tornavis/source/blender/makesdna/DNA_meshdata_types.h

342 lines
8.5 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_meshdata_types.h
* \ingroup DNA
*/
#ifndef __DNA_MESHDATA_TYPES_H__
#define __DNA_MESHDATA_TYPES_H__
#include "DNA_customdata_types.h"
#include "DNA_listBase.h"
struct Bone;
struct Image;
/*tessellation face, see MLoop/MPoly for the real face data*/
typedef struct MFace {
unsigned int v1, v2, v3, v4;
short mat_nr;
char edcode, flag; /* we keep edcode, for conversion to edges draw flags in old files */
} MFace;
typedef struct MEdge {
unsigned int v1, v2;
char crease, bweight;
short flag;
} MEdge;
typedef struct MDeformWeight {
int def_nr;
float weight;
} MDeformWeight;
typedef struct MDeformVert {
struct MDeformWeight *dw;
int totweight;
int flag; /* flag only in use for weightpaint now */
} MDeformVert;
typedef struct MVert {
float co[3];
short no[3];
char flag, bweight;
} MVert;
/* tessellation vertex color data.
* at the moment alpha is abused for vertex painting
* and not used for transparency, note that red and blue are swapped */
typedef struct MCol {
char a, r, g, b;
} MCol;
/* new face structure, replaces MFace, which is now
* only used for storing tessellations.*/
typedef struct MPoly {
/* offset into loop array and number of loops in the face */
int loopstart;
int totloop; /* keep signed since we need to subtract when getting the previous loop */
short mat_nr;
char flag, pad;
} MPoly;
/* the e here is because we want to move away from
* relying on edge hashes.*/
typedef struct MLoop {
unsigned int v; /*vertex index*/
unsigned int e; /*edge index*/
} MLoop;
typedef struct MTexPoly {
struct Image *tpage;
char flag, transp;
short mode, tile, unwrap;
} MTexPoly;
/* can copy from/to MTexPoly/MTFace */
#define ME_MTEXFACE_CPY(dst, src) \
{ \
(dst)->tpage = (src)->tpage; \
(dst)->flag = (src)->flag; \
(dst)->transp = (src)->transp; \
(dst)->mode = (src)->mode; \
(dst)->tile = (src)->tile; \
(dst)->unwrap = (src)->unwrap; \
}
typedef struct MLoopUV {
float uv[2];
int flag;
} MLoopUV;
/*mloopuv->flag*/
#define MLOOPUV_EDGESEL 1
#define MLOOPUV_VERTSEL 2
#define MLOOPUV_PINNED 4
/* at the moment alpha is abused for vertex painting
* and not used for transparency, note that red and blue are swapped */
typedef struct MLoopCol {
char r, g, b, a;
} MLoopCol;
#define MESH_MLOOPCOL_FROM_MCOL(_mloopcol, _mcol) \
{ \
MLoopCol *mloopcol__tmp = _mloopcol; \
const MCol *mcol__tmp = _mcol; \
mloopcol__tmp->r = mcol__tmp->b; \
mloopcol__tmp->g = mcol__tmp->g; \
mloopcol__tmp->b = mcol__tmp->r; \
mloopcol__tmp->a = mcol__tmp->a; \
} (void)0
#define MESH_MLOOPCOL_TO_MCOL(_mloopcol, _mcol) \
{ \
const MLoopCol *mloopcol__tmp = _mloopcol; \
MCol *mcol__tmp = _mcol; \
mcol__tmp->b = mloopcol__tmp->r; \
mcol__tmp->g = mloopcol__tmp->g; \
mcol__tmp->r = mloopcol__tmp->b; \
mcol__tmp->a = mloopcol__tmp->a; \
} (void)0
typedef struct MSticky {
float co[2];
} MSticky;
typedef struct MSelect {
int index;
int type; /* EDITVERT/EDITEDGE/EDITFACE */
} MSelect;
/*tessellation uv face data*/
typedef struct MTFace {
float uv[4][2];
struct Image *tpage;
char flag, transp;
short mode, tile, unwrap;
} MTFace;
/*Custom Data Properties*/
typedef struct MFloatProperty {
float f;
} MFloatProperty;
typedef struct MIntProperty {
int i;
} MIntProperty;
typedef struct MStringProperty {
char s[256];
} MStringProperty;
typedef struct OrigSpaceFace {
float uv[4][2];
} OrigSpaceFace;
typedef struct OrigSpaceLoop {
float uv[2];
} OrigSpaceLoop;
typedef struct MDisps {
/* Strange bug in SDNA: if disps pointer comes first, it fails to see totdisp */
int totdisp;
int level;
float (*disps)[3];
/* Used for hiding parts of a multires mesh. Essentially the multires
equivalent of MVert.flag's ME_HIDE bit.
This is a bitmap, keep in sync with type used in BLI_bitmap.h */
unsigned int *hidden;
} MDisps;
/** Multires structs kept for compatibility with old files **/
typedef struct MultiresCol {
float a, r, g, b;
} MultiresCol;
typedef struct MultiresColFace {
/* vertex colors */
MultiresCol col[4];
} MultiresColFace;
typedef struct MultiresFace {
unsigned int v[4];
unsigned int mid;
char flag, mat_nr, pad[2];
} MultiresFace;
typedef struct MultiresEdge {
unsigned int v[2];
unsigned int mid;
} MultiresEdge;
struct MultiresMapNode;
typedef struct MultiresLevel {
struct MultiresLevel *next, *prev;
MultiresFace *faces;
MultiresColFace *colfaces;
MultiresEdge *edges;
unsigned int totvert, totface, totedge, pad;
/* Kept for compatibility with even older files */
MVert *verts;
} MultiresLevel;
typedef struct Multires {
ListBase levels;
MVert *verts;
unsigned char level_count, current, newlvl, edgelvl, pinlvl, renderlvl;
unsigned char use_col, flag;
/* Special level 1 data that cannot be modified from other levels */
CustomData vdata;
CustomData fdata;
short *edge_flags;
char *edge_creases;
} Multires;
/** End Multires **/
typedef struct MRecast {
int i;
} MRecast;
/* mvert->flag (1=SELECT) */
#define ME_SPHERETEST 2
#define ME_VERT_TMP_TAG 4
#define ME_HIDE 16
#define ME_VERT_MERGED (1<<6)
#define ME_VERT_PBVH_UPDATE (1<<7)
/* medge->flag (1=SELECT)*/
#define ME_EDGEDRAW (1<<1)
#define ME_SEAM (1<<2)
#define ME_FGON (1<<3) /* no longer used (now we have ngons), only defined so we can clear it */
/* reserve 16 for ME_HIDE */
#define ME_EDGERENDER (1<<5)
#define ME_LOOSEEDGE (1<<7)
/* #define ME_SEAM_LAST (1<<8) */ /* UNUSED */
#define ME_SHARP (1<<9) /* only reason this flag remains a 'short' */
/* puno = vertexnormal (mface) */
#define ME_PROJXY 16
#define ME_PROJXZ 32
#define ME_PROJYZ 64
/* edcode (mface) */
#define ME_V1V2 1
#define ME_V2V3 2
#define ME_V3V1 4
#define ME_V3V4 4
#define ME_V4V1 8
/* flag (mface) */
#define ME_SMOOTH 1
#define ME_FACE_SEL 2
/* flag ME_HIDE==16 is used here too */
#define ME_POLY_LOOP_PREV(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)])
#define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)])
/* mselect->type */
#define ME_VSEL 0
#define ME_ESEL 1
#define ME_FSEL 2
/* mtface->flag */
#define TF_SELECT 1 /* use MFace hide flag (after 2.43), should be able to reuse after 2.44 */
#define TF_ACTIVE 2 /* deprecated! */
#define TF_SEL1 4
#define TF_SEL2 8
#define TF_SEL3 16
#define TF_SEL4 32
#define TF_HIDE 64 /* unused, same as TF_SELECT */
/* mtface->mode */
#define TF_DYNAMIC 1
#define TF_ALPHASORT 2
#define TF_TEX 4
#define TF_SHAREDVERT 8
#define TF_LIGHT 16
#define TF_CONVERTED 32 /* tface converted to material */
#define TF_SHAREDCOL 64
#define TF_TILES 128 /* deprecated */
#define TF_BILLBOARD 256
#define TF_TWOSIDE 512
#define TF_INVISIBLE 1024
#define TF_OBCOL 2048
#define TF_BILLBOARD2 4096 /* with Z axis constraint */
#define TF_SHADOW 8192
#define TF_BMFONT 16384
/* mtface->transp, values 1-4 are used as flags in the GL, WARNING, TF_SUB cant work with this */
#define TF_SOLID 0
#define TF_ADD 1
#define TF_ALPHA 2
#define TF_CLIP 4 /* clipmap alpha/binary alpha all or nothing! */
/* sub is not available in the user interface anymore */
#define TF_SUB 3
/* mtface->unwrap */
#define TF_DEPRECATED1 1
#define TF_DEPRECATED2 2
#define TF_DEPRECATED3 4
#define TF_DEPRECATED4 8
#define TF_PIN1 16
#define TF_PIN2 32
#define TF_PIN3 64
#define TF_PIN4 128
#endif