, const char *str, struct rctf *box);
/* The next both function return the width and height
* of the string, using the current font and both value
* are multiplied by the aspect of the font.
*/
float BLF_width(int fontid, const char *str);
float BLF_height(int fontid, const char *str);
/* Return dimensions of the font without any sample text. */
float BLF_height_max(int fontid);
float BLF_width_max(int fontid);
float BLF_descender(int fontid);
float BLF_ascender(int fontid);
/* The following function return the width and height of the string, but
* just in one call, so avoid extra freetype2 stuff.
*/
void BLF_width_and_height(int fontid, const char *str, float *width, float *height);
/* For fixed width fonts only, returns the width of a
* character.
*/
float BLF_fixed_width(int fontid);
/* and this two function return the width and height
* of the string, using the default font and both value
* are multiplied by the aspect of the font.
*/
float BLF_width_default(const char *str);
float BLF_height_default(const char *str);
/* Set rotation for default font. */
void BLF_rotation_default(float angle);
/* Enable/disable options to the default font. */
void BLF_enable_default(int option);
void BLF_disable_default(int option);
/* By default, rotation and clipping are disable and
* have to be enable/disable using BLF_enable/disable.
*/
void BLF_rotation(int fontid, float angle);
void BLF_clipping(int fontid, float xmin, float ymin, float xmax, float ymax);
void BLF_clipping_default(float xmin, float ymin, float xmax, float ymax);
void BLF_blur(int fontid, int size);
void BLF_enable(int fontid, int option);
void BLF_disable(int fontid, int option);
/* Shadow options, level is the blur level, can be 3, 5 or 0 and
* the other argument are the rgba color.
* Take care that shadow need to be enable using BLF_enable!!!
*/
void BLF_shadow(int fontid, int level, float r, float g, float b, float a);
/* Set the offset for shadow text, this is the current cursor
* position plus this offset, don't need call BLF_position before
* this function, the current position is calculate only on
* BLF_draw, so it's safe call this whenever you like.
*/
void BLF_shadow_offset(int fontid, int x, int y);
/* Set the buffer, size and number of channels to draw, one thing to take care is call
* this function with NULL pointer when we finish, for example:
*
* BLF_buffer(my_fbuf, my_cbuf, 100, 100, 4);
*
* ... set color, position and draw ...
*
* BLF_buffer(NULL, NULL, 0, 0, 0);
*/
void BLF_buffer(int fontid, float *fbuf, unsigned char *cbuf, int w, int h, int nch);
/* Set the color to be used for text. */
void BLF_buffer_col(int fontid, float r, float g, float b, float a);
/* Draw the string into the buffer, this function draw in both buffer, float and unsigned char _BUT_
* it's not necessary set both buffer, NULL is valid here.
*/
void BLF_draw_buffer(int fontid, const char *str);
/* Add a path to the font dir paths. */
void BLF_dir_add(const char *path);
/* Remove a path from the font dir paths. */
void BLF_dir_rem(const char *path);
/* Return an array with all the font dir (this can be used for filesel) */
char **BLF_dir_get(int *ndir);
/* Free the data return by BLF_dir_get. */
void BLF_dir_free(char **dirs, int count);
/* font->flags. */
#define BLF_ROTATION (1<<0)
#define BLF_CLIPPING (1<<1)
#define BLF_SHADOW (1<<2)
#define BLF_KERNING_DEFAULT (1<<3)
#define BLF_MATRIX (1<<4)
#define BLF_ASPECT (1<<5)
#define BLF_DRAW_STR_DUMMY_MAX 1024
/* XXX, bad design */
extern int blf_mono_font;
extern int blf_mono_font_render; /* don't mess drawing with render threads. */
#endif /* __BLF_API_H__ */