tornavis/source/blender/makesdna/DNA_lamp_types.h

155 lines
4.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_lamp_types.h
* \ingroup DNA
*/
#ifndef __DNA_LAMP_TYPES_H__
#define __DNA_LAMP_TYPES_H__
#include "DNA_defs.h"
#include "DNA_ID.h"
#ifndef MAX_MTEX
#define MAX_MTEX 18
#endif
struct AnimData;
struct bNodeTree;
struct CurveMapping;
struct Ipo;
struct MTex;
typedef struct Lamp {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
short type, flag;
int mode;
float r, g, b, k;
float shdwr, shdwg, shdwb, shdwpad;
float energy, dist, spotsize, spotblend;
float att1, att2; /* Quad1 and Quad2 attenuation */
float coeff_const, coeff_lin, coeff_quad, coeff_pad;
struct CurveMapping *curfalloff;
short falloff_type;
short pad2;
float clipsta, clipend;
float bias, soft, bleedbias, bleedexp;
short bufsize, samp, buffers, filtertype;
char bufflag, buftype;
short area_shape;
float area_size, area_sizey, area_sizez;
/* texact is for buttons */
short texact, shadhalostep;
struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
short pr_texture, use_nodes;
char pad6[4];
/* Eevee */
float cascade_max_dist;
float cascade_exponent;
float cascade_fade;
int cascade_count;
float contact_dist, contact_bias, contact_spread, contact_thickness;
float spec_fac, pad;
/* preview */
struct PreviewImage *preview;
/* nodes */
struct bNodeTree *nodetree;
} Lamp;
/* **************** LAMP ********************* */
/* flag */
#define LA_DS_EXPAND 1
/* NOTE: this must have the same value as MA_DS_SHOW_TEXS,
* otherwise anim-editors will not read correctly
*/
#define LA_DS_SHOW_TEXS 4
/* type */
#define LA_LOCAL 0
#define LA_SUN 1
#define LA_SPOT 2
#define LA_HEMI 3
#define LA_AREA 4
/* mode */
#define LA_SHADOW (1 << 0)
/* #define LA_HALO (1 << 1) */ /* not used anymore */
/* #define LA_LAYER (1 << 2) */ /* not used anymore */
/* #define LA_QUAD (1 << 3) */ /* not used anymore */
/* #define LA_NEG (1 << 4) */ /* not used anymore */
/* #define LA_ONLYSHADOW(1 << 5) */ /* not used anymore */
/* #define LA_SPHERE (1 << 6) */ /* not used anymore */
#define LA_SQUARE (1 << 7)
/* #define LA_TEXTURE (1 << 8) */ /* not used anymore */
/* #define LA_OSATEX (1 << 9) */ /* not used anymore */
/* #define LA_DEEP_SHADOW (1 << 10) */ /* not used anywhere */
/* #define LA_NO_DIFF (1 << 11) */ /* not used anywhere */
/* #define LA_NO_SPEC (1 << 12) */ /* not used anywhere */
/* #define LA_SHAD_RAY (1 << 13) */ /* not used anywhere - cleaned */
/* yafray: lamp shadowbuffer flag, softlight */
/* Since it is used with LOCAL lamp, can't use LA_SHAD */
/* #define LA_YF_SOFT (1 << 14) */ /* not used anymore */
/* #define LA_LAYER_SHADOW (1 << 15) */ /* not used anymore */
/* #define LA_SHAD_TEX (1 << 16) */ /* not used anymore */
#define LA_SHOW_CONE (1 << 17)
/* #define LA_SHOW_SHADOW_BOX (1 << 18) */
#define LA_SHAD_CONTACT (1 << 19)
/* falloff_type */
#define LA_FALLOFF_CONSTANT 0
#define LA_FALLOFF_INVLINEAR 1
#define LA_FALLOFF_INVSQUARE 2
#define LA_FALLOFF_CURVE 3
#define LA_FALLOFF_SLIDERS 4
#define LA_FALLOFF_INVCOEFFICIENTS 5
/* area shape */
#define LA_AREA_SQUARE 0
#define LA_AREA_RECT 1
#define LA_AREA_CUBE 2
#define LA_AREA_BOX 3
#define LA_AREA_DISK 4
#define LA_AREA_ELLIPSE 5
#endif /* __DNA_LAMP_TYPES_H__ */