110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file SceneExporter.h
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* \ingroup collada
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*/
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#ifndef __SCENEEXPORTER_H__
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#define __SCENEEXPORTER_H__
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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extern "C" {
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_group_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_image_types.h"
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#include "DNA_material_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_action_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_fcurve.h"
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#include "BKE_animsys.h"
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#include "BLI_path_util.h"
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#include "BLI_fileops.h"
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#include "ED_keyframing.h"
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}
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#include "COLLADASWAsset.h"
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#include "COLLADASWLibraryVisualScenes.h"
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#include "COLLADASWNode.h"
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#include "COLLADASWSource.h"
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#include "COLLADASWInstanceGeometry.h"
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#include "COLLADASWInputList.h"
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#include "COLLADASWPrimitves.h"
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#include "COLLADASWVertices.h"
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#include "COLLADASWLibraryAnimations.h"
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#include "COLLADASWLibraryImages.h"
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#include "COLLADASWLibraryEffects.h"
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#include "COLLADASWImage.h"
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#include "COLLADASWEffectProfile.h"
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#include "COLLADASWColorOrTexture.h"
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#include "COLLADASWParamTemplate.h"
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#include "COLLADASWParamBase.h"
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#include "COLLADASWSurfaceInitOption.h"
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#include "COLLADASWSampler.h"
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#include "COLLADASWScene.h"
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#include "COLLADASWTechnique.h"
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#include "COLLADASWTexture.h"
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#include "COLLADASWLibraryMaterials.h"
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#include "COLLADASWBindMaterial.h"
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#include "COLLADASWInstanceCamera.h"
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#include "COLLADASWInstanceLight.h"
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#include "COLLADASWConstants.h"
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#include "COLLADASWLibraryControllers.h"
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#include "COLLADASWInstanceController.h"
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#include "COLLADASWInstanceNode.h"
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#include "COLLADASWBaseInputElement.h"
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#include "ArmatureExporter.h"
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#include "ExportSettings.h"
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class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
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{
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public:
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SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
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void exportScene(Scene *sce);
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private:
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// required for writeNodes() for bone-parented objects
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friend class ArmatureExporter;
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void exportHierarchy(Scene *sce);
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void writeNodes(Object *ob, Scene *sce);
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ArmatureExporter *arm_exporter;
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const ExportSettings *export_settings;
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};
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#endif
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