tornavis/source/blender/makesdna/DNA_smoke_types.h

159 lines
4.8 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Daniel Genrich (Genscher)
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_smoke_types.h
* \ingroup DNA
*/
#ifndef __DNA_SMOKE_TYPES_H__
#define __DNA_SMOKE_TYPES_H__
/* flags */
#define MOD_SMOKE_HIGHRES (1<<1) /* enable high resolution */
#define MOD_SMOKE_DISSOLVE (1<<2) /* let smoke dissolve */
#define MOD_SMOKE_DISSOLVE_LOG (1<<3) /* using 1/x for dissolve */
#define MOD_SMOKE_HIGH_SMOOTH (1<<5) /* smoothens high res emission*/
#define MOD_SMOKE_FILE_LOAD (1<<6) /* flag for file load */
/* noise */
#define MOD_SMOKE_NOISEWAVE (1<<0)
#define MOD_SMOKE_NOISEFFT (1<<1)
#define MOD_SMOKE_NOISECURL (1<<2)
/* viewsettings */
#define MOD_SMOKE_VIEW_SHOWBIG (1<<0)
/* cache compression */
#define SM_CACHE_LIGHT 0
#define SM_CACHE_HEAVY 1
/* domain border collision */
#define SM_BORDER_OPEN 0
#define SM_BORDER_VERTICAL 1
#define SM_BORDER_CLOSED 2
/* collision types */
#define SM_COLL_STATIC 0
#define SM_COLL_RIGID 1
#define SM_COLL_ANIMATED 2
typedef struct SmokeDomainSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
struct FLUID_3D *fluid;
struct Group *fluid_group;
struct Group *eff_group; // UNUSED
struct Group *coll_group; // collision objects group
struct WTURBULENCE *wt; // WTURBULENCE object, if active
struct GPUTexture *tex;
struct GPUTexture *tex_wt;
struct GPUTexture *tex_shadow;
float *shadow;
float p0[3]; /* start point of BB */
float p1[3]; /* end point of BB */
float dx; /* edge length of one cell */
float omega; /* smoke color - from 0 to 1 */
float temp; /* fluid temperature */
float tempAmb; /* ambient temperature */
float alpha;
float beta;
int res[3]; /* domain resolution */
int amplify; /* wavelet amplification */
int maxres; /* longest axis on the BB gets this resolution assigned */
int flags; /* show up-res or low res, etc */
int pad;
int viewsettings;
short noise; /* noise type: wave, curl, anisotropic */
short diss_percent;
int diss_speed;/* in frames */
float strength;
int res_wt[3];
float dx_wt;
int v3dnum;
int cache_comp;
int cache_high_comp;
/* Smoke uses only one cache from now on (index [0]), but keeping the array for now for reading old files. */
struct PointCache *point_cache[2]; /* definition is in DNA_object_force.h */
struct ListBase ptcaches[2];
struct EffectorWeights *effector_weights;
int border_collisions; /* How domain border collisions are handled */
float time_scale;
float vorticity;
int pad2;
} SmokeDomainSettings;
/* inflow / outflow */
/* type */
#define MOD_SMOKE_FLOW_TYPE_OUTFLOW (1<<1)
/* flags */
#define MOD_SMOKE_FLOW_ABSOLUTE (1<<1) /*old style emission*/
#define MOD_SMOKE_FLOW_INITVELOCITY (1<<2) /* passes particles speed to the smoke */
typedef struct SmokeFlowSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
struct ParticleSystem *psys;
float density;
float temp; /* delta temperature (temp - ambient temp) */
float velocity[2]; /* UNUSED, velocity taken from particles */
float vel_multi; // Multiplier for particle velocity
float vgrp_heat_scale[2]; /* min and max scaling for vgroup_heat */
short vgroup_flow; /* where inflow/outflow happens - red=1=action */
short vgroup_density;
short vgroup_heat;
short type; /* inflow =0 or outflow = 1 */
int flags; /* absolute emission etc*/
} SmokeFlowSettings;
// struct BVHTreeFromMesh *bvh;
// float mat[4][4];
// float mat_old[4][4];
/* collision objects (filled with smoke) */
typedef struct SmokeCollSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */
float *points;
float *points_old;
float *vel; // UNUSED
int *tridivs;
float mat[4][4];
float mat_old[4][4];
int numpoints;
int numverts; // check if mesh changed
int numtris;
float dx; /* global domain cell length taken from (scale / resolution) */
short type; // static = 0, rigid = 1, dynamic = 2
short pad;
int pad2;
} SmokeCollSettings;
#endif