1067 lines
31 KiB
C
1067 lines
31 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file DNA_modifier_types.h
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* \ingroup DNA
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*/
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#ifndef __DNA_MODIFIER_TYPES_H__
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#define __DNA_MODIFIER_TYPES_H__
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#include "DNA_defs.h"
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#include "DNA_listBase.h"
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#define MODSTACK_DEBUG 1
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/* WARNING ALERT! TYPEDEF VALUES ARE WRITTEN IN FILES! SO DO NOT CHANGE!
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* (ONLY ADD NEW ITEMS AT THE END) */
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typedef enum ModifierType {
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eModifierType_None = 0,
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eModifierType_Subsurf,
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eModifierType_Lattice,
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eModifierType_Curve,
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eModifierType_Build,
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eModifierType_Mirror,
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eModifierType_Decimate,
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eModifierType_Wave,
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eModifierType_Armature,
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eModifierType_Hook,
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eModifierType_Softbody,
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eModifierType_Boolean,
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eModifierType_Array,
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eModifierType_EdgeSplit,
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eModifierType_Displace,
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eModifierType_UVProject,
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eModifierType_Smooth,
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eModifierType_Cast,
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eModifierType_MeshDeform,
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eModifierType_ParticleSystem,
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eModifierType_ParticleInstance,
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eModifierType_Explode,
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eModifierType_Cloth,
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eModifierType_Collision,
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eModifierType_Bevel,
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eModifierType_Shrinkwrap,
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eModifierType_Fluidsim,
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eModifierType_Mask,
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eModifierType_SimpleDeform,
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eModifierType_Multires,
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eModifierType_Surface,
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eModifierType_Smoke,
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eModifierType_ShapeKey,
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eModifierType_Solidify,
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eModifierType_Screw,
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eModifierType_Warp,
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eModifierType_WeightVGEdit,
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eModifierType_WeightVGMix,
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eModifierType_WeightVGProximity,
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eModifierType_Ocean,
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eModifierType_DynamicPaint,
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eModifierType_Remesh,
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NUM_MODIFIER_TYPES
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} ModifierType;
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typedef enum ModifierMode {
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eModifierMode_Realtime = (1<<0),
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eModifierMode_Render = (1<<1),
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eModifierMode_Editmode = (1<<2),
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eModifierMode_OnCage = (1<<3),
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eModifierMode_Expanded = (1<<4),
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eModifierMode_Virtual = (1<<5),
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eModifierMode_ApplyOnSpline = (1<<6),
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eModifierMode_DisableTemporary = (1 << 31)
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} ModifierMode;
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typedef struct ModifierData {
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struct ModifierData *next, *prev;
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int type, mode;
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int stackindex, pad;
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char name[64]; /* MAX_NAME */
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/* XXX for timing info set by caller... solve later? (ton) */
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struct Scene *scene;
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char *error;
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} ModifierData;
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typedef enum {
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eSubsurfModifierFlag_Incremental = (1<<0),
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eSubsurfModifierFlag_DebugIncr = (1<<1),
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eSubsurfModifierFlag_ControlEdges = (1<<2),
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eSubsurfModifierFlag_SubsurfUv = (1<<3)
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} SubsurfModifierFlag;
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/* not a real modifier */
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typedef struct MappingInfoModifierData {
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ModifierData modifier;
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struct Tex *texture;
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struct Object *map_object;
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char uvlayer_name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
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int uvlayer_tmp;
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int texmapping;
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} MappingInfoModifierData;
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typedef struct SubsurfModifierData {
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ModifierData modifier;
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short subdivType, levels, renderLevels, flags;
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void *emCache, *mCache;
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} SubsurfModifierData;
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typedef struct LatticeModifierData {
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ModifierData modifier;
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struct Object *object;
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char name[64]; /* optional vertexgroup name, MAX_VGROUP_NAME */
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float strength;
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char pad[4];
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} LatticeModifierData;
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typedef struct CurveModifierData {
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ModifierData modifier;
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struct Object *object;
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char name[64]; /* optional vertexgroup name, MAX_VGROUP_NAME */
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short defaxis; /* axis along which curve deforms */
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char pad[6];
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} CurveModifierData;
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/* CurveModifierData->defaxis */
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#define MOD_CURVE_POSX 1
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#define MOD_CURVE_POSY 2
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#define MOD_CURVE_POSZ 3
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#define MOD_CURVE_NEGX 4
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#define MOD_CURVE_NEGY 5
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#define MOD_CURVE_NEGZ 6
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typedef struct BuildModifierData {
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ModifierData modifier;
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float start, length;
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int randomize, seed;
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} BuildModifierData;
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/* Mask Modifier */
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typedef struct MaskModifierData {
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ModifierData modifier;
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struct Object *ob_arm; /* armature to use to in place of hardcoded vgroup */
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char vgroup[64]; /* name of vertex group to use to mask, MAX_VGROUP_NAME */
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int mode; /* using armature or hardcoded vgroup */
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int flag; /* flags for various things */
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} MaskModifierData;
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/* Mask Modifier -> mode */
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#define MOD_MASK_MODE_VGROUP 0
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#define MOD_MASK_MODE_ARM 1
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/* Mask Modifier -> flag */
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#define MOD_MASK_INV (1<<0)
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typedef struct ArrayModifierData {
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ModifierData modifier;
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/* the object with which to cap the start of the array */
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struct Object *start_cap;
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/* the object with which to cap the end of the array */
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struct Object *end_cap;
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/* the curve object to use for MOD_ARR_FITCURVE */
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struct Object *curve_ob;
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/* the object to use for object offset */
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struct Object *offset_ob;
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/* a constant duplicate offset;
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* 1 means the duplicates are 1 unit apart
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*/
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float offset[3];
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/* a scaled factor for duplicate offsets;
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* 1 means the duplicates are 1 object-width apart
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*/
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float scale[3];
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/* the length over which to distribute the duplicates */
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float length;
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/* the limit below which to merge vertices in adjacent duplicates */
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float merge_dist;
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/* determines how duplicate count is calculated; one of:
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* - MOD_ARR_FIXEDCOUNT -> fixed
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* - MOD_ARR_FITLENGTH -> calculated to fit a set length
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* - MOD_ARR_FITCURVE -> calculated to fit the length of a Curve object
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*/
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int fit_type;
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/* flags specifying how total offset is calculated; binary OR of:
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* - MOD_ARR_OFF_CONST -> total offset += offset
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* - MOD_ARR_OFF_RELATIVE -> total offset += relative * object width
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* - MOD_ARR_OFF_OBJ -> total offset += offset_ob's matrix
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* total offset is the sum of the individual enabled offsets
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*/
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int offset_type;
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/* general flags:
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* MOD_ARR_MERGE -> merge vertices in adjacent duplicates
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*/
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int flags;
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/* the number of duplicates to generate for MOD_ARR_FIXEDCOUNT */
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int count;
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} ArrayModifierData;
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/* ArrayModifierData->fit_type */
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#define MOD_ARR_FIXEDCOUNT 0
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#define MOD_ARR_FITLENGTH 1
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#define MOD_ARR_FITCURVE 2
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/* ArrayModifierData->offset_type */
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#define MOD_ARR_OFF_CONST (1<<0)
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#define MOD_ARR_OFF_RELATIVE (1<<1)
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#define MOD_ARR_OFF_OBJ (1<<2)
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/* ArrayModifierData->flags */
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#define MOD_ARR_MERGE (1<<0)
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#define MOD_ARR_MERGEFINAL (1<<1)
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typedef struct MirrorModifierData {
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ModifierData modifier;
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short axis DNA_DEPRECATED; /* deprecated, use flag instead */
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short flag;
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float tolerance;
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struct Object *mirror_ob;
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} MirrorModifierData;
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/* MirrorModifierData->flag */
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#define MOD_MIR_CLIPPING (1<<0)
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#define MOD_MIR_MIRROR_U (1<<1)
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#define MOD_MIR_MIRROR_V (1<<2)
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#define MOD_MIR_AXIS_X (1<<3)
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#define MOD_MIR_AXIS_Y (1<<4)
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#define MOD_MIR_AXIS_Z (1<<5)
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#define MOD_MIR_VGROUP (1<<6)
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#define MOD_MIR_NO_MERGE (1<<7)
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typedef struct EdgeSplitModifierData {
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ModifierData modifier;
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float split_angle; /* angle above which edges should be split */
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int flags;
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} EdgeSplitModifierData;
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/* EdgeSplitModifierData->flags */
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#define MOD_EDGESPLIT_FROMANGLE (1<<1)
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#define MOD_EDGESPLIT_FROMFLAG (1<<2)
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typedef struct BevelModifierData {
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ModifierData modifier;
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float value; /* the "raw" bevel value (distance/amount to bevel) */
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int res; /* the resolution (as originally coded, it is the number of recursive bevels) */
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int pad;
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short flags; /* general option flags */
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short val_flags; /* flags used to interpret the bevel value */
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short lim_flags; /* flags to tell the tool how to limit the bevel */
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short e_flags; /* flags to direct how edge weights are applied to verts */
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float bevel_angle; /* if the BME_BEVEL_ANGLE is set, this will be how "sharp" an edge must be before it gets beveled */
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char defgrp_name[64]; /* if the BME_BEVEL_VWEIGHT option is set, this will be the name of the vert group, MAX_VGROUP_NAME */
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} BevelModifierData;
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typedef struct BMeshModifierData {
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ModifierData modifier;
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float pad;
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int type;
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} BMeshModifierData;
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/* Smoke modifier flags */
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#define MOD_SMOKE_TYPE_DOMAIN (1 << 0)
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#define MOD_SMOKE_TYPE_FLOW (1 << 1)
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#define MOD_SMOKE_TYPE_COLL (1 << 2)
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typedef struct SmokeModifierData {
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ModifierData modifier;
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struct SmokeDomainSettings *domain;
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struct SmokeFlowSettings *flow; /* inflow, outflow, smoke objects */
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struct SmokeCollSettings *coll; /* collision objects */
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float time;
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int type; /* domain, inflow, outflow, ... */
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} SmokeModifierData;
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typedef struct DisplaceModifierData {
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ModifierData modifier;
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/* keep in sync with MappingInfoModifierData */
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struct Tex *texture;
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struct Object *map_object;
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char uvlayer_name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
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int uvlayer_tmp;
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int texmapping;
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/* end MappingInfoModifierData */
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float strength;
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int direction;
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char defgrp_name[64]; /* MAX_VGROUP_NAME */
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float midlevel;
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int pad;
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} DisplaceModifierData;
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/* DisplaceModifierData->direction */
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enum {
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MOD_DISP_DIR_X,
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MOD_DISP_DIR_Y,
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MOD_DISP_DIR_Z,
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MOD_DISP_DIR_NOR,
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MOD_DISP_DIR_RGB_XYZ,
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};
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/* DisplaceModifierData->texmapping */
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enum {
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MOD_DISP_MAP_LOCAL,
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MOD_DISP_MAP_GLOBAL,
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MOD_DISP_MAP_OBJECT,
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MOD_DISP_MAP_UV
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};
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typedef struct UVProjectModifierData {
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ModifierData modifier;
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/* the objects which do the projecting */
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struct Object *projectors[10]; /* MOD_UVPROJECT_MAX */
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struct Image *image; /* the image to project */
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int flags;
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int num_projectors;
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float aspectx, aspecty;
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float scalex, scaley;
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char uvlayer_name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
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int uvlayer_tmp, pad;
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} UVProjectModifierData;
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#define MOD_UVPROJECT_MAXPROJECTORS 10
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/* UVProjectModifierData->flags */
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#define MOD_UVPROJECT_OVERRIDEIMAGE (1<<0)
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typedef struct DecimateModifierData {
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ModifierData modifier;
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float percent;
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int faceCount;
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} DecimateModifierData;
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/* Smooth modifier flags */
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#define MOD_SMOOTH_X (1<<1)
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#define MOD_SMOOTH_Y (1<<2)
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#define MOD_SMOOTH_Z (1<<3)
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typedef struct SmoothModifierData {
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ModifierData modifier;
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float fac;
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char defgrp_name[64]; /* MAX_VGROUP_NAME */
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short flag, repeat;
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} SmoothModifierData;
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/* Cast modifier flags */
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#define MOD_CAST_X (1<<1)
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#define MOD_CAST_Y (1<<2)
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#define MOD_CAST_Z (1<<3)
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#define MOD_CAST_USE_OB_TRANSFORM (1<<4)
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#define MOD_CAST_SIZE_FROM_RADIUS (1<<5)
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/* Cast modifier projection types */
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#define MOD_CAST_TYPE_SPHERE 0
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#define MOD_CAST_TYPE_CYLINDER 1
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#define MOD_CAST_TYPE_CUBOID 2
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typedef struct CastModifierData {
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ModifierData modifier;
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struct Object *object;
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float fac;
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float radius;
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float size;
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char defgrp_name[64]; /* MAX_VGROUP_NAME */
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short flag, type;
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} CastModifierData;
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/* WaveModifierData.flag */
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#define MOD_WAVE_X (1<<1)
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#define MOD_WAVE_Y (1<<2)
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#define MOD_WAVE_CYCL (1<<3)
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#define MOD_WAVE_NORM (1<<4)
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#define MOD_WAVE_NORM_X (1<<5)
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#define MOD_WAVE_NORM_Y (1<<6)
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#define MOD_WAVE_NORM_Z (1<<7)
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typedef struct WaveModifierData {
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ModifierData modifier;
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/* keep in sync with MappingInfoModifierData */
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struct Tex *texture;
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struct Object *map_object;
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char uvlayer_name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
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int uvlayer_tmp;
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int texmapping;
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/* end MappingInfoModifierData */
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struct Object *objectcenter;
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char defgrp_name[64]; /* MAX_VGROUP_NAME */
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short flag, pad;
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float startx, starty, height, width;
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float narrow, speed, damp, falloff;
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float timeoffs, lifetime;
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float pad1;
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} WaveModifierData;
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typedef struct ArmatureModifierData {
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ModifierData modifier;
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short deformflag, multi; /* deformflag replaces armature->deformflag */
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int pad2;
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struct Object *object;
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float *prevCos; /* stored input of previous modifier, for vertexgroup blending */
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char defgrp_name[64]; /* MAX_VGROUP_NAME */
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} ArmatureModifierData;
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typedef struct HookModifierData {
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ModifierData modifier;
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struct Object *object;
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char subtarget[64]; /* optional name of bone target, MAX_ID_NAME-2 */
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float parentinv[4][4]; /* matrix making current transform unmodified */
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float cent[3]; /* visualization of hook */
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float falloff; /* if not zero, falloff is distance where influence zero */
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int *indexar; /* if NULL, it's using vertexgroup */
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int totindex;
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float force;
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char name[64]; /* optional vertexgroup name, MAX_VGROUP_NAME */
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} HookModifierData;
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typedef struct SoftbodyModifierData {
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ModifierData modifier;
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} SoftbodyModifierData;
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typedef struct ClothModifierData {
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ModifierData modifier;
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struct Scene *scene; /* the context, time etc is here */
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struct Cloth *clothObject; /* The internal data structure for cloth. */
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struct ClothSimSettings *sim_parms; /* definition is in DNA_cloth_types.h */
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struct ClothCollSettings *coll_parms; /* definition is in DNA_cloth_types.h */
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struct PointCache *point_cache; /* definition is in DNA_object_force.h */
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struct ListBase ptcaches;
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} ClothModifierData;
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typedef struct CollisionModifierData {
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ModifierData modifier;
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struct MVert *x; /* position at the beginning of the frame */
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struct MVert *xnew; /* position at the end of the frame */
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struct MVert *xold; /* unsued atm, but was discussed during sprint */
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struct MVert *current_xnew; /* new position at the actual inter-frame step */
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struct MVert *current_x; /* position at the actual inter-frame step */
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struct MVert *current_v; /* (xnew - x) at the actual inter-frame step */
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struct MFace *mfaces; /* object face data */
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unsigned int numverts;
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unsigned int numfaces;
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float time_x, time_xnew; /* cfra time of modifier */
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struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */
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} CollisionModifierData;
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typedef struct SurfaceModifierData {
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ModifierData modifier;
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struct MVert *x; /* old position */
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struct MVert *v; /* velocity */
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struct DerivedMesh *dm;
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struct BVHTreeFromMesh *bvhtree; /* bounding volume hierarchy of the mesh faces */
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int cfra, numverts;
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} SurfaceModifierData;
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typedef enum {
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eBooleanModifierOp_Intersect,
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eBooleanModifierOp_Union,
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eBooleanModifierOp_Difference,
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} BooleanModifierOp;
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typedef struct BooleanModifierData {
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ModifierData modifier;
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struct Object *object;
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int operation, pad;
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} BooleanModifierData;
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#define MOD_MDEF_INVERT_VGROUP (1<<0)
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#define MOD_MDEF_DYNAMIC_BIND (1<<1)
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#define MOD_MDEF_VOLUME 0
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#define MOD_MDEF_SURFACE 1
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|
typedef struct MDefInfluence {
|
|
int vertex;
|
|
float weight;
|
|
} MDefInfluence;
|
|
|
|
typedef struct MDefCell {
|
|
int offset;
|
|
int totinfluence;
|
|
} MDefCell;
|
|
|
|
typedef struct MeshDeformModifierData {
|
|
ModifierData modifier;
|
|
|
|
struct Object *object; /* mesh object */
|
|
char defgrp_name[64]; /* optional vertexgroup name, MAX_VGROUP_NAME */
|
|
|
|
short gridsize, flag, mode, pad;
|
|
|
|
/* result of static binding */
|
|
MDefInfluence *bindinfluences; /* influences */
|
|
int *bindoffsets; /* offsets into influences array */
|
|
float *bindcagecos; /* coordinates that cage was bound with */
|
|
int totvert, totcagevert; /* total vertices in mesh and cage */
|
|
|
|
/* result of dynamic binding */
|
|
MDefCell *dyngrid; /* grid with dynamic binding cell points */
|
|
MDefInfluence *dyninfluences; /* dynamic binding vertex influences */
|
|
int *dynverts, *pad2; /* is this vertex bound or not? */
|
|
int dyngridsize; /* size of the dynamic bind grid */
|
|
int totinfluence; /* total number of vertex influences */
|
|
float dyncellmin[3]; /* offset of the dynamic bind grid */
|
|
float dyncellwidth; /* width of dynamic bind cell */
|
|
float bindmat[4][4]; /* matrix of cage at binding time */
|
|
|
|
/* deprecated storage */
|
|
float *bindweights; /* deprecated inefficient storage */
|
|
float *bindcos; /* deprecated storage of cage coords */
|
|
|
|
/* runtime */
|
|
void (*bindfunc)(struct Scene *scene,
|
|
struct MeshDeformModifierData *mmd,
|
|
float *vertexcos, int totvert, float cagemat[][4]);
|
|
} MeshDeformModifierData;
|
|
|
|
typedef enum {
|
|
eParticleSystemFlag_Pars = (1<<0),
|
|
eParticleSystemFlag_psys_updated = (1<<1),
|
|
eParticleSystemFlag_file_loaded = (1<<2),
|
|
} ParticleSystemModifierFlag;
|
|
|
|
typedef struct ParticleSystemModifierData {
|
|
ModifierData modifier;
|
|
struct ParticleSystem *psys;
|
|
struct DerivedMesh *dm;
|
|
int totdmvert, totdmedge, totdmface;
|
|
short flag, rt;
|
|
} ParticleSystemModifierData;
|
|
|
|
typedef enum {
|
|
eParticleInstanceFlag_Parents = (1<<0),
|
|
eParticleInstanceFlag_Children = (1<<1),
|
|
eParticleInstanceFlag_Path = (1<<2),
|
|
eParticleInstanceFlag_Unborn = (1<<3),
|
|
eParticleInstanceFlag_Alive = (1<<4),
|
|
eParticleInstanceFlag_Dead = (1<<5),
|
|
eParticleInstanceFlag_KeepShape = (1<<6),
|
|
eParticleInstanceFlag_UseSize = (1<<7),
|
|
} ParticleInstanceModifierFlag;
|
|
|
|
typedef struct ParticleInstanceModifierData {
|
|
ModifierData modifier;
|
|
struct Object *ob;
|
|
short psys, flag, axis, rt;
|
|
float position, random_position;
|
|
} ParticleInstanceModifierData;
|
|
|
|
typedef enum {
|
|
eExplodeFlag_CalcFaces = (1<<0),
|
|
eExplodeFlag_PaSize = (1<<1),
|
|
eExplodeFlag_EdgeCut = (1<<2),
|
|
eExplodeFlag_Unborn = (1<<3),
|
|
eExplodeFlag_Alive = (1<<4),
|
|
eExplodeFlag_Dead = (1<<5),
|
|
} ExplodeModifierFlag;
|
|
|
|
typedef struct ExplodeModifierData {
|
|
ModifierData modifier;
|
|
int *facepa;
|
|
short flag, vgroup;
|
|
float protect;
|
|
char uvname[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
|
|
} ExplodeModifierData;
|
|
|
|
typedef struct MultiresModifierData {
|
|
ModifierData modifier;
|
|
|
|
char lvl, sculptlvl, renderlvl, totlvl;
|
|
char simple, flags, pad[2];
|
|
} MultiresModifierData;
|
|
|
|
typedef enum {
|
|
eMultiresModifierFlag_ControlEdges = (1<<0),
|
|
eMultiresModifierFlag_PlainUv = (1<<1),
|
|
} MultiresModifierFlag;
|
|
|
|
typedef struct FluidsimModifierData {
|
|
ModifierData modifier;
|
|
|
|
struct FluidsimSettings *fss; /* definition is in DNA_object_fluidsim.h */
|
|
struct PointCache *point_cache; /* definition is in DNA_object_force.h */
|
|
} FluidsimModifierData;
|
|
|
|
typedef struct ShrinkwrapModifierData {
|
|
ModifierData modifier;
|
|
|
|
struct Object *target; /* shrink target */
|
|
struct Object *auxTarget; /* additional shrink target */
|
|
char vgroup_name[64]; /* optional vertexgroup name, MAX_VGROUP_NAME */
|
|
float keepDist; /* distance offset to keep from mesh/projection point */
|
|
short shrinkType; /* shrink type projection */
|
|
short shrinkOpts; /* shrink options */
|
|
char projAxis; /* axis to project over */
|
|
|
|
/*
|
|
* if using projection over vertex normal this controls the
|
|
* the level of subsurface that must be done before getting the
|
|
* vertex coordinates and normal
|
|
*/
|
|
char subsurfLevels;
|
|
|
|
char pad[6];
|
|
|
|
} ShrinkwrapModifierData;
|
|
|
|
/* Shrinkwrap->shrinkType */
|
|
#define MOD_SHRINKWRAP_NEAREST_SURFACE 0
|
|
#define MOD_SHRINKWRAP_PROJECT 1
|
|
#define MOD_SHRINKWRAP_NEAREST_VERTEX 2
|
|
|
|
/* Shrinkwrap->shrinkOpts */
|
|
#define MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR (1<<0) /* allow shrinkwrap to move the vertex in the positive direction of axis */
|
|
#define MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR (1<<1) /* allow shrinkwrap to move the vertex in the negative direction of axis */
|
|
|
|
#define MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (1<<3) /* ignore vertex moves if a vertex ends projected on a front face of the target */
|
|
#define MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (1<<4) /* ignore vertex moves if a vertex ends projected on a back face of the target */
|
|
|
|
#define MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE (1<<5) /* distance is measure to the front face of the target */
|
|
|
|
#define MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS (1<<0)
|
|
#define MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS (1<<1)
|
|
#define MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS (1<<2)
|
|
#define MOD_SHRINKWRAP_PROJECT_OVER_NORMAL 0 /* projection over normal is used if no axis is selected */
|
|
|
|
|
|
typedef struct SimpleDeformModifierData {
|
|
ModifierData modifier;
|
|
|
|
struct Object *origin; /* object to control the origin of modifier space coordinates */
|
|
char vgroup_name[64]; /* optional vertexgroup name, MAX_VGROUP_NAME */
|
|
float factor; /* factors to control simple deforms */
|
|
float limit[2]; /* lower and upper limit */
|
|
|
|
char mode; /* deform function */
|
|
char axis; /* lock axis (for taper and strech) */
|
|
char originOpts; /* originOptions */
|
|
char pad;
|
|
|
|
} SimpleDeformModifierData;
|
|
|
|
#define MOD_SIMPLEDEFORM_MODE_TWIST 1
|
|
#define MOD_SIMPLEDEFORM_MODE_BEND 2
|
|
#define MOD_SIMPLEDEFORM_MODE_TAPER 3
|
|
#define MOD_SIMPLEDEFORM_MODE_STRETCH 4
|
|
|
|
#define MOD_SIMPLEDEFORM_LOCK_AXIS_X (1<<0)
|
|
#define MOD_SIMPLEDEFORM_LOCK_AXIS_Y (1<<1)
|
|
|
|
/* indicates whether simple deform should use the local
|
|
* coordinates or global coordinates of origin */
|
|
#define MOD_SIMPLEDEFORM_ORIGIN_LOCAL (1<<0)
|
|
|
|
#define MOD_UVPROJECT_MAX 10
|
|
|
|
typedef struct ShapeKeyModifierData {
|
|
ModifierData modifier;
|
|
} ShapeKeyModifierData;
|
|
|
|
typedef struct SolidifyModifierData {
|
|
ModifierData modifier;
|
|
|
|
char defgrp_name[64]; /* name of vertex group to use, MAX_VGROUP_NAME */
|
|
float offset; /* new surface offset level*/
|
|
float offset_fac; /* midpoint of the offset */
|
|
float offset_fac_vg; /* factor for the minimum weight to use when vgroups are used, avoids 0.0 weights giving duplicate geometry */
|
|
float crease_inner;
|
|
float crease_outer;
|
|
float crease_rim;
|
|
int flag;
|
|
short mat_ofs;
|
|
short mat_ofs_rim;
|
|
} SolidifyModifierData;
|
|
|
|
#define MOD_SOLIDIFY_RIM (1<<0)
|
|
#define MOD_SOLIDIFY_EVEN (1<<1)
|
|
#define MOD_SOLIDIFY_NORMAL_CALC (1<<2)
|
|
#define MOD_SOLIDIFY_VGROUP_INV (1<<3)
|
|
#define MOD_SOLIDIFY_RIM_MATERIAL (1<<4) /* deprecated, used in do_versions */
|
|
|
|
typedef struct ScrewModifierData {
|
|
ModifierData modifier;
|
|
struct Object *ob_axis;
|
|
int steps;
|
|
int render_steps;
|
|
int iter;
|
|
float screw_ofs;
|
|
float angle;
|
|
short axis;
|
|
short flag;
|
|
} ScrewModifierData;
|
|
|
|
#define MOD_SCREW_NORMAL_FLIP (1<<0)
|
|
#define MOD_SCREW_NORMAL_CALC (1<<1)
|
|
#define MOD_SCREW_OBJECT_OFFSET (1<<2)
|
|
// #define MOD_SCREW_OBJECT_ANGLE (1<<4)
|
|
|
|
typedef struct OceanModifierData {
|
|
ModifierData modifier;
|
|
|
|
struct Ocean *ocean;
|
|
struct OceanCache *oceancache;
|
|
|
|
int resolution;
|
|
int spatial_size;
|
|
|
|
float wind_velocity;
|
|
|
|
float damp;
|
|
float smallest_wave;
|
|
float depth;
|
|
|
|
float wave_alignment;
|
|
float wave_direction;
|
|
float wave_scale;
|
|
|
|
float chop_amount;
|
|
float foam_coverage;
|
|
float time;
|
|
|
|
int bakestart;
|
|
int bakeend;
|
|
|
|
char cachepath[1024]; // FILE_MAX
|
|
char foamlayername[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
|
|
char cached;
|
|
char geometry_mode;
|
|
|
|
char flag;
|
|
char refresh;
|
|
|
|
short repeat_x;
|
|
short repeat_y;
|
|
|
|
int seed;
|
|
|
|
float size;
|
|
|
|
float foam_fade;
|
|
|
|
int pad;
|
|
|
|
} OceanModifierData;
|
|
|
|
#define MOD_OCEAN_GEOM_GENERATE 0
|
|
#define MOD_OCEAN_GEOM_DISPLACE 1
|
|
#define MOD_OCEAN_GEOM_SIM_ONLY 2
|
|
|
|
#define MOD_OCEAN_REFRESH_RESET 1
|
|
#define MOD_OCEAN_REFRESH_SIM 2
|
|
#define MOD_OCEAN_REFRESH_ADD 4
|
|
#define MOD_OCEAN_REFRESH_CLEAR_CACHE 8
|
|
#define MOD_OCEAN_REFRESH_TOPOLOGY 16
|
|
|
|
#define MOD_OCEAN_GENERATE_FOAM 1
|
|
#define MOD_OCEAN_GENERATE_NORMALS 2
|
|
|
|
|
|
typedef struct WarpModifierData {
|
|
ModifierData modifier;
|
|
/* keep in sync with MappingInfoModifierData */
|
|
struct Tex *texture;
|
|
struct Object *map_object;
|
|
char uvlayer_name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
|
|
int uvlayer_tmp;
|
|
int texmapping;
|
|
/* end MappingInfoModifierData */
|
|
|
|
struct Object *object_from;
|
|
struct Object *object_to;
|
|
struct CurveMapping *curfalloff;
|
|
char defgrp_name[64]; /* optional vertexgroup name, MAX_VGROUP_NAME */
|
|
float strength;
|
|
float falloff_radius;
|
|
char flag; /* not used yet */
|
|
char falloff_type;
|
|
char pad[6];
|
|
} WarpModifierData;
|
|
|
|
#define MOD_WARP_VOLUME_PRESERVE 1
|
|
|
|
typedef enum {
|
|
eWarp_Falloff_None = 0,
|
|
eWarp_Falloff_Curve = 1,
|
|
eWarp_Falloff_Sharp = 2, /* PROP_SHARP */
|
|
eWarp_Falloff_Smooth = 3, /* PROP_SMOOTH */
|
|
eWarp_Falloff_Root = 4, /* PROP_ROOT */
|
|
eWarp_Falloff_Linear = 5, /* PROP_LIN */
|
|
eWarp_Falloff_Const = 6, /* PROP_CONST */
|
|
eWarp_Falloff_Sphere = 7, /* PROP_SPHERE */
|
|
/* PROP_RANDOM not used */
|
|
} WarpModifierFalloff;
|
|
|
|
typedef struct WeightVGEditModifierData {
|
|
ModifierData modifier;
|
|
|
|
/* Note: I tried to keep everything logically ordered - provided the
|
|
* alignment constraints... */
|
|
|
|
char defgrp_name[64]; /* Name of vertex group to edit. MAX_VGROUP_NAME. */
|
|
|
|
short edit_flags; /* Using MOD_WVG_EDIT_* flags. */
|
|
short falloff_type; /* Using MOD_WVG_MAPPING_* defines. */
|
|
float default_weight; /* Weight for vertices not in vgroup. */
|
|
|
|
/* Mapping stuff. */
|
|
struct CurveMapping *cmap_curve; /* The custom mapping curve! */
|
|
|
|
/* The add/remove vertices weight thresholds. */
|
|
float add_threshold, rem_threshold;
|
|
|
|
/* Masking options. */
|
|
float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */
|
|
/* Name of mask vertex group from which to get weight factors. */
|
|
char mask_defgrp_name[64]; /* MAX_VGROUP_NAME */
|
|
|
|
/* Texture masking. */
|
|
int mask_tex_use_channel; /* Which channel to use as weightf. */
|
|
struct Tex *mask_texture; /* The texture. */
|
|
struct Object *mask_tex_map_obj; /* Name of the map object. */
|
|
/* How to map the texture (using MOD_DISP_MAP_* constants). */
|
|
int mask_tex_mapping;
|
|
char mask_tex_uvlayer_name[64]; /* Name of the UV map. MAX_CUSTOMDATA_LAYER_NAME */
|
|
|
|
/* Padding... */
|
|
int pad_i1;
|
|
} WeightVGEditModifierData;
|
|
|
|
/* WeightVGEdit flags. */
|
|
/* Use parametric mapping. */
|
|
//#define MOD_WVG_EDIT_MAP (1 << 0)
|
|
/* Use curve mapping. */
|
|
//#define MOD_WVG_EDIT_CMAP (1 << 1)
|
|
/* Reverse weights (in the [0.0, 1.0] standard range). */
|
|
//#define MOD_WVG_EDIT_REVERSE_WEIGHTS (1 << 2)
|
|
/* Add vertices with higher weight than threshold to vgroup. */
|
|
#define MOD_WVG_EDIT_ADD2VG (1 << 3)
|
|
/* Remove vertices with lower weight than threshold from vgroup. */
|
|
#define MOD_WVG_EDIT_REMFVG (1 << 4)
|
|
/* Clamp weights. */
|
|
//#define MOD_WVG_EDIT_CLAMP (1 << 5)
|
|
|
|
typedef struct WeightVGMixModifierData {
|
|
ModifierData modifier;
|
|
|
|
/* XXX Note: I tried to keep everything logically ordered - provided the
|
|
* alignment constraints... */
|
|
|
|
char defgrp_name_a[64]; /* Name of vertex group to modify/weight. MAX_VGROUP_NAME. */
|
|
char defgrp_name_b[64]; /* Name of other vertex group to mix in. MAX_VGROUP_NAME. */
|
|
float default_weight_a; /* Default weight value for first vgroup. */
|
|
float default_weight_b; /* Default weight value to mix in. */
|
|
char mix_mode; /* How second vgroups weights affect first ones */
|
|
char mix_set; /* What vertices to affect. */
|
|
|
|
char pad_c1[6];
|
|
|
|
/* Masking options. */
|
|
float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */
|
|
/* Name of mask vertex group from which to get weight factors. */
|
|
char mask_defgrp_name[64]; /* MAX_VGROUP_NAME */
|
|
|
|
/* Texture masking. */
|
|
int mask_tex_use_channel; /* Which channel to use as weightf. */
|
|
struct Tex *mask_texture; /* The texture. */
|
|
struct Object *mask_tex_map_obj; /* Name of the map object. */
|
|
int mask_tex_mapping; /* How to map the texture! */
|
|
char mask_tex_uvlayer_name[64]; /* Name of the UV map. MAX_CUSTOMDATA_LAYER_NAME. */
|
|
|
|
/* Padding... */
|
|
int pad_i1;
|
|
} WeightVGMixModifierData;
|
|
|
|
/* How second vgroup's weights affect first ones. */
|
|
#define MOD_WVG_MIX_SET 1 /* Second weights replace weights. */
|
|
#define MOD_WVG_MIX_ADD 2 /* Second weights are added to weights. */
|
|
#define MOD_WVG_MIX_SUB 3 /* Second weights are subtracted from weights. */
|
|
#define MOD_WVG_MIX_MUL 4 /* Second weights are multiplied with weights. */
|
|
#define MOD_WVG_MIX_DIV 5 /* Second weights divide weights. */
|
|
#define MOD_WVG_MIX_DIF 6 /* Difference between second weights and weights. */
|
|
#define MOD_WVG_MIX_AVG 7 /* Average of both weights. */
|
|
|
|
/* What vertices to affect. */
|
|
#define MOD_WVG_SET_ALL 1 /* Affect all vertices. */
|
|
#define MOD_WVG_SET_A 2 /* Affect only vertices in first vgroup. */
|
|
#define MOD_WVG_SET_B 3 /* Affect only vertices in second vgroup. */
|
|
#define MOD_WVG_SET_OR 4 /* Affect only vertices in one vgroup or the other. */
|
|
#define MOD_WVG_SET_AND 5 /* Affect only vertices in both vgroups. */
|
|
|
|
typedef struct WeightVGProximityModifierData {
|
|
ModifierData modifier;
|
|
|
|
/* Note: I tried to keep everything logically ordered - provided the
|
|
* alignment constraints... */
|
|
|
|
char defgrp_name[64]; /* Name of vertex group to modify/weight. MAX_VGROUP_NAME. */
|
|
|
|
/* Proximity modes. */
|
|
int proximity_mode;
|
|
int proximity_flags;
|
|
|
|
/* Target object from which to calculate vertices distances. */
|
|
struct Object *proximity_ob_target;
|
|
|
|
/* Masking options. */
|
|
float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */
|
|
/* Name of mask vertex group from which to get weight factors. */
|
|
char mask_defgrp_name[64]; /* MAX_VGROUP_NAME */
|
|
|
|
/* Texture masking. */
|
|
int mask_tex_use_channel; /* Which channel to use as weightf. */
|
|
struct Tex *mask_texture; /* The texture. */
|
|
struct Object *mask_tex_map_obj; /* Name of the map object. */
|
|
int mask_tex_mapping; /* How to map the texture! */
|
|
char mask_tex_uvlayer_name[64]; /* Name of the UV Map. MAX_CUSTOMDATA_LAYER_NAME. */
|
|
|
|
float min_dist, max_dist; /* Distances mapping to 0.0/1.0 weights. */
|
|
|
|
/* Put here to avoid breaking existing struct... */
|
|
short falloff_type; /* Using MOD_WVG_MAPPING_* defines. */
|
|
|
|
/* Padding... */
|
|
short pad_s1;
|
|
} WeightVGProximityModifierData;
|
|
|
|
/* Modes of proximity weighting. */
|
|
/* Dist from target object to affected object. */
|
|
#define MOD_WVG_PROXIMITY_OBJECT 1 /* source vertex to other location */
|
|
/* Dist from target object to vertex. */
|
|
#define MOD_WVG_PROXIMITY_GEOMETRY 2 /* source vertex to other geometry */
|
|
|
|
/* Flags options for proximity weighting. */
|
|
/* Use nearest vertices of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */
|
|
#define MOD_WVG_PROXIMITY_GEOM_VERTS (1 << 0)
|
|
/* Use nearest edges of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */
|
|
#define MOD_WVG_PROXIMITY_GEOM_EDGES (1 << 1)
|
|
/* Use nearest faces of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */
|
|
#define MOD_WVG_PROXIMITY_GEOM_FACES (1 << 2)
|
|
|
|
/* Defines common to all WeightVG modifiers. */
|
|
/* Mapping modes. */
|
|
#define MOD_WVG_MAPPING_NONE 0
|
|
#define MOD_WVG_MAPPING_CURVE 1
|
|
#define MOD_WVG_MAPPING_SHARP 2 /* PROP_SHARP */
|
|
#define MOD_WVG_MAPPING_SMOOTH 3 /* PROP_SMOOTH */
|
|
#define MOD_WVG_MAPPING_ROOT 4 /* PROP_ROOT */
|
|
/* PROP_LIN not used (same as NONE, here...). */
|
|
/* PROP_CONST not used. */
|
|
#define MOD_WVG_MAPPING_SPHERE 7 /* PROP_SPHERE */
|
|
#define MOD_WVG_MAPPING_RANDOM 8 /* PROP_RANDOM */
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#define MOD_WVG_MAPPING_STEP 9 /* Median Step. */
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/* Tex channel to be used as mask. */
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#define MOD_WVG_MASK_TEX_USE_INT 1
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#define MOD_WVG_MASK_TEX_USE_RED 2
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#define MOD_WVG_MASK_TEX_USE_GREEN 3
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#define MOD_WVG_MASK_TEX_USE_BLUE 4
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#define MOD_WVG_MASK_TEX_USE_HUE 5
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#define MOD_WVG_MASK_TEX_USE_SAT 6
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#define MOD_WVG_MASK_TEX_USE_VAL 7
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#define MOD_WVG_MASK_TEX_USE_ALPHA 8
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/* Dynamic paint modifier flags */
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#define MOD_DYNAMICPAINT_TYPE_CANVAS (1 << 0)
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#define MOD_DYNAMICPAINT_TYPE_BRUSH (1 << 1)
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typedef struct DynamicPaintModifierData {
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ModifierData modifier;
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struct DynamicPaintCanvasSettings *canvas;
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struct DynamicPaintBrushSettings *brush;
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int type; /* ui display: canvas / brush */
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int pad;
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} DynamicPaintModifierData;
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/* Remesh modifier */
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typedef enum RemeshModifierFlags {
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MOD_REMESH_FLOOD_FILL = 1,
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} RemeshModifierFlags;
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typedef enum RemeshModifierMode {
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/* blocky */
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MOD_REMESH_CENTROID = 0,
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/* smooth */
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MOD_REMESH_MASS_POINT = 1,
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/* keeps sharp edges */
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MOD_REMESH_SHARP_FEATURES = 2,
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} RemeshModifierMode;
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typedef struct RemeshModifierData {
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ModifierData modifier;
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/* floodfill option, controls how small components can be
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* before they are removed */
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float threshold;
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/* ratio between size of model and grid */
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float scale;
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float hermite_num;
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/* octree depth */
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char depth;
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char flag;
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char mode;
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char pad;
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} RemeshModifierData;
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#endif
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