tornavis/source/blender/collada/TransformReader.h

73 lines
2.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file TransformReader.h
* \ingroup collada
*/
#ifndef __TRANSFORMREADER_H__
#define __TRANSFORMREADER_H__
#include "COLLADAFWNode.h"
#include "COLLADAFWTransformation.h"
#include "COLLADAFWTranslate.h"
#include "COLLADAFWRotate.h"
#include "COLLADAFWScale.h"
#include "COLLADAFWMatrix.h"
#include "COLLADAFWUniqueId.h"
#include "Math/COLLADABUMathVector3.h"
#include "DNA_object_types.h"
#include "BLI_math.h"
#include "collada_internal.h"
//struct Object;
class TransformReader : public TransformBase
{
protected:
UnitConverter *unit_converter;
public:
struct Animation {
Object *ob;
COLLADAFW::Node *node;
COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id
};
TransformReader(UnitConverter* conv);
void get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob);
void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]);
void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]);
void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]);
};
#endif