tornavis/source/blender/draw
Jeroen Bakker 5361fc2c33 GPU: High Definition Color Buffer
For offscreen rendering a high definition color buffer is needed.
Without it there are banding issues when doing multi-sampling viewport
rendering.

Reviewed By: fclem

Maniphest Tasks: T65287

Differential Revision: https://developer.blender.org/D5009
2019-06-04 15:15:59 +02:00
..
engines Cleanup: style, use braces in draw 2019-06-04 00:14:05 +10:00
intern GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
modes GPU: High Definition Color Buffer 2019-06-04 15:15:59 +02:00
CMakeLists.txt DRW: Move all batch request functions to own header 2019-05-08 17:52:48 +02:00
DRW_engine.h Fix T54686: objects don't occlude each other for edit-mesh select 2019-05-16 09:36:15 +10:00