tornavis/source
Daniel Dunbar fb651ddb4a - change mesh_calc_normals to set vertices with len(no)==0
to normalised coordinate (convention in blender, helps with
   halo)
 - removed vertexnormals(), vertexnormals_mesh()
 - removed CTX_NO_NOR_RECALC (always assume already calculated)
 - change NMesh.c to call mesh_calc_normals
 - chance load_editMesh to call mesh_calc_normals after done
   converting instead of using editmesh normals
 - update recalc_editnormals to also calc vertex normals (whats
   4 more adds and a sqrt among friends)

Its hard to believe, but it just might be the case that there
are only two places mesh normals are calculated now (renderer
and kernel)
2005-07-23 19:03:43 +00:00
..
blender - change mesh_calc_normals to set vertices with len(no)==0 2005-07-23 19:03:43 +00:00
creator - got fed up with not being able to put a breakpoint on MEM_ 2005-07-22 16:40:26 +00:00
darwin Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/ 2005-04-16 18:25:42 +00:00
gameengine more preparations for bullet physics, and some eol issues with SCA_Joystick* 2005-07-18 05:41:00 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile late night commit: 2005-05-22 01:21:01 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
nan_compile.mk Uncommented a line in the FREE_WINDOWS section that appears to control the 2005-04-18 19:28:38 +00:00
nan_definitions.mk Reverted accidental change in compiling Python for OSX. Now it is default 2005-07-06 07:01:27 +00:00
nan_link.mk Support for SGI Prism: 2005-04-05 14:33:43 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00