tornavis/source/blender/draw/CMakeLists.txt

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CMake
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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Blender Institute
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
intern
modes
../blenfont
../blenkernel
../blenlib
../blentranslation
../bmesh
../depsgraph
../editors/include
../editors/space_view3d
../gpu
../imbuf
../makesdna
../makesrna
../render/extern/include
../render/intern/include
../windowmanager
../../../intern/glew-mx
../../../intern/guardedalloc
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
intern/draw_armature.c
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intern/draw_cache.c
intern/draw_cache_impl_curve.c
intern/draw_cache_impl_displist.c
intern/draw_cache_impl_lattice.c
intern/draw_cache_impl_mesh.c
intern/draw_cache_impl_metaball.c
intern/draw_cache_impl_particles.c
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intern/draw_common.c
intern/draw_instance_data.c
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intern/draw_manager.c
intern/draw_manager_text.c
intern/draw_manager_profiling.c
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intern/draw_view.c
modes/edit_armature_mode.c
modes/edit_curve_mode.c
modes/edit_lattice_mode.c
modes/edit_mesh_mode.c
modes/edit_mesh_mode_text.c
modes/edit_metaball_mode.c
modes/edit_surface_mode.c
modes/edit_text_mode.c
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modes/object_mode.c
modes/paint_texture_mode.c
modes/paint_vertex_mode.c
modes/paint_weight_mode.c
modes/particle_mode.c
modes/pose_mode.c
modes/sculpt_mode.c
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engines/basic/basic_engine.c
engines/clay/clay_engine.c
engines/eevee/eevee_bloom.c
engines/eevee/eevee_data.c
engines/eevee/eevee_depth_of_field.c
engines/eevee/eevee_effects.c
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engines/eevee/eevee_engine.c
engines/eevee/eevee_lightprobes.c
engines/eevee/eevee_lights.c
engines/eevee/eevee_materials.c
engines/eevee/eevee_motion_blur.c
engines/eevee/eevee_occlusion.c
engines/eevee/eevee_screen_raytrace.c
engines/eevee/eevee_subsurface.c
engines/eevee/eevee_temporal_sampling.c
engines/eevee/eevee_volumes.c
engines/external/external_engine.c
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DRW_engine.h
intern/DRW_render.h
intern/draw_cache.h
intern/draw_cache_impl.h
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intern/draw_common.h
intern/draw_instance_data.h
intern/draw_manager_text.h
intern/draw_manager_profiling.h
intern/draw_view.h
modes/draw_mode_engines.h
modes/edit_mesh_mode_intern.h
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engines/basic/basic_engine.h
engines/clay/clay_engine.h
engines/eevee/eevee_engine.h
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engines/eevee/eevee_lut.h
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engines/eevee/eevee_private.h
engines/external/external_engine.h
)
if(WITH_CLAY_ENGINE)
add_definitions(-DWITH_CLAY_ENGINE)
endif()
data_to_c_simple(engines/clay/shaders/clay_frag.glsl SRC)
data_to_c_simple(engines/clay/shaders/clay_vert.glsl SRC)
2017-05-23 14:13:25 +02:00
data_to_c_simple(engines/clay/shaders/clay_particle_vert.glsl SRC)
data_to_c_simple(engines/clay/shaders/clay_particle_strand_frag.glsl SRC)
data_to_c_simple(engines/clay/shaders/ssao_alchemy.glsl SRC)
data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC)
data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/concentric_samples_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lamps_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_grid_fill_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_dof_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_dof_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_gtao_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_minmaxz_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_ssr_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_subsurface_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_temporal_aa.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_store_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_copy_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/btdf_lut_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_direct_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/irradiance_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/octahedron_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/raytrace_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/ssr_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/update_noise_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_frag.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_vert.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_geom_tri.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_geom_edge.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_loosevert_vert.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_facedot_frag.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_facedot_vert.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_mix_frag.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_vert.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_frag.glsl SRC)
data_to_c_simple(modes/shaders/edit_curve_overlay_frag.glsl SRC)
data_to_c_simple(modes/shaders/edit_curve_overlay_handle_geom.glsl SRC)
data_to_c_simple(modes/shaders/edit_curve_overlay_loosevert_vert.glsl SRC)
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data_to_c_simple(modes/shaders/edit_lattice_overlay_frag.glsl SRC)
data_to_c_simple(modes/shaders/edit_lattice_overlay_loosevert_vert.glsl SRC)
data_to_c_simple(modes/shaders/edit_normals_vert.glsl SRC)
data_to_c_simple(modes/shaders/edit_normals_geom.glsl SRC)
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data_to_c_simple(modes/shaders/object_empty_image_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_empty_image_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_outline_resolve_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_outline_expand_frag.glsl SRC)
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data_to_c_simple(modes/shaders/object_outline_detect_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_grid_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_grid_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_lightprobe_grid_vert.glsl SRC)
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data_to_c_simple(modes/shaders/object_particle_prim_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_prim_frag.glsl SRC)
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data_to_c_simple(modes/shaders/object_particle_dot_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_dot_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_texture_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_texture_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_wire_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_wire_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_vert_frag.glsl SRC)
list(APPEND INC
)
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}")